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#51
Aratham Darksight

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wrdnshprd wrote...

ME2 isnt a shooter RPG hybrid because they pretty much eliminated the inventory system and most of the skill system.  both of those are what traditionally make up RPGs.  again, you want a definition of an RPG hybrid.. see borderlands or Deus EX.. you want a shooter with dialogue.. see ME2.


I'm sorry, I know this was early last page, but I can't quite get to over it.

...Borderlands? Seriously? The 2009 game Borderlands? The one with no interactive dialogue, a completely linear main path without even the slightest player choice and a single non-passive skill for each class? You consider that to be an exemplary hybrid?

I guess having huge piles of (largely useless) phat lewt is the definition of RPG. Too bad it disqualifies Baldur's Gate.

#52
Twosday

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Well, you see, to be an RPG you need to have piles of useless stuff that you have to sort through to get to the good items which somehow makes you VERY SMART for picking the ones with bigger numbers on them.



Also, to be a true RPG the game has to last 100 hours at minimum. 98 of those hours will be killing the same things over and over, true, but that is also another thing that makes you VERY SMART because you knew enough to hit max level before taking on the big boss and killing it in four hits. AWESOME!

#53
Taura-Tierno

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I agree that the RPG-elements are drastically reduced in this game, and given the narrow story and dialgoue mode, it's not much of an RPG. I would love for it to be more RPG.



Does it make the game bad? No. It's just not an RPG. I would probably give it a perfect score (or close enough) if the RPG-side of it was better. But even as it is now, it's a great game.

#54
JHorwath

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I can't speak for everyone or anyone that matter except myself. However, I have this thing with sequels. I guess it's just me. I really enjoy the first of series of movies or games. They always seem to capture something the other additions don't. What I see in ME 2 is a prettier (shinier)more refined game that arguably is probably better than the original. However, ME 1 had a certain intangiable that I haven't come across in ME 2. Does that mean ME 2 is bad? Hardly. Through my long life, yes I'm old, of viewing media I can think of only one sequel that actually was better than the original. That was Evil Dead 2.

*The one thing I will say is it is still ME after all.  It's the same universe, familiar play mechanics, characters, and things.  Sure some things are gone like the awesome mako and elevator rides.  Man, I miss those elevator rides but it's still the same game universe.  While I'm not totally thrilled with the changes and tweaks I still like the game and most likely will buy ME 3 unless I die or something.  Through the course of a series I think it's totally fair for us fans to like certain parts of the entire series better than others.  For all I know I might like 3 better than 1 or 2 when all is said and done.  It's not a sum of the parts but a whole that I'm looking for.  No pun intended.Posted Image

Modifié par JHorwath, 08 février 2010 - 08:56 .


#55
wrdnshprd

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Aratham Darksight wrote...

wrdnshprd wrote...

ME2 isnt a shooter RPG hybrid because they pretty much eliminated the inventory system and most of the skill system.  both of those are what traditionally make up RPGs.  again, you want a definition of an RPG hybrid.. see borderlands or Deus EX.. you want a shooter with dialogue.. see ME2.


I'm sorry, I know this was early last page, but I can't quite get to over it.

...Borderlands? Seriously? The 2009 game Borderlands? The one with no interactive dialogue, a completely linear main path without even the slightest player choice and a single non-passive skill for each class? You consider that to be an exemplary hybrid?

I guess having huge piles of (largely useless) phat lewt is the definition of RPG. Too bad it disqualifies Baldur's Gate.


so what are JRPGs (grandia, tales, star ocean, etc) then?  most of those have zero character choices, bad dialogue, and  mediocre storyline at best.. yet these are considered RPGs (and darn good ones at that)..

also, balders gate is a strait RPG because it has great character customization and stat based combat.  It's D&D on a computer.

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that. 

ME2 tried to appeal equally to both crowds, and IMO they implemented this poorly in the second game.

#56
Few87

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You have to remember that as soon as EA get involved a game will instantly be aimed at the casual market and therfore not as good as it could have been. The xbox 360 players come first and i think they will make ME3 even more of a generic shooter. Its bound to happen, dont get your hopes up.

#57
Doug84

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Niorcs wrote...

You have to realize, the majority of the people who bought the game aren't posting anywhere. I myself love shooters (Team Fortress, Killing Floor) and RPGs (KOTOR, Deus Ex, Indigo Prophesy), but I don't really care about this whole IT'S TOO SHOOTER or NOT ENOUGH RPG. Hell, my favorite is survival horror, and I know ME would never do that.

