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To all of you who believe your favorite character(s) from ME2 will be joining you in ME3......


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#101
ERJAK2

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KainrycKarr wrote...

ERJAK2 wrote...

KainrycKarr wrote...

IceColdFulcrum wrote...

The council may be incompetent, but if that hanarr spectre shows up to take your squad to jail...well all bets are off. But seriously, I could see a team of spectres bringing shep in.


I still doubt it. Saren was supposed to be the best, "legendary" i think was the word, and Shepard smeared his skull over the council chambers. Literally.


'nuff said.


There is no force in the galaxy capable of standing against Shepard. Soveriegn learned that, Harbinger learned that, Saren learned that, The Illusive Man learned that. If they wanted to send the Spectres after Shepard(which is an awesome plot idea BTW) the Council will learn that.

Shepard specializes in bringing beings of impossible intellect and unlimited resources to there knees before blowing them to pieces.


I hate to reference that lame old Shep vs. Master Chief thread....but this is why Master Chief is a punk b*tch.


I scoff at Halo tech, any mass accelorator weapon would obliterate a spartan in a few shots.

#102
KainrycKarr

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ERJAK2 wrote...

KainrycKarr wrote...

ERJAK2 wrote...

FunkyFreshKilla wrote...

On another note Liara could be a full squad member due to the fact she can't be killed in ME1 or ME2, but I doubt she would be because of the romance angle. I don't think BioWare would bring her back as a full squad mate as it would be unfair for the Ashley or Kaiden romancers. I think they would want to avoid all the complaining.

Just my 2 cents. Regardless of what they do ME 3 will be awesome!



The chances that Liara will not be a full squad member are very small, regardless of romantic subplots. ME2 proved that not having the romance options in your squad made them suck, so leaving them out seems ridiculous.

As for Kaiden/Ashley, they are not even a blip on the radar compared to how difficult it would be to bring ME2 characters back. It would be easy to just create both characters and have the one who survived show up, after all there's only 2 of them and they can fill the same role.


I agree. I think Bioware will learn from their mistake and poor handling of the ME1 LI's.

Also.

If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.

Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.

They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.

The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.



I will personally not buy the game new, or any DLC, or any memorabilia if Liara(or an acceptable analog I'm very easy to please.) does not make a triumphant return to Shepards side.

4 playthroughs I stayed loyal to her, I better get a payoff darn it!

I wonder if we'll get like a wedding scene or something.


From the comments regarding LI "consequences", i think it is relatively safe to say the LI's from ME1 and ME2 will have fairly significant roles.

Bioware isn't a one-trick pony, and I believe they won't make the same mistakes twice.

If I am proven wrong when ME3 comes out, I willingly, though certainly not gladly, eat my own  words and say "you guys were right".

#103
Marta Rio

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I can see several possible ways for Bioware to implement the squad in ME3, with benefits/drawbacks to each:

(1) Totally new squad, with the exception of Liara (the only guaranteed survivor).  Previous squadmates are reduced to cameos.  While this would be a much easier way to develop the game, I think Bioware would have a fan riot on their hands if they did this.  Do you risk alienating a huge part of the game's fan base just to make the development time shorter and the game cheaper?  I'm not sure, as I don't know much about the business of developing games.  Also, it wouldn't make much sense to go this route given that you spend almost the entirety of ME2 building your squad.

(2) All squad members can return.  This is possible in theory but somewhat of a logistical nightmare.  You'd have to record tons and tons of dialogue for all the different possible scenarios.  I guess it could work if the squadmates aren't given much to say, and what they say is somewhat interchangeable between characters.  This might make for a long development time and watered down character interactions.

(3) Cut the squadmates that make sense (Samara, Thane, Wrex, etc. all have reasons not to be in ME3) and keep the squadmates that make sense (e.g. Tali, Garrus, and Legion  really don't have anything better to do).  This would annoy some fans, but might keep the bulk of them happy. 

(4) A new squad, but extended interactions with some of the previous squadmates (e.g. make old squadmates recruitable for one mission, keep Mordin on the ship but don't make him a squadmate, etc).  These interactions would be longer than the brief cameos of the ME1 characters in ME2.

