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What happened to all the content?


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#51
fchopin

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SurfaceBeneath wrote...

fchopin wrote...

SurfaceBeneath wrote...

The game is 40 hours long. Most games aren't half that.



I don’t know many RPG,s that are less than 40 hours, Sorry forgot, this is not an RPG game just a shooter game.


Planescape Torment and the first Baldur's Gate are 20-30 (depending on how fast you read in Planescape's case)

So unless you want to call those "not RPGs" sure thing dog.



Well I have never played Baldurs Gate or Planetary Torment so have no idea how long they are.
 
The RPG’s I play are big and last a lot longer than 40 hours.
 
If Planetary Torment is good let me know and I will try it out.

#52
Sashem

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Ah yeah.... Baldur's Gate, I think I clocked around 4 or 5 hundreds hours in those games when I was younger. Planescape Torment took me around 6 month and countless hours, but I was younger at the time and my grasp of english was not really good so I was lost a couple of times.



As for ME2, some people are trying so hard to find problems with it that they can't stop and enjoy the game for what it is. Seriously, you are a missing out on a great game if you create artificial barriers for yourself like that. Anyway...

#53
DKnightPortela

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Kalfear wrote...

Traumacrazy wrote...

i always clock in at 25 hrs


I clocked in at 35 but I think the big issue for the OP is 2 fold.

1) Replayability. In ME1 you had choices to make so when you replayed, you had a different outcome. In ME2 there is 2 outcomes at the very end and thats it so the replayability just not there

2) Character interaction. In ME1 you took your time when interacting with characters because what you said and how you said it mattered.
In ME2, nothing you say or do will matter, everything thats suppose to happen will happen guarenteed and everyone will love you if you do their quest. No thinking required.

So with no thinking slowing you down, the game feels like its over alot faster and with no real replay value, your not getting 100s of hours of gametime from the product.

As someone else said, this game was made for the shooter crowd, not the RPG crowd. Its just not engaging enough to hold anyone (RPG players) interest long term as chances are simply playing a different class isnt going to be enough difference for those players.

Bioware definately has some issues to address for ME3 cause they going to lose ALOT of sales if they dont reintroduce RPG elements to this game franchise.


THIS. A logical and civilized argument which i tottaly agree since i'm one of those that miss pre-EA Bioware and wont buy a single product of the ME franchise anymore and i'm not alone, UNTIL i see that finaly racionality comes back to them which i doubt. The Fanboys can squirm and shout and offend (which is what i see they do best acting like a 12 year old) but bottom line most of those pre-orders were from RPG'ers and it will be noticed in ME3 launch i garantee.

#54
Pluis

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Taiko Roshi wrote...

How can I be a troll? That would be like me calling you an insipid fanboy who will say anything in order to defend the game, even if its a blatant lie. Hmm, just like you are doing now.

So, where is all of the content? COMPARED to ME 1 it feels like there is only half a games worth of content which I have paid full price for.


I'm sorry, but I could play ME1 in less then 20 hours, ME2 is for me impossible to do that and yes I played  all the major side quests that had influence on ME2 and also the ones I liked. Two weeks ago I clocked ME1 at 14 hours!!

Modifié par Pluis, 08 février 2010 - 02:03 .


#55
jienoma

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DKnightPortela wrote...

Kalfear wrote...

Traumacrazy wrote...

i always clock in at 25 hrs


I clocked in at 35 but I think the big issue for the OP is 2 fold.

1) Replayability. In ME1 you had choices to make so when you replayed, you had a different outcome. In ME2 there is 2 outcomes at the very end and thats it so the replayability just not there

2) Character interaction. In ME1 you took your time when interacting with characters because what you said and how you said it mattered.
In ME2, nothing you say or do will matter, everything thats suppose to happen will happen guarenteed and everyone will love you if you do their quest. No thinking required.

So with no thinking slowing you down, the game feels like its over alot faster and with no real replay value, your not getting 100s of hours of gametime from the product.

As someone else said, this game was made for the shooter crowd, not the RPG crowd. Its just not engaging enough to hold anyone (RPG players) interest long term as chances are simply playing a different class isnt going to be enough difference for those players.

Bioware definately has some issues to address for ME3 cause they going to lose ALOT of sales if they dont reintroduce RPG elements to this game franchise.


