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Keep *blank* alive!!! threads


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#101
Mox Ruuga

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lyssalu wrote...

hence why liara wasn't a squad member in me2 and garrus was even though you could have left him at the citadel if you wanted to.  furthermore, it's highly likely that even though kaidan and ashley are dead for some people, they're returning to me3 as more than cameos.


The Virmire survivor is a special situation, not comparable to Wrex or anyone in the ME2 squad. Just look at how Ash and Kaidan are handled in ME2, and expand on that for ME3. One of them WILL be alive in everyone's game. Being both Alliance marines, their core "purpose" in the game will be the same, allowing for lot's of overlapping material. I'm betting though, that their interactions with Shepard and personal quests, if any, will be personalized.

#102
HelterSkelter89

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i should have know this thread wasn't going to die -_-. just another piece of garbage on the front page. i never intended for it to last this long.

#103
lyssalu

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Mox Ruuga wrote...

lyssalu wrote...

hence why liara wasn't a squad member in me2 and garrus was even though you could have left him at the citadel if you wanted to.  furthermore, it's highly likely that even though kaidan and ashley are dead for some people, they're returning to me3 as more than cameos.


The Virmire survivor is a special situation, not comparable to Wrex or anyone in the ME2 squad. Just look at how Ash and Kaidan are handled in ME2, and expand on that for ME3. One of them WILL be alive in everyone's game. Being both Alliance marines, their core "purpose" in the game will be the same, allowing for lot's of overlapping material. I'm betting though, that their interactions with Shepard and personal quests, if any, will be personalized.


sure, i understand that.  i'm just trying to say that a character being dead in some save files doesn't render any of their further development or content useless or unable to be experienced, because in all likelihood, the majority are going to have save files where everyone survives the suicide mission.  it's not wasted time.

#104
Kuari999

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HelterSkelter89 wrote...

i should have know this thread wasn't going to die -_-. just another piece of garbage on the front page. i never intended for it to last this long.


You kind of had it coming considering that's all these kind of threads lead to, especially on touchy subjects like these.  I still think people thinking that survivors won't have an impact beyond a cameo in a trilogy finale of all things is silly, especially with BioWare's insistance that ME2 will have a strong impact on ME3 (hell, basically they have to write two different paths anyways based on if you left the base intact and stayed with Cerberus or not as it is).

#105
Mystranna Kelteel

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Kuari999 wrote...
You kind of had it coming considering that's all these kind of threads lead to, especially on touchy subjects like these.  I still think people thinking that survivors won't have an impact beyond a cameo in a trilogy finale of all things is silly, especially with BioWare's insistance that ME2 will have a strong impact on ME3 (hell, basically they have to write two different paths anyways based on if you left the base intact and stayed with Cerberus or not as it is).


Not necessarily. Just look at how the Council decision is handled. They can easily write the base's importance out of the story or turn it into a very insignificant plot point.

lyssalu wrote...

sure, i understand that.  i'm just
trying to say that a character being dead in some save files doesn't
render any of their further development or content useless or unable to
be experienced, because in all likelihood, the majority are going to
have save files where everyone survives the suicide mission.  it's not
wasted time.


Some of it will be wasted time.
The main question I think is how much "wasted time" is acceptable?

Wrex was only one character, and his role is small in ME2. People not experiencing his content is no real big deal.

But for 11+ different characters... Things are little more complex. The "wasted time" becomes larger by default. If the roles are small enough, though, that "wasted time" can be made more acceptable.

#106
AM50

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Keep who alive? Who is blank?

#107
SmokePants

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When you earn Blank's loyalty, you unlock the Submission power.

#108
Kuari999

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Mystranna Kelteel wrote...

Kuari999 wrote...
You kind of had it coming considering that's all these kind of threads lead to, especially on touchy subjects like these.  I still think people thinking that survivors won't have an impact beyond a cameo in a trilogy finale of all things is silly, especially with BioWare's insistance that ME2 will have a strong impact on ME3 (hell, basically they have to write two different paths anyways based on if you left the base intact and stayed with Cerberus or not as it is).


Not necessarily. Just look at how the Council decision is handled. They can easily write the base's importance out of the story or turn it into a very insignificant plot point.


The Council is one thing, and will likely have some impact on ME3 I'd think, but the base?  Really?  How the hell could THAT be minor?  That'd be TERRIBLE writing...  and would go against the whole dire consequence thing BioWare is insisting at.  Seriously, do you think BioWare is a bunch of liars?

#109
Mystranna Kelteel

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Kuari999 wrote...

The Council is one thing, and will likely have some impact on ME3 I'd think, but the base?  Really?  How the hell could THAT be minor?  That'd be TERRIBLE writing...  and would go against the whole dire consequence thing BioWare is insisting at.  Seriously, do you think BioWare is a bunch of liars?


I'm not calling them liars. I'm merely questioning what they consider to be "consequences" after playing ME2.

Most of them were diverted into simple text emails, and some didn't pan out at all. I remember Casey saying a while back that you'd end up seeing more humans on the Citadel if you killed the Council. Well, I've imported both saves, and all the NPC's are the same... The Council was a pretty big decision with "dire" consequences in ME1, but all the results of that are completely negligible to ME2.

Yeah, some NPC's will treat you differently if there's an all-human Council (like the turian shopkeeper), but otherwise it's all cosmetic so far.

I wouldn't be surprised if BioWare came into ME3 with TIM saying something like "The base is nice, but there's nothing there that can help us against the reapers. You must go out and recruit an armada!"