Unless there are substantial economic/time pressures, I don't really see Bioware going with (1), as it doesn't really make sense given the recruiting focus of ME2, and it would genuinely anger a lot of fans.  While Bioware doesn't listen to us on everything, I think they do pay attention to us to some extent (e.g. fan feedback seems to have resulted in the inclusion of Tali and Garrus as LIs in ME2).  Conversely, I don't think (2) is all that realistic either, just because of the amount of work involved to carry it out.  So that leaves (3) and (4), which are a nice balance of the two approaches. 

#104
LucidStrike

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Umm...All the permutations and what not don't account for the fact that BioWare doesn't even try to account for every possibility. Even when they do try for covering outlying bases, it can be in a sort of cheap way, as when you bring Legion onto the Citadel. They did better on the Migrant Fleet but not by much.

I think it's a lot less work for BioWare, when you lower your expectations of how much sentential calculus they are willing to wade through.

:bandit:

Modifié par LucidStrike, 08 février 2010 - 06:52 .


#105
Nozybidaj

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KainrycKarr wrote...
Because Bioware learned from their mistakes...?

Also, bolded is why I find it silly to think ME2 characters won't have the opportunity to return.


/shrug I get what you are saying, but its kinda late now.  There's a big black hole in the middle of the trilogy since they failed to engage me emotionally with the new squad.  I personally couldn't care less if a majority of them return or not.  

Instead of spreading their resources so thin trying to develop all these little story lines for each character that may or may not even be alive in any one particular player's game I'd rather they focus their attention on the things that are going to matter and make them as good as they can be.  Such is the fallout of the format they themselves chose for ME2.

#106
KainrycKarr

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(2) is not a logistical nightmare. people are grossly over-exaggerating what it would take.

#107
mundus66

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cashogy wrote...

Don't count on it.

Why?

Because the suicide mission leaves a immense amount of variability to the story. There are 11 squad members for the suicide mission (including Zaeed DLC). There are 66 different combinations of squad members to have live/die through the suicide mission. If you want to include the possible death of Shepard in that, there are 78 possible outcomes.  Unfortunately, Bioware does not have the time or man power to produce a game that is customized to everyone's story.

If Tali died in my story, and she appears in ME3 regardless of the outcome of MY suicide mission, I will be disappointed in the continuity of the story. Even the possibilty of having Shepard die greatly complicates the development process for ME3. If Shepard is dead, who will we play as? If he dies in my game but I am FORCED to continue playing as Shepard in ME3, it seriously breaks coninuity of the story.

With this in mind, it is almost completely out of the question that the squad mates in ME2 will make anything more than brief cameo appearances or small, optional side quests. In all likelihood, we will be playing an entirely new character in ME3, possiblty another Spectre who has been in training while we've been romping around the galaxy in Shepard's shoes.

So, in conclusion, the development process required for including every permutation of surviving squad members is too large if anyone expects this game in the next decade. Id expect LI from ME1(Kaiden/Ashley and Liara) to be included in ME3, but dont be surprised when a major ambush at the beginning of ME3 kills your LI (if you chose to pick a new one in ME2) from ME2, along with the rest of your squadmates. Making a brief cinematic that takes into account all permutations will be a lot easier than making an entire new game with all the permutations covered.

As for the main character, Id say all evidence points to us playing as Conrad Verner in ME3 (kidding, kidding:P)


Are you dumb? (sorry about being rude but that was the nicest way i could express myself after reading that).

Every character that survives will either have a cameo or a extra mission in ME3 its only 11 things. Dead = skip, alive = add. Similar to how it already is now, if Fist died in ME1 you wont meet him in the bar on Omega for example.

Now as for all of them being party members is highly unlikely, but i do belive that at least some of them should be why not? It not like the game sucks just beacuse you got 3-4 less characters to play with.

Also if Shepard dies you cant import him to ME3 its already confirmed, it just proves even more that you have no clue what you are on about. And for Shepard to live, you have to have at least 2 of your crew alive for Shepard to make the jump.

Modifié par mundus66, 08 février 2010 - 06:52 .


#108
CarolSephard

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Nozybidaj wrote...

CarolSephard wrote...

Friendly question: Why all your ME1 choices must have a direct and deep impact on ME2? ME2 is just the middle of the history, you could see some things in ME2 and the final impact in ME3, i think we need to wait until ME3 to talk about the real impact of your choices in any ME.


If my choices didn't have any impact on ME2, especailly the major ones like LI's and your squad mates and we have to wait till ME3 to see any results or continuation of them, why even have ME2?  It just becomes a useless side quest.


