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To those who thought the "Human-Reaper" was weird....


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#76
Mir5

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Sina84 wrote...

Reapers aren't built, they're grown like organics. All Reapers probably started out looking like a humanoid version of their species, but then they're grown into the standard Reaper shape. And yes, according to Harbinger, humans are better than the other races, and why they wanted to Reap them. Pasting this from my other post.

Quarian: Concidered due to cybernetic augmentation. Weakened immune system too debilitating.
Drell: Useless; insufficient numbers.
Asari: Reliance upon alien species for reproduction shows genetic weakness.
Salarian: Insufficient lifespan. Fragile genetic structure.
Geth: An annoyance. Limited utility.
Krogan: Sterilized race. Potential wasted.
Turian: You are concidered too primitive.
Human: Viable possibility. Aggression factor useful if controlled.
Human: Viable possibility. Impressive genetic malleability.
Human: Viable possibility. Impressive technical potential.
Human: Viable possibility. If emotial drives are subjucated.
Human: Viable possibility. Great biotic potential.


Which is bad writing. As said before, genes are not some kind of magic force that define what we are. Most of behaviour is dictated by culture. I understand why they wouldn't want Quarians, at least not before some years of heavy breeding programs, but I can't see why they didn't want rest of the species used.
As the reaper consciousness is apparently formed by software, and if they could use only one species as it is, Krogans would've been the most logical choice as they have the strongest flesh. And why would genophage, something that even Saren and some rogue Salarian scientist were able to cure, be such a tough nut to crack for reapers?
It would've been so much acceptable if they wanted to scan minds for new thinking algorithms or something, then it would've made sense to keep the captured ones alive. And you wouldn't have to start going on about some silly superior gene crap. Flesh is just organic hardware, software is the thing they should be interested in. What is a man without education? A: an animal.

Modifié par Mir5, 03 avril 2010 - 10:13 .


#77
Collider

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The appearance of the Human-Reaper kind of tarnished it, but otherwise it was not so bad. Just reminded me of the terminator too much.

#78
TravyBear

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i'm pretty sure harbinger is a collector/prothean reaper...



if u notice at the end of the game he says "releasing control" as his big bug self's eyes go dark...then his big bug self explodes (or gets irradiated depending on which path u chose)



however, shepard soon after says that "harbinger is still coming" and on top of that, if u look hard enough each reaper behind harbinger's at the end scene has a different head, so i assume that the human reaper would be added into line



just some thoughts...

#79
kraidy1117

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I still think when we took out tjhe tubes that sbhould have been it. Thern we make the big choice, then an explosion comes from underneth and the story continues after where we get to a huge door with the surviving party members and then we have a huge hold the line scene. Five minutes of holding it out fighting Harbingers, husk and other nastys and maybe three Praetorrian. This would have been far more epic then that lame final boss. Not every game needs a final boss to be epic. (looks at Halo combat evolved, epic ending with no final boss at all)

#80
BaladasDemnevanni

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kraidy1117 wrote...

I still think when we took out tjhe tubes that sbhould have been it. Thern we make the big choice, then an explosion comes from underneth and the story continues after where we get to a huge door with the surviving party members and then we have a huge hold the line scene. Five minutes of holding it out fighting Harbingers, husk and other nastys and maybe three Praetorrian. This would have been far more epic then that lame final boss. Not every game needs a final boss to be epic. (looks at Halo combat evolved, epic ending with no final boss at all)


I definitely support this. A chance for you to fight it out with you 10+ team-mates would have been a wonderful opportunity to put their different abilities to use and see some coordination. Damn good idea.

Edit: Continuing with your idea, I honestly think it would have been a great effect to if instead of fighting the human Reaper, we simply observed its lifeless body (with camera pans) as EDI explains its origins. It leaves more to the imagination and doesn't give you that cheesy "this is a terminator" sense to it.

Modifié par BaladasDemnevanni, 03 avril 2010 - 10:19 .


#81
Mir5

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BaladasDemnevanni wrote...

kraidy1117 wrote...

I still think when we took out tjhe tubes that sbhould have been it. Thern we make the big choice, then an explosion comes from underneth and the story continues after where we get to a huge door with the surviving party members and then we have a huge hold the line scene. Five minutes of holding it out fighting Harbingers, husk and other nastys and maybe three Praetorrian. This would have been far more epic then that lame final boss. Not every game needs a final boss to be epic. (looks at Halo combat evolved, epic ending with no final boss at all)


I definitely support this. A chance for you to fight it out with you 10+ team-mates would have been a wonderful opportunity to put their different abilities to use and see some coordination. Damn good idea.


Damn good thought, except the engine could not handle it.

#82
kraidy1117

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BaladasDemnevanni wrote...

kraidy1117 wrote...

I still think when we took out tjhe tubes that sbhould have been it. Thern we make the big choice, then an explosion comes from underneth and the story continues after where we get to a huge door with the surviving party members and then we have a huge hold the line scene. Five minutes of holding it out fighting Harbingers, husk and other nastys and maybe three Praetorrian. This would have been far more epic then that lame final boss. Not every game needs a final boss to be epic. (looks at Halo combat evolved, epic ending with no final boss at all)


I definitely support this. A chance for you to fight it out with you 10+ team-mates would have been a wonderful opportunity to put their different abilities to use and see some coordination. Damn good idea.

