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Ideas for Mass Effect 3/What went wrong with Mass Effect 2


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#51
overseer909

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ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...

#52
overseer909

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Cowboxe wrote...

I like how the Collectors are portrayed as well. My problem comes from the lack of confrontations with them.

The Reaper threat is essentially the overarching theme of all three games so it makes sense to me why they are still a threat at the end of ME2; however, unless you save the Collector ship, very little is done to progress that element. They are still coming and, as Harbinger stated, we've ultimately accomplished nothing.

Collectors were pawns, very powerful pawns. If I had more contact with them or more experiences involving their treachery, then maybe I wouldnt have felt the same way Harbinger did when I destroyed their home base.


Im with you on everything youve posted so far man. Thats why i saved the ship.

#53
overseer909

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Saurel wrote...

Don't want to see Mako come back personally. I was fine with the loading screens. An elevator here or there would have not been unwelcome..

I liked the new combat system vastly more than the first.

I do agree with you on the Citadel (waste of potential) and... the general plot. I found it compelling, but it really was more of a combination of cool set pieces as opposed to something that is great as a whole. And yes the Giant Terminator was god awful......god god awful.


Why dont you want to see the Mako? what about space exploration? arent you interested in roaming a foreign planet? youll need som sort of vehicle for that....what if they fixed the mako?

Loading screen sucked....there was nothing interesting about them. the elevetors not only provided a seemless transition into where ever you were going. it made the space you were in more believeable and it provided you with the most current news....instead now i get a bland loading screen...non of the data on it even makes sense...

#54
overseer909

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Imperator Augustus wrote...

The game is very good, however, there are things that I don't agree with. I'm not a fan of the thermal clip system, especially since a lot of the guns always run out of ammo when in a huge/prolonged firefight. Having a limited selection of guns isn't that bad, it actually makes sense. Gun technology wouldn't be that different from corporation to corporation. I know the endless gun upgrades in the first game were rather tedious, but they made sense. The overheating was never a problem if you just fired in bursts and once you got the right upgrades it was never a problem. Also, they should go back to the assault rifle sound effects form ME1 and the little "sonic boom" effect around each shot. The assault rifles in the first game sounded like they had a lot more oomph to them.

I am disappointed in the lack of armor options. The customization is a nice feature, but it gets old when you only have three choices for each body part. What they should do for ME3 is have a combo system. You can buy individual armor sets and/or pieces, but you can also mix and match different pieces between armors. Also, squad armor. It's just ridiculous when you see 75% of your squad running around the battlefield in simple clothes or wandering through a vacuum/hazardous environment with nothing but a breathing device over their face. This should also be customizable. Additionally, they should go back to the toggle helmet feature.

Make the melee usable.


ya the ammo system wasnt that great. it totally invalidated their first statement in ME1 when they said its the future and guns dont need ammo..tahts why there was cool down....now ME2 all of a sudden has ammo....er ok -_- but i think different races would construct different types of guns. The armors were also a weak point.

#55
overseer909

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Meshakhad wrote...

Gameplay-wise, I'd like a better ammo system. Perhaps you only start using thermal clips when your gun starts to overheat (what I thought it would be). Also, have all weapons draw clips from a common pool. One of my favorite things about ME1 was that I never had to pull out my pistol because I was low on ammo.

Story-wise, I want Liara and Ashley/Kaidan as squad members. I want to be once again working for the Council and the Alliance. And I want the rachni to pull a Big Damn Bugswarm against the Reapers!


Ya i was dissapointed that a big choice in ME1 (saving the rachni) didnt come into play in ME2 :T

#56
Milana_Saros

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I must say that I pretty much agree with the OP 100%. The ammo system, health system and equipment system made me squeal. I even switched from Vanguard to Adept cos' now the adept seemed to be the OP class. Biotics are cool but they fealt too powerful now, compared to getting right up in someone's face with a shotgun, only to realize after a few shots that you're out of ammo.

Exploration also made me go crazy. Scanning the planets was more like a chore, it wasn't fun. Especially considering that you had 60 probes max and if you REALLY wanted to find all the minerals, you could waste 30+ probes on one single planet. Mako was silly but it was fun and made me feel that I was actually doing the exploration.

And as far as the story goes...yeah would've wanted to see more of the actual story, not just recruiting. The last mission was over in a blink and final boss was indeed a laughable Terminator.

As a female gamer I also frown at the lack of romance. Yeah sure there are all these cool new LI's but I couldn't care less about them. My Shep stayed faithful to Kaidan and even if the love-stuff was there, it didn't really contribute to the story and I fealt really lonely most of the time and couldn't connect to the story enough.

They should've either kept the old squadmates or then put less weight on recruiting the new ones and more emphasis on the story itself. Building the game around new "bad ass" characters simply was a bad choice...

#57
overseer909

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Milana_Saros wrote...

I must say that I pretty much agree with the OP 100%. The ammo system, health system and equipment system made me squeal. I even switched from Vanguard to Adept cos' now the adept seemed to be the OP class. Biotics are cool but they fealt too powerful now, compared to getting right up in someone's face with a shotgun, only to realize after a few shots that you're out of ammo.

