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Vanguard tips and tricks on Hardcore/Insanity - Revised Edition 1.2


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#2301
Mr_Raider

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Kronner wrote...

Mr_Raider wrote...

I don't have the firepower or Kasumi pack, only cerberus free DLCs. What's the wisdom on advanced weapon training. Further subspecialize with the claymore, or cover my weakness by picking up ARs. I use the Evi most for the big damage and medium range power, but there are some fights where the lack of mid range was clearly an issue, notably the Pretorian fight on Horizon.

I'm on hardcore.


Best thing you can do is save the game and try all the options and then stick with the one that suits you the best.
I would not take AR unless you have the firepower pack, Viper SR is superior to any other AR. Comes down to Claymore vs. Viper.


Well I ran the collector ship and a few missions three times. And beat the damn Praetorian three times too boot. What a god awful fight...


The m-300 just doesn't fit my style. I can't do the reload trick, I miss shots and then I'm screwed. The Eviscerator is just a more reliable gun, and the mid range is actually useful.

The Viper is a nice gun, but staying out of cover to scope and line up shots is just suicide on a Vanguard, unless you build the class for crowd control with pull field. I also don't like scoping down on an enemy when you just need to take a few shots to soften them up.

I stuck with ARs. I think the Geth Pulse rifle is a pretty decent side arm for vanguards. It strips shields and barriers uber fast and doesn't mis targets like the Tempest. Has better range to.


At any rate, the choice of bonus weapon on the collector ship is absolutely irrelevant to vanguards. They come equipped with everything they need right from the start, and any extra weapon is just icing on the cake.

#2302
Thresher Maw

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I just took assault rifle training for the Mattock, and I've gotta say it was definitely the right choice. I normally play on hardcore and take sniper rifle training, but I'm doing an insanity play through right now and I kill Scions on insanity with the Mattock faster than I can kill them on hardcore with the Viper.

Another thing I like about the Mattock is that you can be aware of your surroundings. With the Viper you're forced to scope and that gives you tunnel vision, which is dangerous on the higher difficulties. With the Mattock you're easily capable of seeing what's going on around you while killing something with it. The Mattock has less recoil too, which is nice.
In a contest between assault rifle training or sniper rifle training, I'd without question side with the former now that the firepower pack exists.

Modifié par Thresher Maw, 23 août 2010 - 11:29 .


#2303
Freakaz0idx

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A few weeks ago I deleted my main Vanguard out of blind rage vowing never to play it again because of how frequently a botched kills with the Claymore. but Vanguard really is my favorite class and I'll make a new one.



This time-

1. I will NEVER use the Claymore again, for my own sake and the well being of my console.

2. Stick with the Mattock and Schmitar

3. Balance between cover shooting and charging, which was 'fun' for me until I started reading these forums and it made feel like I was doing something wrong, which I wasn't.

#2304
Mr_Raider

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People forget that a vanguard has other powers than charge and shotgun. Having a good back up power like Reave, energy drain or pull, as well as backup weapon is good too. If charging is unadvisable, stick behind cover, use your powers and gun to strip defenses, and watch cryo ammo work it's magic with your squad mates.

#2305
Mr_Raider

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Finally broke down and bought Kasumi, the firepower pack and Ostagar. Anyone have success with the geth plasma shotgun and Vanguard. Just seems a difficukt weapon to use.

#2306
mundus66

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I tried the Geth shotgun a little bit earlier and i have to say, that it is imo better than the Claymore. Because the first shot after a charge is always fully charged, after that its basically a Evi since it has 3 powerful shots left. The damage on uncharged shots feels like katana but shoots faster from my experience, although i haven't used katana for a while.

If you do not have claymore, you should always have this shotgun unless you like the scimitar, there is no reason for the other 2 imo (unless you don't buy the DLC of course). It feels like a charged shots does more damage than the claymore, but i could be wrong, it also has a good rate of fire.

#2307
Mr_Raider

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mundus66 wrote...

I tried the Geth shotgun a little bit earlier and i have to say, that it is imo better than the Claymore. Because the first shot after a charge is always fully charged, after that its basically a Evi since it has 3 powerful shots left. The damage on uncharged shots feels like katana but shoots faster from my experience, although i haven't used katana for a while.
If you do not have claymore, you should always have this shotgun unless you like the scimitar, there is no reason for the other 2 imo (unless you don't buy the DLC of course). It feels like a charged shots does more damage than the claymore, but i could be wrong, it also has a good rate of fire.


Problem is you gotta stand out in the open to charge. I can't seem to charge in cover.

#2308
mundus66

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Mr_Raider wrote...

mundus66 wrote...

I tried the Geth shotgun a little bit earlier and i have to say, that it is imo better than the Claymore. Because the first shot after a charge is always fully charged, after that its basically a Evi since it has 3 powerful shots left. The damage on uncharged shots feels like katana but shoots faster from my experience, although i haven't used katana for a while.
If you do not have claymore, you should always have this shotgun unless you like the scimitar, there is no reason for the other 2 imo (unless you don't buy the DLC of course). It feels like a charged shots does more damage than the claymore, but i could be wrong, it also has a good rate of fire.


