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What does Reave actually do?


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#1
Wuxia

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 I'm slightly confused as to why so many people seem to be raving about Reave as a bonus skill.

 Why would you want a skill that drains enemy health? By the time the enemy's health is showing a couple of shots from any gun will kill it. Furthermore, if your health is actually showing enough for healing to actually be useful then you clearly aren't playing right - health should be your last line of defence, seeing as it can be depleted in a few seconds.

 Am I completely misunderstanding what the description for this skill means?

Modifié par Banon Loire, 08 février 2010 - 10:29 .


#2
Aanorith

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It also does massive damage to barriers and armor. Hench the popularity Id say ^^

#3
themaxzero

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It is also the highest damage power single target. Heavy Reave does 220 damage over 5.5 seconds. It's also possible that since it has a duration that Biotic upgrade that extends Biotic duration by 20% could also effect it becoming 270 damage over 6.6 seconds. Extra damage against Biotic barriers and Armour. It also stuns for the duration if cast on non protected organics.

#4
Odd Hermit

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-Incapacitates shieldless organics.
-Does double damage to barriers/armor
-Heals you if used on organics

It rocks because it has a function vs. anything and has a low cooldown as well as hitting targets instantly.

Modifié par Odd Hermit, 08 février 2010 - 11:46 .


#5
dkini

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I may have to give this skill a go on my second playthrough because I really want to give the adept another chance. I actually deleted my adept at horizon the first time through because the global cooldown totally killed the fun for me but this may actually make it playable.

#6
Wuxia

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So it's essentially a beefed up Warp? Sounds quite good now I know what it does, I may have to try it.

#7
stillnotking

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Odd Hermit wrote...

-Incapacitates shieldless organics.
-Does double damage to shields/armor
-Heals you if used on organics

It rocks because it has a function vs. anything and has a low cooldown as well as hitting targets instantly.


It definitely does not do double damage to shields.  Maybe you are thinking of barriers.  Reave, like every other biotic power, hardly touches shields.

It's not THAT much better than Warp.  Heavy Warp does about the same damage as Heavy Reave, instantly, and can be curved around cover.  Reave's healing is normally wasted.  I found it more effective to use Warp as my bread-and-butter power and take squad AP ammo as a bonus talent.

#8
themaxzero

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stillnotking wrote...

Odd Hermit wrote...

-Incapacitates shieldless organics.
-Does double damage to shields/armor
-Heals you if used on organics

It rocks because it has a function vs. anything and has a low cooldown as well as hitting targets instantly.


It definitely does not do double damage to shields.  Maybe you are thinking of barriers.  Reave, like every other biotic power, hardly touches shields.

It's not THAT much better than Warp.  Heavy Warp does about the same damage as Heavy Reave, instantly, and can be curved around cover.  Reave's healing is normally wasted.  I found it more effective to use Warp as my bread-and-butter power and take squad AP ammo as a bonus talent.


Heavy Reave does 10% more damage then Heavy Warp. IF (its not been confirmed) the extended Biotic Duration also works on Reave it does about 1/3 more damage (270 v 200). Thats quite a large upgrade considering Warp gains 40 damage a level. Its potentially the equal of a level 6 Warp.

Modifié par themaxzero, 08 février 2010 - 11:41 .


#9
Kurupt87

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reave is overpowered imo, but i still use it, and its viable for all classes. its best for a VG imo, as they have nothing else to deal with barrier/shields.

@dkini, as an adept i'd go with energy drain, gives you something to do against enemy shields while boosting your own.

#10
Odd Hermit

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stillnotking wrote...

Odd Hermit wrote...

-Incapacitates shieldless organics.
-Does double damage to shields/armor
-Heals you if used on organics

It rocks because it has a function vs. anything and has a low cooldown as well as hitting targets instantly.


It definitely does not do double damage to shields.  Maybe you are thinking of barriers.  Reave, like every other biotic power, hardly touches shields.

It's not THAT much better than Warp.  Heavy Warp does about the same damage as Heavy Reave, instantly, and can be curved around cover.  Reave's healing is normally wasted.  I found it more effective to use Warp as my bread-and-butter power and take squad AP ammo as a bonus talent.

Yeah, meant to say barriers. Fixed.


I probably wouldn't take reave for a character with warp, but it's a great ability for classes without it and I feel like it 'completes' my infilitrator and vanguard's toolset.

#11
jaff00

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Reave actually does slightly less damage than warp. On insanity at least, since it's damage-over-time and the duration is gimped.

#12
stillnotking

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themaxzero wrote...

stillnotking wrote...

Odd Hermit wrote...

-Incapacitates shieldless organics.
-Does double damage to shields/armor
-Heals you if used on organics

It rocks because it has a function vs. anything and has a low cooldown as well as hitting targets instantly.


It definitely does not do double damage to shields.  Maybe you are thinking of barriers.  Reave, like every other biotic power, hardly touches shields.

It's not THAT much better than Warp.  Heavy Warp does about the same damage as Heavy Reave, instantly, and can be curved around cover.  Reave's healing is normally wasted.  I found it more effective to use Warp as my bread-and-butter power and take squad AP ammo as a bonus talent.


Heavy Reave does 10% more damage then Heavy Warp. IF (its not been confirmed) the extended Biotic Duration also works on Reave it does about 1/3 more damage (270 v 200). Thats quite a large upgrade considering Warp gains 40 damage a level. Its potentially the equal of a level 6 Warp.


