---You can stop reading at this point, the rest is rambling opinion and random facts and speculation---
When you have a writting pedegree like BW, you don't write half a story. You don't just release a game with planned sequels with a tale half finished just to wrap it up later. That is the wrong way to approach writing a massive epic. That leads to continuity issue and plot holes (see, Star Wars prequels. yes, I am aware Lucas had part of them written back in the 70s).
ME1 was different becuase it had to work as both a stand alone game in order to sell, because they could not rely so much on "fanbase."
BW has a plan for how to incorparate the death of each and every squad member into ME3. This doesn't that ME3 is going to be 40 different games. At it's most base form, ME lead into 4 very different sequels, depending on if you save the Council, or give Anderson or Udina the Council position. Then we get ME2 and found out that the coucil played a very minor role. I assume this was because the idea of having 4 (5 if you count the renegade council killer ending) potencial universes is overwhelming, hence the focus to a less "politcal" story.
Now, going from 2 to 3 in any franchise is critical. The 2nd in any franchise usually has to have something to force us back for the 3rd. There are very few second "episodes" of a great trilogy without a great cliff hangar.
ME2s obvious cliff hanger is the approaching reapers, but less obvious is the "what happens to my squad" option.
Who lives and who dies if going to have an effect on ME3, definatly, but I highly doubt it will be anything too significant. At most, it will be whether or not you party members of 2, (or 1) join you. At least, it means whether or not they will have a simple NPC role, even a minor one.
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I really think a lot of people are underestimating BioWare's writing talent. I mean, if anyone could do it, they can.
I mean, they already performed a miracle with a well written Sonic game. "well written Sonic game" are four words I never thought would be together.
Modifié par SharpEdgeSoda, 09 février 2010 - 12:28 .





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