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What do you want from dlc?


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#101
Thessair

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SmilingMirror wrote...

a research upgrade to reset squad members points.


This most definitely. Also, the oft-mentioned increased level cap, resource reselling, and new armor pieces/shipboard attire.

#102
NeinoRanatos

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More armor [maybe a quarian armor set some time?], I'm a full body-armor guy myself. More guns [assault rifles, sub-machine guns]. And more side quests like the one with the robots and rogue AI.

#103
Sh466Y

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i suggest more armor and armor customization for the squad.

#104
Aetas Mutuo

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Jimmy1280 wrote...

A crouch button



Seriously, how did this get left out? It was handy in ME1.

#105
ThrokRock

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Within Current Campaign...smaller dlc/patching
  • Squad Point Reset a must.
  • Unlock the extra weapon training/specs/guns on subsequent playthroughs, maybe as an exclusive incentive for Insanity/NG+. 
  • Unlockable bonuses/weapons/upgrades in excess of current available content by implementing time trials/new achievement checks...not unlike Pinnacle Station, but using existing content instead.
  • Tooltips added for achievement bonuses.  Bonus for Insanity completion:  so don't add a stat/combat upgrade, but add another supplementary 'long service' startup bonus.
As a part of larger more robust patches...
  • Strip mining ship upgrade for the Normandy:  Make the targeting reticle for the minigame massively huge, or let us launch a spread of multiple probes so we can get through this tedious part of the game sooner.  I wanna see at least two to three minerals pop up...even
    upgrades(or parts of upgrades that could be combined) that can be used
    or sold.  Don't get me wrong, the atmosphere of space exploration is
    there and I'm sure it's hard to add depth to this within the parameters
    of consoles, but this is by far the worst part of going through subsequent playthroughs.
  • Exchange for minerals/creds:  Trade a bunch of excess palladium for some rare eezo.
  • Lvl cap raised with new class abilities,stat, and/or cooldown bonuses. Level up during accompanying content! for me the best way to entice myself into playing more would be new abilities; that's where the replay value is for me.  This would be more of an expac than supplementary DLC than BDtS or PS, but I'd be more inclined to pay for it, too.  Or, maybe a new class rather than rebalance the others.
  • More characters, but we know we're getting this.  More new chars should mean new bonus abilities(I hope).
  • New Content packs based on flashbacks: N7 training, 'Relive' your experiences based on what you picked for background: War hero/Sole Survivor/Ruthless...Seems so obvious to me that BW would be doing something like this anyway.  For example, using squad commands to send a bunch of doomed Alliance marines over the top/into the breach at Torfin would be fitting.


#106
Mr Theropod

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First Contact mission to the Raloi

#107
duvey85

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I want quests that have good stories. Something that takes place after you beat the game and hints at where ME3 will take you would be especially cool.



I won't pay for any armor or weapons, and I really don't care if any more of those are released. But if you do keep releasing free armor, it would be nice if you could take the helmet off. I will never wear any armor that covers Shepherd's face.

#108
implodinggoat

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#1: Ability to retrain squad points for all my allies.



#2: New armor pieces which are compatible with the armor customization system.



#3: Ability to somehow acquire all three of the special guns on the Collector Ship.



#4: New Guns



#5: Something with Liara which doesn't have her acting so damned cold.

#109
Jimmy1280

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Most of all, I think what I'd like most from dlc is class specific armour pieces so my soldier can actually take some punishment when moving from cover to cover, seeing as I can't crouch...

#110
solys

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marsty wrote...

oooh and new armour would be awesome as well and maybe something that continues the story before mass effect 3


Another armor? Not first thing in my wishlist!

#111
Gage1990

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New quests for after you defeat the collectors, the return of ash as a squad mate, New casual cloths, new dialogue options, more open areas to explore, class specialzation quests, different color schemes for guns,

#112
DeeKay17

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i would like some new mission, and good ones. not just 'shoot them all', but with a nice story.