THIS. A logical and civilized argument which i tottaly agree since i'm one of those that miss pre-EA Bioware and wont buy a single product of the ME franchise anymore and i'm not alone, UNTIL i see that finaly racionality comes back to them which i doubt. The Fanboys can squirm and shout and offend (which is what i see they do best acting like a 12 year old) but bottom line most of those pre-orders were from RPG'ers and it will be noticed in ME3 launch i garantee.


Absolutely right, ME2 is selling well thanks to ME1 and not thanks to the new gameplay and story, or lack of both.
It remains to be seen if ME3 will sell well, but i doubt it, if nothing will be done to address some of the complaints that a large porton of the old Bioware community have, community, by the way, that have supported and led to success ME1 and many other Bioware games in the last 10 years.

P.S.
There are always fanboys, they usually have short life, until a new game will attract their interest, usually a couple of weeks or a bit more. You can sense them a mile far away so it's easy to avoid them, just don't feed'em with explanations, blind faith is impossible to challenge.

#56
stuka1000

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My first playthrough took 19 hours but I didn't go to all the systems to explore. My second playthrough is now standing at 26 hours with most of the systems explored but still a few missions to do before the suicide mission. ME2 is quite short to be honest but it isn't a lack of content that's to blame it's the fact that the content that is there is over too quickly. The missions are just too short and easy with many of the side missions being over in a couple of minutes.

#57
Bendok

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There's the same or even more content this time.

Consider each squad member you recruit (except Zaeed, Miranda and Jacob) has a mission attached to it, and then each of the 11 squad members have their own loyalty mission, all of which are fairly substantial, and then you have the handful of core missions. There is a LOT of main story content this time around but less side content.

My first ME2 playthrough was longer than my first ME1 playthrough. (39 vs. 36 hours). And when you consider at least a couple hours of that ME1 playthrough was spent going through inventory, converting stuff to omni-gel, and driving over the same barren landscapes the difference in quality content is even greater.

Modifié par Bendok, 08 février 2010 - 04:07 .


#58
Shadowwot

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Everyone has different opinions of too short or too little content. I really enjoyed ME1 and ME2 and to me that is what is most important regardless of how many "hours" you have spent playing the game.



Other games like Oblivion I felt was too short with too little content eventhough you could clock in 100+ hours if you wanted to. To me, Oblivion was a game was the same content and quests throughout the entire world with no variation or anything that really stuck out to me (except how boring closing the Oblivion Gates were).

#59
Phoenixblight

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jienoma wrote...

DKnightPortela wrote...

Kalfear wrote...

Traumacrazy wrote...

i always clock in at 25 hrs


I clocked in at 35 but I think the big issue for the OP is 2 fold.

1) Replayability. In ME1 you had choices to make so when you replayed, you had a different outcome. In ME2 there is 2 outcomes at the very end and thats it so the replayability just not there

2) Character interaction. In ME1 you took your time when interacting with characters because what you said and how you said it mattered.
In ME2, nothing you say or do will matter, everything thats suppose to happen will happen guarenteed and everyone will love you if you do their quest. No thinking required.

So with no thinking slowing you down, the game feels like its over alot faster and with no real replay value, your not getting 100s of hours of gametime from the product.

As someone else said, this game was made for the shooter crowd, not the RPG crowd. Its just not engaging enough to hold anyone (RPG players) interest long term as chances are simply playing a different class isnt going to be enough difference for those players.

Bioware definately has some issues to address for ME3 cause they going to lose ALOT of sales if they dont reintroduce RPG elements to this game franchise.


THIS. A logical and civilized argument which i tottaly agree since i'm one of those that miss pre-EA Bioware and wont buy a single product of the ME franchise anymore and i'm not alone, UNTIL i see that finaly racionality comes back to them which i doubt. The Fanboys can squirm and shout and offend (which is what i see they do best acting like a 12 year old) but bottom line most of those pre-orders were from RPG'ers and it will be noticed in ME3 launch i garantee.


Absolutely right, ME2 is selling well thanks to ME1 and not thanks to the new gameplay and story, or lack of both.
It remains to be seen if ME3 will sell well, but i doubt it, if nothing will be done to address some of the complaints that a large porton of the old Bioware community have, community, by the way, that have supported and led to success ME1 and many other Bioware games in the last 10 years.

P.S.
There are always fanboys, they usually have short life, until a new game will attract their interest, usually a couple of weeks or a bit more. You can sense them a mile far away so it's easy to avoid them, just don't feed'em with explanations, blind faith is impossible to challenge.



