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The Power of Singularity


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#1
Average Gatsby

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So some people seem confused on how powerful singularity is in its ability to CC. Here's some vid of horizon, on Insanity, at lvl 9, with a lvl 3 singularity. I'm able to cc everything to the point where the scion doesn't even fire a shot. So be enlightened and enjoy!

Singularity Attacks 

Bonus! Fun with Singularity 

Go adept go.

Modifié par Average Gatsby, 08 février 2010 - 08:32 .


#2
matt654321

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Your singularity is level 3 in that video.

Just nitpicking, it gets the point across.

Modifié par matt654321, 08 février 2010 - 06:53 .


#3
Average Gatsby

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matt654321 wrote...

Your singularity is level 3 in that video.

Just nitpicking, it gets the point across.


Your right. Editing OP.

#4
konfeta

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Now that we have like 6 different people posting proof that Singularity CC's shielded enemies, I need to see the magic of Throw one shotting things on Insanity that aren't already floating.

I seriously cannot, for the life of me, replicate this. 6 Heavy Throws with max +%biotic damage to kill 1 unshielded mook.. wtf is this?

Modifié par konfeta, 08 février 2010 - 07:00 .


#5
DragoonKain3

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So, Heavy or Wide Singularity in Insanity? From the video, duration is long enough to chain stun the enemy in place, but AoE effect is large enough to keep the target within the duration.



I currently use Heavy to give me more of a margin room of error, but I'm thinking of trying Wide because I'm an AoE-****.

#6
Average Gatsby

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DragoonKain3 wrote...

So, Heavy or Wide Singularity in Insanity? From the video, duration is long enough to chain stun the enemy in place, but AoE effect is large enough to keep the target within the duration.

I currently use Heavy to give me more of a margin room of error, but I'm thinking of trying Wide because I'm an AoE-****.


I'm going to use wide, and I'll explain my reasoning:

One thing you'll notice is that I send out singularity sometimes before someones barrier/armor/shield are down. What I like to do is hit them with the cc then bring down their protection. This then causes them to be sucked into the singularity, and by then enough cooldown has passed that i'm able to Warp Nuke. I'll be posting an adept guide where I outline this with video later today.

#7
gr00grams

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Stick with heavy.
Reason is simple, some enemies like scions, harbingers seem to have 'resistance' to it in a sense they close it down much faster.

Really, I am glad these vids are being made.
When I said you could CC all the scions (two at a time) in the derelict reaper etc, I wasn't joking.

My question, is why do people need vids to believe this stuff? Is simply stating how to do it not good enough anymore?

EDIT also, you will notice in this vid (and most of the game) on insanity you focus mostly on one enemy at a time, and 'mob's are not really the method of play in insanity. Lastly, singularity does decent damage once you get all the biotic upgrades. It will strip normal shields etc quite quickly while you just sit in cover. Heavy strips/does more dmg as well.

Modifié par gr00grams, 08 février 2010 - 07:37 .


#8
Average Gatsby

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gr00grams wrote...

My question, is why do people need vids to believe this stuff? Is simply stating how to do it not good enough anymore?

.


Some people want to believe that the adept is somehow weaker because they weren't successful with it. I'm currently doing my playthrough on insanity doing my best to only use the Heavy Pistol. So far its been quicker (i won't say easier) than sentinel.

#9
matt654321

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I'll point out, most people who are offering legitimate criticism how biotics work know how singularity works against defenses and understand that they're viable on insanity. The criticism is angled at several powers being fairly useless and the class as a whole not playing as advertised.

#10
thisisme8

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I think people are just sad that they can't cause as much chaos as you could with an Adept on ME1. Looking back, it was kind of ridiculous that no matter the size, strength, or amount of shields, you could lock entire rooms down (err... up, I should say) with 3 powers and had constant self replenishing Barrier always up. Even on Insanity. Then again, ME1 Insanity should have just been called Immunity.

#11
matt654321

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thisisme8 wrote...

