stofsk wrote...
Not if you don't want to die at the end.kraze07 wrote...
Daveastation wrote...
Seriously, where is the logic that ME1 is longer? you can speed run it in 4 hours.
I'm pretty sure the same could be done in ME2.
Even on Easy?
stofsk wrote...
Not if you don't want to die at the end.kraze07 wrote...
Daveastation wrote...
Seriously, where is the logic that ME1 is longer? you can speed run it in 4 hours.
I'm pretty sure the same could be done in ME2.
DarthCaine wrote...
And how many were there in ME1?
Eden Prime=Freedom's Hope
Therum=Any recruitment mission
Feros=Horizon
Noveria=_____'s ship
Virmire=IFF
Ilos=Suicide Mission
Modifié par freedman007, 09 février 2010 - 10:17 .
Schneidend wrote...
lukandroll wrote...
I mean you got collectors taking entire colonies while whats Shepard doing?? He found out that there are no fishes in the Presidium pools
Finding out there are no fish on the Presidium = scanning keepers
Collectors are taking entire colonies = Saren is out there trying to find some kind of super weapon
Side quests are just that: quests that only rarely have anything to do with the main plot. At least ME2 gives you the option to do them AFTER the immediate threat has passed.
Modifié par lukandroll, 10 février 2010 - 12:15 .
Modifié par CatatonicMan, 10 février 2010 - 01:01 .
PyroFreak301 wrote...
It did lack a bit of plot compared to ME1, but as part 2 of a trilogy it's to be expected to a certain degree. I found pacing to be better in number 1 aswell, you always had to be chasing Saren, and he was always 1 step ahead. I cant pinpoint why, but this game makes it feel like the collectors will wait for you to take your sweet time; there's less urgency about the game.
Modifié par Zatwu, 10 février 2010 - 01:12 .
LoweGear wrote...
PyroFreak301 wrote...
It did lack a bit of plot compared to ME1, but as part 2 of a trilogy it's to be expected to a certain degree. I found pacing to be better in number 1 aswell, you always had to be chasing Saren, and he was always 1 step ahead. I cant pinpoint why, but this game makes it feel like the collectors will wait for you to take your sweet time; there's less urgency about the game.
That's strange, because the Collector threat wasn't a "Race Against Time" like Saren's supposedly was. The Collectors are abducting colonies sure, but given that plotwise they supposedly occur at random and with little warning, Shepard wouldn't be able to do anything about them unless TIM gives him the heads up. And when TIM does give you a heads up, you're taken straight to the mission with no room for detours. This is unlike in ME1 where you had a choice of going through all the little sidequests first despite the story telling you that you're "racing against time" to get to Saren first. And after the Reaper IFF mission, you can only do a select amount of sidequests before the game forces you to undertake the main mission. You do have a choice of delaying the main mission even after that, however you do so at the cost of your crewmates: the longer you wait, the more crewmen will die. In ME1, even if you took your time doing all the sidemissions, there really isn't any consequence in doing so: you'd still be one-step behind Saren whether you rushed through the game or not.
While ME1 did give you a lot more choice on which order to approach Feros, Therum, Noveria, Virmire and Ilos, the fact that you could do so when they explicitly state that you need to catch Saren as fast as possible feels like a slight to me. At least for ME2, they basically tell you upright that you do need to take your time: build up a team of people who will work with you to take out the Collectors at their base, and which is what you spend most of the game doing.
So while ME1 does seem to have more of a sense of urgency, in execution the freedom of choice you're given actually negates that feeling because you feel you can hold off the mission anyday, whereas in ME2 they at least admit that storywise, you do have all the time in the world up to a certain point at least.
Modifié par lukandroll, 10 février 2010 - 05:53 .