Problem is you gotta stand out in the open to charge. I can't seem to charge in cover.


You can if you strafe behind cover, just not when you are actually mounted in cover. For some layouts this is a issue but most layouts you can just stand behind cover without actually being in cover. Also losing some shields before the charge isn't always a big deal.

#2309
Mr_Raider

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Works for high cover. Much harder to do with low cover. I just find it slows the fluidity of the vanguard game: charge, shoot, melee, hide behind cover, repeat.

#2310
Glory71

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After a long lull, I went back and tried the Vanguard 3 days ago. Must say that I am addicted to it again. It kinda fell sour last Feb because I had extreme difficulty beating the game on Insanity using my favorite Vanguard class. I even complained about it on this forum 6 months ago saying why can't Bioware make the Vanguard class a bit stronger. Sentinel, Soldier, Infiltrator, and even Adept class was what I think then was the only class meant to beat the game on insanity.

Thanks to this build guide, I beat the game with ease. Even easier than the Soldier class. Squad Cryo and Inferno Ammo combo works like a charm. The shotgun charge-shoot-melee-shoot-duck for cover trick ends the fight almost instantly in my favor. I sometimes would just 'dance' around. Collector base was easy also. I used Viper Sniper rifle, Locust Submachine gun, and Geth shotgun. Put zero (0) point on bonus talent [which 6 months ago was reave]. The problem with me also before was I NEVER ever use melee...on all classes. This plus relying heavily on reave was what I think I was doing wrong before for my Vanguard class.

Kudos to Thisisme8, the starter of this thread.

Modifié par Glory71, 28 août 2010 - 10:02 .


#2311
Khuutra

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So I'm playing through on the fabled Insanity Vanguard run for the first time. It's going extremely smoothly - between Inferno Ammo and Squad Disruptor Ammo combined with liberal use of Charge, I'm having as easy a time now as I did on my Sentinel Insanity run. Turning on Squad Disruptor and downing lots of geth with one shot from my Evi is awesome.

One thing I definitely want to do is kill the Geth Colossus at point-blank. In order to facilitate this, I have two questions:

1. Is Inferno ammo the most efficient for taking down the Colossus?

2. What's the best way to keep the Colossus firing its main cannon instead of its machinegun?

I apologize if this has been brought up before, but this thread is long and I so very badly want to complete this particular challenge.

Modifié par Khuutra, 28 août 2010 - 02:46 .


#2312
Kronner

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About the Colossus:
1) Should not be a big difference between Inferno, Disruptor or any other ammo.
I used Inferno everytime I Charged the Colossus and never had any problems

2) This is purely luck based, sometimes you will get "can't get a lock bug" so you will not even Charge the Colossus, other times you will Charge but it will gun you down in a few seconds with its machine gun and when you get lucky you just Charge and kill it easily no matter what gun or ammo you use.


How did you get Squad Disruptor on a Vanguard btw, or do you just take Zaeed with you?

Modifié par Kronner, 28 août 2010 - 02:51 .


#2313
Khuutra

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I take Zaeed with me. He's a staple of my geth missions. I find myself using squad powers a lot more strategically, but with geth I don't need to: with Disruptor ammo, the Evi one-shots any baseline geth enemy.

And it's purely luck-based? Nuts. This may end up taking a few tries.

Oh well. I need to go get the ammo capacity upgrade anyways.

Modifié par Khuutra, 28 août 2010 - 03:01 .


#2314
sinosleep

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So having finished my infiltrator I went back to work on a vanguard that was one mission away from the collector ship and decided to try a slightly different combination of powers than my usual

4 inferno
0 cryo
4 charge (heavy)
2 shockwave
4 pull (area)
bonus undecided

build.

Instead I went

2 inferno
4 cryo (squad) Learned on my infiltrator that it works better than I thought it would, particularly on burst damage weapons that will freeze target on the first shot like the evi
4 charge (heavy) have tried area several times can't find a use for it
2 shockwave if I could get by with no points invested I would
4 pull (heavy) learned while making my adept vids that simply pulling and forgetting a mob is a perfectly valid option and in fact quite beneficial. I think they float 9 seconds with heavy

bonus undecided

using the 5% power recharge helmet, melee shoulders, and kestrel everything else until the suicide mission at which point I'll swap out the legs for the 10% heavy ammo legs to get 2 shots out of the cain on the end boss.

I've switched over to the EVI from the scimitar, run cryo regardless of mission, and have switched to a melee, shoot, melee rhythm instead of my old shoot, melee, shoot rhytm since I find it works to make sure I'm in melee range before the first shot (sometimes I get trigger happy even though this is my thousandth vanguard) and so far it's worked beautifully.

