The best possible scenario I can think of would be a seperate mission in which you play as Liara. Something after the comics, but before Shepard's resurrection. Give her her own ship to roam the galaxy in, let it consist of a couple of main missions and a few sidequests/assignments. And any unique gear (armour/weapons) you find could turn up on the Normandy when you next reload your normal ME2 game. Say with an email from Liara saying "Picked this up a while ago, thought it might help" or something along those lines.
They'd even have an easy way of doing it - add Liara as an option to the career screen. When you start a new game, and you can choose to be a standard John Shepard or a custom one, add Liara to that list to allow you to start a Liara DLC playthrough, which could act as a seperate career. If they wanted it to be even more awesome, they could allow you to then import an ME1 file, to set various little universe details - who lived, who died, romance, etc.
I doubt it'll be that good. On the flipside, the absolute worst thing I can imagine would be some pointless mission in your main game, that you activate by visiting Liara again in her office. Go off and do this for me Shepard, then come back, we'll have a little conversation, and that's your DLC. That would utterly suck, no matter what the mission was. I really hope it isn't that bad, but you never know.
Sir Ulrich Von Lichenstien wrote...
My only concern is, if we tie up a lot of stuff in DLCs for ME2, what is going to be left for ME3 to do other than kick reaper butt?
Well, think about. 90% of ME2 was tying up stuff for your various teammates. The other 10% was kicking Collector butt. Human colonies are at stake, and I'm stopping 19 year olds from being kidnapped, bombing old abandoned bases, and helping a mother to kill her daughter? All moving stuff, but can you honestly tell me you wouldn't like ME3 to have a little bit more Repear butt kicking and a little less fixing peoples' personal lives? Or at least less emphasis on it? There were more loyalty quests than there were recruitment missions or Collector-plot related missions. Heck, there were only 21 N7 missions in the game, and you know how short each of those can be. It was mostly helping people with their personal stuff, and it had no consequence to the overall plot. Character building is great, but it shouldn't be the whole game.
So to answer your only concern, if the above was a bit tl;dr, if we tie up a whole lot of stuff in DLCs for ME2, ME3 will be a much better game.
Modifié par Stoko981, 09 février 2010 - 07:43 .