DX11 update PLZ :(
#1
Posté 09 février 2010 - 02:55
#2
Posté 09 février 2010 - 03:25
#3
Posté 09 février 2010 - 04:12
#4
Posté 09 février 2010 - 05:35
#5
Posté 09 février 2010 - 07:45
#6
Posté 09 février 2010 - 08:24
I currently have a RADEON HD5870 that I'd love to throw more challenging stuff at.
#7
Posté 09 février 2010 - 09:40
#8
Posté 09 février 2010 - 09:46
#9
Posté 09 février 2010 - 10:15
Sylvius the Mad wrote...
Why bother when so much of the gaming market is still running Windows XP?
This. Most of the customerbase still hasn't moved away from XP.
#10
Posté 09 février 2010 - 10:44
#11
Posté 09 février 2010 - 10:50
Abriael_CG wrote...
Sylvius the Mad wrote...
Why bother when so much of the gaming market is still running Windows XP?
This. Most of the customerbase still hasn't moved away from XP.
So this thread should be changed to "Windows OS update PLZ :(" with a plea to BioWare to buy us all copies of Windows 7 (because obviously Vista was a travesty)?
#12
Posté 09 février 2010 - 11:08
And that's what most people think.
#13
Posté 09 février 2010 - 11:10
#14
Posté 10 février 2010 - 02:41
Doubt it. DX10 wasn't very popular when it was the big new thing, and it won't be more popular now that 11 is out. Devs will just go from 9 directly to 11 if anything since 10 has been made redundant and wasn't that great in the first place.shreddog wrote...
Sequel will probably use DX10
#15
Posté 10 février 2010 - 03:43
using DX11 can improve the textures but also give the game some tessellation on buildings which would be amazing to see.Gebut wrote...
I rather see Bioware update the textures in the game. It would give more eye candy than DX11
As for the comment on if its possible. any game developer can add a DirectX version for a game through a patch. the only problem is the files will be massive. this is what they are doing for lord of the rings online.
I think this game in some areas would be a great example of how the great the game can look. and yes they are also able to go around and change the texture resolution on what ever they want in the game. its just if they want to do it or not.
And i would also like to see my 5870 being used for something that isnt eyefinity.
#16
Posté 10 février 2010 - 04:04
Adding DX11 support would not make this game look better in any way. DX11 slows the game down dramatically. They did a test for Dirt 2, using DX9 consumed half the system resources than using DX11. And DX11 provides marginal visual improvements at best.
Tessellation has been around for a while. OpenGL is fully capable of utilizing tessellation, and any OS can use OpenGL.
Tell me, what would be the point of adding DX11 to this engine? If you feel the game is lacking visually, it isn't because the game uses DX9 instead of DX10 or 11; neither of which add much improvements at all. The game is not up to your standards visually because BioWare did not put the extra resources into making the textures more detailed because they focused on other things.
I would much rather see BioWare make the switch to OpenGL rather than using DX11.
And your 5870 is the best single video card there is... so it is being used... by making sure your game can be ran as smoothly as possible while maxing out graphics setting better than any other card out there. The fact that it support DX11 is meaningless until 3 years from now, maybe longer.
Modifié par danielkx, 10 février 2010 - 04:04 .
#17
Posté 10 février 2010 - 04:46
#18
Posté 10 février 2010 - 07:16
#19
Posté 10 février 2010 - 10:31
Abriael_CG wrote...
Sylvius the Mad wrote...
Why bother when so much of the gaming market is still running Windows XP?
This. Most of the customerbase still hasn't moved away from XP.
If Microsoft ever updates XP with DirectX 11, I won't mind. But as they won't do this, no thank you.
Furthermore, if what danielkx wrote is true - I don't want to see DirectX 11 - ever.
Really it would be much better if more engines used OpenGL.
Modifié par Haplose, 10 février 2010 - 10:34 .
#20
Posté 10 février 2010 - 11:26
#21
Posté 10 février 2010 - 11:47
It is no easy task to just patch an engine to DX 11 or 10.1 or 10. Maybe DA2 will have it, but I think it is fair to assume the chances of getting a DX 11 patch are nil. In addition to that things like tessellation require different kind of models. It would be a huge operation for a game that is already been released.
But I would be happy if BioWare worked with Nvidia and ATI and/or their engine provider to include just AA. It would be easy for BW to make high resolution textures available, though.
I remember talking to a ME2 dev on the old boards who was willing to discuss AA, but he said their engine couldn't handle it yet. I joked that there must be something wrong with their tech. In 2009 one could at least expect AA in a game, right? It is not exactly new technology. He laughed and said he would discuss it at the next tech meeting. There is no true AA, but we have at least anisotropic filtering now in ME2. Not sure if that thread helped, though.
So I support your cause, but I am skeptical.
Modifié par AngryFrozenWater, 10 février 2010 - 11:52 .
#22
Posté 10 février 2010 - 11:47
Modifié par AngryFrozenWater, 10 février 2010 - 11:48 .
#23
Posté 10 février 2010 - 12:12
danielkx wrote...
Wow, gamers know less about technology than I thought.
Adding DX11 support would not make this game look better in any way. DX11 slows the game down dramatically. They did a test for Dirt 2, using DX9 consumed half the system resources than using DX11. And DX11 provides marginal visual improvements at best.
Tessellation has been around for a while. OpenGL is fully capable of utilizing tessellation, and any OS can use OpenGL.
Tell me, what would be the point of adding DX11 to this engine? If you feel the game is lacking visually, it isn't because the game uses DX9 instead of DX10 or 11; neither of which add much improvements at all. The game is not up to your standards visually because BioWare did not put the extra resources into making the textures more detailed because they focused on other things.
I would much rather see BioWare make the switch to OpenGL rather than using DX11.
this.
#24
Posté 10 février 2010 - 12:15
It' time to update guys. Windows XP is almost a decade old. It's ancient software. It's also considerably less secure than windows 7.
As for DX 11 in Dragon Age, maybe for a sequel, but I'd rather they not waste their time on it now. The time required to incorporate it in a meaningful way (and not just tesselate a few flags) is significant, and so we can just forget about it. I'd rather they take DX 11 into consideration as they build a sequel so that we get the things that DX 11 really improves on, like:
- Meaningful tessellation for smoother LOD transitions and more complex geometry.
- better textures thanks to improvements in texture compression
- better lighting models
- HDR textures
- less GPU intensive SSAO.
That would be a much better situation than perhaps not releasing a nice piece of DLC because they spent the time tessellating a tapestry somewhere.
As for OpenGl, forget it. It has not kept up as it needed to in order to compete as a serious API for gaming. Don't be silly.
Modifié par Kinthalis ThornBlade, 10 février 2010 - 12:18 .
#25
Posté 10 février 2010 - 12:25





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