Something like that. Tell me, what do you think will come from the base? Surely paragons won't be shot in the foot for destroying it, so how big do you expect it to be?

#110
Tamyn

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Mystranna Kelteel wrote...


Something like that. Tell me, what do you think will come from the base? Surely paragons won't be shot in the foot for destroying it, so how big do you expect it to be?


Maybe you just get special Collector gear and a Cerberus army instead of an Alliance army or something.

#111
Lucy Glitter

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Mystranna Kelteel wrote...

IMO people are just in denial because they're afraid their favorite characters will be reduced to a crappy cameo role.

Those fears are valid and justified, but petitions to "keep them alive" are useless, as BioWare isn't going to completely stop allowing player choices to carry over.


I agree. I think people are overreacting with this stuff. Thane? Yeah, that's different :P

#112
marshalleck

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Mystranna Kelteel wrote...

Something like that. Tell me, what do you think will come from the base? Surely paragons won't be shot in the foot for destroying it, so how big do you expect it to be?


Why wouldn't they? There isn't going to be a Mass Effect 4 featuring Shepard, so the stories can go drastically different places. It should be stunningly obvious that by the end of a middle chapter, characters of any stripe need to be set up in a relatively similar position before the big conclusion comes and we see the culmination of our stories. Mass Effect 3 doesn't have to lead into anything else, unlike the first two games.

#113
Tamyn

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Lucy_Glitter wrote...

I agree. I think people are overreacting with this stuff. Thane? Yeah, that's different :P


Posted ImageLucyPosted Image

#114
Mystranna Kelteel

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marshalleck wrote...

Why wouldn't they? There isn't going to be a Mass Effect 4 featuring Shepard, so the stories can go drastically different places. It should be stunningly obvious that by the end of a middle chapter, characters of any stripe need to be set up in a relatively similar position before the big conclusion comes and we see the culmination of our stories. Mass Effect 3 doesn't have to lead into anything else, unlike the first two games.


I never expected the ME1 choices to have earth-shatteringly different paths into ME2, but I expected more than a 2 minute meeting with the Council deciding whether or not I get my Spectre status back despite Spectre status meaning nothing.

Who knows why the base would or wouldn't have a particularly large importance. I'm only saying that it could go either way, and neither would surprise me.

There's no specific reason the base would be HUGE!!!, though. BioWare won't make the game unaccessible or anything to paragons. It'll all even out, I'm sure. And if destroying something vs not destroying something evens itself out (like the Council), then I'm going to expect nothing huge. Maybe having the base will set up an earth supremacist ending, sure. But will it affect actual gameplay or anything else? I don't know. I'm more tempted to think no.

Same with the rachni. Maybe there'll be one extra fleet against the reapers in the end for those who saved the rachni, and another for those who saved the base. But I see that being more like DAO and the golems where they may be "okay" additions, but they're not necessary or particularly important.

#115
Kuari999

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I'm actually expecting the base to have a negative impact considering its Reaper tech, but still, some the issues with ME2 are bugs (or at least I REALLY hope they are), which, frankly ME2 is the buggiest BioWare game I've ever seen in that case... I don't know why the Council was downplayed so much, but frankly, if it doesn't all come together in ME3, the entire experience is going to feel pointless to me. Not much point in allowing imports if the stuff isn't going to matter. Wrex's survival seemed to play a good part though.

#116
Lucy Glitter

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Tamyn wrote...

Lucy_Glitter wrote...

I agree. I think people are overreacting with this stuff. Thane? Yeah, that's different :P


Posted ImageLucyPosted Image


<3Tamyn<3

#117
grayfox4000

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HelterSkelter89 wrote...

these threads are really annoying, you are not accomplishing anything. bioware has already shown they don't care about what their fans like about their games by adding ammo to the game and taking away the awesome amount of weapons, armor, upgrades, and skill points from the first one. do you really think having some fruity little online petition is going to affect anything?


You don't know what your talking about. Because Bioware has put alot of fan service into ME2. And we will see more of that in ME3.

#118
TLK Spires

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HelterSkelter89 wrote...

these threads are really annoying, you are not accomplishing anything. bioware has already shown they don't care about what their fans like about their games by adding ammo to the game and taking away the awesome amount of weapons, armor, upgrades, and skill points from the first one. do you really think having some fruity little online petition is going to affect anything?



cool story, bro.

#119
Remaix

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Yes, Bioware OBVIOUSLY hates its fans. That's why they put in Tali and Garrus as love interests. Out of spite. Of course.

#120
ShadyKat

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ckriley wrote...

Ninja Ataris wrote...

Personally I find whine threads worse.

 
This pretty much sums it up for me.

This.

#121
Few87

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Im afraid ill lose my favourite characters (like Liara) so I support those threads. Though i suppose Mr. Woo has very little time for the concern of the fans....

#122
Valmy

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HelterSkelter89 wrote...

these threads are really annoying, you are not accomplishing anything. bioware has already shown they don't care about what their fans like about their games by adding ammo to the game and taking away the awesome amount of weapons, armor, upgrades, and skill points from the first one. do you really think having some fruity little online petition is going to affect anything?


Hilarious since they did those things in reaction to fan feedback mostly.

The weapon skills were horrible because they pretty much meant you would only use weapons you spent the points in and were sort of silly in a game where it is me pointing Shepard around.

And the end effect of having all those upgrades, armor, weapons was that you eventually found the best combo and went with it.  I feel in this game you have to make more difficult trade-offs and decisions...do I go with this bonus or that one?  Besides there are a metric ton of upgrades in ME2 that is the primary loot system.