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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#2226
sinosleep

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Holy crap Kronner, still posting day to day? Good work.

#2227
Kronner

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sinosleep wrote...

Holy crap Kronner, still posting day to day? Good work.


Hi, I got back on these forums after like 3 or 4 months :)
Good to see you here, how's it going?

#2228
bdawg3103

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Just gotta say Kronner... I started a vanguard on hardcore early after the game came out and ended up disappointed and pretty frustrated. I recently came back to it after going through your OP, and WOW! I am a convert, vanguard is the sickest class ever.

#2229
Freakaz0idx

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So I've finally used the Claymore competently on my 360. Now all I have to do is not die as much ;_;



I'll start my first ever Vanguard insanity playthrough tomorrow.

#2230
ajayatfringefx

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Holy Moses, sino is still alive?

#2231
Kacynski

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I just want to contribute a little on the whole "charge fails" - topic.

I have yet to finish a playthrough with a class beside my Vanguard, and I`m on my ninth`playthorough .. clearly Vanguard addicted I guess ... so I made some observation on charge not working properly which seem more or less consistent to me.



For what it's woth I noted the following:



Charge generally tends to fail if:

a) the enemy is in full cover - wait until he pops out, then charge

B) your back is too close to a wall or indestructible object - one step forward, then charge

c) the vertical angle is too steep (e.g. you try to charge upwards or downwards) - move back or sidewards to get a less steep angel, then charge

d) the enemy is in another room/a section that has been closed previously - you have to enter this new section/room first, then charge

(Example: Zaeeds loyalty mission, after the cutscene where he sets the place on fire in the beginning there will be two blue suns approaching from the room behind - you cannot charge them as long as you don't cross the line between your room and their room ... I hope this is understandable ...)

e) your enemy is at a place, where there is no way to get to by walking (i.e. on a balcony) - in this case there is no way to charge



I addition to these general problems, the collector platforms are buggy ..

On the collector platform charge fails if:

f) the platforms are not fully connected

g) you are in cover



So in general, if you get the "can't get a lock" message, you have to wait until your enemy pops out of cover or you have to proper lock your aim on him. If you get the annoying "can't reach the target" you have to make at least one step to make charge work.

On the collector platform you have to be out of cover to make charge work, which makes it quite dangerous, but it still can be done.



If charge fails, just don't panic and press your hotkey repeatadly, usually a step forward solves the problem. If after moving charge still doesn't work, head for cover or lock on a different target and charge. Even on insanity there is enough time for the one step if you're not panicking ... at least in most situations :-)



As for the one-shotting discussed above: Even protected enemies (with barrier, shield or armour) will be pushed back a little by charge. After charging you should always make one step forward to be as close as possible, then shoot. In this case you will consistantly one-shoot regular enemies with the Claymore. Don't aim for the head, but for the chest in order all bullets will hit your target.



There is two things I still find annoying, though:

Sometimes charge will put you "inside" your enemy (happens approx. once per playthrough) in which case you have to step back before shooting, but usually the enemy can still hit you from the beginning .., on insanity this means you die.

Sometimes enemies that are walking "sidewards", that is not strafing but having their side turned towards you, are not properly stunned by charge and can move immediatly out of melee range before you can shoot them, which leaves you at a very bad situation - avoid charging someone, that has his face not turned towards you.



That's my experiences with charge failing, and knowing these I have a lot fewer problems with "buggeg charges".

If now I could get my mouse acceleration right, so that I can always actually hit what I want to hit, my Vanguard could breeze through anything :-)


#2232
tonnactus

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That are to much points where it fails,didnt you think so? It just should not be the case that the player has to follow the advices you posted. The gamedesigners should fix these obvious bugs.

Modifié par tonnactus, 23 juillet 2010 - 10:51 .


#2233
Canez fan 1988

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Does any one actually have any good vanguard videos made on the 360? I just started my first vanguard class yesterday.

#2234
Super ._. Shepard

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Great info thx that will really help me out

#2235
The Spamming Troll

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so now that the firepower pack came out im sortof in a dilema with my newly made ME1 import vangaurd. i was intending on taking the sniper rifle at the collector ship but im really likeing the phalanx for ranged, and i havent touched the locust because the geth shotty is so great. ive heard the mattock is awesome but i dont have any soldier classes started. would taking the AR at the collector ship be better then the sniper now? a sniper rifle is always good but without the slowmo of the infiltrator its just not as grande. the geth shotty i think is just as great as the claymore. i know its alot funner atleast.

