A spin-off campaign that tells the story of the events before Mass Effect (Mass Effect: Revelation)
sticking more or less to the final parts of the book, as you would no doubt know having played the first mass effect that Captain Anderson apparently used to be a spectre and that he screwed up his mission so bad that they kicked him out and covered it all up.
The dlc would open up to a brief intro into the events of mass effect revelation, picking up where an earth ambasador (cant remember her name) is addressing the council and requests that David Anderson be considered for admitance into the spectres.
The main chunk of the dlc would be the mission in which David Anderson is to be assessed by none other than Saren, and from reading the book there are 2 sides to this mission so I'd propose that you could pick to play as either Anderson or Saren to see their respective side of the story.
This no doubt would clear up questions some who have followed the Mass Effect series but have not yet read the books, such as:
- What kind of mission was Anderson on?
- How could he have "screwed it up so badly" that they kicked him out and covered up everything about it? (Quote from Harkin in ME1)
- Was it really Sarens fault that Anderson was kicked out of the Spectres?
- How did Saren come across Sovereign?
Some things I noticed/could be improved etc.
- Helmet on/off of course.
- Each of your team-mates only seemed to get attention during their respective recruit/loyalty missions or when you talk to them on the Normandy, but outside of that its like they hardly existed, like they were just extras thrown in for looks, back in ME1 each of your team-mates had something to add in a conversation even if it was the same generic thing across all characters it still made them feel as if they were part of the story.
- The new cover system isn't perfect, many times on insanity i've died because I went to reload and found out that you couldn't take cover while reloading.
- Order which stick until you say otherwise, everyone loved the first Praetorian fight on insanity (insane i know!) and in my numerous attempts to defeat him my team-mates seemed to get the idea that they should follow me again causing the praetorian to do his renowned slam o' death with regenerated barriers, and im left with 2 dead team-mates.
- So i suggest that orders should become standing orders unless specified otherwise or you are a certain distance away from them.
- Team-mates battling over which ammo power they should use.
- A way to trade one resource for another.
- Contrary to many complaints i've seen the limited amount of credits you can obtain, you're not meant to get EVERY upgrade, pick 2 team members and then upgrade the weapons that they normally use including your own.
- A lack of an inventory was okay, because I hated having to scroll past 50 different ammo types to select the one I wanted to use.
- You actually need to use tactics to take down the tougher enemies on insanity, on ME1 you could just lock them down by chaining biotics on them and using the lift + push combo on krogans.
- Powers like pull and throw should work on armoured foes but with a reduced effect, except for heavy mechs of course.
- Allies should actively seek cover during combat, there seems to be an issue where if you are next to an ally in cover and you move too close to them, they'll move out of the way and then just stand there until you give them another order/move away.
- Random banter between team members like in dragon age!
- Infinite spawns are a bit lame, but they were managable on insanity...eventually.
- There should be more ways to say goodbye to the characters you interact with on your intersellar travels, it just doesnt seem right that Shepard says "I should go." to EVERYONE he meets, it just doesn't flow very well.
- The Load and Save buttons switched sides on the in-game menu, I made the mistake of loading a previous save (thank god for restart level though).
- BREATHING APPARATUS NOT A FULL HELMET, IN A VACUUM? lolwut.
- The ability to punch Udina.
- The ability to cut the council off like in ME1 just to waste their time.
- Did you know there are NO hannar that you can talk to, there are a couple hovering where you enter the citadel, and if you head to the presidium and look over the balcony the hannar are frozen solid.
- Squad member powers use your line of sight when they fire instead of theirs.
- **SPOILER** The Human Reaper looks like some cross between the Terminator (eyes) and Iron Man (glowing ball in the chest)
- In the ending it looks like the Reapers are traveling at sub-light speed, at that rate Shepard would be long dead before they even enter the milky way