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Anyone actually like the universal cooldown?


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#1
Odd Hermit

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I personally hate it, just wondering if anyone feels differently and why.
Seems like all it does is take potential for tactical use of abilities out of the picture.

#2
Wintermist

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#3
DarthCaine

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If it wasn't universal the game would be too easy

#4
ralphfromdk

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ye.. i see the uni cooldown as a good thing.. otherwise you could spam all your powers waaaay to fast and to often... makes you think more about what to use

#5
The Capital Gaultier

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It's good and fast. Forces you to mix in shooting, which some classes just would not do otherwise.

#6
kungfusam

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ralphfromdk wrote...

ye.. i see the uni cooldown as a good thing.. otherwise you could spam all your powers waaaay to fast and to often... makes you think more about what to use


I agree with this, makes you think more about how you use your skills, rather then just spam them as soon as there ready

#7
Odd Hermit

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ralphfromdk wrote...

ye.. i see the uni cooldown as a good thing.. otherwise you could spam all your powers waaaay to fast and to often... makes you think more about what to use

I'm saying compared to the longer but not shared CD system of ME 1.
Not suggesting no universal CD + the fast CDs of ME 2.

#8
vhatever

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It would end up being way too spammy if they didn't do it. For insance, imagine if you had like Thane, miranda, and you were a sentinel. You would have be firing off half a dozen special abilities within the first few seconds of combat.



What I think they should have did was decouple the crowd control abilities from the direct damage abilites, so things like pull, singularity would both share the same cooldown, but warp would share a cooldown with incinerate, overloard, reave, etc.



If they would have decoupled those two difference beility types and allowed innertial biotics to effect armored enemies, I think ME2 would have had a better combat system, a more balanced combat system, especially on higher difficulties like insanity, where for most of the game biotic-heavy characters are second class.

#9
kraze07

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Odd Hermit wrote...

ralphfromdk wrote...

ye.. i see the uni cooldown as a good thing.. otherwise you could spam all your powers waaaay to fast and to often... makes you think more about what to use

I'm saying compared to the longer but not shared CD system of ME 1.
Not suggesting no universal CD + the fast CDs of ME 2.


Yeah, it's definitely less tactical. I'd prefer slower independant cooldowns to the fast universal ones.

#10
Aratham Darksight

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I like it. At least, I like it better than the "calliope" approach in ME1, where you just fired off every single power you had in rapid succession.

#11
termokanden

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The Capital Gaultier wrote...

It's good and fast. Forces you to mix in shooting, which some classes just would not do otherwise.


No. I have played through the game as an adept, and I can tell you that it doesn't force you to mix in shooting at all. In fact, it just forces you to wait until the next time you can cast Warp or Reave.

It also more or less ruins the adept class, since there is no real point in having many different biotics. You need a disable and a damage ability, and the only other thing you might want to add is Reave for a bit of extra damage.

You can argue that in the small cooldown of Warp, you would want to shoot a bit while waiting. But in reality, you barely get to fire before the cooldown is over, and the majority of your waiting time will have been spent watching the animation to get into and out of cover. This just means that the universal cooldown becomes a small but unbearable waiting period that you have to endure over and over and over and over and over and over....


... and over again. This should have been caught by testers.

#12
Carpe_Diem

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i understand the cooldown thing but i wish they had seperate class cooldowns. like if i activate my tech sheilds i dont have to wait 12 seconds to use a biotic power. and only tech powers are set on cooldown by using tech abilites and biotics set off a cooldown for the biotic abilites. i think i would like that more to help out the classes that have more than one class ability

#13
Stompi

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Mass Effect has no mana/stamina bar, they had to limit the abilities in some way. Probably wasn't the best way, though.

#14
termokanden

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In my opinion, they really just messed up biotics. It was the fun part of ME1, now it's just boring. Note that I'm not claiming that it doesn't WORK. It does, I thought the game was easy. But it's insanely boring.

And before someone tells me how overpowered biotics are in ME1, this is for you: Warp makes it possible to kill enemies without taking any risk whatsoever. It's overpowered, but now in a really boring way. Before at least you could watch the enemies fly all over the place.

Carpe_Diem:

Actually that would just make Sentinels a lot better, and I'd say they're already better than Adepts as it is.

It also doesn't help Adepts one bit.

Modifié par termokanden, 08 février 2010 - 01:26 .


#15
SurfaceBeneath

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Yes I do.

#16
AsheraII

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I think the universal cooldown is pretty neat. It makes biotics something different than just "magic in a sci-fi setting". It's already feeling too close to magic in my opinion, the universal cooldowns are actually just the thing that makes it feel slightly different.

#17
Sidney

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Carpe_Diem wrote...

i understand the cooldown thing but i wish they had seperate class cooldowns. like if i activate my tech sheilds i dont have to wait 12 seconds to use a biotic power. and only tech powers are set on cooldown by using tech abilites and biotics set off a cooldown for the biotic abilites. i think i would like that more to help out the classes that have more than one class ability



This, it makes no sense I can fire off warp but then can't change ammo.

#18
termokanden

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You do realize that then a Sentinel could continuously spam powers (just switch between biotics and tech), while an adept would have the same old cooldown?

#19
Odd Hermit

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Aratham Darksight wrote...

I like it. At least, I like it
better than the "calliope" approach in ME1, where you just fired off
every single power you had in rapid succession.


ME 1's system had it's flaws but I think, whether or not it's more balanced, ME 2's system is less fun, despite some of ME 2's abilities being more fun to use.

I would much rather have a wide variety of long independant CD abilities than 4-5 abilities that share a CD as you will be using your complete arsenal more frequently in with the first system. Which is probably why a lot of Adepts are frustrated with it - the adept class relies heavily on that universal CD and they're using one ability far more often with it than their others.

Modifié par Odd Hermit, 08 février 2010 - 01:47 .


#20
Wintermist

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The main issue is this; Which way is more FUN to play the game?

#21
termokanden

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That's my point. Adepts were insanely fun to play in ME1. They are insanely boring to play in ME2. In both, I had no real trouble getting through the game.



I can only say that I prefer the old system.

#22
Ruud333

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Definitely better than the system in ME1 imo.

#23
Raint

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its awesome

#24
Malanthor

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Nobody said anything abouth the timers staying the way they are if they removed universal cooldown! So no it would not neccesarily be to spammy. They would need to work over every abbility, just add in extended cooldown and you fix the problem with spamming. Real issue is getting it not to long and not to short. As it is right now: i dislike it very much. So sad their testers didnt do a better job.

#25
Brother Pain

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Universal cooldowns means there's no reason to invest a little in a lot of different powers to have something to fire off, instead you just focus on that one power you use constantly. And if you're playing an Adept, it likely means you want to be able to use powers instead of guns, considering the ME1 Adept didn't even have any weapon skills. Ah well...