I think people are just sad that they can't cause as much chaos as you could with an Adept on ME1. Looking back, it was kind of ridiculous that no matter the size, strength, or amount of shields, you could lock entire rooms down (err... up, I should say) with 3 powers and had constant self replenishing Barrier always up. Even on Insanity. Then again, ME1 Insanity should have just been called Immunity.


The thing is, global cooldowns and altering the durations would have been enough to fix it. Even if not, they could reduce the effectiveness rather than wholly negate it. Yes, they were OP in ME1, but that doesn't mean you have to nerf most of them into uselessness in ME2.

Anyway, I don't mean to derail this thread by talking about it too much, I just want to make it clear that the legitimate criticism leveled at Adepts isn't without this knowledge taken into account.

#12
thisisme8

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matt654321 wrote...

thisisme8 wrote...

I think people are just sad that they can't cause as much chaos as you could with an Adept on ME1. Looking back, it was kind of ridiculous that no matter the size, strength, or amount of shields, you could lock entire rooms down (err... up, I should say) with 3 powers and had constant self replenishing Barrier always up. Even on Insanity. Then again, ME1 Insanity should have just been called Immunity.


The thing is, global cooldowns and altering the durations would have been enough to fix it. Even if not, they could reduce the effectiveness rather than wholly negate it. Yes, they were OP in ME1, but that doesn't mean you have to nerf most of them into uselessness in ME2.

Anyway, I don't mean to derail this thread by talking about it too much, I just want to make it clear that the legitimate criticism leveled at Adepts isn't without this knowledge taken into account.


I follow you.  For sure Veteran and below takes me back to ME1 days, but I'm cool with the changes they've made.  Different strokes.

#13
Average Gatsby

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added a funny video with singularity to the OP

#14
davidshooter

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I'd use heavy singularity too. I went back and forth several times (blew too much element zero) and I came to the conclusion heavy worked better for me. It holds better especially things like Krogans. Wide also has a tendency to throw living enemies further when it lets go - sometimes landing them behind you which is dangerous. They are fairly similar though.

I love the Adept and got my insanity achievement with that class so I need no convincing of the power of singularity or the Adept. If you haven't tried it yet, an Adept with sniper rifle and heavy warp ammo is a lot of fun. Singularity holds enemy - sniper some head shots - dead enemy. I ended up throwing a lot more singularities than warps on insanity so it makes me laugh when I hear people describe Adept gameplay as warp spam.

The thing that strikes me most about watching that video is how much I don't miss stopping the action with the wheel to select powers. Right bumper Heavy warp, Left bumper Heavy throw and the Y button singularity I almost never use the wheel and don't think I could go back to a class where I had to. You can hot key all those powers on your PC, I think, can't you?

Also, when you max singularity and your class skill, and have 5/5 biotic upgrades there is a big improvement over what is in that video - add 5/5 sniper damage, the 10% heashot visor and heavy warp ammo and lookout.

Modifié par davidshooter, 08 février 2010 - 09:34 .


#15
Grand_Commander13

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Good to see that the initial kneejerks against the "lesser" classes were unfounded. Last night I was reading that they've figured out what it takes to make the Vanguard a powerhouse, there's this, and I've been dominating as an Engineer (better than I ever could as an Infiltrator).

#16
Trefecka

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Awesome vid showcasing exactly how awesome singularity is :) Now if it only worked on everything like combat drone it would be absolutely godly.....but I suppose we can't have everything :)



Slightly off topic tho.....how are you on horizon at level 9?? At level 9 I was on my second recruitment mission >.>. I think I hit Horizon at ~12-13.

#17
matt654321

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Grand_Commander13 wrote...

Good to see that the initial kneejerks against the "lesser" classes were unfounded. Last night I was reading that they've figured out what it takes to make the Vanguard a powerhouse, there's this, and I've been dominating as an Engineer (better than I ever could as an Infiltrator).


I feel like I need to say this several times per page now. People who are levying criticism at the adept are not doing it based on their effectiveness. We acknowledge that they can get through insanity. The criticism is based off of several useless or nearly useless powers and the inability to implement gameplay that is balanced while still feeling like a powerful biotic.

#18
konfeta

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+1 to Widen. The increase in duration from heavy singularity is not noticeable; the AoE increase is.

