To all of you who believe your favorite character(s) from ME2 will be joining you in ME3......
#226
Posté 08 février 2010 - 08:57
It's a lot simpler to resolve the characters by doing what they did to the ME1 characters. Have lots of time elapse and have them move on. Since so much time elapses, you can reintroduce certain ME1 and ME2 romances but they start over so to speak.
#227
Posté 08 février 2010 - 08:58
Hey, we had Dog in Dragon Age, so why not?
#228
Posté 08 février 2010 - 09:01
AGogley wrote...
Ugh...based on track history here, I wouldn't get my hopes up. How many of us wanted custom armor and colors after playing ME1? And what did we get for ME2? Interchangeable shoulder pads.
It's a lot simpler to resolve the characters by doing what they did to the ME1 characters. Have lots of time elapse and have them move on. Since so much time elapses, you can reintroduce certain ME1 and ME2 romances but they start over so to speak.
Oh, dear lord.
http://ve3tro.com/72...dson-interview/
"Mass
Effect 3 has been reported to already be in the planning stages. What
things would you like to see improved from the end of the development
cycle of Mass Effect 2 to Mass Effect 3?
* I think the biggest thing is first of all the resolution of all the
plots, all the decisions players have made throughout. Being able to
play and experience all the surviving cast members, all the characters
people liked. That’s one big part of it.
#229
Posté 08 février 2010 - 09:01
AGogley wrote...
Ugh...based on track history here, I wouldn't get my hopes up. How many of us wanted custom armor and colors after playing ME1? And what did we get for ME2? Interchangeable shoulder pads.
It's a lot simpler to resolve the characters by doing what they did to the ME1 characters. Have lots of time elapse and have them move on. Since so much time elapses, you can reintroduce certain ME1 and ME2 romances but they start over so to speak.
Oh, dear lord.
http://ve3tro.com/72...dson-interview/
"Mass
Effect 3 has been reported to already be in the planning stages. What
things would you like to see improved from the end of the development
cycle of Mass Effect 2 to Mass Effect 3?
* I think the biggest thing is first of all the resolution of all the
plots, all the decisions players have made throughout. Being able to
play and experience all the surviving cast members, all the characters
people liked. That’s one big part of it.
#230
Posté 08 février 2010 - 09:03
#231
Posté 08 février 2010 - 09:04
AGogley wrote...
Ugh...based on track history here, I wouldn't get my hopes up. How many of us wanted custom armor and colors after playing ME1? And what did we get for ME2? Interchangeable shoulder pads.
It's a lot simpler to resolve the characters by doing what they did to the ME1 characters. Have lots of time elapse and have them move on. Since so much time elapses, you can reintroduce certain ME1 and ME2 romances but they start over so to speak.
I don't think another reset button time skip would work for ME3.
They've done that once, and the time skip from part 2 to part 3 tends to be much shorter than a part 1-2 skip.
I'd also be against the relationship reset. Again, that only happened because you had D-I-E-D. As in, buried.
#232
Posté 08 février 2010 - 09:14
This would be one way it can seemlessly move from ME2 to ME3 without really having an effect on the integrity of anyone's "story": (disclaimer -- this is just a bad example of what they can do for expansion)
An expansion to ME2 comes out to further the story this way: since we now know the Reapers are coming, and we have information regarding them on the datapad, we find the "right" people to make use of this information in preparation for the impending war by creating weapons, building defenses, etc. By doing this, we would learn more about the Reapers (perhaps their origins, motiviations, etc.), develop the backstory of the enemy, hence "humanizing" them, and allow for exploration for new information.
Keep in mind that since this expansion story occurs within ME2's world AFTER the suicide mission (which means everyone has different people alive/dead), this expansion story will only have your "personal" story's squadmates.
Now, at the end of the expansion, the team, as well as the galaxy, can feel "prepared" for the war. The beginning of ME3 then, would have us jumping head first into the war.
For the newbies to the ME world who start on ME3 prior to playing the previous 2, or for those who played ME2, but didn't play the expansion, create a cutscene that recaps what occurred in the expac to catch them up in the story -- with default squadmates dying/living if ME1/2 wasn't played. Of course, this cutscene would depict the specific decisions made by those who played the expac. I know, this is cheesy, but it would definitely bridge the story pretty seemlessly into ME3. (I'm confident that if BW chooses to do something like this, they have enough experience and flair to do it in a way that would awe us all)
Again, since ME3 is on the same game engine, if they treat ME3 as a HUGE expansion pack, they can retain the integrity of w/e you did in ME2 pretty easily. This would mean that instead of starting at level 1, they would just continue to raise the level cap. Of course, they would have to completely rework the skill system, or add new abilities/expand current ones, and perhaps allow for multiple loyalty skills, but that wouldn't be too difficult to do at all.
