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Wait, so, does humanity have the only nukes?


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#76
ERJAK2

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Intelwolves wrote...

Hell, all you have to do is put one of them nuke or nova bombs in a captured geth ship fly the thing up next to a Reaper feet and set it off. At best you wipe a few dozens out. At worst you just make a huge emp bomb and then do a quick strike and get the heck out of there. Before they get themselves back on line.
Best way to knock out a computer is to knock out the power. The best way to shut all hte lights off in a given area at once. Hit the area with a emp strike. By the way, a emp is given off my any nuclear weapon. Rradiation in beams, that may work, but it will fade over distance. Also the power required to do that is off the chats high. best you can do is a newton lock magnetic denotation space mine. Place a few around jump mass relays.
If a ship that dose not have the right IFF (identification, friend or foe). They go active and seek and destroy targets at will, basically a space minefield. Also, the codes for the right IFF can be changed at will and a pond activation a signal is send to the main local FOB to alert them on the attack in their sector, but I think we will have to think way out side the box. to win this finale battle or to at lest go out is the biggest bang as we can.


Reapers are not machines. Not in the sense that we know. An EMP would do no more to a reaper than it would to you. You cannot simply disable one of these things. You have to completely obliterate it's Eezo core or it is still alive.

#77
mcvxiii

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It is our genetic diversity, adapatbility, being able to "think outside the box", and our gad darn tenacity that gives us nukes. It is just who we are.

#78
yam123

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R-bomb is the answer. I don't think the reapers have the tech for that either though.

#79
Teivel

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Not to rain on the parade of those who seem to think that kinetic kill vehicles have no place in space combat but have you stopped to think about the fact that, when it comes to causing destruction, all forms of energy are not equal.



It's reasonable to assume, based on the ability of many ships to achieve re-entry and what we can gather from their material science and the presence of ablative armours, that ME ships are clad in armour which does a damn good job of resisting radiation and thermal effects.



These ships withstand horrific temperatures, solar and stellar radiation and everything in between on a daily basis without needing to go down for maintainance. Assuming the presence of a layered amour system where you're spacing conductive layers with insulative layers, you literally end up having to burn off layers of the ship before you can effectively destroy it.



An analogy, i grab a mirror and hide behind it, You have a laser. How much energy do you need to fire at that mirror in order to kill me? Compare that to how much energy is required to accelerate 5.56mm bullet which would smash right through and take me out of the fight.



Just because you can release a great amount of energy in the form of radiation from a nuke, doesn't mean it's any more lethal to a properly armoured starship than slug carrying a fraction of the energy.

#80
Roffkaiser

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adam_grif wrote...
Even the cutscnes aren't consistant - the MEverse isn't supposed to use missiles except for disruptor torps, but in the final cutscene against Sovereign in ME, we have dreadnought main guns firing missiles of all things! And they move at ludicrously slow speeds, and don't accelerate, even though they have constant thrust from their drives.

Those weren't Dreadnoughts, they were cruisers, and I don't see how you know that those "missles" aren't disrupter torpedoes or that the Alliance doesn't use missles anymore. And we all know almost no sci-fi series uses real space physics and there is sound in space in almost most of them so that is really a bad topic to harp on.

#81
kennyme2

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VanguardtoDestruction wrote...

Roffkaiser wrote...

As is quoted multiple times in ME, a Dreadnought's main gun generates more force than the 2 bombs dropped in WWII, and it can shoot them out every few moments so why spend all the time making a bunch of A-bombs when you can shoot out a chunk of metal that costs like 10 bucks and does the same damage?


Yeah, except I would imagine at the time of ME the nukes far surpass even 1000 megatons if they tried to make one.  Like I said, todays H-Bombs are 50 megatons.  It is only the cheapness, easiness, and effectiveness of it against non-reaper enemies that keeps them using the plain metal chunks.  Now that there are Reapers though, it would be a good idea to research more powerful weaponry. 

Those Thanix Cannons are an example of how outdated the Ship Based Mass Effect cannons are.  Its just like today, with machine guns.  There is no reason to upgrade since they are still effective against our enemies.  If however, Russia developed a bullet resistent suit that made guns useless, we would need to develop better tech.

Same thing with the advent of the Reapers. 


LAZOR SWORDS IT IS THEN

#82
Rustedknight

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Intelwolves wrote...

