Only works on some kinds of cereal.Sloth Of Doom wrote...
soteria wrote...
What I hate is when you go to make breakfast, and you pour yourself a bowl of cereal, and then you open the fridge and realize your roommate finished the milk. Then you're stuck with a bowl of dry cereal, going, "What am I going to put on this, water?!" That's what I hate.
Beer.
I can kill a dragon but...
#26
Posté 08 février 2010 - 08:35
#27
Posté 08 février 2010 - 08:39
#28
Posté 08 février 2010 - 08:54
#29
Posté 08 février 2010 - 09:02
#30
Posté 08 février 2010 - 09:31
I've not seen any evidence that stuns stop Overwhelm, either- it's possible they prevent any further damage for the duration of the stun, but the animation continues and the target character stays down. Knockdowns do work, such as Shield Bash or Pommel Strike, and Cone of Cold can buy some time but usually freezes the target, too.
Put simply though, the reason the Wolf encounter is borked is that you're outnumbered over 2-1 by creatures that ALL have Overwhelm. If, as has happened to me, four wolves hit Overwhelm at once on your entire party, you're doomed- and this encounter can fire before you have Taunt on your tank, if you're unlucky.
By comparison, you rarely go into a fight with a Dragon without knowing what you're up against, and once you've accepted that melee dps vs a dragon is something the devs seem to feel is cheating you've got a trivial tank n' spank. I've taken Flemeth down with three rogues and Sten tanking with Asala just by shooting her whilst he stuffs poultices and shouts a lot. I'm sure I couldn't do that on Nightmare, but just artificially inflating monster stats to make a game more irritating is not something that appeals to me
#31
Posté 08 février 2010 - 10:07
Mlai00 wrote...
Pinkspawn, Whitespawn, Greenspawn, Bluespawn, Redspawn, Blackspawn, Silverspawn, Goldspawn, Kryptonitespawn...
damnit like the guys in Reservoir Dogs?!
#32
Posté 09 février 2010 - 01:38
Fumbleumble wrote...
It all just feels so articficial :/..
Well any "level" system, scaling or not is artificial and poorly reflects reality - non scaling ones much worse then scaling ones, as a sword in the gut is always dangerous no matter how "experienced" if you are still a human.
One thing I give you tho is that the relative difficulty of some mobs (like wolves) is off...
#33
Posté 09 février 2010 - 02:35
Shield bash stops Maul. It stops just about everything.
I dislike level scaling. Some people love it and can't live without it. Personally I just stick to games that include a healthy support of modding so that I can get mods, like the one mentioned earlier, to remove the scaling.
#34
Posté 09 février 2010 - 07:21
#35
Posté 09 février 2010 - 07:59
#36
Guest_CommandoShepard_*
Posté 09 février 2010 - 08:45
Guest_CommandoShepard_*
#37
Posté 09 février 2010 - 10:59
It is my impression that you can't use shield bash to save yourself while being mauled.
#38
Posté 09 février 2010 - 11:03
PhaseNW wrote...
Fumbleumble wrote...
It all just feels so articficial :/..
Well any "level" system, scaling or not is artificial and poorly reflects reality - non scaling ones much worse then scaling ones, as a sword in the gut is always dangerous no matter how "experienced" if you are still a human.
One thing I give you tho is that the relative difficulty of some mobs (like wolves) is off...
The main problem is that 'traditional' CRPGs like DAO are reaching the point where the graphics etc are good enough to reveal the liberties they take with their 'rules', which are still largely inherited from turn-based PnP like AD&D. For example, using Strength to determine hit chance dates back to AD&D, where the chance to 'hit' included the chance of defeating an opponents armour and close-up grappling. In a well-run PnP game, if a low-level mob 'hit' a high level PC the GM would describe it based on the damage inflicted- so even though that town guard did max damage with his longsword on Boris the Unkillable, the GM would describe a glancing, feeble blow that barely did any damage. In DAO, it'd look like a full-blooded smash in the chops despite doing 1 damage.
That's actually one of the reasons Scaling is done as it is in DAO- it means that a blow from a darkspawn that looks nasty still has a chance of being so. I must admit, I'm intrigued to see how the modders plan to remove scaling without removing the choice of which allies to recruit in what order.
#39
Posté 09 février 2010 - 01:59
There is not a lot of strategy involved, you just can't run around like a chicken with your head cutoff.
Why wouldn't a pack of wolves be able to rip apart a group of adventurers with their heads up their butts?
#40
Posté 09 février 2010 - 02:37
If Bioware team just named the wolfs differently like dire wolfs for example it would cot the wining in half
Modifié par Herodrim, 09 février 2010 - 02:38 .
#41
Posté 09 février 2010 - 02:53
#42
Posté 09 février 2010 - 02:56
Kazren wrote...
Well, it is artificial. I think the point is to make it more difficult, so it takes some strategy, not just brutal force.
Yeah of I was able to hack through everything I would be bored.
#43
Posté 09 février 2010 - 04:09
You can keep your eye (more or less) on the dragon, but the wolves can wear you down with sheer numbers.
#44
Posté 12 février 2010 - 01:04
I'd also love to know how a party is meant to 'retreat' from the wolf encounter when surrounded on all sides by traps and wolves. It's simply a borked encounter, and it needs fixing.
#45
Posté 12 février 2010 - 01:13
It's not borked at all. Wolves have extremely poor Mental Resistance. Cast Sleep on them.Majere613 wrote...
I don't know where the idea that Shield Wall stops Overwhelm is coming from. Unless it's been patched without me noticing, it doesn't. Nor does Indomitable. The only certain method of dealing with it that I know of is to use Shale, who can't be overwhelmed- though she can be knocked down, bizarrely.
I'd also love to know how a party is meant to 'retreat' from the wolf encounter when surrounded on all sides by traps and wolves. It's simply a borked encounter, and it needs fixing.
#46
Guest_imported_beer_*
Posté 12 février 2010 - 01:15
Guest_imported_beer_*
Sloth Of Doom wrote...
soteria wrote...
What I hate is when you go to make breakfast, and you pour yourself a bowl of cereal, and then you open the fridge and realize your roommate finished the milk. Then you're stuck with a bowl of dry cereal, going, "What am I going to put on this, water?!" That's what I hate.
Beer.
Oi!
The first person to dunk any cereal in me dies.
#47
Posté 12 février 2010 - 01:25
#48
Posté 12 février 2010 - 03:22
#49
Posté 12 février 2010 - 03:36
#50
Posté 12 février 2010 - 04:28
NinjaKingKiller wrote...
I hate how Emissarrys can block you from using Poltices
me too
i think everyone one does





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