Aller au contenu

Photo

Assassination Cloak + Improved Geth Shield Boost = Overkill?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
Clay Curragh

Clay Curragh
  • Members
  • 94 messages
Just a simple question:

Do the effects of Assassination Cloak (+75% Damage) and Improved Geth Shield Boost (+10% Damage) stack?

I play as an Infiltrator with Geth Shield Boost as bonus power,
but I get the feeling that whenever I activate the cloak it cancels the Geth Shield Boost.

At least the visual effects of the Geth shield are gone.

So…, does cloaking deactivate the Geth Shield or not?
I'd really appreciate it if someone could enlighten me.

Modifié par Clay Curragh, 08 février 2010 - 03:46 .


#2
SmilingMirror

SmilingMirror
  • Members
  • 703 messages
As i recently learned, Tech Armor stacks with barrier. I always thought it didn't, since the graphic went away, but when I checked the squad selection screen my shields were increased a bit.

The reason I'm telling you this story is so you'll
1. look at your shields to see if they've improved while your cloaked. (suggests that the damage bonus stacks)
2. To show you that visual effects don't mean much.

I'm not sure if it works the same way, but if its the same concept, i don't see why it wouldn't stack.

Modifié par SmilingMirror, 08 février 2010 - 04:56 .


#3
Kronner

Kronner
  • Members
  • 6 249 messages
I think that it works even when you cloak, but this bonus talent is not very good for the Infiltrator. First of all it eats up your cooldown time which should really be used for Cloak only (maybe some incinerate here and there).
Just try AP Ammo (Tungsten when fully upgraded) and you will do far more damage.

Modifié par Kronner, 08 février 2010 - 05:01 .


#4
Clay Curragh

Clay Curragh
  • Members
  • 94 messages

SmilingMirror wrote...

As i recently learned, Tech Armor stacks with barrier. I always thought it didn't, since the graphic went away, but when I checked the squad selection screen my shields were increased a bit.

The reason I'm telling you this story is so you'll
1. look at your shields to see if they've improved while your cloaked. (suggests that the damage bonus stacks)
2. To show you that visual effects don't mean much.

I'm not sure if it works the same way, but if its the same concept, i don't see why it wouldn't stack.


Thanks, I'll try that.

#5
jableskage

jableskage
  • Members
  • 222 messages
cool might try an infiltrator build next

#6
Christina Norman

Christina Norman
  • Members
  • 169 messages
Most bonuses stack, for technical limitation reasons we can't have two full body effects on Shepard at once.

#7
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
ooh thank you for this info :D

#8
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Christina Norman wrote...

Most bonuses stack, for technical limitation reasons we can't have two full body effects on Shepard at once.

Thanks for the response. Out of curiousity, what do you mean by "full  body effects."  Do you mean stuff like shields?

Also, I'm guessing bonuses stack additvely. 
That is, tactical cloak + tungsten ammo =
70% + 70% = 140% bonus damage,
not
1.7*1.7 => 189% bonus damage.
Is that correct?

#9
Fizzeler

Fizzeler
  • Members
  • 952 messages
Bonuses stack cool and I think it adds the % and does not multiply them

#10
JSLfromBx

JSLfromBx
  • Members
  • 276 messages
yes, most bunues do stack like Miss Norman said, but they do not stack in the way most people would expect: they do not multiply each other, they are marely added on top of each other, that meant all upgrade description are all very missleading, when you read a +50% damage bonus it's actually much less than that .



It's complicated to explain so let me gives you an exemple with a soldier using a sniper rifle:



rifle base damage 250 (not real number, just rounded up for simpler math)

Adrenaline rush bonus (+100% of base damage) => +250

5/5 upgraded gun ( 50% of base damage again) => +125

shoting at armor (+50% bonus) => +125

armor piercing ammo (+70%) => +175

geth shield boost (+10% of base damage....) =>+25



total= 950 damage per shot.



total minus geth shield = 925



925=>950 is a 2.7 % increase quite the difference with the description that say a 10% boost.



Same is true for defensive power: base shield is 250

5/5 upgrade add 125

Power armor add 250

So your end game shield as a sentinel will be 625 and not the 750 that most people would expect; (not counting other bonus from armor, barriere and the like)



PS: I am not a native english speaker.

