Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2
#2226
Posté 20 juillet 2010 - 02:17
#2227
Posté 20 juillet 2010 - 04:38
sinosleep wrote...
Holy crap Kronner, still posting day to day? Good work.
Hi, I got back on these forums after like 3 or 4 months
Good to see you here, how's it going?
#2228
Posté 22 juillet 2010 - 11:19
#2229
Posté 23 juillet 2010 - 05:18
I'll start my first ever Vanguard insanity playthrough tomorrow.
#2230
Posté 23 juillet 2010 - 08:52
#2231
Posté 23 juillet 2010 - 08:54
I have yet to finish a playthrough with a class beside my Vanguard, and I`m on my ninth`playthorough .. clearly Vanguard addicted I guess ... so I made some observation on charge not working properly which seem more or less consistent to me.
For what it's woth I noted the following:
Charge generally tends to fail if:
a) the enemy is in full cover - wait until he pops out, then charge
c) the vertical angle is too steep (e.g. you try to charge upwards or downwards) - move back or sidewards to get a less steep angel, then charge
d) the enemy is in another room/a section that has been closed previously - you have to enter this new section/room first, then charge
(Example: Zaeeds loyalty mission, after the cutscene where he sets the place on fire in the beginning there will be two blue suns approaching from the room behind - you cannot charge them as long as you don't cross the line between your room and their room ... I hope this is understandable ...)
e) your enemy is at a place, where there is no way to get to by walking (i.e. on a balcony) - in this case there is no way to charge
I addition to these general problems, the collector platforms are buggy ..
On the collector platform charge fails if:
f) the platforms are not fully connected
g) you are in cover
So in general, if you get the "can't get a lock" message, you have to wait until your enemy pops out of cover or you have to proper lock your aim on him. If you get the annoying "can't reach the target" you have to make at least one step to make charge work.
On the collector platform you have to be out of cover to make charge work, which makes it quite dangerous, but it still can be done.
If charge fails, just don't panic and press your hotkey repeatadly, usually a step forward solves the problem. If after moving charge still doesn't work, head for cover or lock on a different target and charge. Even on insanity there is enough time for the one step if you're not panicking ... at least in most situations :-)
As for the one-shotting discussed above: Even protected enemies (with barrier, shield or armour) will be pushed back a little by charge. After charging you should always make one step forward to be as close as possible, then shoot. In this case you will consistantly one-shoot regular enemies with the Claymore. Don't aim for the head, but for the chest in order all bullets will hit your target.
There is two things I still find annoying, though:
Sometimes charge will put you "inside" your enemy (happens approx. once per playthrough) in which case you have to step back before shooting, but usually the enemy can still hit you from the beginning .., on insanity this means you die.
Sometimes enemies that are walking "sidewards", that is not strafing but having their side turned towards you, are not properly stunned by charge and can move immediatly out of melee range before you can shoot them, which leaves you at a very bad situation - avoid charging someone, that has his face not turned towards you.
That's my experiences with charge failing, and knowing these I have a lot fewer problems with "buggeg charges".
If now I could get my mouse acceleration right, so that I can always actually hit what I want to hit, my Vanguard could breeze through anything :-)
#2232
Posté 23 juillet 2010 - 10:50
Modifié par tonnactus, 23 juillet 2010 - 10:51 .
#2233
Posté 01 août 2010 - 04:06
#2234
Posté 02 août 2010 - 10:52
#2235
Posté 05 août 2010 - 05:52
#2236
Posté 05 août 2010 - 09:25
#2237
Posté 06 août 2010 - 10:50
Shotgun Keith wrote...
I tried the Geth Shotgun but I still like the Claymore better I also kinda find it odd that I don't see any Geth use their own Shotgun lol the Phalanx work well with my Vanguard especially when I cant Charge at a Enemy I probably gonna Restrain Power and Max out Reave to Area Reave cause I'm kind of liking that ability over Pull and Shockwave and swap My Cain with the Arc Projector wish me luck.
I also still prefer Claymore (by far!), and I like both Evi and Scimitar better than Geth Plasma Shotgun for a Vanguard. For a Soldier and Assault Sentinel though, GPS is the best as far as I am concerned.
#2238
Posté 06 août 2010 - 10:53
#2239
Posté 07 août 2010 - 03:00
#2240
Posté 07 août 2010 - 04:34
Kacynski wrote...
I just want to contribute a little on the whole "charge fails" - topic.
I have yet to finish a playthrough with a class beside my Vanguard, and I`m on my ninth`playthorough .. clearly Vanguard addicted I guess ... so I made some observation on charge not working properly which seem more or less consistent to me.
For what it's woth I noted the following:
Charge generally tends to fail if:
a) the enemy is in full cover - wait until he pops out, then chargeyour back is too close to a wall or indestructible object - one step forward, then charge
c) the vertical angle is too steep (e.g. you try to charge upwards or downwards) - move back or sidewards to get a less steep angel, then charge
d) the enemy is in another room/a section that has been closed previously - you have to enter this new section/room first, then charge
(Example: Zaeeds loyalty mission, after the cutscene where he sets the place on fire in the beginning there will be two blue suns approaching from the room behind - you cannot charge them as long as you don't cross the line between your room and their room ... I hope this is understandable ...)
e) your enemy is at a place, where there is no way to get to by walking (i.e. on a balcony) - in this case there is no way to charge
I addition to these general problems, the collector platforms are buggy ..
