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To all of you who believe your favorite character(s) from ME2 will be joining you in ME3......


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#326
Rip504

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I was thinking about Gabby Daniels the other day and this just came to me.
"We gonna drag em through the river, dump his body in junkyard. Leaving a not around his neck reading Bad as* yellow boy." (UNLV-Drag'em through the river)

Shepard:"I'm not surrendering my gun PERIOD.  

#327
A Blind Bandit

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TyDurden13 wrote...

Kuari999 wrote...

sbear3737 wrote...

Kuari999 wrote...

magicalpoop wrote...

Dude, they get you killed before you can even fire your pistol. What do you think they WONT do? Nothing.
Thats just like missing for 4 years and then meeting any of your love interests, they don't give a ****...
How about that? Bioware's writting is bizzare. They like to mess with your feelings.

Samara is 1000 years old. Asari only live to around 1000 years old. So what? Grunt doesn't say **** for the entire game except that momentary PMS episode. NO ONE really says anything except Legion/Tali/Miranda.
Beyond their loyalty missions, I sometimes forgot they even existed (i.e. Jack)


Pulling the same thing twice is kind of lame though, especially in a game where choices are supposed to matter in the next game...  Also..

http://masseffect.bi...e/squad/samara/

Age: Estimated 600 human years


pretty sure she's a lot older than 600, she spent 400 years pursuing Morinth, meaning Morinth had  to be at least 100 by the time she left and ran, and Samara wouldn't have had Morinth at 100, let alone become a justicar at 200 (too early). The 1000 estimate is pretty reasonable.


....its the fricken OFFICIAL MASS EFFECT 2 WEBSITE!!!  Are you flippin' dense?  Look at the link, lower left.  Your estimate is garbage when compared to the official website.


Well, to be fair, the offical web site is a little wonky when it comes to character ages.  For example it says Grunt is 22, which is definitely wrong.  It also says Zaeed is 40.  Unlikely, considering in ME humans live to about 150  - and Miranda is 35.  Is Zeed really only 5 years older than Miranda?  Thise must have been a rough 5 years.  

I find it hard to beleive Tali is 2 years older than Grunt.

#328
ExtremeOne

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Miranda better be back in ME 3 or I will go off on Bioware

#329
shinobi602

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ExtremeOne wrote...

Miranda better be back in ME 3 or I will go off on Bioware


Indeed.

*cracks knuckles*

#330
CROAT_56

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remember when bioware said something about tracking games through achievements if many people got the no one left behind achievement then (i think) they'll keep all the squadmates because ME3 will be a continuation they already said it won't have another reboot of shepard also i heard on another thread that is why they capped the level at thirty so we could just continue come ME3

#331
Zulu_DFA

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CROAT_56 wrote...

remember when bioware said something about tracking games through achievements if many people got the no one left behind achievement then (i think) they'll keep all the squadmates because ME3 will be a continuation they already said it won't have another reboot of shepard also i heard on another thread that is why they capped the level at thirty so we could just continue come ME3


There are somewhat between 2 and 16 thousand possible combinations of surviving squadmates, and making the expendables an important part of the ME3 plot may leave serious holes in it for some players, or force them to replay ME2, revealing its true nature of "not a suicide mission to stop the Collectors, but earn the save-all-henchmen achievement" (and that'll kill the franchise, IMO).

Actually I think that this "character-driven story" craze did very vicious things to ME universe. A story, in order to be good, should progress according to some objective laws of the universe. And these "characters" almost tore the universe of Mass Effect One apart, stripping it of its sci-fyish elements and turning it into a series cheezy comic-bookish stories. No squddie armor, sex with aliens, magic-like "powers", to name a few. I just hope it was a necessary evil of the middle (fill-in) part of the trilogy. And in ME3 the focus shifts back from Jack's tattoos and holes in Garrus's armor to high-tech hazardous-environment total-extinction-imminent universe with the protagonist acting like a space marine and not like a f*cking babysitter / psycho-therapist.

#332
CROAT_56

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Zulu_DFA wrote...

CROAT_56 wrote...

remember when bioware said something about tracking games through achievements if many people got the no one left behind achievement then (i think) they'll keep all the squadmates because ME3 will be a continuation they already said it won't have another reboot of shepard also i heard on another thread that is why they capped the level at thirty so we could just continue come ME3


There are somewhat between 2 and 16 thousand possible combinations of surviving squadmates, and making the expendables an important part of the ME3 plot may leave serious holes in it for some players, or force them to replay ME2, revealing its true nature of "not a suicide mission to stop the Collectors, but earn the save-all-henchmen achievement" (and that'll kill the franchise, IMO).

