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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#2126
Simbacca

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Yeah that's what I was thinking too Nozaro.

Started Horizon last night. I took Miranda (Area Overload, 3 Warp) and Jacob (Pull Field, 1 IA, 2 Passive). Shep has 1 IA, 4 Heavy Charge, and 4 Champion. All I can say is that so far, I'm absolutely wrecking the Collectors and Husks. I don't know if it's just because they are a lot easier than all those Blue Suns Mercs from the last two missions or if it's just that I'm getting better at playing the aggressively charging Insanity Vanguard. 

Squaddies are still hit with random bouts of stupidity though, like thinging the shortest distance between where they are currently and when I tell them to go isn't a straight line, but instead a tour through the enemies' side of the battlefield.  Other times it's as if they decide "STFU Shep, I'd rather stand in the open and die"

Modifié par Simbacca, 09 avril 2010 - 05:23 .


#2127
Dac Drakken

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I'm currently taking my renegade Shepard through ME1 and getting ready for my ME2 play-through as Vanguard on insanity. I was planning on having Kasumi and Zaeed as my dedicated squad mates, and in such a case, I was looking for some recommendations on an accompanying vanguard build.



While I see the benefit of cryo ammo, it seems like it overlaps with Kasumi's flashbang grenade, and in addition to Zaeed's disruptor ammo, that ends up being a lot of ammo powers to juggle. Do I have the wrong idea, or would there be a better alternative that complements these characters well? Between overload, flashbang grenade, and inferno grenade, will I be able to strip enemies of their defenses quickly, or should I invest in reave as well? If both cryo ammo and reave end up being somewhat redundant, what would a good alternative be?

#2128
Simbacca

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Dac: Reave would probably still be you're best bet, mainly because you'll want to be using some power at times when you just shouldn't Charge at all. Armor is a pretty tough enemy defense in this game, and I'm not sure if just Zaeed's Inferno Grenade is enough to deal with it entirely alone. Plus with that squad, you have nothing particular effective versus Barriers. Reave is also pretty effective versus Barriers as it is Armor.

Energy Drain could be decent, especially if you'd want to leave Kasumi's Overload at rank 1 so that you can max out her Shadow Strike, Flashbang, and Master Thief instead. That way, you'll have a targetted power for removing enemy shields (so you don't have to solely rely on your squadmates actually hitting the targets you want quick enough to remove their shields with Squad Disruptor Ammo), regenerate some of your Vanguard's own shields, and still be able to max Kasumi's other three great abilities.

Those two options seem the best but if you don't want them, maybe Barrier. You can use it to boost your Vanguard's own max shields while waiting for the right time to charge, though Charge can already be used as an escape and recharge shields power as much as an offensive one. Still, I guess there could be times when you'll need the protection but there are no viable Charge targets.

But what do I know, I'm still on my first playthrough of ME2 ever, though it is as a Vanguard on Insanity Image IPB

Modifié par Simbacca, 09 avril 2010 - 08:25 .


#2129
Koralis

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Dac Drakken wrote...
Between overload, flashbang grenade, and inferno grenade, will I be able to strip enemies of their defenses quickly, or should I invest in reave as well? If both cryo ammo and reave end up being somewhat redundant, what would a good alternative be?


I'm liking Dominate.  Good power when you need to thin the field for a bit before getting in their faces.  Having an extra comrade who absorbs damage and dishes it out is very handy.

It's particulary fun on the Blue Sun Heavies... rockets raining down on their own people is priceless.


WHen you ARE ready to jump into the fray, having the uglies distracted by a teammate while you jump them is nice too.

#2130
TMA LIVE

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Sabresandiego wrote...

Is the Kasumi worth buying?


I'm now playing a playthrough with her in my party all the time. Right now, I've just passed Horizon. And I can say with confidence that, with Shadow Strike maxed out, she's the best party member in the entire game. In many ways, she's even more usefull then Miranda. Seriously, my Vanguard and Kasumi are murdering everyone faster then Superman can go around the world.

#2131
SirEmilCrane

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Has anyone else found the bug where you try to charge and then just stop and stay where you are? I just encountered it on the collector ship platform mission, its really annoying.

#2132
TMA LIVE

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SirEmilCrane wrote...

Has anyone else found the bug where you try to charge and then just stop and stay where you are? I just encountered it on the collector ship platform mission, its really annoying.


Yeah, that bugs normal. In order to get passed that bug, you need to charge on the same platform the Collector's are on.

On another note: Has anyone experienced a bug where, after charging into a merc, Shepard and merc combined into one? This seemed to have happened to me twice.

#2133
padaE

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I wound't say Kasumi is better than Miranda.

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Miranda can have Area Overload, Unstable Warp and give a weapon damage bonus.