I don't think BioWare or EA really needed to do anything else than what they did- it's people who are stuck in a genre who are complaining about too much dialogue or too little.


True, 99.9% of people who bought Mass Effect 2 aren't posting on the forum, and frankly, I think its generally they whiner-****er ones who do. I loved ME 2 myself, and don't see why so many people here are complaining about a great game.

#58
Doug84

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Twosday wrote...

Well, you see, to be an RPG you need to have piles of useless stuff that you have to sort through to get to the good items which somehow makes you VERY SMART for picking the ones with bigger numbers on them.

Also, to be a true RPG the game has to last 100 hours at minimum. 98 of those hours will be killing the same things over and over, true, but that is also another thing that makes you VERY SMART because you knew enough to hit max level before taking on the big boss and killing it in four hits. AWESOME!


You sir have just won this thread :D

#59
Aratham Darksight

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wrdnshprd wrote...

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that.


:blink: To read someone describe Borderlands' WoW-like tree of entirely passive upgrades as "taken from traditional RPGs" just makes me want to weep. Are people really that easily dazzled by plus signs and percentage marks?

Modifié par Aratham Darksight, 08 février 2010 - 09:11 .


#60
Doug84

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Aratham Darksight wrote...

wrdnshprd wrote...

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that.


:blink: To read someone describe Borderlands' WoW-like tree of entirely passive upgrades as "taken from traditional RPGs" just makes me want to weep. Are people really that easily dazzled by plus signs and percentage marks?

Yes. Some 'fans' of RPGs think "RPG == Stats, lots and lots of stats!"

RPG = Playing a role and making choices about that role. Or more actually, playing a character and deciding how to make that character work within the game work with regards to other characters...in my opinion.

Modifié par Doug84, 08 février 2010 - 09:19 .


#61
wrdnshprd

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Aratham Darksight wrote...

wrdnshprd wrote...

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that.


:blink: To read someone describe Borderlands' WoW-like tree of entirely passive upgrades as "taken from traditional RPGs" just makes me want to weep. Are people really that easily dazzled by plus signs and percentage marks?


did i mention WoW? i guess you totally overlooked the JRPG reference..  my point was there are TONS of RPGs that have ZERO character interaction and poor story, and are still considered pure RPGs..   also, so you are saying you have to have more than one clickable skill to be considered an RPG (see generalizations can go both ways :) )

and ill say it one last time, borderlands is a hybrid because it combines some of BOTH SYSTEMS.

#62
Guest_Free Gobbie_*

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wrdnshprd wrote...

there was an article recently posted on ign regarding the future of ME2  that i found a bit disappointing.  that article pretty much gives complete evidence towards the theory that bioware dumbed down the game to increase sales.  I am not going to post the full article, but here is the link:

http://xbox360.ign.c.../1066954p1.html

here is one quote that really frustrated me:

[i]But there are core shooter fans as well as core RPG fans, and I think a
lot of them enjoy a progression mechanic and a system where you can
improve your character as well, so maybe this is broadening the types
of games they're interested in playing, and maybe in the future you'll
find this kind of progression more widespread.


thoughts?


Hey there, I don't see the correlation between that and BioWare "dumbing down" the game. From the article, it just looks they want to take both genres and fuse them together. Not sure how that means they're trying to "dumb it down." Can you elaborate on this?

#63
wrdnshprd

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and regarding my last comment.. the rpgs im referring to do of course have dialogue and interactions.. but not the type of interactions you see with the ME/Baldur's Gate/NWN/KOTORs out there.. IMO thats what sets apart Bioware from other companies.. but just because one company does that well, does not mean that it totally changes the definition of what an RPG is.



i just think they took out too much of the RPG aspect of the game.

#64
wrdnshprd

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Free Gobbie wrote...

wrdnshprd wrote...

there was an article recently posted on ign regarding the future of ME2  that i found a bit disappointing.  that article pretty much gives complete evidence towards the theory that bioware dumbed down the game to increase sales.  I am not going to post the full article, but here is the link:

http://xbox360.ign.c.../1066954p1.html

here is one quote that really frustrated me:

[i]But there are core shooter fans as well as core RPG fans, and I think a
lot of them enjoy a progression mechanic and a system where you can
improve your character as well, so maybe this is broadening the types
of games they're interested in playing, and maybe in the future you'll
find this kind of progression more widespread.


thoughts?


