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Only 3-4 missions devoted to the actual "plot"?


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#126
loboME2

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stofsk wrote...

kraze07 wrote...

Daveastation wrote...

Seriously, where is the logic that ME1 is longer? you can speed run it in 4 hours.


I'm pretty sure the same could be done in ME2.

Not if you don't want to die at the end.


Even on Easy?

#127
Stofsk

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It goes beyond what the difficulty level is. If you don't upgrade your ship, and do everyone's loyalty quests, people will die. And if you end the game with nobody else from your team alive, you will get the 'Shepard falls to his death' ending.



If you can speed run through all the plot missions and do all the loyalty quests and do enough of the upgrades, and survive the suicide mission at the end, and clock it under 4 hours, then I'll tip my hat off to you and concede.

#128
Leetabix

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The problem with the plot in mass effect 1 was becuse it played out like a season of 24 , it made all of the side missions feel like your wasteing time , could you imagine jack bauer being told the terrorists are going to plant a bomb in the next 25 minites , and then wander off to help save some random that ultimitely isint important in the greater scheme of things.



I loved the paceing of ME2 , I felt like I had time to casualy look around and smell the roses , I took twice as long to complete me2 than I did me 1 , I dont think the games are any diffrent lenth wise if you 100% them , but me 2 had me doing alot more of the side missions than me 1 did.




#129
Handsome Hank

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I agree with the OP. ME2 is a great game but its plot is not one of the things that make it great.



This is the first Bioware title that I have ever played that didn't really have an intelligent plot. As derivative as I felt that DA:O was, even it had a clever main story. ME2 has many good character stories. But they don't entirely make up for having such a weak main story. Plus, the game feels like it's just a bridge between ME1 and ME3.

#130
JrayM16

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Not much If I recall, ME1 also had only 3-4 missions devoted to the actual plot.

#131
killingsheep24

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Game was awesome, but plot really was a let down towards the end.

#132
freedman007

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DarthCaine wrote...

And how many were there in ME1?

Eden Prime=Freedom's Hope
Therum=Any recruitment mission
Feros=Horizon
Noveria=_____'s ship
Virmire=IFF
Ilos=Suicide Mission


i think this list mabye a little off but correct me if i'm wrong.
  there is also the 3 seperate citadel missions from ME1 that were left out, one at the beginning when you get tali, one when you hijack the normandy, and one after Ilos, although i guess the 3rd can be considered a continuation of Ilos if you want.
aswell as the crew debriefings and the council reports which added more depth to each mission

but i can agree that the amount of main plot missions are not that far apart its the way they were structured that made them feel a little empty. Compared to the possible 22 character related missions the main plot can end up looking a little thin.

that being said the character development in this game was very well done

Modifié par freedman007, 09 février 2010 - 10:17 .


#133
lukandroll

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Schneidend wrote...

lukandroll wrote...

I mean you got collectors taking entire colonies while whats Shepard doing?? He found out that there are no fishes in the Presidium pools


Finding out there are no fish on the Presidium = scanning keepers

Collectors are taking entire colonies = Saren is out there trying to find some kind of super weapon

Side quests are just that: quests that only rarely have anything to do with the main plot. At least ME2 gives you the option to do them AFTER the immediate threat has passed.


In ME1 you are "looking for saren" while you travel to Pheros, noveria and such....
In ME2 the 70% of the game Its about things that arent connected to main enemy (For the most part)

And you know what, that's a BIG, BIG diference

Modifié par lukandroll, 10 février 2010 - 12:15 .


#134
mp84

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In the end i think we need to see how it all pans out, this is the 2nd game of a trilogy, there's going to be obvious gaps that will hopefully come to fruition in Mass Effect 3.



Can some argue that actual story of ME was better then ME 2 probably, but in terms of length.. I don't know it felt pretty much the same in terms of actual missions having to deal with Saren, compared to actual missions have to deal with the collectors.



The difference, is that in Mass Effect 2, it's also trying to go into more of a character driven story on the other elements (Which the first Mass Effect didn't really have) to hopefully set the stage for a overall focus plot for Mass Effect 3 where it really counts.



In the end it's all speculation on how it's gonna end up, but overall I enjoy both games, and I'm looking forward to the 3rd.

#135
AdamNW

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ME2's story missions had a steady flow of actual plot, whereas ME1 put all of the plot advancement at the very end of the missions.

#136
Darth Drago

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ME2 was a let down in the main plot quests for me. I don’t know if it was that a lot of them were rather shorter when compared to ME1 or if its because all I seem to do was shoot at everything that moved. Very little actual looking or discovering anything with revealing bits of info like in the first game through dialog with other people outside of Cerberus. The first game in a few main quests had you do a few minor ones to get to you main quest destination. Peak 15 for example required you to get a garage key before you could head out to it. There is nothing like that in ME2.



Sort of off topic but a lot of the side quests in ME2 are either missing or they just couldn’t be bothered to add them. In ME1 you could go to any system and have a quest linked to a planet there either when you got there from the Admiral Hackett’s communications or from talking to people. After beating the game I continued on to see what I may have missed in the unexplored systems and found one little side quest from scanning a planet in 6 systems. I huge let down in my books. Continuing to play after you beat the “big bad” is pointless if you have nothing to do but scan planets and get minerals for upgrades you no longer need.

