Most of the game doesn't do this, but there are specific instances (mostly in RtO) where I'll trigger an encouter and suddenly have darkspawn spring into existence behind my party, somewhere I know the darkspawn was not only moments before. If I'm careful I can actually watch Hurlocks spring into existence out of nothing.
That's really cheap. The rules of the game world matter. If you're going to have monsters suddenly pop into existence, you need some sort of explanation of how that's happening. That demons do it, for example, makes perfect sense. But not darkspawn.
Also, I'm really methodical. I attack at range. I ambush enemies. I'm sufficiently thorough that I notice when monsters simply appear rather than emerging from hiding. They can't even have been stealthed, because I routinely throw AoE spells ahead of me just in case there are stealthed enemies hiding.
RtO also seems to handle stealth quite badly. If I cross an encouter trigger while stealthed it will cause the darkspawn to pick up and run toward the rest of my party, even though they're nowhere near the encouter trigger.
I'd love to talk to a level designer about this.
Monsters spawning behind me
Débuté par
Sylvius the Mad
, févr. 08 2010 11:09
#1
Posté 08 février 2010 - 11:09
#2
Posté 08 février 2010 - 11:15
I regularly pop out of nowhere behind an enemy when I'm playing a rogue.
#3
Posté 08 février 2010 - 11:36
remember when you went into the Wilds for your blood? what did Alistair tell you? they erupt from the ground. they dig like worms through the earth and BAM there they are!
#4
Posté 08 février 2010 - 11:36
Atcherseid wrote...
I regularly pop out of nowhere behind an enemy when I'm playing a rogue.
True, but in RtO, it's not just rogues who do it. I've seen warriors do it too. Sylvius might be mad, but he's correct in this.
#5
Posté 08 février 2010 - 11:47
SusanStoHelit wrote...
Atcherseid wrote...
I regularly pop out of nowhere behind an enemy when I'm playing a rogue.
True, but in RtO, it's not just rogues who do it. I've seen warriors do it too. Sylvius might be mad, but he's correct in this.
OK. I haven't played RtO, so I don't know how bad it is.
But in the core game, Deepstalkers seemed to pop out of nowhere sometimes. You also get spiders dropping down behind you.
#6
Posté 09 février 2010 - 12:08
Atcherseid wrote...
OK. I haven't played RtO, so I don't know how bad it is.
But in the core game, Deepstalkers seemed to pop out of nowhere sometimes. You also get spiders dropping down behind you.
That's true, and reasonable too, with logical explanations. I've had spiders drop down on me, seemingly out of nowhere, irl. But what Sylvius said was:
'Most of the game doesn't do this, but there are specific instances (mostly in RtO) where I'll trigger an encouter and suddenly have darkspawn spring into existence behind my party, somewhere I know the darkspawn was not only moments before. If I'm careful I can actually watch Hurlocks spring into existence out of nothing.'
Modifié par SusanStoHelit, 09 février 2010 - 12:10 .
#7
Posté 09 février 2010 - 11:19
Another instance is when you're fighting to retake the city gates at Denerim and then at the royal palce iirc - there are a couple of bridges where you can position yourself behind the spawn point and deal a lot of damage to the darkspawn.
Anyway, this is why they are called darkSPAWN, isn't it?
Anyway, this is why they are called darkSPAWN, isn't it?
#8
Posté 09 février 2010 - 03:11
Sylvius the Mad wrote...
Also, I'm really methodical. I attack at range. I ambush enemies. I'm sufficiently thorough that I notice when monsters simply appear rather than emerging from hiding.
I would say, right there, that THAT is why the devs set things up like that. So that, no matter WHAT, you will have encounters where you are surrounded and have to deal with things at close range. Devs are evil like that. As I keep tell my son, sometime, the only explaination is 'the devs wanted it that way'.
Oh, and I hate the way having a stealthed rogue in LoS of enemies puts the whole group in combat. That's just wrong.





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