Setup and method :
Level 30, shotgun 5/5 upgrades, melee upgrade, melee shoulder armor. Champion, Heavy Charge. Tungsten ammo. Heretic Base, first geth you encounter. They are connected to a hub. I park my squad in the room before this so they cannot interfere. I position myself so that I target the geth hunter, then I cross the green line to make them hostile, and immediately charge the geth hunter.
Geth Hunter vs Evi no ammo mod 2 shots 4 melee=dead (not in that order)
Geth Hunter vs Evi Tungsten ammo 2 shots 4 melee=dead (not in that order)
Geth Hunter vs Scimitar no ammo mod 4 shots 4 melee = Dead (not in that order)
Get Hunter vs Scimitar Tungsten Ammo 4 shots 4 melee=dead (not in that order)
Warp Ammo is just the same with the evi, didn't bother with scimitar.
For troopers, Evi headshot=dead Regardless of with or without ammo mod. Body shot+melee also for both. Scimitar 2 shots +1 melee also regardless of ammo.
Possible that you could drop one melee hit with Warp/tungsten but that doesn't really make a world of difference as the fire rate allows for that to be done anyway.
You can notice when using the Evi that the health damage is a bit more when using tungsten/warp, it's just not enough to matter in this case.
Both weapons kill the geth hunter in the same sort of time frame. There are probably some milliseconds in difference, but I have to say that the wait on Charge to become available while you have 2 troopers firing on you feels too long.
Edit: +15% damage bonus from miranda (not sure that really matters tho)
Seems to me that it really doesn't matter if you are using Scimitar, Evi or Claymore. It's pretty much down to personal taste. Though I will maintain that the Scimitar is the safest in that it is the most forgiving if you miss, and as such feels safer against groups of up to 3 to me at least.
Bottom line. It doesn't matter which ammo you take or the shotgun. It's all about which flavor you prefer.
Modifié par Dannok1234, 11 février 2010 - 07:31 .





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