#137
CatatonicMan

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The plot in ME2 feels like they took several dozen unrelated short stories, stapled them together, and advertised/sold it as a coherent whole.

It almost completely lacks any real structure or flow, and the 'Mission Complete' screens really don't help this problem.

Modifié par CatatonicMan, 10 février 2010 - 01:01 .


#138
LoweGear

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PyroFreak301 wrote...

It did lack a bit of plot compared to ME1, but as part 2 of a trilogy it's to be expected to a certain degree. I found pacing to be better in number 1 aswell, you always had to be chasing Saren, and he was always 1 step ahead. I cant pinpoint why, but this game makes it feel like the collectors will wait for you to take your sweet time; there's less urgency about the game.


That's strange, because the Collector threat wasn't a "Race Against Time" like Saren's supposedly was. The Collectors are abducting colonies sure, but given that plotwise they supposedly occur at random and with little warning, Shepard wouldn't be able to do anything about them unless TIM gives him the heads up. And when TIM does give you a heads up, you're taken straight to the mission with no room for detours. This is unlike in ME1 where you had a choice of going through all the little sidequests first despite the story telling you that you're "racing against time" to get to Saren first. And after the Reaper IFF mission, you can only do a select amount of sidequests before the game forces you to undertake the main mission. You do have a choice of delaying the main mission even after that, however you do so at the cost of your crewmates: the longer you wait, the more crewmen will die. In ME1, even if you took your time doing all the sidemissions, there really isn't any consequence in doing so: you'd still be one-step behind Saren whether you rushed through the game or not.

While ME1 did give you a lot more choice on which order to approach Feros, Therum, Noveria, Virmire and Ilos, the fact that you could do so when they explicitly state that you need to catch Saren as fast as possible feels like a slight to me. At least for ME2, they basically tell you upright that you do need to take your time: build up a team of people who will work with you to take out the Collectors at their base, and which is what you spend most of the game doing.

So while ME1 does seem to have more of a sense of urgency, in execution the freedom of choice you're given actually negates that feeling because you feel you can hold off the mission anyday, whereas in ME2 they at least admit that storywise, you do have all the time in the world up to a certain point at least.

#139
Zatwu

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There are about as many plot missions in ME2 as there were in ME1. The difference is the ones in ME1 were much longer and more open.

Modifié par Zatwu, 10 février 2010 - 01:12 .


#140
LoweGear

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Much longer... distance wise, which seems that way because many of the missions required the Mako. However, given that there is nothing really interesting to interact with or do on the missions that require the Mako, it's not really tantamount to a longer, more open game. In fact, the only time I felt that the Mako missions were a joy was on Virmire, since you had to break up the action by getting down at least a couple of times. If you factor in the actual length of the unique part of the missions, most of which take place indoors, ME1 and ME2 seem about equal to me.

#141
lukandroll

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LoweGear wrote...

PyroFreak301 wrote...

It did lack a bit of plot compared to ME1, but as part 2 of a trilogy it's to be expected to a certain degree. I found pacing to be better in number 1 aswell, you always had to be chasing Saren, and he was always 1 step ahead. I cant pinpoint why, but this game makes it feel like the collectors will wait for you to take your sweet time; there's less urgency about the game.


That's strange, because the Collector threat wasn't a "Race Against Time" like Saren's supposedly was. The Collectors are abducting colonies sure, but given that plotwise they supposedly occur at random and with little warning, Shepard wouldn't be able to do anything about them unless TIM gives him the heads up. And when TIM does give you a heads up, you're taken straight to the mission with no room for detours. This is unlike in ME1 where you had a choice of going through all the little sidequests first despite the story telling you that you're "racing against time" to get to Saren first. And after the Reaper IFF mission, you can only do a select amount of sidequests before the game forces you to undertake the main mission. You do have a choice of delaying the main mission even after that, however you do so at the cost of your crewmates: the longer you wait, the more crewmen will die. In ME1, even if you took your time doing all the sidemissions, there really isn't any consequence in doing so: you'd still be one-step behind Saren whether you rushed through the game or not.

While ME1 did give you a lot more choice on which order to approach Feros, Therum, Noveria, Virmire and Ilos, the fact that you could do so when they explicitly state that you need to catch Saren as fast as possible feels like a slight to me. At least for ME2, they basically tell you upright that you do need to take your time: build up a team of people who will work with you to take out the Collectors at their base, and which is what you spend most of the game doing.

So while ME1 does seem to have more of a sense of urgency, in execution the freedom of choice you're given actually negates that feeling because you feel you can hold off the mission anyday, whereas in ME2 they at least admit that storywise, you do have all the time in the world up to a certain point at least.


It has allready been pointed out, that in ME2 the majority of the missions aren't related to the main enemy, rarely you discover something new about them. And When you do (The collector ship one) its kind of late, you allready spend 50% of the game doing stupid side/loyalty quests, the main plot rarely moves foward, so its like........slow...... slow....slow....and then BAM, fast, fast endgame... those are pace problems
A lot of modern games suffer from this, while ME1 didnt, that feeling of epicness when you find out what really happened to the protheans, there's nothing like that in ME2. (Exept maybe in the ending movie, you know, that was epic)

Modifié par lukandroll, 10 février 2010 - 05:53 .