Exploration also made me go crazy. Scanning the planets was more like a chore, it wasn't fun. Especially considering that you had 60 probes max and if you REALLY wanted to find all the minerals, you could waste 30+ probes on one single planet. Mako was silly but it was fun and made me feel that I was actually doing the exploration.

And as far as the story goes...yeah would've wanted to see more of the actual story, not just recruiting. The last mission was over in a blink and final boss was indeed a laughable Terminator.

As a female gamer I also frown at the lack of romance. Yeah sure there are all these cool new LI's but I couldn't care less about them. My Shep stayed faithful to Kaidan and even if the love-stuff was there, it didn't really contribute to the story and I fealt really lonely most of the time and couldn't connect to the story enough.

They should've either kept the old squadmates or then put less weight on recruiting the new ones and more emphasis on the story itself. Building the game around new "bad ass" characters simply was a bad choice...


Ya i rolled a vanguard and was a bit disapointed with that too. Partly because of the new wheel system, all spells go on cool down just after using a single spell. So I cant charge in using a skill, then shield myself, melee, and then shotgun and lift some guys. The system was very slow. Planet scanning was a chore near the end cuz you had to upgrade the normandy :T

#58
Karlojey

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Skyblade012 wrote...

I had no problem with the scanning, but I did feel the unexplored planets were woefully underused. The majority of them serve no purpose. Minerals are already extremely abundant, and the number of side quests that you get are miniscule compared to the original ME's massive amounts.

However, I thought it was quite clear that they were removing these to add more to the main story missions. While the side quests weren't as good or nearly as many as in the original game, the main story missions are incredible. Lots of character interaction, great depth, fun design. Overall, an excellent job, and well worth the switch away from the unexplored planets (though, with exploration being such a tiny part of the game, I really feel the probe/fuel system could have been done away with, and we just carry infinite of each.

I had no problem with the recruitment missions. You knew from the beginning what your objective was, and the entire purpose of the recruitments is to build up your team for the final mission. Yes, the entire game was a team-building excercise, but it was supposed to be one, and it worked that way. The way it is built, and the focus that is put on the recruitment and loyalty building are not a problem for me.

Nor do I expect the team building to go away for ME3. Rather, I expect it to get bigger. There are huge hints throughout the game that we will be building another force for the Reaper threat. Only, while the last force we built was a team for an infiltration/destruction mission, this one is a great alliance of races focusing their might against the Reapers. The game specifically mentions the geth, the quarians, and the rachni (depending on your ME1 actions) as potential forces to use against the Reapers. I figure we will be going from location to location in ME3, building up not just the trust and strength of our individual team, but rather that of entire races, as we unite the galaxy towards the final, epic battle, between the fleets of the free universe and that of the Reaper onslaught.

I also quite enjoyed the final mission. Fast paced, with an emphasis on protecting your team and keeping them working together that had underscored the entire game. I did not expect to fight Harbinger in person at any point. He was a controller and a manipulator, not a frontline fighter, and the reveal that Harbinger was actually a Reaper just reinforced that (though it was not entirely unexpected). The Collector General would likely not be suited for combat anyway.

The final boss fight was a slight letdown, as the Reaper larva's attacks were painfully telegraphed and easy to avoid, but the emotional state of the mission had reached such a great point that I really didn't care.


I agree. It was clear from the beginning that Shep needed a good team to bring the fight to the Collectors. Building the team IS the story. I personally liked the interaction you had with each of your squadmates (however it's not as rich as Dragon Age: Origins wherein your companions interacted with each other instead of just with you.) and is basically shaped how the story would go IMO.

#59
Sapienti

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About the story:
What some people don't seem to realize is this is a trilogy. If you go into the first games formula, its "you're a spectre, unlimited resources, stop Saren before its too late goooo!". If you do Mass Effect 2 like "you're with Cerberus, here's even more resources, stop the collectors before its too late gooo!". And then you get to the third game "the galaxy needs you Shepard, use whatever you need, stop the Reapers before its too late gooo!". The formula would get really, really, really tired. Really fast. You'd feel like you were playing the same game three different times. Obviously it seems like the people who wanted just that, want to play the same game three times. But for a lot of people out their, variety is the spice of life.

So what do you do? You make the tag line of the game "build your team". And then you make the game around building your team. Now since you can't call it "Mass Effect: Team Assembly" You have to have your core, the device with which you give motivation to build your team. In come the collectors. That's all they were for this game. The excuse to build your team. What this allowed the writers to do was create a cast of characters you can really get to know. Characters that seem real, believable, with their own motivations and backgrounds. Characters that, when or if they die in Mass Effect 3, will be able to bring some pang of emotion to the player.