I think one of the reasons why the game seems to pigeon hole you through the game as far as choices and the like work is because they know the direction of where they want ME 3 to go so they removed "cause and effect" that ME1 had to ME 2. I still think ME 2 was a lot better then the first, too many bugs, glitches the story was good but ME 2 was just so much better. We aren't in a stage in our technology to do a sequels or trilogies allow choices and allow them to have an effect we all wanted not with the variety there are.  Not sure if that made sense. IF they made Mass Effect 2 show all the effects of our choices from the first game the game would be massive so massive don't think there would be a story other than going around seeing what happened because of the choices we previously made.

#60
Valmy

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Taiko Roshi wrote...

 If my memory serves me correctly about this time after the release of ME 1 I was still in the middle of finishing my first playthrough. With ME 2 I'm now half way through my second playthrough on insane. What happened to all the content? I'm beginning to think that I have paid full price for half a game, and now EA/BW expect me to pay even more money for the other half of the game via DLC.

So, what happened to all the content?


Not sure.  My time played was almost exactly the same on both games and I made sure I did everything.  I finished both in about 40 hours.  It seemed to me the amount of content was almost exactly the same.

#61
Guest_Free Gobbie_*

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Taiko Roshi wrote...

 If my memory serves me correctly about this time after the release of ME 1 I was still in the middle of finishing my first playthrough. With ME 2 I'm now half way through my second playthrough on insane. What happened to all the content? I'm beginning to think that I have paid full price for half a game, and now EA/BW expect me to pay even more money for the other half of the game via DLC.

So, what happened to all the content?


Man, I wish I was as fast as you. I'm still stuck on my first playthrough on Normal.

#62
Rm80

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this game took me very long time to complete, I would say it was pretty much the same length as ME1 (also remeber that a huge chunk of time in ME1 was used climbing stupid mountains in the mako)



also the game is on 2 dvds, I have alot of xbox games but this is the first one I have that comes with 2 discs.



saying that ME2 is half a game is nothing else then an insult....



but still, as always; I want more but that is another story

#63
Mister Mage

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For one, we do have more content from a technical perspective. Note the two discs.



Also, note that Mass Effect 1 content took place on color swaps of the same lifeless dirt rock, and the content amounted to endlessly searching for easy games of Simon. I don't think playing Simon 100 times over can really be considered worthwhile content.



Now, note the ME2 side missions. Each has its own little narrative, and most have a cutscene or two. Some of them even have some good puzzles for a mainstream game.

#64
spartan5127

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I completed the game in about 25 hrs first time through, non completionest playthough, only loyalty missions. ME1 was about the same + some cookie cutter side missions.

#65
IRMcGhee

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My fastest time for ME1 (completing every sidequest) was just over 25 hours, but that's with skipping through the dialogue. Normally I'd take 35+.

My first full playthrough of ME2 took around 54 hours, taking time to find all the N7 missions and do all the sidequests. Also made a point of talking to all the characters between missions. Reckon I could finish it in about 35-40 hours in future playthroughs.

I really can't agree with the OP that there's little content. Just bother to look for it :) There's no way you can play ME2 in that short a time without missing or ignoring chunks of it.

#66
gauntz

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I did all sidequests I found (don't think I missed anything in Omega/Citadel/Illium, but didn't explore loads of anomalies etc), all loyalty missions and listened to pretty much all dialogue, yet clocked at less than 35 hours. This was also with a fairly slow sentinel. Not sure how ME1 compares, but seriously, an great intro, Horizon, Collector Ship, Derelict Reaper and Collector Base + a little over a dozen or so very formulaic recruitments and loyalty quests felt a lot shorter than the planets etc of ME1 which seemed to have a lot more (and longer) sidequests. The "ME2 is 1.5 times longer than ME1" announcement from Bioware was bull****, ME2 is probably the shortest Bioware game I've tried.

#67
ShadowXOR

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SurfaceBeneath wrote...

PS: You can speed run ME1 in 4 hours.

PPS: World of Warcraft has about 100x more content than either game. If you want to call "Go here and kill X number of enemies" content. Which is what ME1's sidequests are most akin to.

Oh, and most posters here are confirming 30-40 hours, so good day sir :)


I agree with you, this guy is high.  I still have some loyalty missions left, some N7 missions, still can't go through the Omega-4 Relay, and I'm at 32 hours on Veteran.  Long game is long.