PPS: This is all very easy to test with a level 5 soldier using adrenaline rush and disruptor ammo againt the very first security bot in the game.


#11
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

JSLfromBx wrote...

yes, most bunues do stack like Miss Norman said, but they do not stack in the way most people would expect: they do not multiply each other, they are marely added on top of each other, that meant all upgrade description are all very missleading, when you read a +50% damage bonus it's actually much less than that .


I wouldn't call it misleading.  That's how most games I've played have worked.
The alternative would be too powerful, either trivializing the game at high levels, or making multiplicative damage bonuses necessary instead of optional.

[Edit]
Are you sure Adrenaline Rush gives a 100% bonus to weapon damge? Is this all levels of Adrenaline Rush?
If so, it is BY FAR the best skill in the game, utterly putting Tactical Cloak to shame.

Modifié par WillieStyle, 08 février 2010 - 06:32 .


#12
themaxzero

themaxzero
  • Members
  • 966 messages
I always suspected Ad. Rush had a undocumented damage bonus. My damage just seem to be so much better under rush. At first I thought it was being more accurate but Sniper Shots were killing people where the same shot wouldn't outside of Ad. Rush.

#13
senojones

senojones
  • Members
  • 76 messages
Even if they did, it wouldn't be valued over something like Warp ammo. The problem with the Geth shield is the fact that it puts your cloak + incinerate on cooldown, which will hurt you more then help. If Geth shield didn't trigger our cloak cooldown, then I could see this being somewhat effective.

In any given situation you will want to cloak on cooldown, or use your incinerate when you feel the need to hit enemies at odd angles. And even using the Geth cloak before fighting enemies, you will still not get as much damage increase as Warp ammo would give with cloak.

I speak from a Infiltrator perspective, with Insanity experience.

Modifié par senojones, 08 février 2010 - 07:48 .


#14
JSLfromBx

JSLfromBx
  • Members
  • 276 messages
As I said, all you need is an imported save game from Mass effect so you can create a level 5 soldier all you need is to save just before you meet the first bot and you can test as much as you want .

Put the game on veteran/hardcore difficulty and fire exactly 2 pistol shot at the droid chest.

Now reload your save game , activate adrenaline rush and fire a single shot, you will see it will do just a much damage. If you have trouble judging the damage than simply use the letter in the security bot name plat as an improvised ladder . you will see that 2 normal shot deal as much damage as one shot under adrenaline rush.

As far as I know the damage bonus stay the same for all rank of adrenaline rush.

If you also take some rank in disruptor ammo you will also notice that 2 shot with disruptor ammo deal more damage than a single shot with adrenaline rush and disruptor ammo, further proof that the damage bonuses do NOT multiply each other.

Modifié par JSLfromBx, 08 février 2010 - 10:21 .


#15
Joe_8998

Joe_8998
  • Members
  • 156 messages
I'm going to have to try this. I do have a level 60 character to import, so I could do it.

#16
Athenau

Athenau
  • Members
  • 728 messages
Heightened adrenaline rush is +140% damage (confirmed by the devs). Also the resistance multipliers (1.5x vs shields, 1.25x vs armor, etc) for each weapon multiply your total damage instead of being stacked additively.

#17
Maestro Vivaldi

Maestro Vivaldi
  • Members
  • 97 messages
Infiltrator should have a real damage bonus when he is using the sniper rifle. The only way to gain power with it is with the Tactical Cloak and it only gives its 75 % damage bonus for ONE shot because we can't stay in cloak more than one shot... With Adrenaline Rush it's 140 % and maybe for several shots.... As an Infiltrator one could think he will be stronger with a sniper rifle than a simple soldier.

Modifié par Maestro Vivaldi, 15 février 2010 - 06:59 .


#18
Khashi.M

Khashi.M
  • Members
  • 15 messages
You stay cloaked for the duration of the power, or when you reload an ammo clip, whichever comes first. if you grab a sniper rifle with more than one shot per clip, you don't de-cloak after your first shot. my question is though: does the bonus damage apply to all shots while cloaked, or just the first?