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Shadow strike is great, but not very reliable, I think Kasumi main strength is FB. It's an awesome power, but Pull + Warp combo is more devasting and more useful.

#2134
Dac Drakken

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Everyone will have their preference, but I am a big fan of Kasumi's support as a Vanguard. Both Shadow Strike and Flashbang Grenade will momentarily cause enemies to flinch, so if you time it right, you can charge into line of sight of multiple enemies in relative safety.



Continuing my comments from earlier about using Zaeed and Kasumi, I'm not so sure what to do with Zaeed. While he's a complete badass, he requires two points in concussive shot to pick up disruptor ammo. With this squad, squad disruptor ammo is the cornerstone of my ability to tear through barriers or fight geth. However, Concussive Shot is probably the most useless ability, as Inferno Grenade, Flashbang Grenade, and Shadow Strike can do the same thing better. Thus, Zaeed will only be able to Max disruptor ammo and either Inferno Grenade or Mercenary, but not both. That kind of sucks.

#2135
padaE

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Dac Drakken wrote...

Everyone will have their preference, but I am a big fan of Kasumi's support as a Vanguard. Both Shadow Strike and Flashbang Grenade will momentarily cause enemies to flinch, so if you time it right, you can charge into line of sight of multiple enemies in relative safety.

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Agreed.
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Warp explosion is more powerful, especially mid-late game with biotic upgrades but need two people to perform it. FB can do a similar job in some situations with the advantage of needing only Kasumi.
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Every teammate is useful, you just need to find the right way to use it. 

Modifié par padaE, 11 avril 2010 - 09:27 .


#2136
AntiChri5

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Sorry if this has come up but how do you guys think the locust will change the class?



I pick Assault Rifles but now i am not so sure....

#2137
Negative_Sun

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AntiChri5 wrote...

Sorry if this has come up but how do you guys think the locust will change the class?

I pick Assault Rifles but now i am not so sure....

I picked AR as well for the Geth Pulse rifle cause it pwns, the Locust is awesome too though, but I love the eviscerator and I don't like to snipe since I find it very un-vanguard-ish, so AR it is!

This thread has helped me a lot btw, I'm doing my 2nd Insanity run as a Vanguard and it's heaps more fun than my last one as a Sentinel...Thanks to a lot of people around here though, here's my build:

Heavy Charge maxed
Inferno Ammo maxed
Squad Cryo ammo
Passive power maxed (focus on cooldown etc...)
Reave lvl 2 (will max this soon)

I'm due someone some credit for this build but I can't remember who lolz, but it's great fun!

The first part of the game was pain in the neck but it's all plain sailing from there...

#2138
curly haired boy

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man, i was finding my vanguard insanity run to be really frustrating, then i found the scimitar



i'm just mopping it up now :D



also, i find the locust is a really good gun to charge mercs with. drains shields in a jiffy, inferno ammo makes em BLAAARGGHGHG while you fill em with hot lead. they never EVER shoot back.

#2139
Lake88

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I just finished my 1st Vanguard@insanity run, lots of fun!



It was hard at first, a lot of silly mistakes, deaths and reloads. But by the time i was level 30 and had most of the upgrades, the vanguard was unstoppable. Her survivability was almost ridiculous if you used charge every CD to refresh the biotic barrier.

#2140
Sir00Slick

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How is the Blood Dragon Armor for Vanguards? About to start a game on Insanity with one, not sure whether to role with that or just go for armor bits and pieces. Also torn between FlashBang and Reave.

#2141
Negative_Sun

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Blood Dragon pwns on insanity, +10% shields and +15% Biotic damage IIRC, pure win for Vanguards...



Get Area Reave for urself but have Kasumi in ur party at all times for FB because she can FB so no cooldown for u and u can charge in and rip their faces off :-)

#2142
curly haired boy

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not to mention that FB nade completely takes harbinger out of the equation leaving you free to charge about the battlefield

#2143
Simbacca

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Little update and question on my first ME2 playthrough (which is a Vanguard on Insanity). Currently Shep has Inferno Ammo, Heavy Charge, and Champion. Almost have all shotgun upgrades but no sniper upgrades yet. I last saved just before having to pick a weapon on the derelict Collector ship. Which do you think I should take and why, the Claymore or a Sniper Rifle?

#2144
Nexolek

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Simbacca wrote...

Little update and question on my first ME2 playthrough (which is a Vanguard on Insanity). Currently Shep has Inferno Ammo, Heavy Charge, and Champion. Almost have all shotgun upgrades but no sniper upgrades yet. I last saved just before having to pick a weapon on the derelict Collector ship. Which do you think I should take and why, the Claymore or a Sniper Rifle?


That depends completely on how you like to play and what feels better in your hands. I suggest trying out both options. Personally, I like both choices equally. I've used the Claymore quite a bit more than Viper/othershotgun, but I don't really have a preference. It's more of a mood thing I guess. Bulldozer or sniper... :devil:

#2145
Simbacca

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Nexolek wrote...

