To those who thought the "Human-Reaper" was weird....
#1
Posté 08 février 2010 - 11:10
#2
Posté 08 février 2010 - 11:12
#3
Posté 08 février 2010 - 11:13
#4
Posté 08 février 2010 - 11:14
#5
Posté 08 février 2010 - 11:14
It's the kind of plot twist I'd expect from a shovelware b-action game, but not from Bioware.
#6
Posté 08 février 2010 - 11:16
It was supposed to end up looking like a normal reaper anyway.
#7
Posté 08 février 2010 - 11:17
Mobar wrote...
I found it hilarious and anti-climactic.
It's the kind of plot twist I'd expect from a shovelware b-action game, but not from Bioware.
Honestly I thought it was a pretty good plot twist. Orignally I had believed that the Reapers only preformed this cycle of extinction for food. Now I believe it may be becuase of the Reaper's culture. It makes the Reapers more interesting.
While the Reaper did look a bit ridiculous, I thik it served its purpose well. It answered some of our questions about the Reapers, and at the same time brought up enough questions to leave the Reaper's true intentions open for interpretation.
Modifié par Internet Kraken, 08 février 2010 - 11:18 .
#8
Posté 08 février 2010 - 11:17
#9
Posté 08 février 2010 - 11:18
To me, it seems like the Reaper Larva we saw fills in the underside of the familiar squid-body, and that the main construct is formed around it.
#10
Posté 08 février 2010 - 11:18
JrayM16 wrote...
10 minutes in, what?!
i think thats about when the first husk shows up.
#11
Posté 08 février 2010 - 11:19
#12
Posté 08 février 2010 - 11:19
Toxik King wrote...
It was supposed to end up looking like a normal reaper anyway.
This, according to the art book, it would have become a more ship-like shape if it had been finished.
Also, as EDI theorizes, those building the reaper have no control over what it looks like. That's determined by the organic species used to make the orange soup mix.
The reaper wasn't even close to finished.
#13
Posté 08 février 2010 - 11:21
that said, i still ****** my pants laughing when shepard says "it's not just any reaper...it's a human reaper!"
#14
Posté 08 février 2010 - 11:21
#15
Posté 08 février 2010 - 11:22
#16
Posté 08 février 2010 - 11:24
SharpEdgeSoda wrote...
Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.
I can imagine it cackling madly as it destroys entire worlds and fleets.
#17
Posté 08 février 2010 - 11:24
I'm telling you, that picture (page 16) looks like the skeleton of some alien humanoid (the original Reaper harvest? Or one of many 'suitable' generations?) with the ship built around it.
#18
Posté 08 février 2010 - 11:27
As for the terminator references...it's a metallic human skeleton, kind of unavoidable to be visually similar. And if you have the artbook, you can see at least one more conceptualization of the larva, which was much more akin to a fetus in womb. Which, when you think in the context of the game and how you would've been shooting it/killing it...I can see why BW decided to avoid that can of worms..
#19
Guest_Hashishins_*
Posté 08 février 2010 - 11:28
Guest_Hashishins_*
AngryTigerP wrote...
Look at the concept art in the CE, if you have it.
To me, it seems like the Reaper Larva we saw fills in the underside of the familiar squid-body, and that the main construct is formed around it.
Yea cause if you remeber the size of Sovereign it was huge, much bigger than the human reaper larvae. So possibly each reaper has a giant construct to look like the species they conquered, then gave them a big set of armor to protect themselves.
#20
Posté 08 février 2010 - 11:33
SharpEdgeSoda wrote...
Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.
Excuse me while I go change my pants.
#21
Posté 08 février 2010 - 11:40
Maybe when it was done it would be a big giger-esque looking thing, dunno.
#22
Posté 08 février 2010 - 11:41
as it is though, its a potentially great twist ruined by a silly design choice. 10 minutes is way too soon, but it is foreshadowed thta the reapers have an interest in humanity....but the t-800 chosen to convey that plot device was far too radically different and blatantly familiar a design for me to take seriously.
i would also like to know why humans must be alive before they are millkshake'd, and why the reapers with their epic tech havent learned to simply synthesize human dna; they already know how to manipulate the prothean's, gathering a bajillion humans to mash into raw genetic material and inject into thier robot just seems...ineffecient.
#23
Posté 03 avril 2010 - 11:56
First off with the design. At first I was baffled, why would the reapers want to create a human-looking reaper? I ended up accepting the looks, considering the psychological impact. It looked human to cause fear. Not just in us against them, but also in other races against us, against humanity. I doubt many citadel species would trust humanity even as much as they do now, after a giant human looking thing razed their homeworld. Personally I would assume it would look finished pretty much like some kind of reaper plated giant human, but organic human still.
Then there's the need of so many living humans. Huge amounts of missing humans is a nice motivation to work with Cerberus, but just like a previous poster said there, why the hell do they need them so many and alive? The whole process just seems so pseudoscientific. Melting people (with their clothes on) to combine into material of one genetic sequence sounds honestly pretty silly. And why even use the human DNA, are they really so obsessed with one soldier's efforts? If they made the thing from Shepard's DNA I would undestand, but as if the genes of some human colonists were somehow superior to anything. A person is built by his or hers experiences, and genes are just the starting point. Okay, the machines could not realize this, and the reapers could just be bad at genetic engineering... Well that's good. I was starting to worry that we were fighting against something to be taken seriously.
Why this worries me is that I think the reapers are being softened so that Mass Effect 3 can end in a direct conflict with the reapers. They have to be destroyed somehow, otherwise the story won't be finished. Just hope that there is more to it than just the predictable showdown. Mass Effect had multiple surprises in it's story, Mass Effect 2 had one, and it's overall the weakest link in the whole game.
Modifié par Mir5, 03 avril 2010 - 12:04 .
#24
Posté 03 avril 2010 - 12:01
Modifié par Mir5, 03 avril 2010 - 12:03 .
#25
Posté 03 avril 2010 - 12:06
eh wrong the first husk show up at Horizon.moneycashgeorge wrote...
JrayM16 wrote...
10 minutes in, what?!
i think thats about when the first husk shows up.





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