*Wall of text warning - a fairly long post detailing why you SHOULD NOT give your Adept REAVE as a bonus skill*Reave DOES NOT STOP HEALTH REGEN, but Warp does! Makes a lot of difference in insanity, where just about every enemy has some form of protection. Using Warp will remove said protection and take away a fair bit of health. Using Reave will do the same, but the enemy's health regenerates to full immediately!
So in reality Warp actually does more damage than Reave. So what if you're doing slightly more damage using Reave? The enemy regenerates right back.
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"But in Reave's description it's written that it does 2x damage on armor and barrier! That should make Reave so much more powerful than Warp!"Wrong. Warp also does double damage (probably; it says it's effective against armor and barrier). And if you actually tested it out against the same enemy, which I did, you'd see:
Reave was the very first bonus power I acquired. I spec-ed it to be Area Reave and had Bastion (extend duration) but it only took out 1/3 of a Krogan's armor, as opposed to 1/2 for Heavy Warp. Suppose I took Heavy Reave instead, I'm guessing at most it's about the same amount of damage as Warp.
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"ZOMG you idiot Reave is so much more useful because it lets you ABSORB HEALTH you dumb-dumb!"This is less useful than you think - Reave only gives you bonus health if you use it on an enemy who has no protection.
You'd likely need the health only when a protected enemy is shooting at you (cos otherwise you can just cast Singularity and run to cover); by then it's too late to realise Reave doesn't absorb health when used on protected enemies.
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"But... wait.... Reave is like Warp+Singularity, right? Reave stuns enemies and damages them! Try casting both at once, hah!"The stun only happens if, again, the enemies are unprotected. On protected (and by this I mean armor / barrier / shield) enemies, Reave = Warp, except you cannot curve it so you have to risk exposure to gunfire. And obviously there's the whole enemy regen issue.
On unprotected enemies, yes, Reave stuns and damages. But since Reave doesn't stop regen, the enemies' health bars go right back up to 100%! So then Reave just stuns. And this just sucks, figuratively speaking, because Singularity stuns for longer and, well, literally sucks enemies in.
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"Area Reave can remove the protection of multiple enemies at once, whereas Warp only has an area-of-effect explosion if used after Singularity (too slow!)"This is the only argument I would accept for adopting Reave as a bonus skill for Adepts. And this was the initial reason why I gave my Adept Reave.
Turns out, Area Reave very rarely hits more than one enemy. You're better off with Singularity + Warp.
Modifié par KIRBYSIM, 08 février 2010 - 01:14 .