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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#2276
Kronner

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Direksone wrote...

So questions about armor: shield or health more important? Got the DLC armor forgot what it's called but I will use some parts of it, however, some parts only have +shield while some other pieces of armor could increase my health. Whats most important for a Vanguard 'statwise'?


Melee damage, weapon damage.
Other than that, everything is useless and makes no difference.

Direksone wrote...
 Nice
and all but only really effective vs Shields and Synthetics, now you do
encounter a lot with shields but not THAT much Synthetics, I don't see
myself switching partymembers every mission: oh a geth
mission> Zaeed. Oh something with Blood Pack> Garrus(armor
piercing ammo). And so on, I have always had a standard team with me
and I was mostly the one supporting with ammos. I might as well bring
jack along for Warp ammo to support the team since that does equal
damage vs everything (god damn did I love having it on my Sentinel).
But I will have Incendiary Ammo in my build so its purely for my team
the buff, I might go with squad Cryo, but then again, having 1 person
with me with, as you say, disruptor doesnt seem to have much of a use
if I am battling the Blood Pack with are Organics with armor..


I also love squad Cryo, awesome against anything but Harbinger and Praetorians and Scions. Like you said, it is a party buff, an extra CC and you do not need to do anything but activate it once per mission.

#2277
Bozorgmehr

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Direksone wrote...

 Nice and all but only really effective vs Shields and Synthetics, now you do encounter a lot with shields but not THAT much Synthetics, I don't see myself switching partymembers every mission: oh a geth mission> Zaeed. Oh something with Blood Pack> Garrus(armor piercing ammo). And so on, I have always had a standard team with me and I was mostly the one supporting with ammos. I might as well bring jack along for Warp ammo to support the team since that does equal damage vs everything (god damn did I love having it on my Sentinel). But I will have Incendiary Ammo in my build so its purely for my team the buff, I might go with squad Cryo, but then again, having 1 person with me with, as you say, disruptor doesnt seem to have much of a use if I am battling the Blood Pack with are Organics with armor..


I respec and switch squadies every mission - some squadies are very useful on certain mission, but suck on others. But it's like Kronner said; all you need to do playing Vanguard is keep Charging and use your shotty (Claymore is best) - it doesn't matter who you bring along. Just have a look at the vids in the OP, Charge + Claymore is all you need :)

#2278
yuckygeo

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Nexolek wrote...

yuckygeo wrote...

I'm on my first Vanguard playthrough and I have a few questions about how Charge works that I hope one of you Vanguard vets can answer.
Quite often I get the "Can't target them!" feedback from Shepard when I try to Charge even though I know I'm in range. Does the target have to be out of cover to Charge them? Does Shepard? And does Shepard have to be able "see" them?
Sorry if this was answered earlier, but I didn't want to go through 91 pages.
Thanks.


Answered simply, yes, no and yes. If a target is in cover, you cannot Charge them. If you hit Charge during the animation of them ducking, it should work. You yourself can be in cover to Charge. Essentially, as long as they're visible in your crosshair (and not in cover) you should be ok. Of course, it bugs out every now and then which completely throws you off, but that's just the way it goes. It just takes a bit of getting used to. And maybe a bit of dying... but that's all part of the fun. To me at least :whistle:


Thanks Nexolek.  I gave that a go last night and it worked pretty well.

#2279
Shotgun Keith

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 I just got done playing Insanity Difficulty as a Vanguard i decided to leave one point for Reave it work well the Claymore help a lot too now I'm gonna import a Me1 save and play Me2 again lol see you guys in a bit.


Edit: I'm still waiting for a Update for this Thread though. <_<

Modifié par Shotgun Keith, 14 août 2010 - 10:42 .


#2280
Freakaz0idx

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I'd just like to say a deleted my Vanguard out of rage. I was trying out the claymore on the final mission and kept dying, I took while off vanguard because I kept dying with the claymore. 5 minutes ago I just got incredibly frustrated and deleted the entire career. Feels good right now, I might regret it later.

Modifié par Freakaz0idx, 15 août 2010 - 01:25 .


#2281
RamsenC

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Hey :o



These new weapons are making this game hard to resist. Anyone try a Mattock Vanguard? Probably not the best idea since theres no room to melee between shots, but it sounds cool.



The Geth shotgun seems great as well, but I need to try it first.

#2282
Kronner

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RamsenC wrote...