Actually I think that this "character-driven story" craze did very vicious things to ME universe. A story, in order to be good, should progress according to some objective laws of the universe. And these "characters" almost tore the universe of Mass Effect One apart, stripping it of its sci-fyish elements and turning it into a series cheezy comic-bookish stories. No squddie armor, sex with aliens, magic-like "powers", to name a few. I just hope it was a necessary evil of the middle (fill-in) part of the trilogy. And in ME3 the focus shifts back from Jack's tattoos and holes in Garrus's armor to high-tech hazardous-environment total-extinction-imminent universe with the protagonist acting like a space marine and not like a f*cking babysitter / psycho-therapist.


don't get me wrong i agree with you but i just have come to understand my crew and expect to see them in more then a five minute cameo.

I think each charecter is stand alone so there should be a lot less scenerios unless you folks are talking about like squad mate talking to squad mate then yea there are a lot of possibilities

#333
Lord_Metal666

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Zulu_DFA wrote...

CROAT_56 wrote...

remember when bioware said something about tracking games through achievements if many people got the no one left behind achievement then (i think) they'll keep all the squadmates because ME3 will be a continuation they already said it won't have another reboot of shepard also i heard on another thread that is why they capped the level at thirty so we could just continue come ME3


There are somewhat between 2 and 16 thousand possible combinations of surviving squadmates, and making the expendables an important part of the ME3 plot may leave serious holes in it for some players, or force them to replay ME2, revealing its true nature of "not a suicide mission to stop the Collectors, but earn the save-all-henchmen achievement" (and that'll kill the franchise, IMO).

Actually I think that this "character-driven story" craze did very vicious things to ME universe. A story, in order to be good, should progress according to some objective laws of the universe. And these "characters" almost tore the universe of Mass Effect One apart, stripping it of its sci-fyish elements and turning it into a series cheezy comic-bookish stories. No squddie armor, sex with aliens, magic-like "powers", to name a few. I just hope it was a necessary evil of the middle (fill-in) part of the trilogy. And in ME3 the focus shifts back from Jack's tattoos and holes in Garrus's armor to high-tech hazardous-environment total-extinction-imminent universe with the protagonist acting like a space marine and not like a f*cking babysitter / psycho-therapist.


Yea I'd say, this isn't Days of our frigging Mass Effect people. In ME3 I want big explosions, lots of reaper killing eye canding and all in glorious HD.

You should all stop trying to form emotional bonds with game characters, in all honesty you're only delaying the inevitable anyway.

If you people want to play a relationship game go play the sims.

Modifié par Lord_Metal666, 23 février 2010 - 09:49 .


#334
CROAT_56

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lmfao i never got attached to my sim charecters idk y

#335
Zulu_DFA

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Lord_Metal666 wrote...

If you people want to play a relationship game go play the sims.


That's a 10/10 statement.

BTW. I recall a top-ranking Dev (Ray Muzyka or Preston Vatamanyuk, I think) bragging about how they make the characters that draw much love as well as much hate. So I think that they should support that. For example, after what  Ashley Williams tried to pull on Horizon I'll be quite pleased if she appeared in ME3 only for a 15-second cameo just to give me an immediate reason to blow her empty head off.

Modifié par Zulu_DFA, 23 février 2010 - 09:42 .


#336
Zulu_DFA

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Double post for I'm right.

Modifié par Zulu_DFA, 23 février 2010 - 09:42 .


#337
Godeshus

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 I think many of you are forgetting the big picture here. ME is a trilogy, but primarily they are games about choices. It is fun to think that everything should carry through from the first title, but in a game of choices it is not very realistic. These are games that can have many outcomes, so things play out very differently for many people. 

The point is, you've got to look at them as individual games also. Myself, I like new stuff. New gear, new characters, etc. I would be disappointed if half the companions in ME3 were recycled from ME1 and ME2. I liked many of these characters, but they have their time and place imo. Cameos are nice, but I'd much rather have a new squad with unique abilities in the 3rd chapter. One or two return companions would be nice, but no more for me. This is personal taste.

As for the OP, it looks more like a mathematical equation than anything else. These games are about creativity, story and choices, not algebraic dissections.

-Godeshus

#338
Lord_Metal666

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Godeshus wrote...

 I think many of you are forgetting the big picture here. ME is a trilogy, but primarily they are games about choices. It is fun to think that everything should carry through from the first title, but in a game of choices it is not very realistic. These are games that can have many outcomes, so things play out very differently for many people. 

The point is, you've got to look at them as individual games also. Myself, I like new stuff. New gear, new characters, etc. I would be disappointed if half the companions in ME3 were recycled from ME1 and ME2. I liked many of these characters, but they have their time and place imo. Cameos are nice, but I'd much rather have a new squad with unique abilities in the 3rd chapter. One or two return companions would be nice, but no more for me. This is personal taste.

As for the OP, it looks more like a mathematical equation than anything else. These games are about creativity, story and choices, not algebraic dissections.