Hey there, I don't see the correlation between that and BioWare "dumbing down" the game. From the article, it just looks they want to take both genres and fuse them together. Not sure how that means they're trying to "dumb it down." Can you elaborate on this?


this is where i got that from (direct quote from the article):

So the depth of the experience is still there, but it's manifested
differently. Which is think makes an approachable game for the wide
audience, and yet still satisfying to the core fans.

Modifié par wrdnshprd, 08 février 2010 - 09:40 .


#65
EternalWolfe

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wrdnshprd wrote...

Aratham Darksight wrote...

wrdnshprd wrote...

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that.


:blink: To read someone describe Borderlands' WoW-like tree of entirely passive upgrades as "taken from traditional RPGs" just makes me want to weep. Are people really that easily dazzled by plus signs and percentage marks?


did i mention WoW? i guess you totally overlooked the JRPG reference..  my point was there are TONS of RPGs that have ZERO character interaction and poor story, and are still considered pure RPGs..   also, so you are saying you have to have more than one clickable skill to be considered an RPG (see generalizations can go both ways :) )

and ill say it one last time, borderlands is a hybrid because it combines some of BOTH SYSTEMS.


I love watching the battles on what RPG means.

Look, RPG means Role Playing Game and that was the defining feature originally.
Then the video game industry started using it to label games that had similar qualities to well-known RPGs(D&D, for instance), such as heavy character devolopment(which is the main qualifier for a video game being labeled a RPG).  Inventory systems and such things were also common in the early ones.
Now most people who play video games and not the original RPGs are used to considering the genre traits as a being 'RPG elements'.

Regardless of whether it is the right term or not, they are using it the way they learned to use it, and they are argueing that definition is what is lacking in ME2 in compared to ME1.

As for borderlands: Orignal definition(Role-Playing Game) - no, from what I've heard(haven't played it yet)
VG genre definition: Yes, hybrid.

#66
JHorwath

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One thing I noticed is this 'new age' role playing thing. It seems that the old school idea of role playing games are being replaced by this suedo form of virtual larping.

#67
Br0th3rGr1mm

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ME1 was an RPG / Shooter hybrid. I will agree that the ME2 has leaned a bit more toward the Shooter genre, but I'm not sure that' s a bad thing. The game is enjoyable and has the replayabliity that I look for in game of this type. The only problem I see is that fans / reviewers are too tied to "traditional gaming genre's" and are unwiling to look beyond what they consider to be the definative list of what features a game MUST have to be an RPG in their own mind. It's narrow-minded and childish to say you don't like something because it's not what you thought it should/would be.
I also don't see where Bioware marketed the game as anything but what it is. Can they really be blamed if they changed the forumla and fans of the original failed to investigate the new game features or held some unrealistic perception of what they wanted the game to be? Most of the complaints in this area I've seen are accompanied by "Bioware lied to us!!!" with either total false claims or quotes from interviews and discussions that are more than a year old.

JHorwath wrote...
One thing I noticed is this 'new age' role playing thing. It seems that the old school idea of role playing games are being replaced by this suedo form of virtual larping.

I'm not sure why this is surprising to anyone....  Between the maket for "old school" RPGs dying and the ability for developers to generate a game that appeals to both groups in some respect, it just makes sense to make one game you can sell to a wider audience. 

Modifié par Br0th3rGr1mm, 08 février 2010 - 10:24 .


#68
wrdnshprd

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EternalWolfe wrote...

wrdnshprd wrote...

Aratham Darksight wrote...

wrdnshprd wrote...

borderlands is a hybrid because it takes a robust loot and skill tree system from traditional RPGs and adds it to great first person shooter combat.  also, it was advertised to be exactly that.


:blink: To read someone describe Borderlands' WoW-like tree of entirely passive upgrades as "taken from traditional RPGs" just makes me want to weep. Are people really that easily dazzled by plus signs and percentage marks?


did i mention WoW? i guess you totally overlooked the JRPG reference..  my point was there are TONS of RPGs that have ZERO character interaction and poor story, and are still considered pure RPGs..   also, so you are saying you have to have more than one clickable skill to be considered an RPG (see generalizations can go both ways :) )

and ill say it one last time, borderlands is a hybrid because it combines some of BOTH SYSTEMS.


I love watching the battles on what RPG means.

Look, RPG means Role Playing Game and that was the defining feature originally.
Then the video game industry started using it to label games that had similar qualities to well-known RPGs(D&D, for instance), such as heavy character devolopment(which is the main qualifier for a video game being labeled a RPG).  Inventory systems and such things were also common in the early ones.
Now most people who play video games and not the original RPGs are used to considering the genre traits as a being 'RPG elements'.

