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The oldest & biggest friggin' weapon in Space....and nobody gives a damn?


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#76
Hag001

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 Yeah this is something I wish BW would have expanded on. I've also been pissed they didn't have more info on the "Leviathan of Dis".  Massive living ship!! 

Have some DLC where you can steal it from the Bartarians. It would be a cool side mission.

#77
Guest_Hashishins_*

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Yea really i was intrigued about the Leviathan of Dis when i scanned the planet.

#78
J TIEMO

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@ OP...



Good post, good points, I agree.

#79
Thermorium

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it's still pretty difficult to calculate where that weapon and reaper were. I mean, you'd need to calculate the exact position of the plant 37 million years ago and you can't be off by even 1 degree or you'll end up light years away from your target.



And the other space races probably never found the planet, or were in the later stages of finding the device when the reapers killed them

#80
Chuvvy

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You see where the weapon hit in ME1,and the planet it hit is the moon that you see at the camp in DAO the giant rip across it is from the weapon.

#81
beserker7

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J TIEMO wrote...

@ OP...

Good post, good points, I agree.


Seconded. Even if the weapon was broke, as stated, if the Collector base(a Reaper manufaturing plant) was so important to Cerberus, wouldn't the weapon that could kill a Reaper be more so. 

For me, that  mission of recovery would have actually given the Story some needed weight. Shepard's driving force for 2 games has been to stop the Reapers and suddenly theres a weapon out there that killed one. Even if its broken it would become his # priority to retrieve it. The Alliance or Cerberus techs would certainly be able to learn from it. 

The story in Me2 does have plot holes, or is a little to narrow in scope, as compared to ME1. I keep wondering why there's not more Alliance/Cerberus disussion's from Shepard. It would have been really cool if Ashley or Kaiden gave you a head's up on what the Alliance was doing to prepare for the Reapers on Horizon, then you could have make a choice to go back to the Alliance or stay with Cerberus.

I think it's a weak part of the story the Alliance doesn't make any attempt to explain anything to Shepard. At the beginning of the game he just was restored by Cerberus, who sounds like they stole his body from the scene of the crash, he certainly wasn't Loyal to them at the begining of the game or at any point, really.  Alot of the story and dialog just seems shallow in the game, considering the game history made in ME1.

Modifié par beserker7, 12 février 2010 - 09:41 .


#82
Mikazukinoyaiba2

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Fulgrim88 wrote...

The Capital Gaultier wrote...

Fulgrim88 wrote...

...still i can't believe how no one came across that Reaper before...

An astronomical scale is a misunderstood term.  As Carl Sagan put it:

The size and age of the Cosmos are beyond ordinary human understanding.  Lost somewhere between immensity and eternity is our tiny planetary home.

True, but we're talking about a system with a nearby Mass Relay here. That narrows the search a lot. Especially given the fact that there are traces of tech that old on Klendagon. Scientists would be all over the place


How many times have we been surprised by the discover of something within our own solar system? Space is huge, even when limited to a star system.

#83
GnusmasTHX

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the Illusive Man specifically says he has a team working on bringing it back online...

#84
Kudara

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Honestly I think the important thing to remember is that it's the IM telling you all of this and he often doesn't tell Shepard the whole story or even the truth. On youtube there's a video exploring the no one makes it out alive ending with the Collector base intact. The IM tell you that the IFF on the dead Reaper is the only way thru the Omega 4 relay but in that ending it clearly shows six Cerberus ships arriving to claim the Collector base.



Now I'm not sure whether EDI sent them the info after successfully interfacing with the Reaper IFF or it it was a complete lie in the first place, but I wouldn't trust anything the IM told me without verifying it myself.

#85
GuardianAngel470

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Mudzr wrote...

Ever head of Checkhov's gun?
;)

It took an entire fleet of humans and citadel defence to destroy just one reaper, is there any other way we can defeat an army of them.

I wonder who built these weapons though... the protheans?
It would be cool if the protheans that used the conduit to get the citadel somehow surived, maybe preparing weapons to destroy the reapers...
Maybe it was the creators of the reapers themselves...

Anyways I'm willing to bet that there are more of these guns.


I personally believe boarding parties are the way to go.  Look how shephard and his team took down the shields of the defunct reaper.  If you remember, it was only after shephard killed the Saren/Sovereign robot that Sovereign's shields came down.  I detail my full plan in a forum thread entitled "RTS elements in ME3" if you're interested.

#86
hawat333

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They'll give a damn. In ME3, I guess.

Throughout the game, we were looking for additional resources against the Reapers. Sometimes it was hidden in a loyalty mission, sometimes it was mentioned in a conversation. But it's there.


#87
Ferocious7

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This could play a role in ME3, as well as many other things. If the geth and quarians make peace and work together.... if anyone can fix it, they can. ME2 can't put closure on everything.... a lot needs to link to ME3 to make room for all of the new information, etc..... it's funny how the illusive man destroying the collector's station as a big deal, yet they have a reaper in space and an ancient weapon which apparently can own a reaper.... not to mention whatever EDI, Tali, Legion, and Mordin all learned while in the Collector's station..... it's possible some was left out. Regardless it was nice to tell the illusive man off, martin sheen did a great job with that character without a doubt.