Hey :o

These new weapons are making this game hard to resist. Anyone try a Mattock Vanguard? Probably not the best idea since theres no room to melee between shots, but it sounds cool.

The Geth shotgun seems great as well, but I need to try it first.


Long time, no posting. How's it going? How is the mighty beard? :)

Mattock and GPS are crazy powerful, and you can easily use them for Charging, though I still much prefer Claymore/Evi.

Modifié par Kronner, 15 août 2010 - 05:38 .


#2283
RamsenC

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The beard is thick and bountiful (I'm also ok).
I might have to do some intense shotgun testing soon :wizard:

Starcraft 2 is distracting though

#2284
sinosleep

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Holy ****, the old crew is getting back together again, lol. I've started paying again since I finally downloaded Overlord and Kasumi DLCs, but I refuse to buy weapon packs. I might break down at some point but for whatever reason I just think weapon/armor packs should be free and as such don't pay for em. So I'll just have to take you guy's word for it on how good they are or aren't for vanguards.

#2285
Kronner

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The Geth Shotgun does insane damage when fully charged, even in mid or long range. Non charged up it does less damage than Evi and has the same (maybe little worse) RoF. That said I refuse to use it, it does not feel like a shotgun at all. More like a heavy weapon with regular ammo. I still like Claymore/Scimitar/Evi better. btw I found new love for Scimitar, at the moment my second most favourite shotty behind Claymore.
The Pistol is nice but not much different from Hand Cannon. And finally the Mattock heavy rifle is crazy powerful, I'd say overpowered even.

Modifié par Kronner, 16 août 2010 - 09:50 .


#2286
IntrepidProdigy

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Well I finally bit the bullet and recently started my first vanguard run. I'm thinking of picking assault rifles for the mattock, and I'm wondering if you guys know which shotty has the best damage per second after the claymore.

#2287
Kronner

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Probably Evi, but since you are taking ARs, you will be able to test them all for yourself. Evi is usually one shot, one melee = kill. Scimitar does less damage but has superior RoF. Both are very effective and kill really fast.

Modifié par Kronner, 17 août 2010 - 07:11 .


#2288
sinosleep

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IntrepidProdigy wrote...

Well I finally bit the bullet and recently started my first vanguard run. I'm thinking of picking assault rifles for the mattock, and I'm wondering if you guys know which shotty has the best damage per second after the claymore.


They're all so close that honestly unless you plan on shotgunning things with HUGE life bars (YMIR mechs, where a claymore with reload trick is the clear winner if you can stay in front of the mech long enough to get multiple shots off) it essentially doesn't matter. In every video test I've ever seen comparing shotgun DPS they are within a second of each other.

Modifié par sinosleep, 17 août 2010 - 11:58 .


#2289
Kronner

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DPS is pointless anyways, it is only relevant if you are shooting at something bug, like a Mech or Scion. The "feel" of the gun is much more important. Claymore does massive damage, but you need to use the reload trick to use it effectively on Insanity (reload trick Claymore has RoF 1.5seconds). Evi also does high damage and has decent RoF (1second I think? Maybe 1.25), Scimitar does least damage per shot but has insane RoF (0.6 seconds). Scimitar is definitely easiest to use and most forgiving though, just try them all and you will find the best fit for you (btw Katana is pretty good too!)

#2290
mozez101

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Kronner wrote...

The Geth Shotgun does insane damage when fully charged, even in mid or long range. Non charged up it does less damage than Evi and has the same (maybe little worse) RoF. That said I refuse to use it, it does not feel like a shotgun at all. More like a heavy weapon with regular ammo. I still like Claymore/Scimitar/Evi better. btw I found new love for Scimitar, at the moment my second most favourite shotty behind Claymore.
The Pistol is nice but not much different from Hand Cannon. And finally the Mattock heavy rifle is crazy powerful, I'd say overpowered even.


Actually from my experience the Geth Plasma Shotgun fires faster than the Evi. To me it seems like the Geth Shotguns RoF is the same as the Katanas.

Modifié par mozez101, 17 août 2010 - 03:40 .


#2291
Kronner

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mozez101 wrote...

Actually from my experience the Geth Plasma Shotgun fires faster than the Evi. To me it seems like the Geth Shotguns RoF is the same as the Katana.