Hell, all you have to do is put one of them nuke or nova bombs in a captured geth ship fly the thing up next to a Reaper feet and set it off. At best you wipe a few dozens out. At worst you just make a huge emp bomb and then do a quick strike and get the heck out of there. Before they get themselves back on line.
Best way to knock out a computer is to knock out the power. The best way to shut all hte lights off in a given area at once. Hit the area with a emp strike. By the way, a emp is given off my any nuclear weapon. Rradiation in beams, that may work, but it will fade over distance. Also the power required to do that is off the chats high. best you can do is a newton lock magnetic denotation space mine. Place a few around jump mass relays.
If a ship that dose not have the right IFF (identification, friend or foe). They go active and seek and destroy targets at will, basically a space minefield. Also, the codes for the right IFF can be changed at will and a pond activation a signal is send to the main local FOB to alert them on the attack in their sector, but I think we will have to think way out side the box. to win this finale battle or to at lest go out is the biggest bang as we can.



"In space no one can hear you scream." which we all know is caused by that pesky lack of air to transmit sound. No air also means no shock wave. Without a shock wave nukes become a contact kill weapon. The other bad news is that without air for the radiation from the nuke to act on you don’t get a huge EMP. A 50 megaton nuke is not a small thing. You are certainly not going to be able to fire one from a dreadnought’s axial gun designed to fire a projectile that fits in your hand.
You could pack a ship killer into the body of a fight but point defense lasers would most likely take it out short of the mass effect field and if not the ME field should keep it far enough from the hull for something like a Reaper to survive.
A stealth system like the Normandy’s only works against passive systems. Against active radar or lidar the Normandy or anything using a similar stealth system would be visible.
Using a nuke to produce x-ray beams would be effective in the ME universe, but I don’t see the writers going in that direction since altering mass is the focus of all tech in ME.

#83
adam_grif

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The radiation vaporized a bug the size of your hand in about two seconds.


Yes, and my Shepard can increase the damage done by his bullets by slowing time, and sticking power cells in his rocket launcher magically makes rockets appear and fire out of it.

Gameplay isn't canonical. Do you think Shepard can really recover completely from a dozen bulletwounds in under 20 seconds, or do you think that it's just a gameplay conceit? 

We have the codex directly contradicting the idea that shields block radiation, as well as secondary inferences from the descriptions of how kinetic barriers work. That it doesn't instantly start taking health away doesn't change that, because it's just a gameplay mechanic.


Nuclear
bombs are not like conventional explosives. They don't detonate on
impact. It takes time for the bomb to arm and trigger the
fission/fusion process. They're not going to impact on hull or shields.
They'll have to be detonated far away from the ship. Even if the
explosion is shaped, only a fraction of the nuclear weapon's force will
hit an enemy ship if you want to ensure that the weapon is detonated at
all.


It's trivially easy to start the ignition sequence so that it detonates when it's meters away from the hull. It's exactly the same technology that has been used in air-bursting munitions since before WW2. You might be familiar with it, it's called a timer. Munitions since the 1970's have had simple, small computers in them that can track thermal signatures and determine distance. Sophistecated computers can do a better job (i.e. today, or 2185), when it gets to a preprogrammed distance it begins ignition. Since it knows how long it takes for ignition to be complete, it knows when to start.


The acceleration would pre-fuse/fission the molecules and it would
explode in the barrel(which would have the devestatng effect you'd
expect from a nuke in that situation) Either that or the shell would
impact in normal ME shell style and the resources needed to make the
nuke would have been wasted.



No it wouldn't. Especially if it's a fusion bomb. The only way to trigger the implosion first stage of a H bomb is by all explosive charges detonating simultaneously (or within microseconds of each other), the acceleration of a dreadnought main gun would not do this.

The only real concern might be small targeting computers being fragile (and ruined by the acceleration), but you don't have to fire it from a main gun.

The most ideal method is having missiles being about the size of a large cruise missile today, having the rocket motor out back with thrust vectoring to change course. Then it has a small eezo core, which it uses to accelerate to ultrahigh speeds.

Dreadnought main guns @ 1.3% of lightspeed are "too fast" to be intercepted by GARDIAN according to codex, so something going at 99% C obviously can't be intercepted either. Kodiak drop shuttles cost 3 million credits, and can go FTL. This means that for less than 3 million credits, you can build a missile that could go FTL if you needed it (to evade point defense and so they could never see it coming), and which could deliver a nuke with no chance of intercept to a target far, far beyond dreadnought range.

3 million credits for killing a dreadnought, carrier or even a reaper? That's a freakin' bargain!