#19
ZeBlob987

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davidshooter wrote...

I love the Adept and got my insanity achievement with that class so I need no convincing of the power of singularity or the Adept. If you haven't tried it yet, an Adept with sniper rifle and heavy warp ammo is a lot of fun. Singularity holds enemy - sniper some head shots - dead enemy. I ended up throwing a lot more singularities than warps on insanity so it makes me laugh when I hear people describe Adept gameplay as warp spam.

Yeah same here. Adept + Sniper = win
though I went with Geth Shields, don't know how many times that saved my life on insanity :whistle:
Anyway Singularity is very powerful. Its how I got through the Derelict Reaper without dying. It owns Husks on any diffulculty(albeit Armor has to go on higher difficulties)

#20
rumination888

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I'm going to draw a lot of ire for what I am about to say:

That video didn't show anything people already knew. Yes, singularity can CC one mob if you spam it.

But see, here's the thing... the other classes, and even the Adept's other power(Warp), can "CC" one mob, too.
By killing it.


#21
davidshooter

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matt654321 wrote...

Grand_Commander13 wrote...

Good to see that the initial kneejerks against the "lesser" classes were unfounded. Last night I was reading that they've figured out what it takes to make the Vanguard a powerhouse, there's this, and I've been dominating as an Engineer (better than I ever could as an Infiltrator).


I feel like I need to say this several times per page now. People who are levying criticism at the adept are not doing it based on their effectiveness. We acknowledge that they can get through insanity. The criticism is based off of several useless or nearly useless powers and the inability to implement gameplay that is balanced while still feeling like a powerful biotic.


There are lots of people levelling all sorts of inaccurate critisims that are simply incorrect .  I realize your point is more nuanced and I agree with it.  I would like to see the biotics function more like ME1 and have throw, pull and shockwave be more effective on harder difficulties etc. etc.  But, the point of this thread (I think) was to yet again dispell the myth that singularity can't hold enemies unless they are down to their health bar.  Many people here on these forums are claiming that is the case - it isn't.  Many people have posted that the class is just weak - it isn't.  Many people have posted that all you can do on insanity is spam warp - untrue. 

Your points are well taken but I don't think anyone in the thread thusfar has said anything to the contrary so although you may feel the need to post this several times a page it is clearly premature at this point in this thread.

#22
davidshooter

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rumination888 wrote...

But see, here's the thing... the other classes, and even the Adept's other power(Warp), can "CC" one mob, too.
By killing it.


And here's another example of the all you have is warp post.

If you throw warp at a charging krogan you're dead, if you throw singularities and shoot, it's dead.  There are many uses for singularity over warp.  Snipering is another. 

Modifié par davidshooter, 08 février 2010 - 11:41 .


#23
mundus66

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Average Gatsby wrote...

gr00grams wrote...

My question, is why do people need vids to believe this stuff? Is simply stating how to do it not good enough anymore?

.


Some people want to believe that the adept is somehow weaker because they weren't successful with it. I'm currently doing my playthrough on insanity doing my best to only use the Heavy Pistol. So far its been quicker (i won't say easier) than sentinel.

Its pretty much common knowledge by now that sentinel is the easiest class to play(i wont say best) but also the slowest. Wheres vanguard are the riskiest but also the fastest, if you manage to stay alive, adept ain't unplayable and people can argue wether its better than vanguard or not. They are both usually competing for bottom 2 (although the class that wowed me the least is engineer tbh).

#24
rumination888

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davidshooter wrote...

rumination888 wrote...

But see, here's the thing... the other classes, and even the Adept's other power(Warp), can "CC" one mob, too.
By killing it.


And here's another example of the all you have is warp post.

If you throw warp at a charging krogan you're dead, if you throw singularities and shoot, it's dead.  There are many uses for singularity over warp.  Snipering is another. 


Kind of hard for a Krogan to charge you when its already dead.

#25
davidshooter

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mundus66 wrote...
, if you manage to stay alive, adept ain't unplayable........


@Matt654321


..and here is the obligatory "they are weak" post.

Just sayin'