About one shot per second right? I though Evi had one shot per second too, but it seems it is 1 shot per 1.25 second. Either way, the uncharged GPS does less damage - slightly more than Katana, less than Evi and much less than Claymore.

Modifié par Kronner, 17 août 2010 - 03:39 .


#2292
IntrepidProdigy

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Kronner wrote...

DPS is pointless anyways, it is only relevant if you are shooting at something bug, like a Mech or Scion. The "feel" of the gun is much more important. Claymore does massive damage, but you need to use the reload trick to use it effectively on Insanity (reload trick Claymore has RoF 1.5seconds). Evi also does high damage and has decent RoF (1second I think? Maybe 1.25), Scimitar does least damage per shot but has insane RoF (0.6 seconds). Scimitar is definitely easiest to use and most forgiving though, just try them all and you will find the best fit for you (btw Katana is pretty good too!)

No doubt about what you said on the DPS of each gun. The main reason I asked was because I was planning on taking assault rifles, the reason: to kill enemies like the thresher maw, the terminator, and other enemies too big to charge. Would you say this is beneficial, or is it just better to get the claymore and rely on the locust and hand cannon/phalanx?

#2293
Kronner

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IntrepidProdigy wrote...
No doubt about what you said on the DPS of each gun. The main reason I asked was because I was planning on taking assault rifles, the reason: to kill enemies like the thresher maw, the terminator, and other enemies too big to charge. Would you say this is beneficial, or is it just better to get the claymore and rely on the locust and hand cannon/phalanx?


Personally, I love the Claymore so I take it all the time. Locust is good enough for me, I rarely use it anyways, fortunately in ME2 you can use Charge in almost all missions all the time. If you asked someone else, chances are they would like this or that better. Best thing you can do is save your game before picking the weapon on the Collector ship and then you can always go back if you don't like it.

#2294
mozez101

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Kronner wrote...

mozez101 wrote...

Actually from my experience the Geth Plasma Shotgun fires faster than the Evi. To me it seems like the Geth Shotguns RoF is the same as the Katana.


About one shot per second right? I though Evi had one shot per second too, but it seems it is 1 shot per 1.25 second. Either way, the uncharged GPS does less damage - slightly more than Katana, less than Evi and much less than Claymore.



True, however even though uncharged GPS does less damage than the Evi, it still is a 1 shot 1 melee gun on regular enemies even on insanity. Also have to noticed that the projectiles fired from the GPS actually curves towards the enemies when you target them? That means enemies from short the medium range will always get hit for full damage while the Evi, because of the spread won't. Now people might say "well that doesn't matter because as a Vanguard your charging into point blank ASAP and the Evi will always outdamage and uncharged GPS" and that is true, however after you charge and kill the targeted enemy there are going to be other enemies around you and you have to wait about 4 secs (with all cooldowns) before you can charge again, and during those 4 secs enemies are going to be all around you varying in distance. And unlike the Evi where you have to run into point blank of an enemy in order to get full damage you can fire the GPS while running away to find sutible cover and still manage to get full damage even though you are far away. Also you only need to 2 shots to kill an regular enemy at medium range. So for me the GPS is a better gun than the Evi. Thats my opinion anyways and like other people have been saying it is all a matter of preference.

Modifié par mozez101, 17 août 2010 - 04:05 .


#2295
Omicrone

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mozez101 wrote...


True, however even though uncharged GPS does less damage than the Evi, it still is a 1 shot 1 melee gun on regular enemies even on insanity. Also have to noticed that the projectiles fired from the GPS actually curves towards the enemies when you target them? That means enemies from short the medium range will always get hit for full damage while the Evi, because of the spread won't. Now people might say "well that doesn't matter because as a Vanguard your charging into point blank ASAP and the Evi will always outdamage and uncharged GPS" and that is true, however after you charge and kill the targeted enemy there are going to be other enemies around you and you have to wait about 4 secs (with all cooldowns) before you can charge again, and during those 4 secs enemies are going to be all around you varying in distance. And unlike the Evi where you have to run into point blank of an enemy in order to get full damage you can fire the GPS while running away to find sutible cover and still manage to get full damage even though you are far away. Also you only need to 2 shots to kill an regular enemy at medium range. So for me the GPS is a better gun than the Evi. Thats my opinion anyways and like other people have been saying it is all a matter of preference.