Just because you can release a great amount of energy in the
form of radiation from a nuke, doesn't mean it's any more lethal to a
properly armoured starship than slug carrying a fraction of the energy.


Nobody's claiming it's equal, but the radiation intensity of even a tiny 1 KT bomb detonating 1 meter away from your hull is so great that there's no chance you could possibly survive it. Your hull will absorb temperatures greater than the surface of the sun, become plasma, and then expand outwards to create mechanical shear, ripping it apart. The reason that slugs can get shrugged off is because of the shields on a reaper, which can apparently stop that form hapenning. But since radiation is the method and shields don't stop that, it bypasses these nigh-invincible shields and vaporises the hull.

Sovreign getting hit by a single missile when it's barriers were down gutted it. There's no reason to think it's magically invulnerable to ultra-intense radiation melting it.

The reason we're talking about 500+ KT bombs is so that we can detonate them further away from your hull. We don't want to have to get within 1 meter to do it.


Those weren't Dreadnoughts, they were cruisers, and I don't see how you
know that those "missles" aren't disrupter torpedoes or that the
Alliance doesn't use missles anymore.


Disruptor torps are fired from fighters, and even Javelin missiles are NOT fired from the main gun of a cruiser. Codex entries state that warfare is waged with railguns and fighters, with lasers providing point defense.

#84
Guaritor

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SharpEdgeSoda wrote...

Stealth Nukes.

That's my only answer.

Stealth Nukes that go fast enogh and are small enogh that by the time you notice them, It's too late.

The Normandy while running silent can only get detected by visual, whose the say a nuke can't have similar "heat hiding" tech.


Cept even the collectors can see the normandy while stealthed... i dont imagine it will fool the reapers...

#85
Roffkaiser

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adam_grif wrote...

Those weren't Dreadnoughts, they were cruisers, and I don't see how you
know that those "missles" aren't disrupter torpedoes or that the
Alliance doesn't use missles anymore.


Disruptor torps are fired from fighters, and even Javelin missiles are NOT fired from the main gun of a cruiser. Codex entries state that warfare is waged with railguns and fighters, with lasers providing point defense.

Yeah and? I don't see where any of that says that Cruisers don't mount missles or disruptor torpedoes. Frigates mount them too and just because it isn't their main weapon doesn't mean they don't pack them, they had two "gun" mounts at the front of the cruisers to begin with, and even if they came out of the same tube there is nothing to prevent that, I mean the Sheridan tank could fire missles out of its gun back in the 70s. The game shows them firing them, so I am pretty sure Cruisers can and do fire missles.

As for Nukes, it is evident they are obsolete, why use an extremely expensive and easy to destroy object when you can hit it with a couple massively powerful chunks of metal in a matter of seconds? We have never seen a Dreadnought fire on a Reaper with its main gun, much less a fleet of them.

#86
Giantevilhead

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adam_grif wrote...

The radiation vaporized a bug the size of your hand in about two seconds.


Yes, and my Shepard can increase the damage done by his bullets by slowing time, and sticking power cells in his rocket launcher magically makes rockets appear and fire out of it.

Gameplay isn't canonical. Do you think Shepard can really recover completely from a dozen bulletwounds in under 20 seconds, or do you think that it's just a gameplay conceit? 

We have the codex directly contradicting the idea that shields block radiation, as well as secondary inferences from the descriptions of how kinetic barriers work. That it doesn't instantly start taking health away doesn't change that, because it's just a gameplay mechanic.


And the codex is contradicted by dialogue and plot. There is the issue of the derelict Reaper's mass effect field protecting it from the turbulence around the brown dwarf and the Collector base's mass effect field being able to protect it from the radiation and various other effects of the being in the galactic core.

Nuclear
bombs are not like conventional explosives. They don't detonate on
impact. It takes time for the bomb to arm and trigger the
fission/fusion process. They're not going to impact on hull or shields.
They'll have to be detonated far away from the ship. Even if the
explosion is shaped, only a fraction of the nuclear weapon's force will
hit an enemy ship if you want to ensure that the weapon is detonated at
all.


It's trivially easy to start the ignition sequence so that it detonates when it's meters away from the hull. It's exactly the same technology that has been used in air-bursting munitions since before WW2. You might be familiar with it, it's called a timer. Munitions since the 1970's have had simple, small computers in them that can track thermal signatures and determine distance. Sophistecated computers can do a better job (i.e. today, or 2185), when it gets to a preprogrammed distance it begins ignition. Since it knows how long it takes for ignition to be complete, it knows when to start.