I'll admit it doesn't "feel" long in a sense, but that's just because I never want it to end, but it's certainly lasting me longer than ME1, which was also long, but felt longer since it was the first time I played it so it just had that sense of newness and wonder.

Also, this game is even longer when you consider this game is all gameplay, ME1 plenty of hours were driving in the Mako being bored.

Modifié par ShadowXOR, 08 février 2010 - 04:29 .


#68
Zem_

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Let's be honest. ME1 was a small bit of real story content and custom mission design surrounded by a whole lot of rather uninteresting and repetitive timesink side-missions. If all you care about is how many hours it plants you in front of the screen then sure, it has "more". I'm rather enjoying the fact there is much more custom content in ME2.

#69
Wintermist

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But no matter how fun Mass Effect 2 is, it's obvious some things haven't been put in the game as originally intended. Hammerhead is a great indication on this, as the controls for it could be set in vanilla game already, but the actual craft becomes available later in a DLC.

That's that really. Now, even as Mass Effect 2 is fun as it is, it will be great once they add all those things I think they originally intended to put in there, but didn't have time to do before they wanted to release it.

#70
Nildar

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Think it took me about 33 hours for ME 1 (normal) and 35 hours for ME 2 (veteran) the first time I played them both. Sounds fine to me.

#71
kotli

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fchopin wrote...

Snip
 
If Planetary Torment is good let me know and I will try it out.


Planescape Torment is concidered to be one the best if not the best RPG from Black Isle, (got really get charaters in it) it one of the "old school RPGs".
As for lenght of play please realize that 2nd time though will take less than the first play though takes after all you tell me why would you listen to plot enhancers the second time though that about 60% of the dialoge gone and the rest I expect you space bar past = about 5% of time taken by dialog etc.

Also I expect part of the problem OP etc are having is this ME1 was big and ME2 is small at the citadel, also ME1 was far to easy to get lost in, I remember trying for hours trying to find stuff in the citadel <- Big big time waste here.

For what one got most stuff I say that ME2 got more really (it just more streamlined, and easier to find your way around).

Modifié par kotli, 08 février 2010 - 05:00 .


#72
Wintermist

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Planescape: Torment was an amazing game, so much dialogue, and you could talk your way out of anything. And the depth of the world you was in was amazing as well.

#73
Schneidend

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Both of my playthroughs so far have clocked in at around 45 hours. Stop skipping dialogue, investigate things, talk to everybody, do a majority of the loyalty missions and N7 missions.



A game will always seem to lack content if you artificially reduce the content with your own play style.

#74
Phoenixblight

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My first Mass Effect playthrough with completionist clocked at 28 hours where on ME 2 my first playthrough clocked in at 36 hours thats with doing all N7 missions, loyalty, side quests.

#75
Paperghost

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Zem_ wrote...

Let's be honest. ME1 was a small bit of real story content and custom mission design surrounded by a whole lot of rather uninteresting and repetitive timesink side-missions. If all you care about is how many hours it plants you in front of the screen then sure, it has "more". I'm rather enjoying the fact there is much more custom content in ME2.


yup, ME1 had six or so main missions, then bam - game over. i don't count all those endless mako cut and paste efforts as "exploration" or anything else. plus the main missions were padded out either by

1) overly large hubworlds which were needed to convey scale of the planets, but made a lot of playtime simply involve running endlessly from point A to point B even with the aid of fast travel and

1) horribly obvious padding in the form of mako sections in main missions, which again extended the playtime because of all the trundling back and forth you had to do to let the mako repair itself.

ME 2 has what - about 10 or 11 recruitment missions, then each of those has a loyalty mission so there's another pile of content. then you have something in the region of 19+ N7 missions which replace the mako cut and paste from the first game. THEN you have the not inconsiderable main quest missions and the final "suicide run".

On top of that, almost all of the missions that don't take place on a hub such as omega have their own original non-spammed locations and they killed off (for the most part) the horribly tiresome fetchquests that littered the first game.

You may or may not agree with some of the changes made to the sequel, but no way does the base game "lack content". my first runthrough of ME1 took 11 hours(!), whereas my first playthrough of ME2 took about 28 and that's without touching any of the N7 missions bar the one or two i stumbled across.

Modifié par Paperghost, 08 février 2010 - 05:06 .