Modifié par Onyx Jaguar, 11 février 2010 - 01:58 .
BioWare please stop with the worthless downloads!
#201
Posté 11 février 2010 - 01:57
#202
Posté 11 février 2010 - 06:40
I would agree with this, but a good BioWare title will keep me playing it for years,. They've released exactly one piece of content for a game I wasn't still playing (Pinnacle Station).Justin2k wrote...
So just for note and feedback. I'd buy everything you throw at me, but it needs to come while i am still nto the game or be big enough/impressive enough to bring me back to it.
I even bought Infinite Dungeons.
It's not entirely reused areas.Onyx Jaguar wrote...
My concern isn't about the time it
takes to play, its whats in it for the price. If RTO was a completely
new dungeon I would be more okay with it being 5 bucks regardless of it
was 10 minutes or 50 minutes. But its not. Its just an area we have
already been to with monster spawns added.
Modifié par Sylvius the Mad, 11 février 2010 - 06:41 .
#203
Posté 11 février 2010 - 06:57
pastypus wrote...
Love the game and a fan of BioWare but these TINY $5 downloads suck! Cant wait for the expansion but the isignificant downloads are a waste of money and time. I would rather pay for a good expasion any time instead of these quick and worthless downloads.
I havent finished RTO myself but 2 freinds have both told me RTO is not up to Bioware normal standards and fall into the ME2 trap of to much combat, not enough story.
Im with holding final judgement for when I finish myself but as I said in expansion thread. DLC costed me $5.00 (american) so that means it should be a minimum of 5 hours worth of content long!
So far Bioware battiong .500 on that stadard.
The Stone prisoner was great,
Wardens Keep, not so much
Jury out on Return to Ostragar
#204
Posté 11 février 2010 - 07:55
Kalfear wrote...
I havent finished RTO myself but 2 freinds have both told me RTO is not up to Bioware normal standards and fall into the ME2 trap of to much combat, not enough story.
Im with holding final judgement for when I finish myself but as I said in expansion thread. DLC costed me $5.00 (american) so that means it should be a minimum of 5 hours worth of content long!
So far Bioware battiong .500 on that stadard.
The Stone prisoner was great,
Wardens Keep, not so much
Jury out on Return to Ostragar
I can admit that I feel it was too little story in RtO and IMO WK>RtO. For me it was still well worth $5, but if you're expecting 1 hour for every $1 then you're going to be disappointed. Though if you play it with 5 characters, then you're getting 1hour/$1.
I still don't understand the logic in the 1hour/$1 though, just out of curiosity, do you apply that to all games? For instance would you say Batman:Arkham Asylum or Uncharted 2 is only worth $10-$15? And if a player puts down 300 hours on multiple playthroughs of DA:O, should he then consider his game worth $300?
(edit: typo)
Modifié par RetrOldSchool, 11 février 2010 - 07:56 .
#205
Posté 11 février 2010 - 08:41
Sylvius the Mad wrote...
I would agree with this, but a good BioWare title will keep me playing it for years,. They've released exactly one piece of content for a game I wasn't still playing (Pinnacle Station).Justin2k wrote...
So just for note and feedback. I'd buy everything you throw at me, but it needs to come while i am still nto the game or be big enough/impressive enough to bring me back to it.
I even bought Infinite Dungeons.It's not entirely reused areas.Onyx Jaguar wrote...
My concern isn't about the time it
takes to play, its whats in it for the price. If RTO was a completely
new dungeon I would be more okay with it being 5 bucks regardless of it
was 10 minutes or 50 minutes. But its not. Its just an area we have
already been to with monster spawns added.
What isn't? The event where you talk to the guy looked like the same area where you get the ambush when Leliana is in your party that triggers her personal mission. Ostagar itself is pretty much the same and the dungeon you go into from the tower looked like a slightly reworked version of the dungeon you go to in the Dalish Elf Origin Story. After that the Ogre battle was an empty field so nothing special. If I'm sounding a bit too negative I'll give you the cavern and the field, but to me they didn't feel like new areas.
Modifié par Onyx Jaguar, 11 février 2010 - 09:06 .
#206
Posté 11 février 2010 - 09:59
David Gaider wrote...
My point is that prices are set according to what people are willing to pay for things.
And this is somewhat of a sore point of capitalism.
Some parfume - scented water - costing hunders of $, just because soem rich snobs are willing to pa that much for it.
The greedy merchant in Loithering also springs to mind - people are willing to pay after all.
A lot of us would like the prices to actually reflect the product better. If it were like that, you could charge far more for DA:O, cause it would still be worth it.
Alas, the world is like it is. Ranting on the forums won't change that.