As I mentioned before, nuclear missiles, or missiles of any kind, are vulerable to ECM's and point defense systems.

As for timers, space battles occur at much greater distances. We are talking about at least millions of kilometers. The margin of error is going to be much larger.

Modifié par Giantevilhead, 09 février 2010 - 06:43 .


#87
Lord_Metal666

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If I was TIM I'd secretly mine the citadel with a singularity type weapon, then remotely activate the citadel, when the reapers are about to come through activate the weapon. BAM instant blackhole.

Unprepared reapers jump in, then go flying into the blackhole, council is also killed, everyone lives happily ever after.

Actually I can see this happening at the end of mass effect 3.

Modifié par Lord_Metal666, 09 février 2010 - 06:35 .


#88
Gre3nham

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The reapers are approaching from what we can assume is deep space, so i say, why not shoot them with the mass relays? you could shoot nukes, small moons, ships filled with explosives ect. from mass relays in the direction of the reapers, and, since there is no friction in space, they will keep going quite fast (you can jump halfway across the galaxy in seconds) until it hits someone. Just an idea.

#89
adam_grif

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Yeah and? I don't see where any of that says that Cruisers don't mount
missles or disruptor torpedoes. Frigates mount them too and just
because it isn't their main weapon doesn't mean they don't pack them,
they had two "gun" mounts at the front of the cruisers to begin with,
and even if they came out of the same tube there is nothing to prevent
that, I mean the Sheridan tank could fire missles out of its gun back
in the 70s. The game shows them firing them, so I am pretty sure
Cruisers can and do fire missles.


Some newer Alliance vessels mount Javelin for extreme close range engagements, but they are not fired from railguns. And for good reason:

Posted Image

This is a Javelin missile. Railguns don't have a diameter greater than the width of their projectile, and the largest railguns in the alliance military fire 20 KG iron slugs that you can fit in your hands (assuming you're strong enough to lift them).

The reason they fire missiles in the cutscene is because the cutscene department didn't know what exactly the combat was supposed to be like, and started working on it. By the time the departments coordinated and realized the mistake, it was too late. This is why most of the ships fire missiles and only very occasionally fire slugs.

This is also the reason that in the cutscene, there are no Council vessels near the Citadel relay, even though the game explicitly states that the council has its fleet on active guard duty to defend the relay because they knew he might be coming.

The "cruisers" in the custcene were using the model and textures of the dreadnought, but they accidentally put like 20 of them in the frame when the Human alliance is only supposed to have 6 with 1 under construction, and so Bioware rebranded them cruisers.


As for Nukes, it is evident they are obsolete, why use an extremely
expensive and easy to destroy object when you can hit it with a couple
massively powerful chunks of metal in a matter of seconds? We have
never seen a Dreadnought fire on a Reaper with its main gun, much less
a fleet of them.


Sure is a good thing the Destiny ascension isn't a dreadnought that shames the main gun on any alliance vessel and was participating in the battle of the citadel. Otherwise the point you just made would be very wrong.

Why nukes? Because you can fire missiles from several light-seconds away, which is far beyond the effective combat range of any main gun, even a reaper. The main guns of dreadnoughts are not powerful enough to penetrate their kinetic barriers, even the Destiny Ascension. Are you implying that there was not one single dreadnought in the battle of the citadel? 

Even if they were powerful enough to do that, nukes would still be awesome because they are small enough to be frigate or fighter mounted, but still powerful enough to destroy a huge capital ship.

Then since they're operating under their own power, they can easily accelerate to high relativistic velocities to bypass point defense then slam into their targets. Blamo. Shabams.


And the codex is contradicted by dialogue and plot. There is the issue
of the derelict Reaper's mass effect field protecting it from the
turbulence around the brown dwarf and the Collector base's mass effect
field being able to protect it from the radiation and various other
effects of the being in the galactic core.


1. No, the codex is contradicted by gameplay mechanics. Nothing about the plot or dialogue contradicts it. In fact, the entry on body armor says that armor is hardened against radiation, extreme heat and so on. All we have in dialogue is "its frying our shields", which is easily and parsimoniously explained as "it's heating up the emmiters".

2. The mass effect fields are preventing it from falling into the star, not preventing it from being burned or anything like that. The radiation of the star at that distance was not enough to do significant damage, and the hull of the reaper is in-tact.

3. The collector's base is not stated to be protected from radiation by mass effect fields. It exists within the "safe zone", the method by which it is protected is unknown.


As I mentioned before, nuclear missiles, or missiles of any kind, are vulerable to ECM's and point defense systems.


