Adept - Most boring class ever?
#1
Posté 08 février 2010 - 11:54
Just finished the game Hardcore as adept. Was difficult, but after a while i found no need to use most of my skills whatsoever.
All fights went like this - Cover-Warp-Warp-Warp-Warp, enemy now has only health. Should i use heavy throw?, na! warp dead.
When enemy's approach to melee stick barrier on and run to other cover postition. Warp-Warp-Warp etc etc for 20+ hours lol. Once i had the Sub-Machine gun i sued that a little as well.
I thought i may of found a reasonable use for some skills as with Heavy Mechs they can still take a while to put down when down to health but the duration on them for maxxed out skills makes it not worth it (seems to only last 1-2 secs against heavy enemies?!?!?!?, easier and quicker to warp warp warp to death.......
End battle went like this, empty all rockets against reaper. Then Warp, Warp, Warp, odd gunshot.
To be honest it is so bad i'm not sure they could even fix it certainly not until ME3.
Other than that the game is good, story as ever is great, NPC character buiding is great. Just wish the devs that are responsible for combat were as good as the others............
#2
Posté 08 février 2010 - 11:56
#3
Posté 08 février 2010 - 02:01
#4
Posté 08 février 2010 - 02:02
#5
Posté 08 février 2010 - 02:21
#6
Posté 08 février 2010 - 03:29
#7
Posté 08 février 2010 - 03:32
Awesome Helmet wrote...
an adept plays like a soldier 80% of the time. its stupid. biotics cant work on armor? what?
Specially when you pick up the Assault Rifle from the Collector ship.
My imported ME1 was an adept, so I kept her as an Adept for ME2. It wasn't bad, but I agree that it sucks that most of the Biotics only work when all barriers/armor/shields are removed. Comboing Biotics is fun though. I had a lot of fun with Lift + Unstable Warp. And Shockwave seemed cool, but I hardly used it (except on the Husks).
#8
Posté 08 février 2010 - 04:53
Crowd Control works where you dont need it: In low/med difficulty. Thats where you single headshot anything with your pistol.
On Insane even the Husks have armor, that makes them CC immune. When you got the armor down however, you might as well just kill it rather then CC it. I think i found maybe a handful of mercs that had neither shield nor armor, nor barriers.
That combined with the global cooldown systems that keeps you from really using more then Warp or Shockwave anyways makes it rather dull.
Modifié par gamingseven, 08 février 2010 - 04:54 .
#9
Posté 08 février 2010 - 05:00
#10
Posté 08 février 2010 - 05:06
gamingseven wrote...
The real Problem is this:
Crowd Control works where you dont need it: In low/med difficulty. Thats where you single headshot anything with your pistol.
On Insane even the Husks have armor, that makes them CC immune. When you got the armor down however, you might as well just kill it rather then CC it. I think i found maybe a handful of mercs that had neither shield nor armor, nor barriers.
That combined with the global cooldown systems that keeps you from really using more then Warp or Shockwave anyways makes it rather dull.
But if you're in cover, it's quicker to pop up your head and deliver a singularity or pull or something so that you don't have to stay vulnerable for so long. Also I like throw when enemies come too close. If I can shoot away the armour/shield I like to throw them away rather than to continue to shoot at them while they shoot at me. Even if it's just for a second or two. So I don't find biotics useless at all.
Also, it's fun to throw a singularity at a couple of shielded enemies and then start warping and shooting away their shields. If they haven't moved, the moment you remove their shields they will be sucked into the singularity. And since it stays for up to 45 seconds you have plenty of time unless you throw another one.
Modifié par Gaddmeister, 08 février 2010 - 05:10 .
#11
Posté 08 février 2010 - 05:11
Having played inf/soldier/adept I can say that Adept made some of the hardest parts in the game unbelievably easy. With throw tossing baddies off cliffs, singularity allowing my teammates to dust off enemies with ease and warp to destroy packs of enemies or to chip away defenses.
I would agree that at higher difficulty levels Adepts become far less powerful than the straight shooter based classes but... why are you playing Hardcore/Insanity if you wanted the game to be easy? On normal/Veteran the Adept is just as effective, if not more so than the other classes due to mass crowd control and AoEs. In my playthrough the only time I fired a shot was to help kill a shield with my smg.
Seems like the complaint is... Hardcore/Insanity is too hard for joo?
Modifié par GlassRain, 08 février 2010 - 05:13 .
#12
Posté 08 février 2010 - 05:16
I was merely pointing out that on higher difficulties, the utility biotics have less room for appilcation! Yes, Singulartity, Pull, Throw, Shockwave... all usefull and fun! But when everything that walks has at least one layer of protection against wich your only weapons are SMG Fire or Warp... well, you get the point.
Modifié par gamingseven, 08 février 2010 - 05:21 .
#13
Posté 08 février 2010 - 05:18
GlassRain wrote...
I would agree that at higher difficulty levels Adepts become far less powerful than the straight shooter based classes but... why are you playing Hardcore/Insanity if you wanted the game to be easy? On normal/Veteran the Adept is just as effective, if not more so than the other classes due to mass crowd control and AoEs. In my playthrough the only time I fired a shot was to help kill a shield with my smg.
Seems like the complaint is... Hardcore/Insanity is too hard for joo?
Honest learn to read! Nobody is saying playing an Adept is too hard on higher difficulties it is just plain boring. You can not do what the class is supposed to do (CC) cause warp is the only skill that works.
Modifié par Lycidas, 08 février 2010 - 05:19 .
#14
Posté 08 février 2010 - 05:19
#15
Posté 08 février 2010 - 05:27
#16
Posté 08 février 2010 - 05:40
lets say you could CC all those Armored enemies.. how fun would insanity be then? You'd simply throw out cc and kill the floating mobs. While I understand that alot of the utility is removed from an adept, if you were given the option to CC everything even in higher difficulties the challenge would be gone. It would just take longer to kill enemies.