#113
ZMJ10

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more side missions/custmizable armor and more special helments.

#114
Myounage

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Jax Sparrow wrote...

 I want Liara and planet missions like Feros and Noveria.


You mean like Horizon and...crap, I don't remember the other one.

#115
WaffleOfHonor

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A spin-off campaign that tells the story of the events before Mass Effect (Mass Effect: Revelation)
sticking more or less to the final parts of the book, as you would no doubt know having played the first mass effect that Captain Anderson apparently used to be a spectre and that he screwed up his mission so bad that they kicked him out and covered it all up.

The dlc would open up to a brief intro into the events of mass effect revelation, picking up where an earth ambasador (cant remember her name) is addressing the council and requests that David Anderson be considered for admitance into the spectres.

The main chunk of the dlc would be the mission in which David Anderson is to be assessed by none other than Saren, and from reading the book there are 2 sides to this mission so I'd propose that you could pick to play as either Anderson or Saren to see their respective side of the story.

This no doubt would clear up questions some who have followed the Mass Effect series but have not yet read the books, such as:
  • What kind of mission was Anderson on?
  • How could he have "screwed it up so badly"  that they kicked him out and covered up everything about it? (Quote from Harkin in ME1)
  • Was it really Sarens fault that Anderson was kicked out of the Spectres?
  • How did Saren come across Sovereign?
Some things I noticed/could be improved etc.

  • Helmet on/off of course.
  • Each of your team-mates only seemed to get attention during their respective recruit/loyalty missions or when you talk to them on the Normandy, but outside of that its like they hardly existed, like they were just extras thrown in for looks, back in ME1 each of your team-mates had something to add in a conversation even if it was the same generic thing across all characters it still made them feel as if they were part of the story.
  • The new cover system isn't perfect, many times on insanity i've died because I went to reload and found out that you couldn't take cover while reloading.
  • Order which stick until you say otherwise, everyone loved the first Praetorian fight on insanity (insane i know!) and in my numerous attempts to defeat him my team-mates seemed to get the idea that they should follow me again causing the praetorian to do his renowned slam o' death with regenerated barriers, and im left with 2 dead team-mates.
  • So i suggest that orders should become standing orders unless specified otherwise or you are a certain distance away from them.
  • Team-mates battling over which ammo power they should use.
  • A way to trade one resource for another.
  • Contrary to many complaints i've seen the limited amount of credits you can obtain, you're not meant to get EVERY upgrade, pick 2 team members and then upgrade the weapons that they normally use including your own.
  • A lack of an inventory was okay, because I hated having to scroll past 50 different ammo types to select the one I wanted to use.
  • You actually need to use tactics to take down the tougher enemies on insanity, on ME1 you could just lock them down by chaining biotics on them and using the lift + push combo on krogans.
  • Powers like pull and throw should work on armoured foes but with a reduced effect, except for heavy mechs of course.
  • Allies should actively seek cover during combat, there seems to be an issue where if you are next to an ally in cover and you move too close to them, they'll move out of the way and then just stand there until you give them another order/move away.
  • Random banter between team members like in dragon age!
  • Infinite spawns are a bit lame, but they were managable on insanity...eventually.
  • There should be more ways to say goodbye to the characters you interact with on your intersellar travels, it just doesnt seem right that Shepard says "I should go." to EVERYONE he meets, it just doesn't flow very well.
  • The Load and Save buttons switched sides on the in-game menu, I made the mistake of loading a previous save (thank god for restart level though).
  • BREATHING APPARATUS NOT A FULL HELMET, IN A VACUUM? lolwut.
  • The ability to punch Udina.
  • The ability to cut the council off like in ME1 just to waste their time.
  • Did you know there are NO hannar that you can talk to, there are a couple hovering where you enter the citadel, and if you head to the presidium and look over the balcony the hannar are frozen solid.
  • Squad member powers use your line of sight when they fire instead of theirs.
  •  **SPOILER** The Human Reaper looks like some cross between the Terminator (eyes) and Iron Man (glowing ball in the chest)
  • In the ending it looks like the Reapers are traveling at sub-light speed, at that rate Shepard would be long dead before they even enter the milky way


#116
Recnamoken

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More SMG and Pistols. Agree on the Squad Retrain research. Why are SMGs and Pistols the only categories with only two options?