GARDIAN point defense is limited to lightspeed. If you got a Kodiak shuttle (which can go FTL) and loaded a nuke into the bay that houses passengers, it would breeze past point defense before they even knew it had been launched, and would detonate when it gets there.

As for timers, space battles occur at much greater distances. We are
talking about at least millions of kilometers. The margin of error is
going to be much larger.


Yes, they do take place at those distances, but priming and ignition of a fission-fusion bomb takes place in less than a second. You're making a mountain out of a molehill.


The reapers are approaching from what we can assume is deep space, so i
say, why not shoot them with the mass relays? you could shoot nukes,
small moons, ships filled with explosives ect. from mass relays in the
direction of the reapers, and, since there is no friction in space,
they will keep going quite fast (you can jump halfway across the galaxy
in seconds) until it hits someone. Just an idea.


Commander Shepard and TIM didn't see the last frames of Mass Effect 2. The audience did. We have no idea where they're coming from, or even which direction, or how close they are. There's no way they could know where to aim.

#90
Giantevilhead

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adam_grif wrote...

And the codex is contradicted by dialogue and plot. There is the issue
of the derelict Reaper's mass effect field protecting it from the
turbulence around the brown dwarf and the Collector base's mass effect
field being able to protect it from the radiation and various other
effects of the being in the galactic core.


1. No, the codex is contradicted by gameplay mechanics. Nothing about the plot or dialogue contradicts it. In fact, the entry on body armor says that armor is hardened against radiation, extreme heat and so on. All we have in dialogue is "its frying our shields", which is easily and parsimoniously explained as "it's heating up the emmiters".

2. The mass effect fields are preventing it from falling into the star, not preventing it from being burned or anything like that. The radiation of the star at that distance was not enough to do significant damage, and the hull of the reaper is in-tact.

3. The collector's base is not stated to be protected from radiation by mass effect fields. It exists within the "safe zone", the method by which it is protected is unknown.


1. Yet the shields protected you until they gave out. And when did they ever say that shield emitters are on the surface of suits? There's no reason why they would be on the surface, it makes them vulnerable to damage. Not to mention the fact that biotics get their powers from implants so there's no reason why the shield emitters wouldn't be inside the suit, beneath the parts that protect against radiation.

2. Except I didn't say anything about the star's radiation. I said that the derelict Reaper's mass effect field protected it from the turbulence, which the codex says it doesn't protect against.

3. Mordin said that the Collector base was likely protected by mass effect fields and radiation shields.

As I mentioned before, nuclear missiles, or missiles of any kind, are vulerable to ECM's and point defense systems.


GARDIAN point defense is limited to lightspeed. If you got a Kodiak shuttle (which can go FTL) and loaded a nuke into the bay that houses passengers, it would breeze past point defense before they even knew it had been launched, and would detonate when it gets there.


There's obviously limits to FTL travel. Otherwise, ships would be constantly jumping to FTL to prime themselves for an attack. This isn't Star Trek and you can't rely on the Picard maneuver.

As for timers, space battles occur at much greater distances. We are
talking about at least millions of kilometers. The margin of error is
going to be much larger.


Yes, they do take place at those distances, but priming and ignition of a fission-fusion bomb takes place in less than a second. You're making a mountain out of a molehill.


You just mentioned that they were going to be using FTL, that'll give you less than second to prime a nuke. Not to mention the fact that if you make a tiny 0.0000001% mistake, you'll be a thousand kilometers away from your target.

Oh and please completely ignore what I said about ECM's.

Modifié par Giantevilhead, 09 février 2010 - 08:35 .


#91
The_mango55

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For those arguing for using nuclear missiles as weapons in Mass Effect, did you forget about GARDIAN lasers?

Those missiles wouldn't make it within 50 miles of a ME warship.

Modifié par The_mango55, 09 février 2010 - 06:01 .


#92
Roffkaiser

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Once again adam_Grif did you ever see the destiny Ascension fire its main gun? No. Not to mention the Geth Fleet jumped will within normal combat ranges at which point the Destiny Ascension was overwhelmed and completely devastated due to its piece of crap Asari crew. There is no reason to use nukes, I mean just look at Char's Counter Attack for how worthless nukes are in combat, they are easily countered even when massive numbers of dummy missles are fired with them, and those ships have much less advanced defenses than the ones in ME. Simple, cheap, fast, and powerful will always overcome just powerful.

#93
Shepard Lives

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Schneidend wrote...

