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I can kill a dragon but...


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50 réponses à ce sujet

#26
Sylvius the Mad

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Sloth Of Doom wrote...

soteria wrote...

What I hate is when you go to make breakfast, and you pour yourself a bowl of cereal, and then you open the fridge and realize your roommate finished the milk. Then you're stuck with a bowl of dry cereal, going, "What am I going to put on this, water?!" That's what I hate.


Beer.

Only works on some kinds of cereal.

#27
hexaligned

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You people do know that anything that stuns interupts overpower right? Shield bash, rogue stuns, the 11tybillion stuns mages have. Wolves die in like 4 hits, and they do crap damage other than overpower (which like I said, is easily countered) This is also assuming you, for what ever reason..just don't have a healer. Not really seeing how you can find it difficult.

#28
KingGabe83

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Dam little redhead dwarves love them a nice big bowl of beereal for breakfast!

#29
Mistress9Nine

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I wish I had a gold sovereign for every thread complaining about tose pesky wolves. Yeah, hey suck. I suggest lots of stun spells.

#30
Majere613

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The wolf encounter is bugged, for one thing. The traps are supposed to be there to slow the wolves down and give you a chance, but they've been put in the wrong 'faction' (to use old-school NWN speak, not sure if that's how it works in DAO). Both the signs at the top of the encounter map and the fact that your party has managed to walk straight over several traps to get there support this.



I've not seen any evidence that stuns stop Overwhelm, either- it's possible they prevent any further damage for the duration of the stun, but the animation continues and the target character stays down. Knockdowns do work, such as Shield Bash or Pommel Strike, and Cone of Cold can buy some time but usually freezes the target, too.



Put simply though, the reason the Wolf encounter is borked is that you're outnumbered over 2-1 by creatures that ALL have Overwhelm. If, as has happened to me, four wolves hit Overwhelm at once on your entire party, you're doomed- and this encounter can fire before you have Taunt on your tank, if you're unlucky.



By comparison, you rarely go into a fight with a Dragon without knowing what you're up against, and once you've accepted that melee dps vs a dragon is something the devs seem to feel is cheating you've got a trivial tank n' spank. I've taken Flemeth down with three rogues and Sten tanking with Asala just by shooting her whilst he stuffs poultices and shouts a lot. I'm sure I couldn't do that on Nightmare, but just artificially inflating monster stats to make a game more irritating is not something that appeals to me :)

#31
Lambert_Feyzel

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Mlai00 wrote...

Pinkspawn, Whitespawn, Greenspawn, Bluespawn, Redspawn, Blackspawn, Silverspawn, Goldspawn, Kryptonitespawn...


damnit like the guys in Reservoir Dogs?! :lol:

#32
PhaseNW

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Fumbleumble wrote...

It all just feels so articficial :/..


Well any "level" system, scaling or not is artificial and poorly reflects reality - non scaling ones much worse then scaling ones, as a sword in the gut is always dangerous no matter how "experienced" if you are still a human.

One thing I give you tho is that the relative difficulty of some mobs (like wolves) is off...

#33
grieferbastard

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Beer is best on Cap'n Crunch. No question. Breakfast of champions.

Shield bash stops Maul. It stops just about everything.

I dislike level scaling. Some people love it and can't live without it. Personally I just stick to games that include a healthy support of modding so that I can get mods, like the one mentioned earlier, to remove the scaling.

#34
Rictras Shard

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These wolves exist in a world where magic is fairly common. It is very possible any animals you meet might be enchanted. Heck, all the animals in Ferelden might be magically enhanced.

#35
Mabari Owns High Dragon

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If you have enough armor overpower only hits ones and is a great annoyance... You can also use Shield Bash and other similar talents to remove them from you. I agree though, it is quite annoying when that happens. Stupid spiders!

#36
Guest_CommandoShepard_*

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How did you build up your tank? All strength+dexterity, right? I've never had much trouble with packs of wolves and my tank can have 4-5+ on him at once. Also, it's good to not have your allies on standby mode often, because they can heal you, stun enemies, kill enemies as you're stunned, etc.

#37
Mlai00

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Unfortunately, when it's your S&S characters that are getting mauled, who would be saving them with shield bash?

It is my impression that you can't use shield bash to save yourself while being mauled.

#38
Majere613

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PhaseNW wrote...

Fumbleumble wrote...

It all just feels so articficial :/..


Well any "level" system, scaling or not is artificial and poorly reflects reality - non scaling ones much worse then scaling ones, as a sword in the gut is always dangerous no matter how "experienced" if you are still a human.

One thing I give you tho is that the relative difficulty of some mobs (like wolves) is off...


