Direksone wrote...
Miranda covers everything the best, squad boosts and strips shields and barriers through Warp and Overload, for that reason I always bring her with me regardless of the class that I play. Currently using Mordin on my Sentinel to strip away Armor and CCing with Cryo Blast but I want a different party member. I figured Samara could be nice with an AoE Reave and me using Pull or her using an occasional Pull for me to Charge. I did some reading and someone said I needed someone that can Pull, though I do doubt it, it does seem nice when I think about it, having someone pull a mob and I biotic charge.. I do have Kasumi but I am not fond of her, she just spams Shadow Strike meh.
Also you were talking about squad disruptor blabla, I will be using Squad Cryo or Inferno, so I do not need a party member which supports with Ammo like Garrus.
Miranda really isn't as great as people make her out to be; her damage and health bonuses are largely negligible. With the glitched incisor and +50% damage, Thane and Zaeed outclass every other squadmate. The ability to strip defenses is irrelevant when Zaeed and Thane tear down defenses just by shooting at them with the incisor, plus Zaeed and Thane have inferno grenade and warp anyway. If you're using the claymore, Zaeed and Thane are definitely the way to go. The damage boost provided by Miranda is outclassed by the insane damage Zaeed and Thane do with the incisor, and the health boost is negated by the fact that Zaeed and Thane make stuff die more quickly, resulting in less damage taken overall.
Play style is still a factor though. I personally prefer Samara and Thane. If your squad mates are capable of warp detonating by themselves, you can charge in to groups, shoot down a shield/barrier, then have Samara+Thane warp detonate the target. This will cause all of the surrounding enemies to either stumble or in some cases go flying. As such, having squad mates that can warp detonate by themselves allows you to charge in to groups of enemies that would ordinarily kill you, and then temporarily stun them while you move to safety. You're given much more flexibility for charging if your squad mates can warp detonate by themselves. This strategy doesn't really work with the claymore though, because you'll kill the target in one hit rather than simply removing their defense. As I said, go with Zaeed/Thane if you're using the claymore.
Your bonus power depends on your squad mates really. I don't like anything with a cooldown greater than six seconds personally. The huge cooldown on things like Fortification disables charge for too long for my tastes. If you're going with squad mates that can warp detonate, I'd take area reave so that you can area reave -> Samara pull field -> Thane unstable warp. It's the fastest way to clear out bunched up enemies if reave will remove their defense in one hit.
If your squad mates are Zaeed and Thane, then you have Thane's warp and Zaeed's inferno grenade for stripping defenses. That's fine for dealing with barriers and armor, but you're left without a means of stripping shields. I'd take area shield drain under such circumstances.
If you DON'T have the incisor sniper rifle, then Zaeed and Thane are much less effective, and I'm not sure if their +50% damage talent is enough to compensate and still allow them to remain powerhouses. If you like Miranda simply because she can handle every defense type by herself, then you might as well use Kasumi. Shadow Strike does more damage than warp/overload to any defense type, stuns the target for an extended period of time regardless of whether or not it removes their defense, has a cooldown of 9 seconds as opposed to the 12 second cooldown on warp/overload, and cools down instantly if it kills the target (assuming you choose the rapid version). As far as defense stripping goes, Kasumi far outclasses Miranda. Miranda can warp detonate, which is noteworthy, but her squad boosts are almost completely negligible and they're nowhere near as good as everyone acts like they are.
Modifié par Thresher Maw, 11 août 2010 - 01:21 .