God dammit. Why did we have to go and invent the nuclear bomb? Now everybody thinks nukes solve everything. Way to go, science, you've completely ruined our culture!


You win this thread, this forum, and a large part of the Internet.

Modifié par shepard_lives, 09 février 2010 - 09:36 .


#94
ERJAK2

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adam_grif wrote...

The most ideal method is having missiles being about the size of a large cruise missile today, having the rocket motor out back with thrust vectoring to change course. Then it has a small eezo core, which it uses to accelerate to ultrahigh speeds.

Dreadnought main guns @ 1.3% of lightspeed are "too fast" to be intercepted by GARDIAN according to codex, so something going at 99% C obviously can't be intercepted either. Kodiak drop shuttles cost 3 million credits, and can go FTL. This means that for less than 3 million credits, you can build a missile that could go FTL if you needed it (to evade point defense and so they could never see it coming), and which could deliver a nuke with no chance of intercept to a target far, far beyond dreadnought range.

3 million credits for killing a dreadnought, carrier or even a reaper? That's a freakin' bargain!





This would never work. FTL space travel is not something that can be flipped on and off in time for it to actually impact it's target. It's even implied that the ship simply passes through any solid object it encounters. Beyond that, you have to deal with drift/light lag, relativistic time issues/etc. 1.3% the speed of light is the best you're going to get on a solid weapon.

Even if your idea would work, the shuttle would impact with such tremendous force that putting a nuke in it would be a waste of materials. The Dreadnaught shells only weigh 20 kilos and only go 1.3% of lightspeed. an FTL shuttle weighing two or three tons would make the most advanced fusion bombs negligible in terms of destructive power.

#95
screwoffreg

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In realistic space battles, a well placed brick fired from far away enough would be an absolutely devastating weapon so long as you could aim it. Most battles in space would be over in minutes and decided at ranges of hundreds of kilometers.

#96
Burdokva

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Well, there's a of well thought opinions why nukes aren't the main weapon of star ships in ME, I would add those:

First, stealth is overrated. And expensive. Producing stealth casings for nukes as a main offensive weaponry would be very expensive, not to mention stealth isn't some magical tech that guarantees invisibility - modern day low-frequency radars are a threat to stealth aircraft. By the time-frame of ME and with much more sophisticated targeting computers, GARDIAN defences coupled with low-frequency radars should be able to quickly lock on to incoming nukes and destroy them.

Also, nukes would be ridiculously slow for space combat speeds, just like the missiles in the cut-scenes from the Battle of the Citadel in ME. You'll need dozens, if not hundreds of nukes in a barrage to overwhelm capital ship point defenses. Even large modern day ships are capable of taking down incoming missiles with far less sophisticated targeting tech than ME's vessels and with far worse speed disadvantage compared to missile speeds.

Also, nukes would severely limit the offensive power of a ship in a prolonged fight. You can only carry so much in an armored magazine, while dreadnoughts probably can carry thousands of kinetic slugs without problems.

And as already mentioned, nukes aren't focused projectiles - you'll loose a huge amount of energy as it projects equally in all directions. Given ME's armor capabilities, I'm not certain that a single nuke can punch through the armor (leaving shields aside). A kinetic slug transfers practically all of its energy on the target in a focused spot. If I remember correctly, Everest class dreadnoughts could fire their main cannon every two second - within a minute overwhelming the enemy with 30 projectiles traveling at near light-speeds, each capable of delivering an impact equivalent of 37kt TNT. We don't even know how good Everest dreadnoughts are, the Codex mentions them as the first (and oldest) class of human dreadnoughts. Turian ships might be significantly more powerful. 

Modifié par Burdokva, 09 février 2010 - 10:17 .


#97
FunkyFreshKilla

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The way I see it issues with radiation issues should be non-existent to the ships in the Mass Effect universe. Outside of earth's atmosphere our space shuttles are constantly bombarded by all sorts of radiation. One of the reasons they use old school copper wiring and processors.



In the Mass Effect universe a ship traveling at FTL speeds would get the crap beat out of it by radiation. The fact that the crew and computer systems are not destroyed tells me that radiation of any kind is no longer an issue. Regardless of whether they explain why or not.

#98
Skilled Seeker

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The Krogans split the atom themselves! More Turian propaganda...

#99
gutty47

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Argh I can't be bother reading the huge wall of texts (especially on page 4) but the majority of damage caused by nukes is by the pressure waves generated when it is detonated in an atmosphere. Last time I checked space was pretty empty.