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To those who thought the "Human-Reaper" was weird....


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#101
Exyle19

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Mir5 wrote...

...

Something good about Halo 3? Graphics.


Even the graphics weren't so impressive.

#102
BaladasDemnevanni

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Meh, I personally though Halo 3 had as good if not a better story than Halo 1. My biggest issue is that if you don't read the books, you're kinda distanced from everything that's going on in the background, like what your fellow marines are up to, etc. I also found the one dimensional portrayal of Covenant vs. Humans a little boring. It doesn't go into as much detail on how the Covenant operates.  

While I thought the final battle with 343 Guilty Spark was dumb, I liked the direction the story took with Halo 3. It honestly felt nostalgic not having Cortana by my side for most of the game.

Modifié par BaladasDemnevanni, 03 avril 2010 - 11:39 .


#103
Mir5

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Exyle19 wrote...

Mir5 wrote...

...

Something good about Halo 3? Graphics.


Even the graphics weren't so impressive.


Gotta disagree, very good lightning, color- and shaderwork.
Could've used more complex environments and particle effects.

#104
Tesla17

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If it had perhaps, looked a little bit less ridiculous, with less of a human form while still remaining distinctly humanoid then it would have been accepted a whole lot more. It didn't bother me as much as it bothered some, though.

#105
Exyle19

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Agreed on the improvements, and to clarify, the graphics were technically profficient but not at all progressive. I think the strength of the visuals in the Halo series stems from solid art design, rather than technical prowess.

#106
Exyle19

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Also, addendum to my small rant. I still find Mass Effect 2 to be a kick-ass game. I'm on my third playthrough of the series back to back. Although I prefer Dragon Age on a paper, I choose ME in practice. If BioWare were to find a happy balance between the shooter-ness of two and the RPG of 1, I would probably consider this creation gaming Nirvana.

#107
Frieza1987

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I always think of that one boss in Star Fox 64 whenever I see the human reaper for some reason...

Posted Image

#108
Mir5

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Exyle19 wrote...

Also, addendum to my small rant. I still find Mass Effect 2 to be a kick-ass game. I'm on my third playthrough of the series back to back. Although I prefer Dragon Age on a paper, I choose ME in practice. If BioWare were to find a happy balance between the shooter-ness of two and the RPG of 1, I would probably consider this creation gaming Nirvana.


Damn straigth.  The characters alone make me love this game. No matter how stupid they throw main reaper-based story to be in the future.

#109
adam_grif

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Mir5 wrote...

Exyle19 wrote...

Mir5 wrote...

...

Something good about Halo 3? Graphics.


Even the graphics weren't so impressive.


Gotta disagree, very good lightning, color- and shaderwork.
Could've used more complex environments and particle effects.


It was technically impressive for its day, but this primarily stemmed from large levels with long draw distances. In terms of what it "looked like", even a game like Gears looked better. Halo 3's character animations in cutscenes particularly were awful.

#110
Sina84

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Wraith_3 wrote...

I keep seeing people say the Human Reaper would go inside a ship. Where was that mentioned?

It wasn't. People are just silly. It was called an embryo for a reason, meaning the full form would evolve into a standard Reaper shape.

#111
JedTed

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I think it's worth noting that, however the Reapers are constructed, there's no logical reason it would look like a human(especially if the larva is just the skeleton and the Reaper shell is built around it). Perhaps Harbinger thinks it will appeal to human vanity so Shepard won't destroy it. We can assume that the Reapers analyze the genetic material of every species they harvest, determining if it's worthy enough to be melted down and put into a new Reaper. We still do not know why they do this and what their overall purpose is.



One thing i will admit is the moment where Shepard says "Not just any Reaper, a HUMAN-REAPER!" i thought was really cheesy but that can't be helped really. The boss battle i thought was pretty epic just because of the scope of it, however i thought it was lame how the target health meter was just labled "Weak Point". You already have the Reaper's health meter at the bottom of the screen so why do you do you need another indicator that says how much health/armor it has?



I don't see how the Reaper boss battle is any different from the final boss in ME1. Remember how Saren's body is completely transformed when Sovereign takes control?


#112
Collider

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JedTed wrote...

I think it's worth noting that, however the Reapers are constructed, there's no logical reason it would look like a human

Yea. Just looks like a thematic element. I don't know of any reasoning they could have to do it...Shepard not destroying it because it looks like a skeleton is far out there.

#113
adam_grif

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Sina84 wrote...

Wraith_3 wrote...

I keep seeing people say the Human Reaper would go inside a ship. Where was that mentioned?

It wasn't. People are just silly. It was called an embryo for a reason, meaning the full form would evolve into a standard Reaper shape.


If it was going to completely change into a totally unrelated shape, why would they bother building a giant human skeleton first? The most logical conclusion is that this is something on the interior, and that the rest of the Reaper will be built around it.

#114
Mir5

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adam_grif wrote...

If it was going to completely change into a totally unrelated shape, why would they bother building a giant human skeleton first? The most logical conclusion is that this is something on the interior, and that the rest of the Reaper will be built around it.


Maybe the usual reaper form is some kind of space traveling shell, and they all have some kind of unique looking alien species replica inside them.

*Imagines Mass Effect 3 with giant alien humanoid robots walking planetside, saying "WE ARE THE REAPERS!"*

Oh god, that would be so lame. If it's said on the forums they can't put it in the game, right?

