My wish list for ME3
-Bring back the Mako. Not the planet exploration, that was kinda crap. But the Mako was great for making the missions feel large. It was utilized perfectly on Noveria. Do more of that. The planet exploration bits weren't bad either, there was just too much of them, and the planets a bit too bare. Give us a few planets to romp around on, and maybe throw a few trees in. I don't expect Crysis jungles, but surely you could accomplish far cry?
-I liked the new weapons system. Inventory in ME1 was a bloated mess, so its loss is good. What I didn't like is the lack of additional weapons. Sure, DLC. Don't do that. DLC is for new content like missions, not new weapons for people who have already played the game. So more weapons, more variety from the start. Weapons are easy content. Trivial really, for those with your resources. I'd have even accepted recolored variants.
-Item upgrades. Yes, this is partially covered by the armor bonuses. Its also partially covered by the research. Weapons had nothing but research. And it was inadequate. More bonuses, BIGGER bonuses. Give weapons upgrade slots again, let us find upgrades around and about. I want to be able to really customize my character.
Some examples.
In ME2, you could customize your armor to better use biotic abilities by increasing biotic powers by a whopping 8%. :/
In ME1, you could customize your armor to better use biotic abilities by reducing power cooldown by 46%!
I want my armor choices to have a BIG impact on how my game plays. As it stands currently, I just mixed the armor so it looked the best and never noticed a difference.
By the same token, weapon upgrades. I want em back. I want to be able to customize the damage I deal, or how accurate my gun is. I'd probably even prefer having the ammos back as upgrades again, instead of powers. Surely you can think of other combat oriented powers to give instead... I certainly can. Flashbang(Disorients). Overcharge(reduced heat effect). Packrat(more ammo storage. Not everything needs to be an activateable power).
-Heavy weapons... I see what you did there. Took away the easily used grenade feature, and replaced it with a clunky grenade feature that required you to switch weapons to use. Not cool. Most of the heavy weapons could easily be converted to grenade form. Cryo grenade, HE grenade, Tracking grenade(hey, they floated, right? Why not track?), Singularity grenade, Nuke grenade. Sure, the flamethrower and laser wouldn't work, but those could simply be specialized regular weapons. Flamethrower for shotguns, particle beam for AR. Grenades in ME1 worked just fine, they simply needed more power to be useful in insanity. Give em back please. Plus, 3 weapons strapped to sheps back is entirely too much, to say nothing of all the clipping errors.
-Crouch.
-Allow the console to be enabled easily. I got many, many hours more of enjoyment in ME1 because I was able to play around with the console. Heck, even make it unlock only after beating the game. Its fun, and since its singleplayer it doesn't hurt anyone at all.
-More sections where cover is not paramount to success. I want some battles where you gotta keep moving to survive, not hunker down till everyone else is dead.
Good game. Definite room for improvement.