Problem is, precisely because of the narrow spread of the pellets, GPS doesn't take full advantage of inferno ammo. It doesn't cover such a wide area as the other shotguns. See, with Claymore even a shot at a distance is beneficial for crowd control purposes. It wouldn't do much damage, but it has the potential to panic a lot of enemies at once. With GPS you have to be very careful to hit the guy in the middle, so to speak, in order to set everyone else aflame. I don't find it to fit very well with a charging vanguard. A soldier with AR + GPS is another story entirely...

#2296
IntrepidProdigy

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Yep, it's official. The vanguard is an absolute beast. I just took out the colossus on Tali's recruitment mission practically single handedly on insanity with my trusty ol' shotty. I had no idea that you could charge the colossus in the beginning of that fight, but I just tried it and just wrecked the thing. That was absolutely the fastest time I've been through that mission, and it's not just restricted to that one mission. I've just been breezing past every mission after going through the collector base all on insanity. I think I've found a new love. :wub:

Modifié par IntrepidProdigy, 19 août 2010 - 05:32 .


#2297
Mr_Raider

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sinosleep wrote...

IntrepidProdigy wrote...

Well I finally bit the bullet and recently started my first vanguard run. I'm thinking of picking assault rifles for the mattock, and I'm wondering if you guys know which shotty has the best damage per second after the claymore.


They're all so close that honestly unless you plan on shotgunning things with HUGE life bars (YMIR mechs, where a claymore with reload trick is the clear winner if you can stay in front of the mech long enough to get multiple shots off) it essentially doesn't matter. In every video test I've ever seen comparing shotgun DPS they are within a second of each other.



I don't have the firepower or Kasumi pack, only cerberus free DLCs. What's the wisdom on advanced weapon training. Further subspecialize with the claymore, or cover my weakness by picking up ARs. I use the Evi most for the big damage and medium range power, but there are some fights where the lack of mid range was clearly an issue, notably the Pretorian fight on Horizon.

I'm on hardcore.

#2298
Kronner

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Mr_Raider wrote...

I don't have the firepower or Kasumi pack, only cerberus free DLCs. What's the wisdom on advanced weapon training. Further subspecialize with the claymore, or cover my weakness by picking up ARs. I use the Evi most for the big damage and medium range power, but there are some fights where the lack of mid range was clearly an issue, notably the Pretorian fight on Horizon.

I'm on hardcore.


Best thing you can do is save the game and try all the options and then stick with the one that suits you the best.
I would not take AR unless you have the firepower pack, Viper SR is superior to any other AR. Comes down to Claymore vs. Viper.

#2299
mozez101

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Omicrone wrote...

mozez101 wrote...


True, however even though uncharged GPS does less damage than the Evi, it still is a 1 shot 1 melee gun on regular enemies even on insanity. Also have to noticed that the projectiles fired from the GPS actually curves towards the enemies when you target them? That means enemies from short the medium range will always get hit for full damage while the Evi, because of the spread won't. Now people might say "well that doesn't matter because as a Vanguard your charging into point blank ASAP and the Evi will always outdamage and uncharged GPS" and that is true, however after you charge and kill the targeted enemy there are going to be other enemies around you and you have to wait about 4 secs (with all cooldowns) before you can charge again, and during those 4 secs enemies are going to be all around you varying in distance. And unlike the Evi where you have to run into point blank of an enemy in order to get full damage you can fire the GPS while running away to find sutible cover and still manage to get full damage even though you are far away. Also you only need to 2 shots to kill an regular enemy at medium range. So for me the GPS is a better gun than the Evi. Thats my opinion anyways and like other people have been saying it is all a matter of preference.



Problem is, precisely because of the narrow spread of the pellets, GPS doesn't take full advantage of inferno ammo. It doesn't cover such a wide area as the other shotguns. See, with Claymore even a shot at a distance is beneficial for crowd control purposes. It wouldn't do much damage, but it has the potential to panic a lot of enemies at once. With GPS you have to be very careful to hit the guy in the middle, so to speak, in order to set everyone else aflame. I don't find it to fit very well with a charging vanguard. A soldier with AR + GPS is another story entirely...


Hmmm, I guess it depends on how you play because whenever I used the Claymore I rarely ever shot it at a distance. I find that the spread of the claymore makes the gun inconsistent when shooting it at range even for crowd control.

#2300
Freakaz0idx

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wrong thread...

Modifié par Freakaz0idx, 22 août 2010 - 05:54 .