But Reave is also a DOT while Warp's damage is immediate.  That's a pretty significant difference in most of the harder parts of the game (Husk rushes, for example).

The question isn't whether Reave is better than Warp.  The question is whether Reave is better than Warp plus another bonus talent.  Granted the latter is twice as many skill points, but skill points aren't really a concern.

#13
KIRBYSIM

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*Wall of text warning - a fairly long post detailing why you SHOULD NOT give your Adept REAVE as a bonus skill*
Reave DOES NOT STOP HEALTH REGEN, but Warp does! Makes a lot of difference in insanity, where just about every enemy has some form of protection. Using Warp will remove said protection and take away a fair bit of health. Using Reave will do the same, but the enemy's health regenerates to full immediately!
So in reality Warp actually does more damage than Reave. So what if you're doing slightly more damage using Reave? The enemy regenerates right back.
*********************************

"But in Reave's description it's written that it does 2x damage on armor and barrier! That should make Reave so much more powerful than Warp!"
Wrong. Warp also does double damage (probably; it says it's effective against armor and barrier). And if you actually tested it out against the same enemy, which I did, you'd see:
Reave was the very first bonus power I acquired. I spec-ed it to be Area Reave and had Bastion (extend duration) but it only took out 1/3 of a Krogan's armor, as opposed to 1/2 for Heavy Warp. Suppose I took Heavy Reave instead, I'm guessing at most it's about the same amount of damage as Warp.
******************

"ZOMG you idiot Reave is so much more useful because it lets you ABSORB HEALTH you dumb-dumb!"
This is less useful than you think - Reave only gives you bonus health if you use it on an enemy who has no protection.
You'd likely need the health only when a protected enemy is shooting at you (cos otherwise you can just cast Singularity and run to cover); by then it's too late to realise Reave doesn't absorb health when used on protected enemies.
******************************

"But... wait.... Reave is like Warp+Singularity, right? Reave stuns enemies and damages them! Try casting both at once, hah!"
The stun only happens if, again, the enemies are unprotected. On protected (and by this I mean armor / barrier / shield) enemies, Reave = Warp, except you cannot curve it so you have to risk exposure to gunfire. And obviously there's the whole enemy regen issue.
On unprotected enemies, yes, Reave stuns and damages. But since Reave doesn't stop regen, the enemies' health bars go right back up to 100%! So then Reave just stuns. And this just sucks, figuratively speaking, because Singularity stuns for longer and, well, literally sucks enemies in.
*********************************

"Area Reave can remove the protection of multiple enemies at once, whereas Warp only has an area-of-effect explosion if used after Singularity (too slow!)"
This is the only argument I would accept for adopting Reave as a bonus skill for Adepts. And this was the initial reason why I gave my Adept Reave.
Turns out, Area Reave very rarely hits more than one enemy. You're better off with Singularity + Warp.

Modifié par KIRBYSIM, 08 février 2010 - 01:14 .


#14
Urazz

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KirbySim, you got heavy warp and had aoe reave, you can't really say you did testing if you didn't have heavy reave as well. Sure you're probably going to be right that the damage is similar but I don't think you can really say your testing was good since you used different versions.



The only time health regen is an issue is if you and your team aren't firing on the target. The CC part of the ability allows you to easily shoot up the mob and you do have your allies' abilities to use as well. Unless you are fighting alot of Krogan or Vorcha, then it's not much of an issue and the only time you really fight alot of vorcha/Krogan is on Omega on Mordin's recruitment mission and some on Garrus' recruitment mission. Other than that, you really don't fight more than one Krogan at a time at the most.



I've had the AOE Reave hit quite a few people several times. I had all the AOE abilities hit several targets several times. It's a matter of if you feel it hits multiple enemies enough to be worth it.

#15
DragoonKain3

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Reave also stops Health Regeneration FYI. It even says so in the description.

And Area Reave radius is as big as Wide Singularity. And if people are already able to use Heavy Singularity to hit multiple people, then using Area Reave is a cinch since Heavy Singularity has almost half the radius.

Of course, this comes down to player skill. I personally suck at doing headshots since I don't do FPS games, but I'm very good at catching multiple people in AoEs due to playing caster-types in lots of RPGs. Area Reave is awesome in my playstyle.

Modifié par DragoonKain3, 08 février 2010 - 03:46 .


#16
Fuzrum77

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Reave > Warp pretty much ion every way, except it does a little less damage. Someone above mentioned that you can sling warp around corners (very cool looking by the way). But Reave is better in that it's an instant hit. You see a guy pop up from cover, and you don't have to try and time a "warp toss". Reave just blasts him right then and there. Reave is not as much "fun" as warp, in my opinion, but it is more effective.



On Mordin's recruitment mission, on normal setting, I think I had 3 points in reave: 1 shot would bring an organic down to a sliver of health, but funny enough: 1 shot would insta-kill an armored opponent (non-Krogan). Now that I have heavy-reave, one shot will kill any organic over time. I just "set it and forget it" moving on to the next target, knowing the first one will fall over in a few seconds.

#17
SmilingMirror

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Reave doesn't explode other biotics for instance kills. I'd just take Samara along and reave, that way I can explode all the kids she force chokes.

Modifié par SmilingMirror, 08 février 2010 - 04:45 .


#18
Guest_Guest12345_*

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It lifts the victim off the ground and force-chokes them. do you need to know anymore?

#19
ShadowPlay 14

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I just "set it and forget it" moving on to the next target, knowing the first one will fall over in a few seconds.


I like it, a tactic I'll be using in the future Image IPB