#2236
Shotgun Keith

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I tried the Geth Shotgun but I still like the Claymore better I also kinda find it odd that I don't see any Geth use their own Shotgun lol the Phalanx work well with my Vanguard especially when I cant Charge at a Enemy I probably gonna Restrain Power and Max out Reave to Area Reave cause I'm kind of liking that ability over Pull and Shockwave and swap My Cain with the Arc Projector wish me luck.

#2237
Kronner

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Shotgun Keith wrote...

I tried the Geth Shotgun but I still like the Claymore better I also kinda find it odd that I don't see any Geth use their own Shotgun lol the Phalanx work well with my Vanguard especially when I cant Charge at a Enemy I probably gonna Restrain Power and Max out Reave to Area Reave cause I'm kind of liking that ability over Pull and Shockwave and swap My Cain with the Arc Projector wish me luck.


I also still prefer Claymore (by far!), and I like both Evi and Scimitar better than Geth Plasma Shotgun for a Vanguard. For a Soldier and Assault Sentinel though, GPS is the best as far as I am concerned.

#2238
Super ._. Shepard

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claymore is so powerful

#2239
PseudoEthnic

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I love the Claymore, but I love the Mattock as well. I don't want to play as a Soldier for my Main!Shep just to have both the Claymore and the Mattock.

#2240
Canez fan 1988

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Kacynski wrote...

I just want to contribute a little on the whole "charge fails" - topic.
I have yet to finish a playthrough with a class beside my Vanguard, and I`m on my ninth`playthorough .. clearly Vanguard addicted I guess ... so I made some observation on charge not working properly which seem more or less consistent to me.

For what it's woth I noted the following:

Charge generally tends to fail if:
a) the enemy is in full cover - wait until he pops out, then charge
B) your back is too close to a wall or indestructible object - one step forward, then charge
c) the vertical angle is too steep (e.g. you try to charge upwards or downwards) - move back or sidewards to get a less steep angel, then charge
d) the enemy is in another room/a section that has been closed previously - you have to enter this new section/room first, then charge
(Example: Zaeeds loyalty mission, after the cutscene where he sets the place on fire in the beginning there will be two blue suns approaching from the room behind - you cannot charge them as long as you don't cross the line between your room and their room ... I hope this is understandable ...)
e) your enemy is at a place, where there is no way to get to by walking (i.e. on a balcony) - in this case there is no way to charge

I addition to these general problems, the collector platforms are buggy ..
On the collector platform charge fails if:
f) the platforms are not fully connected
g) you are in cover

So in general, if you get the "can't get a lock" message, you have to wait until your enemy pops out of cover or you have to proper lock your aim on him. If you get the annoying "can't reach the target" you have to make at least one step to make charge work.
On the collector platform you have to be out of cover to make charge work, which makes it quite dangerous, but it still can be done.

If charge fails, just don't panic and press your hotkey repeatadly, usually a step forward solves the problem. If after moving charge still doesn't work, head for cover or lock on a different target and charge. Even on insanity there is enough time for the one step if you're not panicking ... at least in most situations :-)

As for the one-shotting discussed above: Even protected enemies (with barrier, shield or armour) will be pushed back a little by charge. After charging you should always make one step forward to be as close as possible, then shoot. In this case you will consistantly one-shoot regular enemies with the Claymore. Don't aim for the head, but for the chest in order all bullets will hit your target.

There is two things I still find annoying, though:
Sometimes charge will put you "inside" your enemy (happens approx. once per playthrough) in which case you have to step back before shooting, but usually the enemy can still hit you from the beginning .., on insanity this means you die.
Sometimes enemies that are walking "sidewards", that is not strafing but having their side turned towards you, are not properly stunned by charge and can move immediatly out of melee range before you can shoot them, which leaves you at a very bad situation - avoid charging someone, that has his face not turned towards you.

That's my experiences with charge failing, and knowing these I have a lot fewer problems with "buggeg charges".
If now I could get my mouse acceleration right, so that I can always actually hit what I want to hit, my Vanguard could breeze through anything :-)


These are rather silly reasons why you cannot charge. Obviously you can't charge an enemy in an area that is otherwise unreachable by walking, but you should be able to charge an enemy if there is nothing but air in between you and them, regardless of what room their in. Also, it is fairly obvious why can't charge an enemy in cover. I think the majority of people who have problem with charge is that it bugs way too many times.

