The first rule of video game forums is that very few people who actually like the game come to the forum to post about it. People who are pissed off about something come here to whine. It gives the impression that the "fans" don't like the game, but I guarantee you, the vast majority of people who played Mass Effect 2 like it.
Edit: Also, about the Borderlands being a better FPS/RPG hybrind than ME2 thing. I think it's lost on people that RPG stands for ROLE PLAYING GAME, as in, you are playing a role. To me, that necessitates having story, and character, and choices. Borderlands had none of those. It was a first person shooter with RPG elements. It was an FPS with a talent treee and loot. There was no dialogue, and most of the story was told through quest text which wasn't even voice acted. It was the World of Warcraft style of quest and story design and the Diablo style of loot applied to a first person shooter. There were character classes, but they really weren't all that different because each class only had one active ability aside from firing your guns, and there is only so much passive bonuses can do to differentiate the classes.
That all may have come off as overly critical, but I'm not saying that Borderlands is a bad game. In fact, I quite enjoyed it. It's just that I think it's unfair to Mass Effect 2 to hold Borderlands up as a better RPG when it was lacking many RPG elements as well. It was just lacking different elements than ME2. While Borderlands lacks story, choice, characters, and distinct classes, Mass Effect 2 lacks a huge variety of loot, item upgrades that are interesting choices (eg having to pick decreased heat generation or decreased recoil in ME1, versus just upgrading all your guns and you get the benefits of every upgrade all the time in ME2), and an open world feeling (although no Bioware game has been an open world).
Mass Effect 2 has character classes. It has active abiltiies that you use in combat in addition to your guns. It may not have as many as ME1, but I would argue that those that are present are all more useful and meaningful than in ME1, and the character classes are even more distinct with the addition of class specific abilties. ME2 has story, it has dialogue, it has characters, it has choices. It has you PLAYING A ROLE, even if it lacks many of the traditional "systems" aspects of RPGs suchs as stats and loot. Whether you prefer Borderlands' or ME2's style of role playing is up to you, but I think it's unfair to hold up one as a better example of role playing than the other.
Modifié par Frigid Leaf, 08 février 2010 - 07:47 .