It might be a harsh turning point, going from really powerful to pitiful but I understand the developers reasoning and don't see how else it could have been done without killing the meaning of "insanity".
Mind you, my post is MY opinion and to be taken with a grain of salt and not intended to start a flame war.
#17
Posté 08 février 2010 - 05:55
My bread and butter was wide singularity and unstable warp. I'd pick one enemy in a group that I wanted to explode, I'd assign squad skills to take down their shields/armor while I through out the singularity (all at the same time), then I'd use my gun to get any remaining sheild/armor, and then I would explode them. That all happens in the span of a few seconds and I have other enemies flying around due to the explosion.
Singularity seemed to work fine on husks as well. I'd toss it in, and while they are briefly stunned by it, use my assault rifle to spray the group and take down their armor.
I also took heavy push for those situations where I had something down to health, like a large mech, and it was still just a bit too close for comfort. Saved my hide a number of times.
My bonus power was AP ammo, in order to help get through armor faster, and I used the Geth AR, in order to get through shields faster. My primary squad mates were Tali (with drone) and Miranda.
Overall, I found there were some encounters that were easier using this method on Hardcore, than they were using other powers during my first play through on Normal.
#18
Posté 08 février 2010 - 06:24
gamingseven wrote...
The real Problem is this:
Crowd Control works where you dont need it: In low/med difficulty. Thats where you single headshot anything with your pistol.
On Insane even the Husks have armor, that makes them CC immune. When you got the armor down however, you might as well just kill it rather then CC it. I think i found maybe a handful of mercs that had neither shield nor armor, nor barriers.
That combined with the global cooldown systems that keeps you from really using more then Warp or Shockwave anyways makes it rather dull.
I would have to disagree. For example, the battle on Horizon when you have to fight the wave of husks along with two scions. Shooting the husks continously isn't going to solve the problem since they keep on coming. You need to have some form of CC in order to make things easier. The problem is, armor is truly a pain in the ass. I think a lot of the issues people are having is the decisions they make as far as the Squad's concerned. If you're a biotic, you would want two people that can wear down the target's armor swiftly, allowing you to get the quick kill once that happens. If you're a techie, you need someone to pick up the damage as you destroy their shields.
ME1's class options scaled differently than ME2's mainly because the game focused mostly on your gameplay. ME2 made it more team orientated, weakening some of the more powerful classes and making them more dependent on teammates.
I am playing an Engineer on my Insanity playthrough and I am finding that it is relatively easy. Drone is great for distraction, even if it dies quickly. It gives me a few second to strip the target's shield then execute them with a warp explosion combo from Jacob and Miranda. I assume that strategy is easier as a biotic mainly because you're the one doing the combo. Yet you still need the teammates to remove the armor.
I'm inexperienced with Adept in ME2 (it being my main class in ME1), but I am having great success as an Engineer who's responsibility is the same as an Adepts.
Modifié par Jaekahn, 08 février 2010 - 06:25 .
#19
Posté 09 février 2010 - 10:25
here ist 3 Spawns of Husks, after that im pretty shure they dont respawn after the third. I focussed one Scion, then killed about 9 or so Husks, then kited the last scion to death.
Vs. Insanitiy-Husks: I Just realized this tonight: Shockwave works quite well since it stuns them very briefly even if the armor is still up. This breaks the charge of the Husks, wich might be glitch or intended.. who knows.
#20
Posté 09 février 2010 - 01:01
#21
Posté 09 février 2010 - 01:10
Armor mitigation makes more sense; its not like you blast away the layer of armor someone is wearing like you would their kinetic barrier.
Its the horrible armor mechanic not the powers themselves that make the play so bad. classes like soldier and infiltrator have no issues with armor though so its not a big deal for them.
#22
Posté 09 février 2010 - 01:41
For example; I'd use Pull to arc around the cover and make them stand up with a brief stun animation, Singularity to lay a trap for a group, Shockwave if they're closer and warp to wear down barriers/armour.
Modifié par GCreature, 09 février 2010 - 01:43 .
#23
Posté 09 février 2010 - 02:08
gamingseven wrote...
Hey dont get me wrong here! Biotics are far from useless!
I was merely pointing out that on higher difficulties, the utility biotics have less room for appilcation! Yes, Singulartity, Pull, Throw, Shockwave... all usefull and fun! But when everything that walks has at least one layer of protection against wich your only weapons are SMG Fire or Warp... well, you get the point.
And during all this your teammates are doing... what? Pick up squadmates with area incinerate/overload
to take down the defenses of a group quickly. Its not all about your character even as an adept. Accomplish that and your biotics maintain tons of utility. You can't just make a one trick pony in the harder difficulties, you're supposed to build a proper squad.
#24
Posté 09 février 2010 - 02:21
Modifié par stjasonl1, 09 février 2010 - 02:28 .
#25
Posté 09 février 2010 - 03:46
gamingseven wrote...
The real Problem is this:
Crowd Control works where you dont need it: In low/med difficulty. Thats where you single headshot anything with your pistol.
On Insane even the Husks have armor, that makes them CC immune. When you got the armor down however, you might as well just kill it rather then CC it. I think i found maybe a handful of mercs that had neither shield nor armor, nor barriers.
That combined with the global cooldown systems that keeps you from really using more then Warp or Shockwave anyways makes it rather dull.
On insanity the easiest way to kill husks is throw. Even at full health it only takes one throw, whereas you would need two warps. Everything else (including guns except maybe the Widow) needs more time to kill them. So if you have a heavy pistol with tungsten ammo you need one shot to strip them of the armor and one throw to kill them.




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