In ME2 you know a new part of the main plot (ok, it's short, but it's a part of the history), you know more about what cerberus is, about reapers plans and why they want to continue the cicle of destruction, you also know some few things about what happened to the protheans.

You recruited some people for this mission that could help you in ME3, i can even say that Shepard starts a possible pace between quarians and geth (if you did the right choice). I don't think ME2 is a waste of time, but it must be treated as what it is: a part of the whole Shepard's adventure.

#109
KainrycKarr

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mundus66 wrote...

cashogy wrote...

Don't count on it.

Why?

Because the suicide mission leaves a immense amount of variability to the story. There are 11 squad members for the suicide mission (including Zaeed DLC). There are 66 different combinations of squad members to have live/die through the suicide mission. If you want to include the possible death of Shepard in that, there are 78 possible outcomes.  Unfortunately, Bioware does not have the time or man power to produce a game that is customized to everyone's story.

If Tali died in my story, and she appears in ME3 regardless of the outcome of MY suicide mission, I will be disappointed in the continuity of the story. Even the possibilty of having Shepard die greatly complicates the development process for ME3. If Shepard is dead, who will we play as? If he dies in my game but I am FORCED to continue playing as Shepard in ME3, it seriously breaks coninuity of the story.

With this in mind, it is almost completely out of the question that the squad mates in ME2 will make anything more than brief cameo appearances or small, optional side quests. In all likelihood, we will be playing an entirely new character in ME3, possiblty another Spectre who has been in training while we've been romping around the galaxy in Shepard's shoes.

So, in conclusion, the development process required for including every permutation of surviving squad members is too large if anyone expects this game in the next decade. Id expect LI from ME1(Kaiden/Ashley and Liara) to be included in ME3, but dont be surprised when a major ambush at the beginning of ME3 kills your LI (if you chose to pick a new one in ME2) from ME2, along with the rest of your squadmates. Making a brief cinematic that takes into account all permutations will be a lot easier than making an entire new game with all the permutations covered.

As for the main character, Id say all evidence points to us playing as Conrad Verner in ME3 (kidding, kidding:P)


Are you dumb? (sorry about being rude but that was the nicest way i could express myself after reading that).

Every character that survives will either have a cameo or a extra mission in ME3 its only 11 things. Dead = skip, alive = add. Similar to how it already is now, if Fist died in ME1 you wont meet him in the bar on Omega for example.

Now as for all of them being party members is highly unlikely, but i do belive that at least some of them should be why not? It not like the game sucks just beacuse you got 3-4 less characters to play with.

Also if Shepard dies you cant import him to ME3 its already confirmed, it just proves even more that you have no clue what you are on about. And for Shepard to live, you have to have at least 2 of your crew alive for Shepard to make the jump.


I'm going to keep posting this until I get banned.


If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.


Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.

They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.

The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.

#110
SmokePants

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You guys realize that Bioware can INVENT a reason that your team split up and why you need new characters to join you much much much much much much much much MUCH more easily than figuring out a way to make the impossible work and bring everyone back.

You people have no perspective on how RPG's are actually built. You should be thanking the lord in heaven that you can carry Sheperd over from game to game and that he/she actually TALKS. How quickly we take for granted things that, just a few years ago, were considered too problematic to implement. But it's never good enough, is it?

Modifié par SmokePants, 08 février 2010 - 06:59 .


#111
screwoffreg

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I have heard the OP's argument 50,000,000 times. The fact is most every Bioware game lets you be a complete jerk and go solo if you want, but that doesn't mean they don't write dialogue and storylines for the other members of your team.

#112
KainrycKarr

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SmokePants wrote...

You guys realize that Bioware can INVENT a reason that your team split up and why you need new characters to join you much much much much much much much much MUCH more easily than figuring out a way to make the impossible work and bring everyone back.

You people have no perspective on how RPG's are actually built. You should be thanking the lord in heaven that you can carry Sheperd over from game to game and that he/she actually TALKS. How quickly we take for granted things that, just a few years ago, were considered too problematic to implement.


Bioware has already stated they WANT to take the hard road and account for all the variables.

considering what has been achieved thus far with Mass Effect, it ain't that hard.

So, again.

If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.

Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.


They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.


The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.


The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.

Modifié par KainrycKarr, 08 février 2010 - 07:00 .