On the collector platform charge fails if:
f) the platforms are not fully connected
g) you are in cover
So in general, if you get the "can't get a lock" message, you have to wait until your enemy pops out of cover or you have to proper lock your aim on him. If you get the annoying "can't reach the target" you have to make at least one step to make charge work.
On the collector platform you have to be out of cover to make charge work, which makes it quite dangerous, but it still can be done.
If charge fails, just don't panic and press your hotkey repeatadly, usually a step forward solves the problem. If after moving charge still doesn't work, head for cover or lock on a different target and charge. Even on insanity there is enough time for the one step if you're not panicking ... at least in most situations :-)
As for the one-shotting discussed above: Even protected enemies (with barrier, shield or armour) will be pushed back a little by charge. After charging you should always make one step forward to be as close as possible, then shoot. In this case you will consistantly one-shoot regular enemies with the Claymore. Don't aim for the head, but for the chest in order all bullets will hit your target.
There is two things I still find annoying, though:
Sometimes charge will put you "inside" your enemy (happens approx. once per playthrough) in which case you have to step back before shooting, but usually the enemy can still hit you from the beginning .., on insanity this means you die.
Sometimes enemies that are walking "sidewards", that is not strafing but having their side turned towards you, are not properly stunned by charge and can move immediatly out of melee range before you can shoot them, which leaves you at a very bad situation - avoid charging someone, that has his face not turned towards you.
That's my experiences with charge failing, and knowing these I have a lot fewer problems with "buggeg charges".
If now I could get my mouse acceleration right, so that I can always actually hit what I want to hit, my Vanguard could breeze through anything :-)
These are rather silly reasons why you cannot charge. Obviously you can't charge an enemy in an area that is otherwise unreachable by walking, but you should be able to charge an enemy if there is nothing but air in between you and them, regardless of what room their in. Also, it is fairly obvious why can't charge an enemy in cover. I think the majority of people who have problem with charge is that it bugs way too many times.
With that being said, when it does work it is brilliant. But these bugs occur too often and is a huge design flaw by Bioware.
#2241
Posté 07 août 2010 - 08:25
z.) You can not charge an enemy that is on an elevator (for example the elevators in the end-fight of Kasumi-DLC.
Besides that everything is correct and it even if its really anoying it´s logical.
#2242
Posté 07 août 2010 - 10:45
Once again: Fortification and Samara and Miranda to strip away defenses. Thoughts please.
#2243
Posté 08 août 2010 - 06:26
#2244
Posté 08 août 2010 - 04:25
#2246
Posté 08 août 2010 - 06:40
Kronner wrote...
sinosleep wrote...
Holy crap Kronner, still posting day to day? Good work.
Hi, I got back on these forums after like 3 or 4 months
Good to see you here, how's it going?
Currently jobless so not as well as I'd like it to be. Yourself?
ajayatfringefx wrote...
Holy Moses, sino is still
alive?
Occasionally.
#2247
Posté 08 août 2010 - 07:10
Direksone wrote...
Yes but I have heard Fortification does not get cancelled when you Charge, Barrier and Geth Shield do. By the by, whats the exact difference between barrier and geth shield? True that Fortification does not benefit, however if its true that it does not get cancelled it might be a better one. Fortification>Charge>Gun em down and you're sure you can take a hit since Fortification is on. Otherwise its Charge>Barrier>Gun em down which might pose some problems imo.
Barrier is NOT cancelled when you Charge
Arhka wrote...
Well, since all the Vanguards seem to be over here, I'd like to know what you guys think on the Vanguard w/o Charge.
Link.
Why not play Adept then? Might be fun though, I never tried Vanguard without Charge
sinosleep wrote...
Currently jobless so not as well as I'd like it to be. Yourself?
Too bad about the job, but maybe it will lead to a better job in the end!
I've got bachelor degree few months ago, now I have a part time job now and I am starting masters studies in September, so I can't complain..though more money would be welcome!
Modifié par Kronner, 08 août 2010 - 07:15 .
#2248
Posté 08 août 2010 - 07:27
Direksone wrote...
Once again: Fortification and Samara and Miranda to strip away defenses.
Only take miranda if you like the weapon damage boost.For stripping defenses garrus is far better when it comes to shields.
(power damage bonus in his passive) Or zaeed with squad disruptor. For armor mordin is the best. Samara for dealing with barriers after she had reave.(better cooldown)
If you have kasumi,shadow strike is the best defense stripping power against shields and barriers.
#2249
Posté 09 août 2010 - 02:32
#2250
Posté 09 août 2010 - 07:51
Arhka wrote...
Kronner, it is an Adept. Just wanted to see what the vanguards here thought of their forerunner in ME1 being imported into ME2.
Oh, I thought you removed Charge and added Singularity to a Vanguard
I liked the video, most likely the best possible display of ME1-like combat in ME2.





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