I don't really know what BW intends to do, but they have many ways to keep the fanbase happy by making the suicide mission an extremely important, and long-lasting decision that will be heavily felt in ME3...and I sure hope they will.
tldr!!!
#233
Posté 08 février 2010 - 09:19
Then add 3-4 new characters which is there regardless of ME2 outcome and finally add 3-4 characters from ME2 if they survived. Why would that be hard to do?
This way we would have as many party members that we have now in ME2. And people that screwed up the suicide mission as much as possible, would still have as big squad as in ME1. Every other character that survived but isn't recruitable could still make a cameo or even have an extra mission.
Seriously this wouldn't be harder in any way than it was for them to make ME2. Since if those characters are dead, you just wouldn't get that part. Its not like the different characters play a huge part anyway, they just say a few lines here and there (except when you talk to them on the ship). As for npcs, those that died during suicide mission could be replaced in some way, they usually do not have much dialogue anyway, except for Joker which is alive regardless.
#234
Posté 08 février 2010 - 09:19
#235
Posté 08 février 2010 - 09:21
In the case of everybody surviving ME2, I sort of think of it like this -
Jacob, Miranda and Kelly still work for Cerberus, Shep probably won't in ME3, so we won't see much of them.
Grunt goes back to Tuchanka to join his clan. Mordin and Thane are likely dead, Jack is probably let loose and running wild across the galaxy "living like a queen''. Or maybe rallying pirate vessels to fight alongside Shep.
Tali is in charge the Floatila, Garrus might be in a position of leadership again, gathering vigilantes to fight with Shep against the Reapers, Samara is off dealing justice (or Morinth disapeared), and Legion might be rounding up a geth army.
If any of them are dead they could be replaced with another NPC - Jack/Garrus, another nameless merc type, If Mordin and Thane are still alive they can be there to gather intel for Shep - along with Samara, or if they died in your playthrough then maybe the Shadow Broker can be used instead (or operatives of the Shadow Broker).
Grunt (and Wrex) just replaced by other Krogan warriors, Legion replaced by other 'true' Geth, Tali - a different Quarian, Jacob/Miranda/Kelly, other Cerberus operatives.
I'd like to think that Liara and Ash/Kaidan would be back as permanent squad members, atleast entering halfway through the game - even if Shep didn't romance any of them it would be great to see them back. Also Anderson and Udina, I hope they have alot to do
Modifié par redloz, 08 février 2010 - 09:24 .
#236
Posté 08 février 2010 - 09:25
ME1: emphasis on finding Saren, discovering what is he upto, picking up teammates along the way, reapers revealed as major threat - stop them.
ME2: emphasis on building team to combat collectors, finding out more about the enemy.
In ME2 we spent a lot of time building up our team, helping them, intact far more then combating the actual threat - preperations were majority of the game for that final moment. It would stupid to build a completely new team in ME3 - Ive been through so much with these guys. The main reason the ME1 team fell apart was because Normandy was destroyed and Shephard got killed, so everyone went their own way. Now I expect Shephard won't die again. Sure some teammates will leave to do stuff, but for the finale in ME3 with reapers I hope we can get the ME1 team + ME2 team. If hey died in your playthrough well let Bioware replace them like for example Wrex - in my case he is now clan leader, but in someone else playthrough he died so he got replaced.
In Mass Effect your team is a very important part of the game (atleast for me) so I'd hate to see them scrapped and some new teammembers added for final battle - thats just a horrible move.
What I'm hoping is that if they are not a team member at starting point you can go and recrute previous members - I doubt they will say - I'm sorry I have more important stuff to do hen worry about reaper invasion that will destroy all life etc. My team survived 100% and I want to see them again and fight with them in he end, cause I love those guys - from Liara and Garrus to the guys in Normandy engine room.
#237
Posté 08 février 2010 - 09:26
redloz wrote...
Jacob, Miranda and Kelly still work for Cerberus, Shep probably won't in ME3, so we won't see much of them.
Miranda leaves Cerberus in the paragon ending with her in your party.
#238
Posté 08 février 2010 - 09:52
Nice, i like this solution.mundus66 wrote...
I don't see why everybody is making such a big deal out of this. The most logic way to do it would be to have Ashley/Kaiden return, as well as Liara since they are alive and have a strong bond with Shepard, they can even be a LI.
Then add 3-4 new characters which is there regardless of ME2 outcome and finally add 3-4 characters from ME2 if they survived. Why would that be hard to do?
This way we would have as many party members that we have now in ME2. And people that screwed up the suicide mission as much as possible, would still have as big squad as in ME1. Every other character that survived but isn't recruitable could still make a cameo or even have an extra mission.