Regardless of whether it is the right term or not, they are using it the way they learned to use it, and they are argueing that definition is what is lacking in ME2 in compared to ME1.

As for borderlands: Orignal definition(Role-Playing Game) - no, from what I've heard(haven't played it yet)
VG genre definition: Yes, hybrid.


you make some good points.  but i will still come back and argue that if COD 4 had good dialogue, strong player choices that affected the story, and an overall good story arc, it would still be considered a shooter because of its gameplay.  IMO, these should be qualities of a good video game PERIOD, regardless of genre.

#69
Stevebo

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I love this use of the term "core rpg audience" as if being part of that elevates you above all those "other" people. Hell, I've probably been playing rpg's longer than the majority of you have been alive! RPG's have evolved, get over yourself and what you believe to be "traditional"

#70
snowmit

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Speaking up because I see a lot of people complaining that ME2 is dumbed down because they don't have to spend 15 minutes figuring out which of 5 barely different shotguns their character should be using.

I grew up playing both shooters and RPGs. I loved Baldur's Gate, Planescape Torment, Fallout, Deus Ex, Thief, Half-Life, all the greats.

I don't know if ME2 is a hybrid or a RPG or a shooter or whatever and frankly I don't care. You know what else I don't care about? Accounting.

Quick, without looking it up, which does more damage? A Hailstorm V or a Hurricane VI? I don't know and I don't care. Was your favourite part of ME1 digging through the inventory and trying to remember whether everyone in your squad had good equipment? When you upgraded your gun COULD YOU TELL?

I hated the inventory management in ME1. I hate it in (the otherwise amazing) Dragon Age. I'm saving the galaxy, I should not have to also spend time as the quarter master. I am protecting ALL LIFE FROM EXTINCTION, why am I carrying around sacks and sacks of random crap and then sitting down to sort it out.

ME2 is exactly the game I wanted and hoped for while I was playing ME1. It is a game about ROLE playing not ROLL playing. When I enter a conversation in ME2 I can be pretty sure that I'm going to be asked to make important choices and change the outcome of events. When I manage my team's loadout, I am making real tactical choices, not comparing marginally different gear. That's the kind of game I want to play.

Modifié par snowmit, 08 février 2010 - 10:23 .


#71
Doug84

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snowmit wrote...

Quick, without looking it up, which does more damage? A Hailstorm V or a Hurricane VI? I don't know and I don't care. Was your favourite part of ME1 digging through the inventory and trying to remember whether everyone in your squad had good equipment? When you upgraded your gun COULD YOU TELL?

I hated the inventory management in ME1. I hate it in (the otherwise amazing) Dragon Age. I'm saving the galaxy, I should not have to also spend time as the quarter master. I am protecting ALL LIFE FROM EXTINCTION, why am I carrying around sacks and sacks of random crap and then sitting down to sort it out.

*Chews the butt of a cigar* Maggots, you're carrying around 100 different firearms. This is so you can build character maggots!

Sorry, had to do a daff joke - completely agree with you - and I have to nod about Dragon Age - though I'll admit, I would like more choices in apparence when it comes to my character. But I don't miss having to work out which gun has marginally more firepower than the others.

ME2 is exactly the game I wanted and hoped for while I was playing ME1. It is a game about ROLE playing not ROLL playing. When I enter a conversation in ME2 I can be pretty sure that I'm going to be asked to make important choices and change the outcome of events. When I manage my team's loadout, I am making real tactical choices, not comparing marginally different gear. That's the kind of game I want to play.


Agreed. ME 2 all the way! My only problems with ME 2 are a) the mineral scanning, and B) I've completed it and have to wait for DLC or ME 3 for more content :crying:

#72
wrdnshprd

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Stevebo wrote...

I love this use of the term "core rpg audience" as if being part of that elevates you above all those "other" people. Hell, I've probably been playing rpg's longer than the majority of you have been alive! RPG's have evolved, get over yourself and what you believe to be "traditional"


whether you want to believe it or not, there are a set of fans that are primarily shooter fans - meaning they like COD4 but dont like NWN, Final Fantasy, Baldur's Gate, etc - and there are a set of fans that are primarily RPG fans and just the opposite.  this isnt a generalization... it is a fact.. and the primary shooter fans are core shooter fans - and the primary RPG fans - are core RPGers.  that's what i mean by 'core audience'  these 'core fans' may be a small percentage, but they do exist.