-Godeshus


I support this post.

#339
Massadonious1

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Eh, I think introducing brand new characters at the end of the trilogy is a bad idea. Takes way too much time from wrapping up the plot.



If there are any "new" characters, they should be instantly recognizable, like a Kal'Reegar or an Aria.



There is plenty of wiggle room with the current cast of characters to add Liara/Virmire survivor and maybe Wrex, and a couple of people that meet the above requirements.



Either way, I'm confident that they'll make it work.

#340
FlintlockJazz

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Lord_Metal666 wrote...

Zulu_DFA wrote...

CROAT_56 wrote...

remember when bioware said something about tracking games through achievements if many people got the no one left behind achievement then (i think) they'll keep all the squadmates because ME3 will be a continuation they already said it won't have another reboot of shepard also i heard on another thread that is why they capped the level at thirty so we could just continue come ME3


There are somewhat between 2 and 16 thousand possible combinations of surviving squadmates, and making the expendables an important part of the ME3 plot may leave serious holes in it for some players, or force them to replay ME2, revealing its true nature of "not a suicide mission to stop the Collectors, but earn the save-all-henchmen achievement" (and that'll kill the franchise, IMO).

Actually I think that this "character-driven story" craze did very vicious things to ME universe. A story, in order to be good, should progress according to some objective laws of the universe. And these "characters" almost tore the universe of Mass Effect One apart, stripping it of its sci-fyish elements and turning it into a series cheezy comic-bookish stories. No squddie armor, sex with aliens, magic-like "powers", to name a few. I just hope it was a necessary evil of the middle (fill-in) part of the trilogy. And in ME3 the focus shifts back from Jack's tattoos and holes in Garrus's armor to high-tech hazardous-environment total-extinction-imminent universe with the protagonist acting like a space marine and not like a f*cking babysitter / psycho-therapist.


Yea I'd say, this isn't Days of our frigging Mass Effect people. In ME3 I want big explosions, lots of reaper killing eye canding and all in glorious HD.

You should all stop trying to form emotional bonds with game characters, in all honesty you're only delaying the inevitable anyway.

If you people want to play a relationship game go play the sims.


So you both want yet another Space Marine game?  Great... :?  Not like those are a dime a dozen, and I feel no connection to the main characters of those steroid-driven homoerotica fantasy stories...

#341
Dinkamus_Littlelog

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Lord_Metal666 wrote...


If you people want to play a relationship game go play the sims.


If you just want explosions or guns go and play any number of mindless shooters for dumbasses out there.

Or failing that join the army and experience the real thing.

Modifié par Dinkamus_Littlelog, 23 février 2010 - 10:09 .


#342
Zulu_DFA

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FlintlockJazz wrote...

So you both want yet another Space Marine game?  Great... :?  Not like those are a dime a dozen, and I feel no connection to the main characters of those steroid-driven homoerotica fantasy stories...


Not "yet another Space Marine game". But the first  second (after ME1) decent Space Marine adventure game. There were none. Lots of decent "Space Marine" RTS games. Several decent "Space Marine" FPS games. Not one "Space Marine" RPG before Mass Effect. And as for homoerotica fantasies, it's what ME2 is about albeit technically there is no gay romance. But those skin-tight attire on Jacob is quite, er... I don't really know about homofantasies, sorry. It's my fault I'm lost in traditional views on sexuality (that also exclude doinking an envirosuited alien).

#343
Zulu_DFA

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Dinkamus_Littlelog wrote...

Lord_Metal666 wrote...


If you people want to play a relationship game go play the sims.


If you just want explosions or guns go and play any number of mindless shooters for dumbasses out there.

Or failing that join the army and experience the real thing.


Just out of there, sweetheart.

#344
Icinix

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I mentioned this before, because A) I really want it, and B) It would be really fun. For me. Maybe not you. But I don't know you. So whatever.



You have your own space station. That way all ME2 characters alive can have 'minor' rolls on the station and less dialogue. Still keep the romance going with a few extra scenes but nothing major. Easy on BioWare's part. They create several new characters, Bring back your first game's survivor and Liara. Many of BioWare's games have had the old switcheroo with the characters, so it's not a stretch.

That way you have your squad, without breaking your decisions.

Or I could just be hopelessly wishing for my own space station again.

#345
Tazzamann

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Garrus is a good example supporting ME2 squadmates appearing in ME 3, because Garrus was only a potential squadmate in ME 1, you could leave him on the citadel, yet bioware made him a big player in ME 2 because most people kept him around. I think Bioware will assume most poeple had most squadmates surviving, and will probably cater the squadmates to people who had a more succesful suicide mission.

#346
TLK Spires

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cashogy wrote...

Don't count on it.

Why?

