that's for Bioware and EA to decide
Modifié par Kriztophr, 09 février 2010 - 10:10 .
Modifié par Kriztophr, 09 février 2010 - 10:10 .
Jesse Houston wrote...
Tails88 : I will absolutely look into the GOTY Edition. However, as a new version of the game would mean re-certification with Microsoft (something you can't actually do on Xbox once a game is released), we'll be asking for something that's never been done before. That doesn't mean it's not possible, it just means that I can't make any promises.
There have been some offline questions as to the technical difficulties involved. Basically, the technical reason is that Xbox doesn't guarantee that you have a hard drive, therefor there is a very very limited patch size supported, which is less then 4 megs as mandated by Microsoft Certification (the group that decides if we can ship a game on Xbox360 or not). Now imagine we've got a 12-18 gig game (depending on locale) and patching all that content with only 4 megs of data is VERY difficult, especially if you think that the text alone (not the font's mind you) of our game are well over that 4 meg limit. The menus alone are well over 100 megs.
Edit: Of the two prototypes we made, the first didn't work and cut off the text, the second didn't fit into the patch limit.
I hope that paints a good picture of how hard this actually is to change.
-Jess
Modifié par Tails88, 09 février 2010 - 10:17 .
Tails88 wrote...
I didn't understand this point. There are many GOTY Editions out there, the Oblivion GOTY does include several patches if I'm not mistaken..... didn't they have to re-certificate the game with Microsoft as well?
Couldn't you simply do the same as Oblivion GOTY with Mass Effect 2?
Modifié par WarlockSoL, 09 février 2010 - 10:57 .
WarlockSoL wrote...
To use a hypothetical example, imagine if a GOTY included a new patch which had a bug that erased your entire Xbox 360 hard drive. That would be really bad. If Microsoft didn't re-certify that, they'd be in trouble. They have these procedures in place for a reason
Jesse Houston wrote...
Tails88 - As far as I know, the Oblivion GOTY Edition only shipped with the SI and Ko9 DLC packs not with any code changes. I could be wrong but like I said I'm going to look into it.
I don't think it works that way. Including patches (and DLC) in a
GOTY is fine because the patches have already been certified
previously. You are just offering what is already available.
Including a UNIQUE patch that is ONLY available in the GOTY version
means you are essentially putting something new in there. Thus it has
to be re-certified.
To use a hypothetical example, imagine if
a GOTY included a new patch which had a bug that erased your
entire Xbox 360 hard drive. That would be really bad. If Microsoft
didn't re-certify that, they'd be in trouble. They have these
procedures in place for a reason
QFT
And because of this, BioWare will have to issue a recall to replace each of the discs, then they'll sell off a bunch of stock to Take 2 to cover the costs of the recall. Then BioWare will start on a new IP, wich Microsoft will want and buy out BioWare. Unfortunately, since Take 2 now owns a large stake in BioWare, and takes several of BioWare's IPs (including Mass Effect) in trade. So a different company would then develope Mass Effect 3. It won't be a bad game, per se, but it won't live up to the fans expectations of the franchise. It's already happened, just ask Bungie about Myth.WarlockSoL wrote...
To use a hypothetical example, imagine if a GOTY included a new patch which had a bug that erased your entire Xbox 360 hard drive.
Tails88 wrote...
This is right, with the Advanced AV Cable the image is much clearer. In fact, I've played ME2 (for something like an hour, maybe less) thanks to this RGB cable. The text is still too small, so I have to put my head very very near to the screen to be able to read something (and doing so, my eyes hurt after a couple of minutes)... but if I can see the letters, when I stand near the TV, is thanks to this RGB cable. I would see nothing more than an orange mess otherwise.
confidence in their brand's value and the perceived quality of their products can have a cost as well
WarlockSoL wrote...
Hey, why not offer it as a free Cerberus Network DLC update instead of a patch? Wouldn't that get around Microsoft's stringent limits?
sunnyengland wrote...
could this be done? is there a limit on the Cerberus Network update?
Jesse Houston wrote...
There is a substantially larger limit on DLC content, but DLC content can't patch existing content, it needs to 'plug in' essentially.
From:Jesse Houston wrote...
There is a substantially larger limit on DLC content, but DLC content can't patch existing content, it needs to 'plug in' essentially.
Dusty Everman wrote...
Yeah, that's a bug. It'll be fixed in a future DLC. She's only supposed to send it once.The Capital Gaultier wrote...
Kellygrrl is quite insistent about that message in your inbox.
Modifié par Disassemble, 10 février 2010 - 08:29 .
Guest_Celrath_*
Jesse Houston wrote...
Tails88 : I will absolutely look into the GOTY Edition. However, as a new version of the game would mean re-certification with Microsoft (something you can't actually do on Xbox once a game is released), we'll be asking for something that's never been done before. That doesn't mean it's not possible, it just means that I can't make any promises.
There have been some offline questions as to the technical difficulties involved. Basically, the technical reason is that Xbox doesn't guarantee that you have a hard drive, therefor there is a very very limited patch size supported, which is less then 4 megs as mandated by Microsoft Certification (the group that decides if we can ship a game on Xbox360 or not). Now imagine we've got a 12-18 gig game (depending on locale) and patching all that content with only 4 megs of data is VERY difficult, especially if you think that the text alone (not the font's mind you) of our game are well over that 4 meg limit. The menus alone are well over 100 megs.
Edit: Of the two prototypes we made, the first didn't work and cut off the text, the second didn't fit into the patch limit.
I hope that paints a good picture of how hard this actually is to change.
-Jess
Modifié par Celrath, 10 février 2010 - 09:29 .
Guest_Celrath_*
Tails88 wrote...
@ Jesse Houston: Just wondering, fixing the text requires a patch bigger than 4MB, right?
Maybe you've already tried this, but what about putting all the text (in codex, in the dialog wheel, weapon-armor descriptions etc.) in bold. Should fix things a little, and maybe fits in the patch limit.
Celrath wrote...
Tails88 wrote...
@ Jesse Houston: Just wondering, fixing the text requires a patch bigger than 4MB, right?
Maybe you've already tried this, but what about putting all the text (in codex, in the dialog wheel, weapon-armor descriptions etc.) in bold. Should fix things a little, and maybe fits in the patch limit.
I don't think it works that way. If it was simply a change the font type/size or make it bold it would have been an quick fix. And I'm sure that would have been the first thing they thought of.
Guest_Celrath_*
If we keep the brain storming coming on this thread, we might well find a salutation they didn't think about.Tails88 wrote...
I think you're right. But a man can always hope
BloPant wrote...
to be fair the game box does state "HDTV 720p/1080i/1080p"
the problem is so do most other games.