hanifj wrote...
in me2 i did NOTHING but stop, hide behind a wall, and kill with some silly overweight power like adrenaline or pull
insanity was a cakewalk
for ultra-advanced collectors their technology sure sucked
The combat in ME1 wasn't all that different. As for collector tech sucking, remember that part in ME1 where the scarriest battlship in know space gets gunned down by... a frigate? WTF?
i get that you liked the game, good for you man, but it pales in comparison to what i and many other diehard ME fans would expect from a game following up from ME1's mind blowing plot
give me one sequence in ME2 that was as cool as the ME1 sequence with the ______ VI at _____ when you take the mako there and get out and speak to understand the fate of the ________
instead we get one crappy line from EDI saying the Collector's are __________ blah blah blah, move on
based on what i can tell, it seems like the game was genuinely rushed, either that or EA wants to rape people for some DLC
Mindblowing? Its a basic space opera with ideas carbon copied from any number of other sources (starcontrol 2 in particular) mixed with the writings of HP Lovecraft. I still enjoyed the game, but there was plenty of eyerolling going on. Cosmic horror kinda loses it's punch when the old god is just a giant robot.
The VI on Ilos was a gigantic cop out. They string you along for the whole game wondering exactly what's going on and BAM! INFODUMP! You end up having every last detail explained by a talking encyclopaedia. No intrigue, no inscrutable motivaitons, no mystery. The way it was revealed to you in ME2, a bit at a time and never even being able to truely trust the info you were getting was far more interesting. I like it when a story makes me use my head to figure out what's going on. I must be a ****** shooter fan. <_<
It was unfortunate that you didn't get a chance to sit down for coffee with Harbinger, though. Still, TIM had more than enough sinister to make up for it.