#113
Collider

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The problem, Kain is that people will be missing out on y character as a squadmate if x character did not die. It's better for x character to be replaced by y character as an NPC, not a squad mate. If Tali was killed for example, Shepard can speak to new quarian npc or an existing one instead. I doubt most people did the bare minimum to survive the suicide mission, especially since IIRC the best choices are at the top of the list when you choose their position.

Modifié par Collider, 08 février 2010 - 07:00 .


#114
Kenthen

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Marta Rio wrote...

(2) All squad members can return.  This is possible in theory but somewhat of a logistical nightmare.  You'd have to record tons and tons of dialogue for all the different possible scenarios.  I guess it could work if the squadmates aren't given much to say, and what they say is somewhat interchangeable between characters.  This might make for a long development time and watered down character interactions.


People overestimate the amount of work it would take to keep the old characters in the game, I think.
As it stands in both ME1 and ME2 they have very little to say during missions unless they relate directly to them and they almost never refer to each other. For the times that they would do so in ME3 it could simply be cut or the line slightly altered.
The dialogue you have with them on the ship is one thing but almost everything they say when you're planetside, for both games, are interchangeable lines.

So again, I think people are making a mountain out of a molehill.

#115
Nozybidaj

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CarolSephard wrote...
In ME2 you know a new part of the main plot (ok, it's short, but it's a part of the history),


We found out about the Collectors, they are dead now.

you know more about what cerberus is,


The same thing they were in ME1.

about reapers plans and why they want to continue the cicle of destruction,


We did?

you also know some few things about what happened to the protheans.


See #1.

You recruited some people for this mission that could help you in ME3,


They are all dead now.

i can even say that Shepard starts a possible pace between quarians and geth (if you did the right choice).


Agreed.

I don't think ME2 is a waste of time,


Disareed.

but it must be treated as what it is: a part of the whole Shepard's adventure.


Disagreed.  My Shepard's adventure basically stopped at the end of ME1, or at giving it the most extreme benefit of the doubt, is at the exact same place it was in ME1 only worse now that my crew is scattered.  I'm just hoping it can be put back together again by ME3.

Modifié par Nozybidaj, 08 février 2010 - 07:04 .


#116
KainrycKarr

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Collider wrote...

The problem, Kain is that people will be missing out on y character as a squadmate if x character did not die. It's better for x character to be replaced by y character as an NPC, not a squad mate. If Tali was killed for example, Shepard can speak to new quarian npc or an existing one instead. I doubt most people did the bare minimum to survive the suicide mission, especially since IIRC the best choices are at the top of the list when you choose their position.


It's pretty safe to say people want closure than MORE new characters.

They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.

The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.


#117
CarolSephard

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KainrycKarr wrote...

SmokePants wrote...

You guys realize that Bioware can INVENT a reason that your team split up and why you need new characters to join you much much much much much much much much MUCH more easily than figuring out a way to make the impossible work and bring everyone back.

You people have no perspective on how RPG's are actually built. You should be thanking the lord in heaven that you can carry Sheperd over from game to game and that he/she actually TALKS. How quickly we take for granted things that, just a few years ago, were considered too problematic to implement.


Bioware has already stated they WANT to take the hard road and account for all the variables.

considering what has been achieved thus far with Mass Effect, it ain't that hard.

So, again.

If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.

Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.


They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.


The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.


The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.



You should consider putting that on your sig before getting banned, mate. :lol:

#118
KainrycKarr

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CarolSephard wrote...

KainrycKarr wrote...

SmokePants wrote...

You guys realize that Bioware can INVENT a reason that your team split up and why you need new characters to join you much much much much much much much much MUCH more easily than figuring out a way to make the impossible work and bring everyone back.

You people have no perspective on how RPG's are actually built. You should be thanking the lord in heaven that you can carry Sheperd over from game to game and that he/she actually TALKS. How quickly we take for granted things that, just a few years ago, were considered too problematic to implement.


Bioware has already stated they WANT to take the hard road and account for all the variables.

considering what has been achieved thus far with Mass Effect, it ain't that hard.

So, again.

If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.

Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.


They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.


The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.


The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.



You should consider putting that on your sig before getting banned, mate. :lol:


My sacrifice will not be in vain. :alien:

#119
mundus66

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KainrycKarr wrote...

mundus66 wrote...

cashogy wrote...

Don't count on it.

Why?

Because the suicide mission leaves a immense amount of variability to the story. There are 11 squad members for the suicide mission (including Zaeed DLC). There are 66 different combinations of squad members to have live/die through the suicide mission. If you want to include the possible death of Shepard in that, there are 78 possible outcomes.  Unfortunately, Bioware does not have the time or man power to produce a game that is customized to everyone's story.