#207
Posté 11 février 2010 - 10:15
Oh..and thanks for the storage box Bioware..that's probally the one thing that kept me happy after completing soldiers keep..it just really sucked big Halla horns when i beat it with my main..then couldn't do anything with my storage since i had the game beat and could not travel or quest farm..still.. my new origin PC's are gonna put it to use.
Modifié par kordz, 11 février 2010 - 10:17 .
#208
Posté 11 février 2010 - 10:45
That's what I thought about Assassin's Creed 2 but after finishing the game way too soon I realized it wasn't worth it. So reading up on things doesn't really do much in the end after all.David Gaider wrote...
How do you know if anything is worth it? For someone who spends time on a game forum, one would think you'd be better informed prior to a game's release than most. It seems that a great number of people have no trouble determining what's worth their money, even based on limited information. After release, the available information on it can only increase. The onus on deciding whether it's worth buying or not is yours, however.Wournos wrote...
It's rather difficult to know if it's "worth it" unless you have bought and played it. Just saying.
FYI, I joined the forum after I got the game.
Modifié par Wournos, 11 février 2010 - 10:47 .
#209
Posté 11 février 2010 - 03:28
But on a scale from 1 to 10 RtO was a good 6. I liked the Warden's Keep a whole lot better since it seemed to have the right story/combat ratio. RtO has a lot of combat (which has to be expected it being the big battlefield of the game) but very little story to back it up.
#210
Posté 11 février 2010 - 05:11
The gear is not too bad either. It kind of seems fitting that Alistair dons his half-brother's armour and shield.
#211
Posté 11 février 2010 - 05:23
#212
Posté 11 février 2010 - 05:58
You are correct. I didn't realise they were reusing the Dalish Elf dungeon. Once I saw the hole in the ground I figured there was a new area coming.Onyx Jaguar wrote...
What isn't? The event where you talk to the guy looked like the same area where you get the ambush when Leliana is in your party that triggers her personal mission. Ostagar itself is pretty much the same and the dungeon you go into from the tower looked like a slightly reworked version of the dungeon you go to in the Dalish Elf Origin Story.
I really didn't like how they turned Ostagar into a maze by dropping barriers everywhere. I'd much rather a more open environment.
#213
Posté 11 février 2010 - 06:00
My first character (my default character) helped that merchant, because that merchant was right. Property rights matter.Lotion Soronnar wrote...
The greedy merchant in Loithering also springs to mind - people are willing to pay after all.
He wasn't being any more greedy than people are generally. He was being opportunistic, yes, but I'd call that smart rather than greedy.
#214
Posté 11 février 2010 - 06:31
#215
Posté 11 février 2010 - 06:35
Ferret A Baudoin wrote...
Wait. We can force people to buy stuff at gunpoint? Why didn't anyone tell me that? Let me go grab a gun and check it out. I'm sure nothing bad can come out of that.
Just makes sure you record the sale and post it on youtube.
#216
Posté 11 février 2010 - 07:48
RetrOldSchool wrote...
Kalfear wrote...
I havent finished RTO myself but 2 freinds have both told me RTO is not up to Bioware normal standards and fall into the ME2 trap of to much combat, not enough story.
Im with holding final judgement for when I finish myself but as I said in expansion thread. DLC costed me $5.00 (american) so that means it should be a minimum of 5 hours worth of content long!
So far Bioware battiong .500 on that stadard.
The Stone prisoner was great,
Wardens Keep, not so much
Jury out on Return to Ostragar
I can admit that I feel it was too little story in RtO and IMO WK>RtO. For me it was still well worth $5, but if you're expecting 1 hour for every $1 then you're going to be disappointed. Though if you play it with 5 characters, then you're getting 1hour/$1.
I still don't understand the logic in the 1hour/$1 though, just out of curiosity, do you apply that to all games? For instance would you say Batman:Arkham Asylum or Uncharted 2 is only worth $10-$15? And if a player puts down 300 hours on multiple playthroughs of DA:O, should he then consider his game worth $300?
(edit: typo)
All RPG games, yes I do apply it.
My gaming days long behind me, I no longer buy such titles as Batman and dont have a PS3 for ?Uncharted.
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
And just for arguement sake, Id happily pay $150.00 for a game the quality of DA:O because that game delivered the goods.
But course thats not what I said so you just spinning words like a "well use imagination"
DA:O was 60-90 hours of content first play through so DA:O was worth the $65-$80 price tag attatched to it.
BTW: It doesnt take a rocket scientist to figure out $1 per 1 hour (not saying you are one for the record). Bioware is getting a million + downloads for their DLC. thats means (using math here so stay with me) They making $1,000,000+/hour of content if they do the $1 per 1 hour rule.
Sorry but I dont think its unreasonable of me to expect 1 hour content for every million PLUS made profit wise.
#217
Posté 11 février 2010 - 07:56
David Gaider wrote...
Tell you what. As soon as people stop wanting additional content, who are willing to pay for it, we'll stop making it.pastypus wrote...
