From the other review posted by Andrexxx
Rather than adjusting it and trying again, BioWare chose to remove planetary surface exploration completely and replaced it with an incredibly tiresome (and necessary) "scanning" mechanic which has players passively combing planet after planet with a giant cursor. I can hardly think of anything more offensively dull.
This is inaccurate. When you go into orbit EDI will tell you if there is an anomaly or not. You don't have to scan the planet to find a place to land. To achieve resources you do, but no one is holding gun to your head to do so.
Instead of streamlining for improved functionality, BioWare again chose to strip the bulk of these systems away, replacing them with barely-there, minimal-option skeletons. For players like myself who previously enjoyed the customization and depth of the team management, this is a real disappointment.
ME2 was streamlined, but for the most part the whole inventory system was re-done. You can still pick and choose which weapons your crew can carry, however it's kind of pointless considering that there is no bonus to choosing a different weapon. When you upgrade an AR for example, you upgrade all three choices. So all three will do the exact amount of damage. The only difference is that one gun may carry a little more ammo or fire more RPS than another. There needs to be more VARIETY of weapons, not necessarily more weapons.
The problem is that with such a huge cast, there's barely time to get to know them in more than cursory detail, never mind that each quest is separate and disconnected from the others. Relying on such content for the bulk of play provides little feeling of forward progress or accomplishment, and no focus at all on the enemy while Commander Shepard drives the intergalactic school bus. It's a shame, because every face has unused star potential, and crafting characters is an area where BioWare trumps all others. To see the game undercut its most valuable asset with excess is disappointing—I would've much rather had half the cast and twice the depth, and more narrative missions during which to form a bond with them.
I disagree with this. The whole point of ME2 is not stop the collectors, its assemble your team and survive the mission. Thats the whole goal of this game. The choices you make throughout the game will decide whether your team is strong enough to survive or not. Many people overlook this and say that there wasn't enough Collectors, but they simply missed the point Bioware was trying to make. There is more than enough character development and depth in this game IMO, but the reviewer only played 34 hours so I doubt he experienced everything.
Modifié par Canez fan 1988, 08 février 2010 - 03:09 .