If Tali died in my story, and she appears in ME3 regardless of the outcome of MY suicide mission, I will be disappointed in the continuity of the story. Even the possibilty of having Shepard die greatly complicates the development process for ME3. If Shepard is dead, who will we play as? If he dies in my game but I am FORCED to continue playing as Shepard in ME3, it seriously breaks coninuity of the story.

With this in mind, it is almost completely out of the question that the squad mates in ME2 will make anything more than brief cameo appearances or small, optional side quests. In all likelihood, we will be playing an entirely new character in ME3, possiblty another Spectre who has been in training while we've been romping around the galaxy in Shepard's shoes.

So, in conclusion, the development process required for including every permutation of surviving squad members is too large if anyone expects this game in the next decade. Id expect LI from ME1(Kaiden/Ashley and Liara) to be included in ME3, but dont be surprised when a major ambush at the beginning of ME3 kills your LI (if you chose to pick a new one in ME2) from ME2, along with the rest of your squadmates. Making a brief cinematic that takes into account all permutations will be a lot easier than making an entire new game with all the permutations covered.

As for the main character, Id say all evidence points to us playing as Conrad Verner in ME3 (kidding, kidding:P)


Are you dumb? (sorry about being rude but that was the nicest way i could express myself after reading that).

Every character that survives will either have a cameo or a extra mission in ME3 its only 11 things. Dead = skip, alive = add. Similar to how it already is now, if Fist died in ME1 you wont meet him in the bar on Omega for example.

Now as for all of them being party members is highly unlikely, but i do belive that at least some of them should be why not? It not like the game sucks just beacuse you got 3-4 less characters to play with.

Also if Shepard dies you cant import him to ME3 its already confirmed, it just proves even more that you have no clue what you are on about. And for Shepard to live, you have to have at least 2 of your crew alive for Shepard to make the jump.


I'm going to keep posting this until I get banned.


If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.


Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.

They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.

The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.


Although i hope you are right i don't think so tbh. Some characters wont return as playable, Samara/Morinth or Thane anyone? As for replacing every character if they die is just to much work and stupid imo.

If they bring back Kaiden/Ashley and Liara as well as adding a 3-4 squad members you already got as many squad members as in ME1. Now its kinda obvious that some will return, rather than making 8 or so completly new ones. But even if you have the worst outcome from ME2 you would still have a decent bunch to play with.

#120
KainrycKarr

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mundus66 wrote...

KainrycKarr wrote...

mundus66 wrote...

cashogy wrote...

Don't count on it.

Why?

Because the suicide mission leaves a immense amount of variability to the story. There are 11 squad members for the suicide mission (including Zaeed DLC). There are 66 different combinations of squad members to have live/die through the suicide mission. If you want to include the possible death of Shepard in that, there are 78 possible outcomes.  Unfortunately, Bioware does not have the time or man power to produce a game that is customized to everyone's story.

If Tali died in my story, and she appears in ME3 regardless of the outcome of MY suicide mission, I will be disappointed in the continuity of the story. Even the possibilty of having Shepard die greatly complicates the development process for ME3. If Shepard is dead, who will we play as? If he dies in my game but I am FORCED to continue playing as Shepard in ME3, it seriously breaks coninuity of the story.

With this in mind, it is almost completely out of the question that the squad mates in ME2 will make anything more than brief cameo appearances or small, optional side quests. In all likelihood, we will be playing an entirely new character in ME3, possiblty another Spectre who has been in training while we've been romping around the galaxy in Shepard's shoes.

So, in conclusion, the development process required for including every permutation of surviving squad members is too large if anyone expects this game in the next decade. Id expect LI from ME1(Kaiden/Ashley and Liara) to be included in ME3, but dont be surprised when a major ambush at the beginning of ME3 kills your LI (if you chose to pick a new one in ME2) from ME2, along with the rest of your squadmates. Making a brief cinematic that takes into account all permutations will be a lot easier than making an entire new game with all the permutations covered.

As for the main character, Id say all evidence points to us playing as Conrad Verner in ME3 (kidding, kidding:P)


Are you dumb? (sorry about being rude but that was the nicest way i could express myself after reading that).

Every character that survives will either have a cameo or a extra mission in ME3 its only 11 things. Dead = skip, alive = add. Similar to how it already is now, if Fist died in ME1 you wont meet him in the bar on Omega for example.