Simbacca wrote...

Little update and question on my first ME2 playthrough (which is a Vanguard on Insanity). Currently Shep has Inferno Ammo, Heavy Charge, and Champion. Almost have all shotgun upgrades but no sniper upgrades yet. I last saved just before having to pick a weapon on the derelict Collector ship. Which do you think I should take and why, the Claymore or a Sniper Rifle?


That depends completely on how you like to play and what feels better in your hands. I suggest trying out both options. Personally, I like both choices equally. I've used the Claymore quite a bit more than Viper/othershotgun, but I don't really have a preference. It's more of a mood thing I guess. Bulldozer or sniper... :devil:


Yeah it's tough.  I feel the Sniper would be a better fit because currently there's nothing else my Vanguard can do when at range and Charging is not a good option (unless Heavy Pistols will become more beastly whenever I actually get the upgrades for them).  However I feel I should take this opportunity to take the Claymore since I may not get the chance again (which is why whenever I get to play a Soldier, I'll be taking the Rev).  I doubt I'll ever play this game more than once with each class (and maybe not all 6 classes at that).  I have too many games on my plate to do so.

Modifié par Simbacca, 16 avril 2010 - 05:09 .


#2146
BeresaadSoldier

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Claymore is an annihilator of a shotgun. Probably the only gun apart from the widow which is able to 2 shot a krogan from point blank range on insanity. If you're playing a FemShepard, claymore looks damn sexy too. If you can do the reload trick efficiently, it clears areas faster than anything else. With the reload trick & the claymore, a single charge allows you to kill 2 - 3 weaker enemies at once without having to jump back for cover or do another charge.



Note: Scimitar shotgun is faster in situations where biotic combos are available because it strips defences faster. For example, if you want to do a speed run on Garrus' recruitment mission, claymore would be faster without a doubt cause you can't chain warp explosions. If you want to do a collector base speed run or the tali recruitment mission, scimitar shines as much, if not more, than the claymore.

#2147
Nexolek

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Simbacca wrote...

Nexolek wrote...

Simbacca wrote...

Little update and question on my first ME2 playthrough (which is a Vanguard on Insanity). Currently Shep has Inferno Ammo, Heavy Charge, and Champion. Almost have all shotgun upgrades but no sniper upgrades yet. I last saved just before having to pick a weapon on the derelict Collector ship. Which do you think I should take and why, the Claymore or a Sniper Rifle?


That depends completely on how you like to play and what feels better in your hands. I suggest trying out both options. Personally, I like both choices equally. I've used the Claymore quite a bit more than Viper/othershotgun, but I don't really have a preference. It's more of a mood thing I guess. Bulldozer or sniper... :devil:


Yeah it's tough.  I feel the Sniper would be a better fit because currently there's nothing else my Vanguard can do when at range and Charging is not a good option (unless Heavy Pistols will become more beastly whenever I actually get the upgrades for them).  However I feel I should take this opportunity to take the Claymore since I may not get the chance again (which is why whenever I get to play a Soldier, I'll be taking the Rev).  I doubt I'll ever play this game more than once with each class (and maybe not all 6 classes at that).  I have too many games on my plate to do so.


Hmm. If you're only going to do one playthrough with Vanguard, I say give the Claymore a go. I have never run into a situation where a sniper rifle is needed. Especially now with the Locust available. The Claymore is oh so very satisfying. Right down to the way it sounds. It's an awesomely unique experience. And yes, it looks damn awesome if you have a femshep :whistle:

#2148
BeresaadSoldier

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Just recorded the 1st fight of Kasumi's loyalty mission on Insanity in slow-motion. Reckless charge with claymore with no cryo ammo or overload on Kasumi to help. Vanguard vs 6 Blue suns (Chief Roe included). Still waiting for youtube to process and allow HD option...

Vanguard combat in slow motion

Modifié par BeresaadSoldier, 16 avril 2010 - 06:27 .


#2149
Guest_jmerc015_*

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 off topic ...Who do you think is hotter, Miranda Lawson or Yvonne Strahovski?Vote here!!!

link: http://mmomfg.com/20...throwdown-0416/

#2150
Kurupt87

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Hi guys, it's been awhile since I ascended to the godhood that is the vanguard thread. Haven't played ME2 in quite a long time. Plan to get the Kasumi DLC and play it through over the weekend and next week.
Anything groundbreaking happen while I've been away? Has cherrybomb found her sister? Kronner started using the scim?
I'll let you know what I think of the new DLC stuff after I've played it, for what it's worth. I've heard that they are pretty OP.

Edit: Sp

Modifié par Kurupt87, 17 avril 2010 - 12:28 .