Adrenaline Rush: +100% Weapon Damage Bonus Confirmed
#26
Posté 09 février 2010 - 06:52
#27
Posté 09 février 2010 - 07:06
i beat the game 4 times All of them with an imported shepard at lvl60soldier, thane i just chose another specialisation such as (soldier,Sentinel,Vangard,Adept) i played the game in this order.
all i can say, Adept on Insaniti, is a pain in the ass, barier sucks, so you use the wrap ammo as a bonus, but still you die allot of time.
Sentinel is good, allot of shield, but not enof guns, those powers are usless, you can use overcharge but it dose not gett all of the havy mech shield, and it takes allot to recharg, so before you kill the mech, he comes to you and kill you...
Vanguard is ne of the coolest, the charge attack makes you feel like Goku from Dragon ball, but you die to many time...
Soldier, man, i didnt die like never, you get so tactical, Adrenaline is owsome, he gets allo of HP and combining him with fortress, makes him the ultimate badass. i pickt up the Havy Rifle, its just awsome on mid-close range. For long range i just go sniper and AR+ combination of ammo regards of the enemy tipe....
#28
Posté 09 février 2010 - 07:12
Modifié par sbear3737, 09 février 2010 - 07:12 .
#29
Posté 09 février 2010 - 07:43
Played an Adapt on Hardcore after that and she was really weak - missed the Adr. Rush really to line up the shots and all weapons felt weak - now I know why
#30
Posté 09 février 2010 - 07:51
#31
Posté 09 février 2010 - 10:08
Mr.Skar wrote...
So I take it the answer on which version of AR is better is that Heightened wins? That is if I understand the previous posts. And since no one has said otherwise. Guess I'll try it out.
Yes, someone please clarify this. This is a tough choice between the two versions and some confirmation would help.
#32
Posté 09 février 2010 - 10:19
#33
Posté 09 février 2010 - 10:21
It's just to bow for the Bioware spectacle departement.
#34
Posté 09 février 2010 - 10:21
It's just to bow for the Bioware spectacle departement.
#35
Posté 09 février 2010 - 10:47
Actually the damage bonuses would bematt654321 wrote...
It might just be a flat double damage bonus. The teaser video for soldiers did mention they do more damage in slo-mo time. It'd be hard to confirm without a developer statement since 20% is fairly hard to measure with the naked eye.
100% for Hardened
and
233% for Heightened
if the bonus scales with time-dilation. This would be a very noticeable difference. I'm just too lazy/busy to test it right now.
Considering the fact that Infiltrators don't get a damage bonus from their time-dilation, I'm guessing that it's just a flat 100% bonus for both types of Adrenaline Rush. If that's the case then Hardened >> Heightened.
In fact, if it's just a flat bonus and Heightened reduces your rate of fire by 70%, then Heightened would actually be a dps loss relative to Hardened as it would reduce the number of shots you could get off in a single AR. This is assuming, of course, that you don't need the extra 20% slowdown just to hit things (which you shouldn't).
Modifié par WillieStyle, 09 février 2010 - 10:55 .
#36
Posté 09 février 2010 - 10:53
WillieStyle wrote...
Actually the damage bonuses would bematt654321 wrote...
It might just be a flat double damage bonus. The teaser video for soldiers did mention they do more damage in slo-mo time. It'd be hard to confirm without a developer statement since 20% is fairly hard to measure with the naked eye.
100% for Hardened
and
233% of Heightened
if the bonus scales with time-dilation. This would be a very noticeable difference. I'm just too lazy/busy to test it right now.
Considering the fact that Infiltrators don't get a damage bonus from their time-dilation, I'm guessing that it's just a flat 100% bonus for both types of Adrenaline Rush. If that's the case then Hardened >> Heightened.
In fact, if it's just a flat bonus and Heightened reduces your rate of fire by 70%, then Heightened would actually be a dps loss relative to Hardened as it would reduce the number of shots you could get off in a single AR. This is assuming, of course, that you don't need the extra 20% slowdown just to hit things (which you shouldn't).