Edit: Continuing with your idea, I honestly think it would have been a great effect to if instead of fighting the human Reaper, we simply observed its lifeless body (with camera pans) as EDI explains its origins. It leaves more to the imagination and doesn't give you that cheesy "this is a terminator" sense to it.


I just don't why people think every game needs a final boss. ME and ME2 ending would have been more epic if there was no final boss at all. Zombie frog Saren made be facepalm and the Huamn-Reaper fight just made me, ok.......

The Human-Reaper was a good idea for story, but when the tubes where destroyed and it fell, it should have continued, made an explosion, cause those platforms to fall somehow and the game continues, just without a lame ass battle.

#83
kraidy1117

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Mir5 wrote...

BaladasDemnevanni wrote...

kraidy1117 wrote...

I still think when we took out tjhe tubes that sbhould have been it. Thern we make the big choice, then an explosion comes from underneth and the story continues after where we get to a huge door with the surviving party members and then we have a huge hold the line scene. Five minutes of holding it out fighting Harbingers, husk and other nastys and maybe three Praetorrian. This would have been far more epic then that lame final boss. Not every game needs a final boss to be epic. (looks at Halo combat evolved, epic ending with no final boss at all)


I definitely support this. A chance for you to fight it out with you 10+ team-mates would have been a wonderful opportunity to put their different abilities to use and see some coordination. Damn good idea.


Damn good thought, except the engine could not handle it.


I don't it like that, I mean like in DAO at the final battle, you only control the Warden at the city gates, but your squadmates fight with you. You don't control them or anything, they act just like a nomral character, just fighting with you. They could have done that where you only control Shepard and his powers, but your swuadmates help you. Would have been more epic then the Terminator..............

#84
Vaenier

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Sleepicub09 wrote...

moneycashgeorge wrote...

JrayM16 wrote...

10 minutes in, what?!


i think thats about when the first husk shows up.

eh wrong the first husk show up at Horizon. 

\\
eh wrong the first husk show up at Edan Prime

#85
Gordo Schumway

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I actually felt bad about having to blow it away. Imagine waking into life and the first things you see are three people shooting at you and then you get a nuclear rocked to the head. That would suck. It kinda reminded me of how I felt when watching the Human/Alien's intestines getting sucked out into space at the end of Alien:Ressurrection.

#86
thegreateski

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SharpEdgeSoda wrote...

Okay, honestly, that thing flying across the galaxy would be scary as ****. I mean, it would be a ghostly human visage, probably only from the waste up, spine trailing behind it. Like a ship eating ghost.


That honestly gave me the shivers.

#87
kraidy1117

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Gordo Schumway wrote...

I actually felt bad about having to blow it away. Imagine waking into life and the first things you see are three people shooting at you and then you get a nuclear rocked to the head. That would suck. It kinda reminded me of how I felt when watching the Human/Alien's intestines getting sucked out into space at the end of Alien:Ressurrection.


I don't, the Newborn made me :sick: and the Human-Reaper made me go :o
:mellow::?:huh:<_<

#88
DecayingLight

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Maybe cause they Halo ending wasnt epic it was pathetic.
I hated that ending, what a let down.
It was like all that work just for a t-shirt.
Of course I thought the whole Halo series was boring and dull-idk.

Just my view/opinion.

Modifié par DecayingLight, 03 avril 2010 - 10:53 .


#89
kraidy1117

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DecayingLight wrote...

Maybe cause they Halo ending wasnt epic it was pathetic.
imo


and fighting a Terminator was epic? It was more epic escaping from a blowing up ring then fighting a huge Terminator.

#90
DecayingLight

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kraidy1117 wrote...

DecayingLight wrote...

Maybe cause they Halo ending wasnt epic it was pathetic.
imo


and fighting a Terminator was epic? It was more epic escaping from a blowing up ring then fighting a huge Terminator.

Never thought of the Terminator once--until I came to this thread.



Note:
I tried to edit my previous post, and submitted it and it did nothing, hmmmm.
Edit: Now its there. WIERD!

Modifié par DecayingLight, 03 avril 2010 - 10:57 .


#91
Wraith_3

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I keep seeing people say the Human Reaper would go inside a ship. Where was that mentioned?



I'm okay with the idea, but I didn't like it in the game. It was too much like a generic console end boss.

#92
Xaijin

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I don't many had a problem with the CONCEPT, it was the literalistic execution. You're literally fighting a contra boss.

#93
Vaenier

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DecayingLight wrote...

Maybe cause they Halo ending wasnt epic it was pathetic.
I hated that ending, what a let down.
It was like all that work just for a t-shirt.
Of course I thought the whole Halo series was boring and dull-idk.

Just my view/opinion.

Blowing up all the flood, and covenant, and the ark, at once, wasnt epic? I am sorry to say, but you will never be satisfied with any ending ME3 could create.
The warthog drive was fun, i hate boss fights.

