Collider wrote...
Minor characters like Urdnot Wreav do not go through so many designs before finalized. The same video I referenced to basically says this. A squad mate has many different concepts that get scrapped or edited, while a bartender at Omega is easy - first design, bam, you're good. Wrex=/=Wreav, Wrex has much more content to him. Furthermore, the replacements don't even have to be new characters. For example, should Tali die, you can speak to one of the Quarian admirals in ME2 instead. Bam.
To an extent that works, but only in the sense that they won't have to fully design a new character. They'd still have to record the lines over again for a new reader, program their animations, etc.
Bioware doesn't have to do the bare minimum. It's clear that they haven't and will continue to go above and beyond. Having romance for Tali, Garrus and Thane is more work, but they did it anyways. The replacements shouldn't be too difficult.
Also, let me apologize for not proofreading the post you are responding to. I meant "if bioware has done it before, they CAN do it again." I have a habit of doing negative forms of things when I don't really intend to.
BioWare has shown in ME2 that cameos and carry-overs aren't ground-breaking at all.
If people would be satisfied with a role like Wrex has in ME2, then cool. But most people wouldn't. If Tali was reduced to a Wrex-style role because she's potentially dead people are going to throw a hissy fit. Realistically they can't do roles larger than that for 11+ characters who are all potentially dead, and they still have to appeal to newcomers.
My only point here is that people seem worried that their fav chars will get crapped on in ME3 like Kaidan, Ashley, Liara, and Wrex were crapped on in ME2.
I'm saying that they really shouldn't get their hopes up. That's all.