Seriously this wouldn't be harder in any way than it was for them to make ME2. Since if those characters are dead, you just wouldn't get that part. Its not like the different characters play a huge part anyway, they just say a few lines here and there (except when you talk to them on the ship). As for npcs, those that died during suicide mission could be replaced in some way, they usually do not have much dialogue anyway, except for Joker which is alive regardless.
#239
Posté 08 février 2010 - 09:55
#240
Posté 08 février 2010 - 09:58
#241
Posté 08 février 2010 - 10:00
If they do not bring surviving squadmates from ME2 into ME3 then that would eliminate this whole sense of risk and consequence for not preparing for the final mission. Because if you can't use any of your squadmates from ME2 in ME3, then who cares if they die in ME3? You wouldn't be able to use them anyway.
There should be no recruiting of squadmates in ME3. At least not brand new squadmates. In ME3 you should have all existing squadmates from ME1 and ME2 in your squad for ME3, nothing less and nothing more.
Cutlass Jack wrote...
If none of your ME2 squadmates are available in ME3 I wouldn't bother buying the game, because clearly none of the choices you made in the second game had any relevance whatsoever. I wouldn't care at all what happened in ME3 because my decisions had no impact. It would completely disconnect me from the story.
Just saying.
This is exactly what I'm trying to say. If your squadmates from ME2 do not remain in ME3, then that defeats the whole purpose of preparing for the final mission. You'd feel like you're decisions and actions dealing with your squadmates had no impact at all. This would be very dissapointing because a huge part of Mass Effect is consequences and decisions that carry over and impact your experience later on.
Most people would feel this way, that they're decisions don't really matter, if your suriviving teammates from ME2 don't stay with you in ME3.
LexXxich wrote...
All squadmates who live will have the exact same role in ME3 as ME1 squadmates had in ME2.
If you're refering to how you only see Wrex, Liara, Ashley, and Kaiden for a brief amount of time, then I would be pissed. Wtf is the point of forming relationships with squadmates, romantic or not, if they're just going to leave you in the next Mass Effect game?
Modifié par Jackal904, 08 février 2010 - 10:10 .
#242
Posté 08 février 2010 - 10:47
DeadlyParasite wrote...
Miranda leaves Cerberus in the paragon ending with her in your party.
I had no idea about that, might give it a try.
#243
Posté 08 février 2010 - 11:06
#244
Posté 08 février 2010 - 11:26
Thane and Samara both say something to the effect "If you ever need me shepard i will be there when you call"
#245
Posté 09 février 2010 - 03:30
If I had told you 2 years ago that Mass Effect 2 would have trivial roles for Wrex, the Council, Anderson, Kaiden Ashley, Liara, etc, you'd probably have been irate and claiming that you wouldn't buy the game. You just have to grow up and accept that you have no idea how ME3 is going to play out, that it will surprise you, and that it will be excellent.
#246
Posté 09 février 2010 - 03:39
#247
Posté 09 février 2010 - 03:48
i'm sure i'm oversimplifying it, but it doesn't seem like a huge technical conundrum to me
#248
Posté 09 février 2010 - 03:49
Uh, not the same thing. ME2 emphasized the suicide mission and the mortality of the squad mates. If there is to be no or little consequence from a squad mate living or dieing, it diminishes the plot device and makes the whole suicide mission a gimmick. It also dimishes the "choices and consequences" theme of the entire series. Also, life =/= video games.SmokePants wrote...
Hey, if we can't live forever, that defeats the whole purpose of living right now. Right? The team was assembled for the mission. The mission is over. There was a point to it all. Key word: "was".
ME1 is different from ME2 - there are no gameplay elements in Mass Effect 1 where you need to work particularly for your squad mates to survive the game. you didn't need to work for Ashley, Kaidan, Liara, etc to survive. In Mass Effect 2, you did, and that was the entire point of the game - recruiting people, making them loyal, and having them survive.If I had told you 2 years ago that Mass Effect 2 would have trivial roles for Wrex, the Council, Anderson, Kaiden Ashley, Liara, etc, you'd probably have been irate and claiming that you wouldn't buy the game. You just have to grow up and accept that you have no idea how ME3 is going to play out, that it will surprise you, and that it will be excellent.
A better analogy would be if in ME2 the council gets replaced anyway even if you saved them in Mass Effect 1, and there is no mention that you saved them.
#249
Posté 09 février 2010 - 03:51
#250
Posté 09 février 2010 - 03:51
Not that difficult, ME2 only needed Jacob, Miranda and Mordin as critical characters that needed to be in the game, you could play through ME2 while missing half of the possible party at least.





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