#115
adam_grif

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It would also be out of the left field somewhat, since Vigil said that the Reapers used indoctrinated protheans to do the heavy lifting, and didn't say anything about getting attacked by 50 foot alien octopuses. Something like that is a pretty large detail to overlook when you're telling somebody about an enemy.








#116
curly haired boy

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it was the body shape that i thought was lame.



i get the concept behind co-opting those who defeated you and using them to strengthen yourself.



it's just...the form factor is goddamn ridiculous. D:

#117
superimposed

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Mir5 wrote...

Exyle19 wrote...

Mir5 wrote...

...

Something good about Halo 3? Graphics.


Even the graphics weren't so impressive.


Gotta disagree, very good lightning, color- and shaderwork.
Could've used more complex environments and particle effects.


Seriously, **** fancy graphics.

Darksiders had 'average' next-gen graphics. Prototype had average 'next-gen' graphics. GTAIV had average 'next-gen' graphics, three of the best, if not the best, next-gen games out there.

Also, Halo1-3 was great because it was exactly what it was supposed to be, an FPS. You pick up a gun, shoot ****, blow **** up, and move on. It did exactly what it was supposed to do with flying colours. Sure as hell wasn't a Fable/Mass Effect, where "Choices matter" inspite of the end result being the same thing, and where some 'choices' have absolutely no impact at all.

#118
cruc1al

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:pinched:

Modifié par cruc1al, 04 avril 2010 - 02:30 .


#119
Mir5

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curly haired boy wrote...

i get the concept behind co-opting those who defeated you and using them to strengthen yourself.


But how much of beating sovereign was pure luck? What if the human fleet would've been stationed few days further. (btw, how long does it take to travel in Mass Effect universe?)
And even if our strategy (throwing everything we had at it) had impressed the reapers, why aren't they interested instead in our military and culture. I wouldn't believe that art of war is written in our blood. It has formed into our social memory, improved itself in thousands of years of trial, error and research.

#120
cruc1al

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Mir5 wrote...

curly haired boy wrote...

i get the concept behind co-opting those who defeated you and using them to strengthen yourself.


But how much of beating sovereign was pure luck? What if the human fleet would've been stationed few days further. (btw, how long does it take to travel in Mass Effect universe?)


Didn't you beat sovereign because it transformed saren, and you then defeated the hopper-saren i.e. sovereign?

The human fleet was probably stationed near a mass relay somewhere and could therefore very quickly get to citadel via the mass relay. You can't enter the citadel by conventional FTL because of the surrounding nebula.

And even if our strategy (throwing everything we had at it) had
impressed the reapers, why aren't they interested instead in our
military and culture. I wouldn't believe that art of war is written in
our blood. It has formed into our social memory, improved itself in
thousands of years of trial, error and research.


Why would they be interested in our culture, when all they want is genetic diversity or useful mutations? It was clear to me this was the reason they harvested humans: we are the most genetically diverse race. That's why humans were immune to the plague on Omega. Though it hasn't been made clear yet why the reapers need useful mutations or genetic diversity, it presumably has something to do with building new reapers.

#121
Xaijin

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The Angry One wrote...

Mir5 wrote...

Just hope that they don't write this old tired "humans are special" clichee into this franchise. If it happened, I would propably have to buy another mouse.


What game have you been playing? They've been abusing the "humans are special star children" trope since ME1.

God damn, any of you have played Star Control 3? F disgrace.


I did. I was conned.
Mind you, the Eternal Ones have many superficial similarities to the Reapers (being ascendant beings instead of killbots, but their natures were similar).
If ME3 ends up with an ending like Star Control 3's, BioWare would never be taken seriously again.


Got that right. SCIII was a disaster from start to finish. except for the Harika-Yorn

#122
Mir5

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cruc1al wrote...

Didn't you beat sovereign because it transformed saren, and you then defeated the hopper-saren i.e. sovereign?


This made me think that if I bring two non-human crew members to the final fight with Sovereign-Saren. And I just decide to dodge bullets and let the buddies do the killing, would that be un-canon?

#123
Gundar3

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I felt the plot line at the end with the Human reaper was ok and it worked for the story however, the fight... Not so much.



It felt extremely arcadey in nature and not like mass effect. It was basically duck behind cover and shoot the glowing targets, and this is to kill a reaper. It may be in a larval stage, but its a reaper nonetheless. Its massive blasts cant destroy the little cover that your behind and it cant simply fall on the stage to kill you? This just isn't right.



The end of the game would have worked better imho if you instead fought the collector general in some manner (like he fused together with others or something) and then managed to set the radioactive bomb to acquire the base and reaper larva or destroy them both. This would make the ending choice a little more compelling too.

#124
Shockwave81

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I just read about Star Control 3 or whatever it is...the similarities with Mass Effect are frightening...haha.

#125
In Exile

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Just as a correction: the artbookd doesn't say that the human reaper will be encased by a reaper-like shell once it's done. It only says that many designs were considered for the human reaper, ranging from entirely reaper like (and that's the ship on the left-hand side, where it looks like the face of a human skull is on the back) to what we actually got. It then says that they chose to go with a more human design.

If anything, the art book suggests that the human reaper's final shape is the T-800 flying through space. Which is absurd. But it's what they decided to go with.

I'll try to take a picture of the relevant pages and post them for future reference.

Edit:

Turns out that this thread already has them up on display. So you can read the relevant pages here. http://social.biowar...5/index/2046748

To me, it doesn't sound like there was any intention to have the human reaper not look like the T-800.

Modifié par In Exile, 04 avril 2010 - 10:50 .