The main problem is that 'traditional' CRPGs like DAO are reaching the point where the graphics etc are good enough to reveal the liberties they take with their 'rules', which are still largely inherited from turn-based PnP like AD&D. For example, using Strength to determine hit chance dates back to AD&D, where the chance to 'hit' included the chance of defeating an opponents armour and close-up grappling. In a well-run PnP game, if a low-level mob 'hit' a high level PC the GM would describe it based on the damage inflicted- so even though that town guard did max damage with his longsword on Boris the Unkillable, the GM would describe a glancing, feeble blow that barely did any damage. In DAO, it'd look like a full-blooded smash in the chops despite doing 1 damage.

That's actually one of the reasons Scaling is done as it is in DAO- it means that a blow from a darkspawn that looks nasty still has a chance of being so. I must admit, I'm intrigued to see how the modders plan to remove scaling without removing the choice of which allies to recruit in what order.

#39
Whitering

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Wear Wades on your tank, retreat the softies, cast fireball on your tank...dead wolves. Have Leliana with you, scattershot = dead wolves. Taunt with your tank, shield wall = dead wolves.



There is not a lot of strategy involved, you just can't run around like a chicken with your head cutoff.



Why wouldn't a pack of wolves be able to rip apart a group of adventurers with their heads up their butts?

#40
Herodrim

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For arguments sake let’s forget the way the game mechanics work (lv scaling in particular, and the fact that the traps don’t work in your favor), the area that u get dumped whit the wolfs coming down on u from every direction it’s a tactical nightmare. Ur located in a bottle neck and, your group gets overwhelmed by the number of enemy combatants and is in the same situation as the dragon u defeated was, that is getting pounded by a larger force. So what I’m saying is that particular situation is relatively real. In the end everything boils down in assessing the situation and using the right tactic, whitout concerning ur self whit the name of the mob :P
If Bioware team just named the wolfs differently like dire wolfs for example it would cot the wining in half :lol:

Modifié par Herodrim, 09 février 2010 - 02:38 .


#41
Kazren

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Well, it is artificial. I think the point is to make it more difficult, so it takes some strategy, not just brutal force.

#42
0LunarEclipse0

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Kazren wrote...

Well, it is artificial. I think the point is to make it more difficult, so it takes some strategy, not just brutal force.


Yeah of I was able to hack through everything I would be bored.

#43
Zepheera

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One big guy might take you down faster than a little guy if he can get ahold of you, but being swarmed by 10 little guys is not only dividing your attention between multiple points of attack, but they're inflicting damage from more than one direction.



You can keep your eye (more or less) on the dragon, but the wolves can wear you down with sheer numbers.

#44
Majere613

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I don't know where the idea that Shield Wall stops Overwhelm is coming from. Unless it's been patched without me noticing, it doesn't. Nor does Indomitable. The only certain method of dealing with it that I know of is to use Shale, who can't be overwhelmed- though she can be knocked down, bizarrely.

I'd also love to know how a party is meant to 'retreat' from the wolf encounter when surrounded on all sides by traps and wolves. It's simply a borked encounter, and it needs fixing.

#45
Sylvius the Mad

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Majere613 wrote...

I don't know where the idea that Shield Wall stops Overwhelm is coming from. Unless it's been patched without me noticing, it doesn't. Nor does Indomitable. The only certain method of dealing with it that I know of is to use Shale, who can't be overwhelmed- though she can be knocked down, bizarrely.
I'd also love to know how a party is meant to 'retreat' from the wolf encounter when surrounded on all sides by traps and wolves. It's simply a borked encounter, and it needs fixing.

It's not borked at all.  Wolves have extremely poor Mental Resistance.  Cast Sleep on them.

#46
Guest_imported_beer_*

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Sloth Of Doom wrote...

soteria wrote...

What I hate is when you go to make breakfast, and you pour yourself a bowl of cereal, and then you open the fridge and realize your roommate finished the milk. Then you're stuck with a bowl of dry cereal, going, "What am I going to put on this, water?!" That's what I hate.


Beer.


Oi!

The first person to dunk any cereal in me dies.

#47
Maria Caliban

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Impy: The most important meal of the day.

#48
maxernst

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Although the wolves seem way overpowered, in general, I think it's good that mobs can be more dangerous than bosses. I would think very very few people would survive being attacked by a half-dozen armed and armored mercenaries of average skill, for example. I know that it's the stuff of heroic legends, but one of the things I liked about Rolemaster's combat (as opposed to D&D;'s) was that high level characters couldn't simply mow down almost any number of low level creatures.


#49
Sylixe

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Unless you have the most poorly conceived group ever. This encounter is just as easy as all the others. One taunt or having Shale in your group and they all go to them like a magnet. Where is the difficulty in this encounter?

#50
mdfitzi

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NinjaKingKiller wrote...

I hate how Emissarrys can block you from using Poltices




me too

i think everyone one does