#94
Collider

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The suicide mission was more interesting than the final mission in ME1, but ME1 ended better, IMO. Then again that could just be nostalgia talking.

#95
DecayingLight

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Maybe they meant it as a throw back to Contra.-idk

I played Contra but never enough to get to the end-lol. So it was new to me.
I didnt think much of it, outside of the original idea. I just knew I had to kill it.
Now, think about it-it does kinda remind me of T-800 but not that much, just the fact is a metal human skeleton. And your never gonna get away from that.
It didnt have human hands, had 3 eyes and a big whole in the chest-like someone else said it reminded me more of the Sentinals from X-Men.
In the end, I think oh well. Nothing really to get in a fit over.

Modifié par DecayingLight, 03 avril 2010 - 11:12 .


#96
DecayingLight

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Vaenier wrote...

DecayingLight wrote...

Maybe cause they Halo ending wasnt epic it was pathetic.
I hated that ending, what a let down.
It was like all that work just for a t-shirt.
Of course I thought the whole Halo series was boring and dull-idk.

Just my view/opinion.

Blowing up all the flood, and covenant, and the ark, at once, wasnt epic? I am sorry to say, but you will never be satisfied with any ending ME3 could create.
The warthog drive was fun, i hate boss fights.

Maybe.
Its yet to be seen.
Like I said I found Halo to be more boring then ME1 alone.
But I also look at Halo 3 having a boss fight-which I also believe was lame--it just continued after the fight.
So...idk.

Sorry for the double post.

Modifié par DecayingLight, 03 avril 2010 - 11:21 .


#97
Xaijin

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Vaenier wrote...

DecayingLight wrote...

Maybe cause they Halo ending wasnt epic it was pathetic.
I hated that ending, what a let down.
It was like all that work just for a t-shirt.
Of course I thought the whole Halo series was boring and dull-idk.

Just my view/opinion.

Blowing up all the flood, and covenant, and the ark, at once, wasnt epic? I am sorry to say, but you will never be satisfied with any ending ME3 could create.
The warthog drive was fun, i hate boss fights.


Halo3's ending sucked. Hard. I very much hope Me3 is not cast in the same vein. Halo3's SP killed the entire franchise for me.

#98
Guest_gmartin40_*

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The Human-reaper was awesome.

#99
Exyle19

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My issue with the final boss didn't stem at all from thoughts of a Terminator, but instead that the final boss fight just felt so... Console-Action-RPG.



To my mind, final boss battles are a video game staple that need to die. Adam Sessler talks about the issue in his soapbox podcast, pretty much summarizing my feelings. (http://g4tv.com/thef...-Be-Better.html)



The long and short of it to my mind, is that the "Final Boss of DOOM!" is just so far removed from the rest of the Mass Effect gameplay that it creates a jarring break from the pacing. I feel if BioWare had gone for a more 'Shadow of the Colossus" feel, it would have been much more satisfying. Honestly, after 30-40 hours of multi-tiered missions, changes in scenery and and consequences, having a final boss fight that ultimately amounts to "I'll just sit behind this wall and poke him in the eye until he dies" is kind of anti-clamactic.



This to my mind if the failing of BioWare's Mass Effect series. The studio has put a huge emphasis on shooter gameplay, but the fact of the matter is that the shooter gameplay they've given us feels ever so slighty dated.



Let's look at the most popular 'shooters' (and I'll use this term loosely for the sake of my argument) of today, shall we? Call of Duty MW 1/2, Drake's Fortune (cover-based 3rd person action game), Battlefield: BC2 and Gears of War.



What do all these titles have in common? I think the easiest answer is set-piece battles. Instead of just hunkering down beside a wall, and as I said, poking the guy in the eye, make him chase us through the station in a desperate bid to escape before the station goes boom. Let us crawl up his back, blowing away vertebrae and joints to gradually dismember him until he falls to the earth in a twisted pile of scrap.



I know BioWare is new to the shooter gameplay mechanic, and as I'm studying game design in uni currently I can fully understand and sympathize as to their reasons for 'playing it safe'. But this is a massively successful studio, with massive resources, the backing of EA who I'm sure regard them as a golden goose, and access to all kinds of industry insiders and consultants. Go all out.



The final boss battle in ME1 felt appropriate, in part because I feel BioWare went back and said "Who is the most difficult enemy throught the rest of the game?", reaching the answer of the Geth Sappers. I don't know about you guys, but the 1 hit kill sniper shots (on hardcore and insanity) plus their erratic movement patterns made them a real headache, especially when paired with some Juggernauts or Destroyers to keep the pressure on.

#100
Mir5

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Vaenier wrote...

Blowing up all the flood, and covenant, and the ark, at once, wasnt epic? I am sorry to say, but you will never be satisfied with any ending ME3 could create.
The warthog drive was fun, i hate boss fights.


Ark wasn't in Halo.

Halo was great.

Halo 3 was not.

Halo had story.

Halo 3 hadn't.

Something good about Halo 3? Graphics.

Thinking about creating a thread dedicated to the larva from story perspective.

Modifié par Mir5, 03 avril 2010 - 11:38 .