I'll go test it, but I'm pretty sure Heightened doesn't increase the damage bonus. You're right, it would be very noticeable.
edit: And I'd actually be kinda relieved too, because everything moving at 30% speed including reloading feels unwieldy.
Modifié par Frosty Ananth, 09 février 2010 - 10:54 .
#37
Posté 09 février 2010 - 10:53
If it's just a flat 100% bonus, however, then it's a bit baffling. Why give Soldiers such a large damage bonus. It's extra baffling when you consider that the bonus doesn't scale with levels of AR like most bonuses do. It's extra extra baffling when you consider that they gave Assassin Cloak - the Sniper class's Uber-damage skill - only a 70% bonus with twice the cooldown time of AR. It's as though they went out of their way to screw Infiltrators.
#38
Posté 09 février 2010 - 10:55
WillieStyle wrote...
Actually the damage bonuses would bematt654321 wrote...
It might just be a flat double damage bonus. The teaser video for soldiers did mention they do more damage in slo-mo time. It'd be hard to confirm without a developer statement since 20% is fairly hard to measure with the naked eye.
100% for Hardened
and
233% for Heightened
if the bonus scales with time-dilation. This would be a very noticeable difference. I'm just too lazy/busy to test it right now.
Considering the fact that Infiltrators don't get a damage bonus from their time-dilation, I'm guessing that it's just a flat 100% bonus for both types of Adrenaline Rush. If that's the case then Hardened >> Heightened.
In fact, if it's just a flat bonus and Heightened reduces your rate of fire by 70%, then Heightened would actually be a dps loss relative to Hardened as it would reduce the number of shots you could get off in a single AR. This is assuming, of course, that you don't need the extra 20% slowdown just to hit things (which you shouldn't).
That's only if it's dependant on time dilation. It might not be, as evidenced by the infiltrator test failing to increase DPR. That's why it might just be a static double damage.
#39
Posté 09 février 2010 - 10:57
WillieStyle wrote...
The thing is, the 100% bonus kinda made sense if it scaled with time-dilation. It would be a "rough" attempt to keep real-time dps constant.
If it's just a flat 100% bonus, however, then it's a bit baffling. Why give Soldiers such a large damage bonus. It's extra baffling when you consider that the bonus doesn't scale with levels of AR like most bonuses do. It's extra extra baffling when you consider that they gave Assassin Cloak - the Sniper class's Uber-damage skill - only a 70% bonus with twice the cooldown time of AR. It's as though they went out of their way to screw Infiltrators.
Yeah, it's troubling to someone like me who loves the Infiltrator. The autoslowdown is much more slick but Adrenaline Rush just kicks the **** out of Tactical Cloak, what being 100% and a 3 second cooldown.
#40
Posté 09 février 2010 - 11:22
Must not let this thread fade into obscurity.
#41
Posté 09 février 2010 - 11:23
#42
Posté 09 février 2010 - 11:27
#43
Posté 09 février 2010 - 11:40
blank1 wrote...
Especially with hardened adrenaline rush, the Soldier is second only to the Sentinel in the ability to play aggressive on hardcore and insanity.
Insanity is definitely next for my Soldier, he's an unstoppable engine of destruction on Veteran.
#44
Posté 09 février 2010 - 11:46
#45
Posté 10 février 2010 - 12:10
#46
Posté 10 février 2010 - 12:27
#47
Posté 10 février 2010 - 12:29
#48
Posté 10 février 2010 - 12:39
#49
Posté 10 février 2010 - 12:40
Thanks a lot.Eric ****nan wrote...
Adrenaline Rush gives you a 100% damage bonus. Heightened Adrenaline Rush increases this bonus to 140%.
#50
Posté 10 février 2010 - 12:41
Eric ****nan wrote...
Adrenaline Rush gives you a 100% damage bonus. Heightened Adrenaline Rush increases this bonus to 140%.
In that case, I think Hardened AR is still better.
Thanks, Eric!





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