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To those who thought the "Human-Reaper" was weird....


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#1
moneycashgeorge

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 Its definetly a twist but it was pretty well forshadowed. The whole "reaper mixing with humanity" has been developing  steadily since the beginning of the series. 10 minutes in actually. Not really out of the blue.

#2
BattleVisor

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it had a long spine, no legs. so it was too far'fetched.

#3
JrayM16

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10 minutes in, what?!

#4
TheBestClass

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They didn't foreshadow that it was gonna be a giant T-800.

#5
Mobar

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I found it hilarious and anti-climactic.

It's the kind of plot twist I'd expect from a shovelware b-action game, but not from Bioware.

#6
Toxik King

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Why do you guys actually care so much?



It was supposed to end up looking like a normal reaper anyway.

#7
Internet Kraken

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Mobar wrote...

I found it hilarious and anti-climactic.
It's the kind of plot twist I'd expect from a shovelware b-action game, but not from Bioware.


Honestly I thought it was a pretty good plot twist. Orignally I had believed that the Reapers only preformed this cycle of extinction for food. Now I believe it may be becuase of the Reaper's culture. It makes the Reapers more interesting.

While the Reaper did look a bit ridiculous, I thik it served its purpose well. It answered some of our questions about the Reapers, and at the same time brought up enough questions to leave the Reaper's true intentions open for interpretation.

Modifié par Internet Kraken, 08 février 2010 - 11:18 .


#8
kaboom4

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The second of usually any trilogy is usually the least popular. In the first, the trilogy is introduced, giving a small taste of what is to come. The last finishes off the trilogy to an epic finish. However, the second in a trilogy has nothing to do but carry the beginning of the trilogy to the end. Bioware had to make do with that, and from what I see they did better than expected.

#9
AngryTigerP

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Look at the concept art in the CE, if you have it.



To me, it seems like the Reaper Larva we saw fills in the underside of the familiar squid-body, and that the main construct is formed around it.

#10
moneycashgeorge

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JrayM16 wrote...

10 minutes in, what?!


i think thats about when the first husk shows up.

#11
Daerog

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I actually liked it. I wasn't shocked or disturbed by it, but I was okay with it when I saw it. Makes sense to me, they want to honor humanity by ascending them, why not make it look human as a kind of monument to humanity and their ascension? This is going off of what Harbinger was talking about.

#12
Schneidend

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Toxik King wrote...

It was supposed to end up looking like a normal reaper anyway.


This, according to the art book, it would have become a more ship-like shape if it had been finished.

Also, as EDI theorizes, those building the reaper have no control over what it looks like. That's determined by the organic species used to make the orange soup mix.

The reaper wasn't even close to finished.

#13
lyssalu

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 they built it up pretty well.  the husks...everything.  it was foreshadowed well.

that said, i still ****** my pants laughing when shepard says "it's not just any reaper...it's a human reaper!"

#14
Daerog

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I should pay attention more, they can't decide its shape? Okay. The Artbook drawings do make sense.

#15
SharpEdgeSoda

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Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.

#16
Daerog

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SharpEdgeSoda wrote...

Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.


I can imagine it cackling madly as it destroys entire worlds and fleets.

#17
AngryTigerP

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Made a thread about it.



I'm telling you, that picture (page 16) looks like the skeleton of some alien humanoid (the original Reaper harvest? Or one of many 'suitable' generations?) with the ship built around it.

#18
DaftPaycheck

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I completely understand the direction they took with it's appearance in game. It's in a "larval" stage. It's not going to be anywhere near it's final form.Yes it was large, but was it anywhere near the scale of the derelict reaper you explore earlier? Of course not. As others have said, it makes sense that the human reaper would eventually be encased in a more familiar reaper shell of sorts in later production.



As for the terminator references...it's a metallic human skeleton, kind of unavoidable to be visually similar. And if you have the artbook, you can see at least one more conceptualization of the larva, which was much more akin to a fetus in womb. Which, when you think in the context of the game and how you would've been shooting it/killing it...I can see why BW decided to avoid that can of worms..

#19
Guest_Hashishins_*

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AngryTigerP wrote...

Look at the concept art in the CE, if you have it.

To me, it seems like the Reaper Larva we saw fills in the underside of the familiar squid-body, and that the main construct is formed around it.


Yea cause if you remeber the size of Sovereign it was huge, much bigger than the human reaper larvae. So possibly each reaper has a giant construct to look like the species they conquered, then gave them a big set of armor to protect themselves.

#20
Schneidend

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SharpEdgeSoda wrote...

Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.


Excuse me while I go change my pants.

#21
Kileyan

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Great game but the ending was kind of wonky. I felt like a was fighting a big marrionette or a scarecrow, rather that a big bad guy.



Maybe when it was done it would be a big giger-esque looking thing, dunno.

#22
Frotality

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giant baby husk wouldve made more sense, then i could accept the theroy that it is just a very basic form of the final product.

as it is though, its a potentially great twist ruined by a silly design choice. 10 minutes is way too soon, but it is foreshadowed thta the reapers have an interest in humanity....but the t-800 chosen to convey that plot device was far too radically different and blatantly familiar a design for me to take seriously.

i would also like to know why humans must be alive before they are millkshake'd, and why the reapers with their epic tech havent learned to simply synthesize human dna; they already know how to manipulate the prothean's, gathering a bajillion humans to mash into raw genetic material and inject into thier robot just seems...ineffecient.

#23
Mir5

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Finished this game just 2 days I ago, so I'm bringing this thread up again. Everything was just pretty much perfect. I think I yelled "move" in loud to some squad mates during the cutscenes. BUT then, the terminator baby shows up. And Contra 3 wanders into my mind, design- and storywise. Dammit.

First off with the design. At first I was baffled, why would the reapers want to create a human-looking reaper? I ended up accepting the looks, considering the psychological impact. It looked human to cause fear. Not just in us against them, but also in other races against us, against humanity. I doubt many citadel species would trust humanity even as much as they do now, after a giant human looking thing razed their homeworld. Personally I would assume it would look finished pretty much like some kind of reaper plated giant human, but organic human still.

Then there's the need of so many living humans. Huge amounts of missing humans is a nice motivation to work with Cerberus, but just like a previous poster said there, why the hell do they need them so many and alive? The whole process just seems so pseudoscientific. Melting people (with their clothes on) to combine into material of one genetic sequence sounds honestly pretty silly. And why even use the human DNA, are they really so obsessed with one soldier's efforts? If they made the thing from Shepard's DNA I would undestand, but as if the genes of some human colonists were somehow superior to anything. A person is built by his or hers experiences, and genes are just the starting point. Okay, the machines could not realize this, and the reapers could just be bad at genetic engineering... Well that's good. I was starting to worry that we were fighting against something to be taken seriously.
Why this worries me is that I think the reapers are being softened so that Mass Effect 3 can end in a direct conflict with the reapers. They have to be destroyed somehow, otherwise the story won't be finished. Just hope that there is more to it than just the predictable showdown. Mass Effect had multiple surprises in it's story, Mass Effect 2 had one, and it's overall the weakest link in the whole game.

Modifié par Mir5, 03 avril 2010 - 12:04 .


#24
Mir5

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Modifié par Mir5, 03 avril 2010 - 12:03 .


#25
Sleepicub09

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moneycashgeorge wrote...

JrayM16 wrote...

10 minutes in, what?!


i think thats about when the first husk shows up.

eh wrong the first husk show up at Horizon.