Zem_ wrote...
Let's be honest. ME1 was a small bit of real story content and custom mission design surrounded by a whole lot of rather uninteresting and repetitive timesink side-missions. If all you care about is how many hours it plants you in front of the screen then sure, it has "more". I'm rather enjoying the fact there is much more custom content in ME2.
yup, ME1 had six or so main missions, then bam - game over. i don't count all those endless mako cut and paste efforts as "exploration" or anything else. plus the main missions were padded out either by
1) overly large hubworlds which were needed to convey scale of the planets, but made a lot of playtime simply involve running endlessly from point A to point B even with the aid of fast travel and
1) horribly obvious padding in the form of mako sections in main missions, which again extended the playtime because of all the trundling back and forth you had to do to let the mako repair itself.
ME 2 has what - about 10 or 11 recruitment missions, then each of those has a loyalty mission so there's another pile of content. then you have something in the region of 19+ N7 missions which replace the mako cut and paste from the first game. THEN you have the not inconsiderable main quest missions and the final "suicide run".
On top of that, almost all of the missions that don't take place on a hub such as omega have their own original non-spammed locations and they killed off (for the most part) the horribly tiresome fetchquests that littered the first game.
You may or may not agree with some of the changes made to the sequel, but no way does the base game "lack content". my first runthrough of ME1 took 11 hours(!), whereas my first playthrough of ME2 took about 28 and that's without touching any of the N7 missions bar the one or two i stumbled across.
Modifié par Paperghost, 08 février 2010 - 05:06 .