Love the game and a fan of BioWare but these TINY $5 downloads suck! Cant wait for the expansion but the isignificant downloads are a waste of money and time. I would rather pay for a good expasion any time instead of these quick and worthless downloads.
Lucky for you, we can do both. There's an expansion coming next month, so if you'd prefer to save your money you can wait for that instead.
Made me laugh hard. I am a capitalist... whether or not I like their DLC is irrelevant. If you are going to pay, Bioware has every right to charge you and I applaud them.
But it seems more and more kids are taught that the free market is unfair - guess what, without it there wouldn't even be a Dragon Age.
#218
Posté 11 février 2010 - 07:59
Kalfear wrote...
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
What a sad way to measure the worth of entertainment. I just measure mine against the FUN I'll have....
#219
Posté 11 février 2010 - 08:13
Finiffa wrote...
Kalfear wrote...
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
What a sad way to measure the worth of entertainment. I just measure mine against the FUN I'll have....
Had great fun in Jase Empire, till I blinked and it ended.
Lenght of game matters no matter what self important cyber snobs say!
#220
Posté 11 février 2010 - 08:22
Oh cool, I'm a cyber snob nowKalfear wrote...
Finiffa wrote...
Kalfear wrote...
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
What a sad way to measure the worth of entertainment. I just measure mine against the FUN I'll have....
Had great fun in Jase Empire, till I blinked and it ended.
Lenght of game matters no matter what self important cyber snobs say!
#221
Posté 11 février 2010 - 08:23
Kalfear wrote...
Finiffa wrote...
Kalfear wrote...
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
What a sad way to measure the worth of entertainment. I just measure mine against the FUN I'll have....
Had great fun in Jase Empire, till I blinked and it ended.
Lenght of game matters no matter what self important cyber snobs say!
I am with Finiffa, I've bought plenty of RPGs that were less than thirty hours that I enjoyed immensly and thought it was worth it...
#222
Posté 11 février 2010 - 08:23
Modifié par Schurge, 11 février 2010 - 08:24 .
#223
Posté 11 février 2010 - 08:31
Kalfear wrote...
Finiffa wrote...
Kalfear wrote...
But yes, far as RPGs the main play through should be $1 per 1 hour content MINIMUM. Its perfectly exceptable to me to go over that mark but $1 per 1 hour is a minimum standard.
Do you understand what minimum standards are? If not speak up and ill talk slower so you do.
What a sad way to measure the worth of entertainment. I just measure mine against the FUN I'll have....
Had great fun in Jase Empire, till I blinked and it ended.
Lenght of game matters to me no matter what self important cyber snobs say!
Thought I'd add some reality into the thread. Personally I find trying to gague cost/value of DLC on the same metric as games the same as the cost of custom embroidery on an ornate wedding gown. You want the core product you pay a certain price. You want smaller additions that will appeal to a smaller group of people and thus not meet economy of scale the same? You pay more.
I have no problem paying more for DLC by timeframe. I'm interested more in what it adds to the game. I'd have bought RtO before Wardens Keep because RtO added more core story and RP quality for me. Wardens Keep is just some side-quest with skeletons, powers and gear. More like a player-made mod with some nifty perks
Then again you don't hear me saying that Awakenings should be pushed back to make time and room for more plot-centric DLC do you? That would make me a jackass, trying to impose my personal preference on everyone else by pretending that my personal preferences = truth.
Modifié par grieferbastard, 11 février 2010 - 08:37 .
#224
Posté 11 février 2010 - 08:36
#225
Posté 12 février 2010 - 02:08
David Gaider wrote...
How do you know if anything is worth it? For someone who spends time on a game forum, one would think you'd be better informed prior to a game's release than most. It seems that a great number of people have no trouble determining what's worth their money, even based on limited information. After release, the available information on it can only increase. The onus on deciding whether it's worth buying or not is yours, however.Wournos wrote...
It's rather difficult to know if it's "worth it" unless you have bought and played it. Just saying.
I understand what Wournos means. Actually David I spend time on these forums and read about the DLC before I bought them. Still I felt the original DLC for Wardens Keep was great, long enough, well priced and had some value afterward ( adding the item storage). I felt RTO was something that, after buying it, I had buyers remorse. It was something that was so short and was very uneventful. Perhaps if when we went underground the tunnels continued further and we had some sort of revelation even if it wasn't something huge, but a more epic boss battle or something along those lines. As it was it just felt unfulfilling. So using Wardens Keep as the example I thought that was the same type of length and experience I'd be in for with RTO and couldn't wait to get it. It was dissapointingly short and I had no way to know that until I had it and played it.
Don't get me wrong, I still thought it was cool and love just about everything BioWare puts out, but this time I felt a little cheated.





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