Wintermist wrote...
Mister Mage wrote...
Wintermist wrote...
If this is by any means comparable to removing the global cooldown, then hell, you're a frakking idiot.
Your slobbering moron point was that a universal cooldown restricts the way you play. Baby wants his bottle, I know, cry a bit and try to listen. RPGs have rules. Games as a whole have rules. Rules restrict the player and the way they play the game. Shepard can't fly. Why can't he fly? That restricts the way I play. Why is there health? it restricts the way you play. Why have shields, why have different classes have different abilities?
You're going to have to do better than "The new rule restricts me" if you're going to make any sense. OF COURSE it restricts you. It's a RULE.
It's a rule I don't like, and apparantly others do not like either. So, when we voice how we feel it limits your gameplay that's somehow offensive to you? Just say you prefer to have it the way it is, and we who preferred it the way ti was in ME1 can say so.
Except you didn't say "It's a change, I don't like it." You said it's restrictive. That statement is stupid, considering a game(and ESPECIALLY an RPG) is built on a ruleset of restrictions.
ME1 was an easy game. If you were level 60, you could walk through Insanity without any problems. The only difficulty was made by the player, if they intentionally gimped themselves, and if they took on Mako enemies on foot. Even then, hardly a worthy challenge.
The new rules aren't quite perfect. Rather than removing universal cooldown, though, I'd gimp some powers and empower others. Balance them out so that there is a REASON and a NEED to use different powers(on ALL difficulty settings). Split Warp into 2-3 different powers, or weaken it.