And what i mean by traditional is if you take VIDEO gaming (i.e. not table top) from 1980 till about 2004 or so, you had a clear definition of what an RPG was and what a shooter was.  back then this thread wouldnt exist. Games like ME2 are re-defining the genre and are going outside the box.. THIS IS FINE.. i just think ME2 went a bit too far to one side.

#73
MonkeyLungs

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I don't think peolpe that are strictly 'shooter fans' would even like ME, 1 or 2. I don't have anything against shooters or shooter fans. My little brother (who is far from little, we're in our 30's) is a 'shooter fan'. He will not watch a cutscene, doesn't give two sh*** about story, and will never play a single player game. He likes well built, smooth, fast running, detailed, multiplayer, competitive shooters that have a focus on making the different gun 'feel' different. Those games are a great diversion for him in the 1 or 2 hours of free time he gets that can be spent on games.



For myself. I need to have an in depth story. I prefer single to multiplayer. I love cutscenes. I don't mind if I have to remember to drink water, and flying somewhere takes 5 hours real time ...



To each their own.



I think what is bothering some fans of ME is that ME2 feels a bit too streamlined for their taste. I can see the streamlining, it is obvious. It just doesn't bother me because the game is great. If they could have the same "big choices and visceral combat" but have a deeper character and item system I would be happier but I still feel like ME2 is an improvement over the the first game.




#74
snowmit

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wrdnshprd wrote...

And what i mean by traditional is if you take VIDEO gaming (i.e. not table top) from 1980 till about 2004 or so, you had a clear definition of what an RPG was and what a shooter was.  back then this thread wouldnt exist. Games like ME2 are re-defining the genre and are going outside the box.. THIS IS FINE.. i just think ME2 went a bit too far to one side.


Well said and a reasonable position. I could see Mass Effect doing well with, say 2 more guns in each class to give a little more variation and choice between weapons

The important thing to remember is that what people call RPGs are actually these weird results of historical weakness in computers. Developers wanted to make RPGs and it was much easier to program elaborate stats and make huge databases of items than it was to make compelling stories (play FF1 or Wasteland to see what I mean).

Then JRPGs evolved towards increasingly elaborate rulesets with cinematic linear stories, games like Diablo evolved towards killing and looting and people like Bioware and Black Isle started making better and better stories with deeper and deeper player choices. In some ways, I think that Mass Effect is a glimpse toward the end of one line of reasoning about RPGs and what's most important. Mass Effect is a game focused on player choice in the direction of the story. They stripped away player choice in other areas to get there.

#75
Palora

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<Long post is long, you've been warned, it also has typos and lacks punctuation in places, warned again.>

By the gods you people are really pushing and restrecting the already broad RPG definition to include or exclude games you like respectivley don't like. Yes Deus Ex 1 is an rpg, Yes Borderlands is an rpg (if only because it has a skill system and character advancement), no Bioshock isn't an rpg (upgrades for ways to kill stuff doesn't make it an rpg), yes ME 2 IS an rpg, ME 1 was a better RPG.

For all of you who can't get over the fact that you may not be right stop reading now.

(here follows a copy pastes from the not so perfect wiki about RPG's, you can find the rest)

"A role-playing game (RPG) is a broad family of games in which players assume the roles of characters, or take control of one or more avatars, in a fictional setting. Actions taken within the game succeed or fail according to a formal system of rules and guidelines."

You may notice that this can easily be applied to ANY GAME , meaning that if there was a game where you had a 2D purple blob representing Blamo floating around in a dark empty 2 d room, you would be role playing as blamo floating in a dark empty room.
 
Ideally an RPG should have all of these parts in them, some of them can be found in other game types as well:
-a story and setting (duh, no world no game)
-exploration and quests (going to places and doing stuff)
-items and inventory (a reason to go to places and do stuff)
-character actions and abilities (ways to do stuff in places)
-experiance and levels (also known as tangible progression, rewards for doing actions and ways to get new abilities)
-combat (punishing evil, being evil, stress reliver, and so on)

(note that i didn't include interface since you can implement an RPG in any form you can imagine)

 The better each individual part is and the better they work in concert with the other parts (and with the gameplay mechanics) the better the RPG will be. However this does not mean you need all the parts to make an RPG, just some of them, and if those parts are great and work great with the other parts they use, then the RPG might just be great, if not quite a full RPG, and it would still lose the crown to the one that gets all the parts right. The goal of the best RPG is to get as many of those parts to be as close to perfection as posible and work with each other as perfect as posible.