#117
blueTrance

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Oddly, the Dr. Pepper stuff is the best DLC so far.

#118
P-012

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Removable helmets...is it TOO much to ask?

Modifié par P-012, 13 février 2010 - 10:41 .


#119
stjasonl1

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a lot

#120
GCreature

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For Tali/Thane/Samara to be recruitable just after Freedom's Progress with the rest of the characters. The dialog is already there, there's just a few bug issues for Bioware to fix.



For Legion to stalk you through several missions, like the trailer hinted at. Perhaps you could persuade him to join you early if your Para'/Ren' stats are high enough.

#121
Inferno Sock

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BloodReaper649 wrote...

Personally i would like more weapons. Not so such heavy weapons but stuff like assault and sniper rifles. New characters would be great but i dont think theres any room on the Normandy. Plus the ability to have more than one bonus power would be great =]


Heck yea!
And the kinda door oposite samaras room could be turned into a room

#122
DaeJi

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I would love to see an expansion like Dragon Age is getting. For DLCs....



*Same sex romances.



*More casual cloths.



*Your choice at the end of the game to be reflected after the credits.



*More dialog from important NPC characters, including Mass Effect characters.



*The areas from Mass Effect to return, like Feros or the areas of the Citadel from the first game.



*To get more extra missions instead of looking for them.



*More screen time for Liara, Wrex, and Ashley/Kaidan.



*More dialog for the squadmates, especially the romance options that you cannot or choose not to romance.



*A toggle switch for helmets.



*More interrupts.



*More fun or funny missions.



*Missions that can only be done after the suicide mission.



*Mars.



*And, of course, same sex romances. It's my thing.




#123
Mr.Orange is a Spy

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Well we already know we are getting 2 extra squadmates(leaked info+go to universe at the masseffect website and there are 2 extra *classified* slots in the squad section) and Hammerhead. So i'm pretty happy about those. But for the millionth time to the 10,000th power i would like to see toggable helmets. Also more weapons(another smg and pistol would be great). Also more customizable armor not just sets. Also someone said research to reset teammate abilities, i second that, having to beat the game again to change their skills sucks.

edit:@DaeJi we arn't getting same sex romances because shepared is a pre-determined character he or she has a pre-determined sexual preference. Dragon age was an origin story(hence the name). Thats why you could choose if your character was straight,gay or bi. Mass effect is an open story but its a narrowed down to 3 choices. In dragon age its a lot more open becuase your deciding what your character is going to be like. Shepard is straight douchebag, mixed or goody-shoes.

Modifié par Mr.Orange is a Spy, 13 février 2010 - 11:38 .


#124
Stratomunchkin

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Mr.Orange is a Spy wrote...

Well we already know we are getting 2 extra squadmates(leaked info+go to universe at the masseffect website and there are 2 extra *classified* slots in the squad section) and Hammerhead.

You do realize those two *classified* slots are for Garrus and Legion?:P

#125
DaeJi

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Mr.Orange is a Spy wrote...

Well we already know we are getting 2 extra squadmates(leaked info+go to universe at the masseffect website and there are 2 extra *classified* slots in the squad section) and Hammerhead. So i'm pretty happy about those. But for the millionth time to the 10,000th power i would like to see toggable helmets. Also more weapons(another smg and pistol would be great). Also more customizable armor not just sets. Also someone said research to reset teammate abilities, i second that, having to beat the game again to change their skills sucks.



Uh, those two slots on the website are for Garrus and Legion. We only know of one upcoming squadmate.