Even without inferno rounds everything still is generally dead by the time I fire the first shot and since I melee first now if it's not dead it's CERTAINLY into health on first shot resulting in quick freezing.

Oh, and almost forgot to add that I've switched to the mattock for weapons training instead of the viper, which helps IMMENSELY on ranged enemies since I've always liked to pull guys off of far away ledges which was a pain in the ass when I was using the viper.

Seems like small changes but it really feels completely different.

Modifié par sinosleep, 28 août 2010 - 04:34 .


#2315
Kronner

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BTW:

Archon Visor sucks, it makes no (well certainly not 5%, more like 0.5%) difference for cooldowns. I measured it using FRAPS and VirtualDub, for Charge it removes extra 0.03 second, not 0.3 as it should have.
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#2316
sinosleep

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Kronner wrote...

BTW:
Archon Visor sucks, it makes no (well certainly not 5%, more like 0.5%) difference for cooldowns. I measured it using FRAPS and VirtualDub, for Charge it removes extra 0.03 second, not 0.3 as it should have.


Really? I hadn't played a vanguard in a while so I couldn't really tell if it was making a difference or not. The way I looked at it was just that if the difference between champion and destroyer is only 6% than surely a 5% visor would be worth wearing. I'm sure you're right but I'll test it out as well just to see.

#2317
Khuutra

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Hahahaha! I did it! It took half a dozen tries and a fair chunk of luck, but I shoved my Eviscerator right in that thing's face and blew it to pieces. Now I feel like a real Vanguard!

The biggest problem was actually the other geth - whether or not they showed up to help the Colossus was a pretty big deal.

#2318
Nexolek

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Khuutra wrote...

Hahahaha! I did it! It took half a dozen tries and a fair chunk of luck, but I shoved my Eviscerator right in that thing's face and blew it to pieces. Now I feel like a real Vanguard!
The biggest problem was actually the other geth - whether or not they showed up to help the Colossus was a pretty big deal.


Nice! Doesn't it feel great? The total randomness of that fight really makes the first time you down it feel oh so satisfying. I wish there were more fights like that...

#2319
Khuutra

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Nexolek wrote...

Khuutra wrote...

Hahahaha! I did it! It took half a dozen tries and a fair chunk of luck, but I shoved my Eviscerator right in that thing's face and blew it to pieces. Now I feel like a real Vanguard!
The biggest problem was actually the other geth - whether or not they showed up to help the Colossus was a pretty big deal.


Nice! Doesn't it feel great? The total randomness of that fight really makes the first time you down it feel oh so satisfying. I wish there were more fights like that...


More and more fights are feeling like this, actually. Grunt's loyalty mission (gotta have that shotgun damage) was much, much easier than I expected. I thought those big fire bugs would be Hell on wheels, but shooting them at point blank, hitting them, and then nshooting them again is about all it takes. I'm becoming progressively more convinced of the intrinsic awesomeness of playing as a Vanguard.

I don't look forward to the final boss, but that's what the Heavy Ordnance Pack and the Cain are for.

#2320
Mr_Raider

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I don't look forward to the final boss, but that's what the Heavy Ordnance Pack and the Cain are for.


The fight is relatively easy as a Vanguard.  Because you are in a wide open area, you can charge from husk to husk. Just make sure you don't charge in to a husk in the middle of a pack. I just used my pistol for the tubes. Your teamates with squad cryo will mop up.

For the last mission though, it's a good idea to respec and take a power like area reave. The ranged attack is handy.

#2321
Khuutra

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I figure I'll mainly use the pistol. I killed the Thresher Maw with it - the final boss can't be THAT much harder, especially with Harbinger dropping Heavy Weapons ammo every once in a while.

#2322
Bozorgmehr

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Mr_Raider wrote...


I don't look forward to the final boss, but that's what the Heavy Ordnance Pack and the Cain are for.


The fight is relatively easy as a Vanguard.  Because you are in a wide open area, you can charge from husk to husk. Just make sure you don't charge in to a husk in the middle of a pack. I just used my pistol for the tubes. Your teamates with squad cryo will mop up.

For the last mission though, it's a good idea to respec and take a power like area reave. The ranged attack is handy.


I think you're confused, during final mission (Collector Base) - you only face a few husks inside the biotic bubble, the final battle is Collectors only plus Reaper. Easy and one of the more boring ME2 fights - just make sure you know how to use Charge on those platforms and you'll be alright.

#2323
Kronner

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I actually take my time with the final boss, so it does not feel that the human reaper sucks so much haha. I usually use Locust or Heavy Pistol. Last shot always comes from the Claymore if I have it with me though :D

Modifié par Kronner, 29 août 2010 - 03:58 .


#2324
Khuutra

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I'm not even worried about the Collectors - I'm confident in handling them. It's the fear that I might run out of ammo over the case of a three-month fight with the Reaper Larva.

#2325
Kronner

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No you can't - there are several places where thermal clips spawn infinitely.