Because the suicide mission leaves a immense amount of variability to the story. There are 11 squad members for the suicide mission (including Zaeed DLC). There are 66 different combinations of squad members to have live/die through the suicide mission. If you want to include the possible death of Shepard in that, there are 78 possible outcomes.  Unfortunately, Bioware does not have the time or man power to produce a game that is customized to everyone's story.

If Tali died in my story, and she appears in ME3 regardless of the outcome of MY suicide mission, I will be disappointed in the continuity of the story. Even the possibilty of having Shepard die greatly complicates the development process for ME3. If Shepard is dead, who will we play as? If he dies in my game but I am FORCED to continue playing as Shepard in ME3, it seriously breaks coninuity of the story.

With this in mind, it is almost completely out of the question that the squad mates in ME2 will make anything more than brief cameo appearances or small, optional side quests. In all likelihood, we will be playing an entirely new character in ME3, possiblty another Spectre who has been in training while we've been romping around the galaxy in Shepard's shoes.

So, in conclusion, the development process required for including every permutation of surviving squad members is too large if anyone expects this game in the next decade. Id expect LI from ME1(Kaiden/Ashley and Liara) to be included in ME3, but dont be surprised when a major ambush at the beginning of ME3 kills your LI (if you chose to pick a new one in ME2) from ME2, along with the rest of your squadmates. Making a brief cinematic that takes into account all permutations will be a lot easier than making an entire new game with all the permutations covered.

As for the main character, Id say all evidence points to us playing as Conrad Verner in ME3 (kidding, kidding:P)


congratulations, you have missed the point entirely.

#347
Balerion84

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Ragabul the Ontarah wrote...

 I'm willing to put down considerable money on that. It's like who actually imported saves where Wrex died? I'm sure some did just to see what happens, but I seriously doubt very many people treat that as their "canon" game.

(before ME2 came out I finished ME1 only once, thanks to ME2, I'm replaying both games now again and again)

First time I played ME2 it was with the same save with which I finished ME1 first time (Wrex dead, council dead, finished maybe 2-3 side missions). And I'm actually thinking of playing my ME3 for the first time with this same save. 
I made a lot of mistakes when I played both games for the first time or would do them differently, missed a LOT of stuff, but playing the game for the first time (with the first Shepard I've ever made) makes the whole experience a lot more "real". Hard to explain, but I hope you know what I'm trying to say. :P

So yea, my "canon" game is my "first playthrough".

Modifié par Balerion84, 23 février 2010 - 10:59 .


#348
Zulu_DFA

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Tazzamann wrote...

Garrus is a good example supporting ME2 squadmates appearing in ME 3, because Garrus was only a potential squadmate in ME 1, you could leave him on the citadel, yet bioware made him a big player in ME 2 because most people kept him around. I think Bioware will assume most poeple had most squadmates surviving, and will probably cater the squadmates to people who had a more succesful suicide mission.


"Successful suicide mission", that's a YES. It implies bodycount, or it was not really a suicide mission. And if it was not a suicide mission, then the Collectors were essentially sucking wussies. And that makes the value of the second, dark part of the story very low.

#349
Nozybidaj

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Zulu_DFA wrote...

Tazzamann wrote...

Garrus is a good example supporting ME2 squadmates appearing in ME 3, because Garrus was only a potential squadmate in ME 1, you could leave him on the citadel, yet bioware made him a big player in ME 2 because most people kept him around. I think Bioware will assume most poeple had most squadmates surviving, and will probably cater the squadmates to people who had a more succesful suicide mission.


"Successful suicide mission", that's a YES. It implies bodycount, or it was not really a suicide mission. And if it was not a suicide mission, then the Collectors were essentially sucking wussies. And that makes the value of the second, dark part of the story very low.


Hehe, agreed.  Personally I doubt many, if any at all, of the previous crews will be squad mates in ME3, not to hold up some integrity to the story, but just becaues that is what BW does.  They introduce new characters.  They don't (or haven't shown) that they can or are interested in developing and continuing characters.

Look at DA:O Awakenings.  That is just an expansion to the core, not even a sequel, and you have already lost all but 1 returning character.  ME2 you only had 2 returning characters.  Both games/expansions sidelined the most important members of the previous crews (LI's).

What has BW done that gives folks some impression that they ever intended for these characters (ME1 or ME2)  to return? :blink:  At best these characters will return the same way the ME1 crew did through cameos and npc appearances to "conclude" their stories and possibly serve as waymarkers to direct Shep to new objectives throughout the game.  

Modifié par Nozybidaj, 23 février 2010 - 02:23 .


#350
Dinkamus_Littlelog

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Zulu_DFA wrote...

Just out of there, sweetheart.


Wow, and saying for a moment I actually A) give a crap, and B) believe you, dont you think feeling the urge to brag about it on an internet forum makes you look like an idiot?