Now as for all of them being party members is highly unlikely, but i do belive that at least some of them should be why not? It not like the game sucks just beacuse you got 3-4 less characters to play with.

Also if Shepard dies you cant import him to ME3 its already confirmed, it just proves even more that you have no clue what you are on about. And for Shepard to live, you have to have at least 2 of your crew alive for Shepard to make the jump.


I'm going to keep posting this until I get banned.


If X character survived, X character continues as your squadmate for ME3.
IF X character died, they are replaced by Y character as your squadmate for ME3.


Will require a lot of resources. But not even close to impossible. Bioware isn't exactly a small and resource-strapped company.

They
have also said that how you treated your LI's in ME1/ME2(being
faithful/single, etc) will have consequences for ME3. So yes, the LI's
will transfer to some extent.

The fan following for certain
characters is so huge that not including them in ME3 would be suicide
and would hurt sales; it's safe to say that Bioware learned from their
Liara and ash/kaidan mistakes.

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.


Although i hope you are right i don't think so tbh. Some characters wont return as playable, Samara/Morinth or Thane anyone? As for replacing every character if they die is just to much work and stupid imo.

If they bring back Kaiden/Ashley and Liara as well as adding a 3-4 squad members you already got as many squad members as in ME1. Now its kinda obvious that some will return, rather than making 8 or so completly new ones. But even if you have the worst outcome from ME2 you would still have a decent bunch to play with.


I agree, to an extent. What I have written is merely an argument for how and why the ME2 crew would return.

I, personally, only feel a select few characters truly have business staying with Shepard until the end.

Samara/Morinth, for instance...are not among them.

#121
vigna

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Come on....You know every LI so far will be, at minimum, a small role for "the ending".



Chances are Liara will be in the game as I think she is the "canon" love for Shep.



And guess what...you'll have a Quarian, a Turian, an Asari, a Salarian, a Geth, a Krogan, and at least 2 humans with you in the game....it has to be that way. Which is only a matter of slight differences in animation, and the obligatory VA stuff in which the dialogue will not need to be significantly tailored for all the characters --only key discussions will have to be altered.



Its a trilogy and Bioware will be able to pull off the the fine details because ME2 is making loads of cash.

#122
Collider

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All squad mates returning is NOT a logistical nightmare. It is as a logistical nightmare as having ME2 squad mates in ME2. Who say the returning squad mates even need to make references that some did not survive the suicide mission? It's pretty simple how Bioware could do this. If a squad mate survived in ME2, they return either as a cameo or squad mate, preferably the latter. If they did not survive but would have served a notable position in the plot, they are replaced by an NPC that is not a squad mate. Just as Wrex was replaced by that Krogan on Tuchanka.



Those who had most squad mates die on the suicide mission should have to deal with the consequences. At the very worst, they can replay or reload a save, both of which are generally fun to do.

#123
CarolSephard

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KainrycKarr wrote...
My sacrifice will not be in vain. :alien:


haha I will support you!

#124
Marta Rio

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KainrycKarr wrote...

(2) is not a logistical nightmare. people are grossly over-exaggerating what it would take.


Well, what would it take?  If you include everyone, then for each scene/mission in the game, you would have to write out 14 different dialogue options (if you included all possible squadmates from ME1 & 2).  Also, in some cases, you would have to have different dialogue options based on events from previous games (LIs, deaths, big decisions, etc.).  This would lead to an exponential amount of new dialogue, much larger than the increase in dialogue options from ME1 to ME2.  Then you have to bring the voice actors in to record it all. 

I'm not saying it couldn't be done, but there are tradeoffs to be made.  For example, you'd probably get fewer lines of dialogue per character.  It might extend the development time and cost beyond what the higher ups at Bioware/EA are comfortable with.  It'd be awesome if they could pull it off, it just doesn't seem that feasible to me.

#125
Nozybidaj

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KainrycKarr wrote...

The ME2 story revolved around
building the greatest team in the galaxy. Just "splitting up" in ME3
would render that story utterly meaningless.[/b]


No, the fact that all of them can die in ME2 is what rendered it utterly meaningless to ME3.  

They would either have to have cameos ala ME1 LI's in ME2 or each and everyone one of them will have to have a completely generic "red shirt" role in ME3 to make them easily replacable so that people who may or may not have a particualr character don't miss out on important story elements.