Compared to Mass Effect 1, Mass Effect 2 ranks a bit lower in allmost all of those areas (IN MY OPINION):

-story and setting: not as new as it was in ME1, the story isn't as epic as the chase of Saren was, there are some obvious ilogical things happening as well (garrus and his blown up armor, bikini + oxygen mask in the void of space), there is no clear reason why the Collectors are doing what they are doing, or why we should in fact stay with cerberus; ME 2 gets some extra points for letting us visit some exotic places but they end up way to short and unimportant to make up for the rest. ME 1 > ME 2

--exploration and quests: for exploration they are equal, ME 1 had more places to visit , ME 2 has fewer but better created places, for side quests ME 1 wins because even in some side mission (not the loyalty ones) you still could chose to talk or fight (even if the locals repeated them selves), ME 2 side missions have no such choice, you get to the side mission, you go through a gauntlet of stock enemies, kill something or press USE on something at the end of the map and press F to leave (unless it's a reverese gauntlet in which case you have to fight the stock enemies on the way out). ME 2 gets saved by the very nice loyalty missions but they make up the largest part of the game, meaning that the main quest loses what little importance it had, let alone the logic behind them. (so they are stealing humans, BUHU, Jack needs to blow up a station, it can't wait) ME 1 > ME 2

--items and inventory: well they end up equally here, ME1 had copies of copies of copies of copies of guns that felt the same and copies of copies of armor split up between armors with shield, armor with armor, armor with shield and armor; ME 2 has a few guns but they feal different (ignoring the fact that they are all guns and shoot bullets to kill), and only one FREE armour with some nice customizations options, draged down by the fact that everyone else in your squad seems to fine with clothes, at least they get a repaint (which doesn't differ regardless how you finish their loyalty quest). Inventory wise we have ME1's one clunky, ugly thing from the pits of doom ... or the illusion of no inventory because no one counts the armory (but me) which is exactly the same but since you don't have a trillion items to point out that it has allmost the same problems. (that and the fact you can't omnigel stuff anymore). so yeah ME 1 = ME 2 here, just note that they both fall flat on their face in this category.

-character actions and abilities: they are equal in character actions because the 1st has more and the 2nd has them better implemented but they both kinda fail in retrospect since any renage action turns out to be EVIL. At abilities ME 1 gets the cake because it has Charm and Intimidate as skills rather then force you to go renegade from start to finish only so you get the options to shoot some one later on (yes temporary insanity is cured in this future), also because it rewards you for using an ability a lot by allowing you to get the ability to every class you make on a new game. ME 2's abilities loses even more ground when you factor in the global cool down that forces you to chose team mates based on enemies you encounter rather then personal favorites, and the fact that some abilities only act as debuffs that remove some form of protection from the enemy (so you take the shield from the enemy with an engineer ability, then wait a while before you can throw em in the air with a biotic ability, unless you need more then 1 hit to take the shield down...). ME 1 > ME 2

-experiance and levels: ME 1 gave xp for most things you did (killing, talking, hacking, etc) ME 2 only gives a fix ammount of XP for each mission, unless you do some achievement which gets you 10% more of that fixed ammount, an achievement you also had in ME 1.  60 levels > 30 levels, hard to get in one play > not so hard (i got to 29 on my first playthrough and only did about 4 side missions) ...  at lvl 60 your an uber spectre > at lvl 30 your still you , ME 1 > ME 2

-combat: ME 2 wins this one, combat is better, if buggy and still haunted by stupid AI(and some say ilogical difficulty scaling), however there is so much of it that it starts to drag down the hole game after a while.

 Also the parts of ME 1 worked better togheter then they do in ME 2 (with the exception of the videos which still remained in violation of the science of the game). So overall ME 1 is a better RPG then ME 2, and in my opinion the better game.

 Now if ME 2 wasn't supposed to be an RPG then yes Bioware/EA/God failed in it's marketing approach, the biggest fail beign the fact that they labled it Mass Effect 2 and not Mass Effect: Shepeard vs the Collector.

 And after all this venting/ranting/what ever you wanna call it,  i will also tell you why for us fans ME 2 is still good, because we've been starving for any Mass Effect experiance for years now and we're just pouncing like craving zombies on it, gorging our selves on the cream cake that ME 2 is for us... untill we realise we don't really like cream.

Modifié par Palora, 09 février 2010 - 01:10 .