10% headshot damage helm, 10% extra ammo arm/hand armor.. those are the required Infiltrator armor in my opinion, everything else can be more personal preference.
Disruptor = 4/4 - heavy
cloak = 4/4 - assassination
Incinerate = 4/4 - heavy
Warp ammo = 4/4-heavy
Operative = 4/4 - agent
People say Geth shield, but the biggest drawback is how it puts your cloak + incinerate on cooldown, and it still wont outmatch Warp ammo's damage bonus. As an Infiltrator you should very rarely take damage to your health, the class is built on using cover, so when you take damage and your shield drops, you can stay hidden till it recharges. Add in the ability to cloak, and you can freely run to any point that has better cover within the 6 second duration. I firmly believe once you have a Widow it will become your favorite weapon for those situations you feel overwhelmed, 3 quick headshots will drop 3 Collectors in 1 shot, or literally to 5% (usually when your cloak is on cooldown, which will happen).
I say Agent because of how often you use Incinerate, which is a lot since EVERYTHING will have armor. Normal enemies will usually have the difference of, shield/health - barrier/health - armor/health, more elite enemies will have multiple defenses. So that means those annoying Husks that come wave after wave will all have armor, its my personal most annoying enemy in the game as an Infiltrator, altho it was a quick way to get the "kill an enemy after being knocked back by a melee attack" achievement
Incinerate is such a great damage ability for anything with health/armor and stops any health regen. Its also so uniquely awesome for an Infiltrator, since you can literally curve your Incinerate to hit enemies around objects, also conserving ammo.
I'm up to the final mission on Insanity, so far its worked very well for me.
Modifié par senojones, 09 février 2010 - 01:30 .