With that being said, when it does work it is brilliant. But these bugs occur too often and is a huge design flaw by Bioware.

#2241
SAE100

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Kacynski (hope I write it correctly ;)) is totally right. Only one thing´s left.



z.) You can not charge an enemy that is on an elevator (for example the elevators in the end-fight of Kasumi-DLC.



Besides that everything is correct and it even if its really anoying it´s logical.

#2242
Direksone

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Alright alright I've seen some posts and I'm willing to give Vanguard a try and probably with the first specc. Squad Cryo Ammo+Me having that AoE Inferno Ammo is a nice one. Here's what I think for Insanity: Samara and Miranda as squadmates, why? Miranda for the Cerberus Officer 'buff' and Samara then for Reave+Pull. Pull so I can Charge/Gun em down and Reave cause it appears to be awesome but I do not wish to pick it up. So a Bonus Talent left: Fortification. When I charge Barrier or Geth Armor resets, Fortification does not, so I heard.



Once again: Fortification and Samara and Miranda to strip away defenses. Thoughts please.

#2243
Kronner

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Fortification is worse than Barrier/Geth Shield - it does not benefit from cooldown upgrade (20%) the other two do. And all three are gone for good once you lose them..no difference there.

#2244
Direksone

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Yes but I have heard Fortification does not get cancelled when you Charge, Barrier and Geth Shield do. By the by, whats the exact difference between barrier and geth shield? True that Fortification does not benefit, however if its true that it does not get cancelled it might be a better one. Fortification>Charge>Gun em down and you're sure you can take a hit since Fortification is on. Otherwise its Charge>Barrier>Gun em down which might pose some problems imo.

#2245
Arhka

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Well, since all the Vanguards seem to be over here, I'd like to know what you guys think on the Vanguard w/o Charge.



Link.

#2246
sinosleep

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Kronner wrote...

sinosleep wrote...

Holy crap Kronner, still posting day to day? Good work.


Hi, I got back on these forums after like 3 or 4 months :)
Good to see you here, how's it going?


Currently jobless so not as well as I'd like it to be. Yourself?

ajayatfringefx wrote...

Holy Moses, sino is still
alive?


Occasionally.

#2247
Kronner

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Direksone wrote...

Yes but I have heard Fortification does not get cancelled when you Charge, Barrier and Geth Shield do. By the by, whats the exact difference between barrier and geth shield? True that Fortification does not benefit, however if its true that it does not get cancelled it might be a better one. Fortification>Charge>Gun em down and you're sure you can take a hit since Fortification is on. Otherwise its Charge>Barrier>Gun em down which might pose some problems imo.


Barrier is NOT cancelled when you Charge :) (neither is geth shield)

Arhka wrote...

Well, since all the Vanguards seem to be over here, I'd like to know what you guys think on the Vanguard w/o Charge.

Link.


Why not play Adept then? Might be fun though, I never tried Vanguard without Charge :)

sinosleep wrote...

Currently jobless so not as well as I'd like it to be. Yourself?


Too bad about the job, but maybe it will lead to a better job in the end!
I've got bachelor degree few months ago, now I have a part time job now and I am starting masters studies in September, so I can't complain..though more money would be welcome!

Modifié par Kronner, 08 août 2010 - 07:15 .


#2248
tonnactus

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Direksone wrote...


Once again: Fortification and Samara and Miranda to strip away defenses.


Only take miranda if you like the weapon damage boost.For stripping defenses garrus is far better when it comes to shields.
(power damage bonus in his passive) Or zaeed with squad disruptor. For armor mordin is the best. Samara for dealing with barriers after she had reave.(better cooldown)

If you have kasumi,shadow strike is the best defense stripping power against shields and barriers.

#2249
Arhka

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Kronner, it is an Adept. Just wanted to see what the vanguards here thought of their forerunner in ME1 being imported into ME2.

#2250
Kronner

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Arhka wrote...

Kronner, it is an Adept. Just wanted to see what the vanguards here thought of their forerunner in ME1 being imported into ME2.


Oh, I thought you removed Charge and added Singularity to a Vanguard :)
I liked the video, most likely the best possible display of ME1-like combat in ME2.