Someone made a really good comparison of this game to "The Dirty Dozen" in another thread similar to this. And I agree with what he was saying. This game was about the character building. Not about the Collectors. The overall storyline to the Mass Effect TRILOGY, is the Reaper threat. If you look at other trilogies you'll see a similar structure. Set up in act 1. Build up to finale in act 2. Finale act 3. Mass Effect 2 was the build up to Mass Effect 3. Now you don't have to like that, but just understand that the game, overall, was more focused on character development.

As for gameplay:
I agree more or less with a lot of what you said, I guess I just accepted it better. Sure the gun choices are limited, but the effectiveness of all the guns is not measured by "this gun you start with so it sucks compared to this one you get later". Since you can upgrade everything its more based on function. I just got tired of seeing the same ol gun all the time. Wished I could have at least changed the color.

Planet exploration is better in this game. If you haven't noticed, on the planets with the Anomalies, you land their do the mission or whatever and then leave. And on each one its somewhere unique. With the Mako you go to the same square planet. You enter the same of 3 different bases (with different doors open or close) and then you listen to the same "Go, go, go....THE ENEMY IS EVERYWHERE!" and "Hold on" over and over. ME2 did it a lot better by making all the side planets unique, I applaud them for that. Don't make the mistake of comparing the Mako to planet scanning. Compare the planet scanning to ME1's finding of resources or matriarchal writings and all that crap.

Lastly, I agree about armor somewhat. Though I like the customization better in this game. I just wish you could change more of your squads armor. Maybe we'll see something like that in ME3.
Edit: I should add that, I think the armor system in this game makes more sense. In "reality" it would make more sense for a merc or a soldier to stick with one armor set, and simply upgrade a piece or two every now and then as he got the money to do so. Thats what you do in ME2. You get a lot of pieces (chest parts, shoulders, arms, etc) you can swap in and out to increase different stats. Don't know how to describe it, but it made it feel more "futuristic" or "real" to me. Can't find the words.
As for Vanguards:social.bioware.com/forum/1/topic/128/index/1006000/1

Modifié par Sapienti, 11 février 2010 - 12:06 .


#60
Teredan

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Many are bringing up the, it is a trilogy arguement, well we all are well aware of that.
Point is, that they didn't forward the story at all, which makes tying all the loose ends together or increasing the dramatical moment for part 3 all harder to imaging.
Not because that they are not capable of doing so but they said they like to have mass effect 3 out in like 3 years later at most, also one have to consider their ressources which won't be unlimited.
Well i am not against it, if i am proven wrong on that point.

Modifié par Teredan, 11 février 2010 - 12:40 .


#61
overseer909

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Sapienti wrote...

You have to have your core, the device with which you give motivation to build your team. In come the collectors. That's all they were for this game. The excuse to build your team.


Yes and that is dissapointing, i wanted them to be much more than just an excuse. thats what bugs me. they could have made them so much more. You built a fukin team in the first ME...it was so integrated into the main story arch. everything came together in the end, wrex wanted saren cause of the geno****e, garrus didnt trust saren and wanted to investigate, tali had info from a geth. you built a team n ME1 and everyone had a reason to be there... in ME2 u find the most random ass ppl...n ur like oh hey u wana go kill some bad guys....jack/zaeed/mordin/samara/grunt...they really didnt seem to care about the big picture...they were just there cuz you recruited them.

Planet exploration is better in this game. If you haven't noticed, on the planets with the Anomalies, you land their do the mission or whatever and then leave. And on each one its somewhere unique. With the Mako you go to the same square planet. You enter the same of 3 different bases (with different doors open or close) and then you listen to the same "Go, go, go....THE ENEMY IS EVERYWHERE!" and "Hold on" over and over.


so why not take the mako from me1 and instead of just taking it out....FIX IT!!! why couldnt they bring the mako back with different types of planets/bases/terrains/mission in this ME....i dont get it....why do they just give up n go to the dropship mechanic.....

#62
overseer909

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Teredan wrote...

Many are bringing up the, it is a trilogy arguement, well we all are well aware of that.
Point is, that they didn't forward the story at all, which makes tying all the loose ends together or increasing the dramatical moment for part 3 all harder to imaging.
Not because that they are not capable of doing so but they said they like to have mass effect 3 out in like 3 years later at most, also one have to consider their ressources which won't be unlimited.
Well i am not against it, if i am proven wrong on that point.


after beating the game i asked myself.....so what was the point of that. I played 30-40 hours to find out the collectors are protheans (although pretty cool twist) and that the reapers are building a terminator. I havent gotten any closer to the reapers whatsoever. I feel like if i didnt play ME2 i wouldnt be missing out on anything when going onto ME3. the whole game was just a big fukin tease. even the omega 4 relay is right there when u start the game....u dont have to go look for it or anything its just teasing you till the fukin end of the game...ugh :T

#63
ThePasserby

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overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...


Ummm ... isn't it obvious? Ok, let me spell it out:

You said:

ME2 has no story because we set out to defeat the Reapers in ME1 and in ME2, we still end up setting out to defeat the Reapers!

So, if that is the criterion for the second act of a trilogy not having a story, then The Empire Strikes Back has no story as well, using your criterion.

As for whether the story in ME2 is compelling or not, it is apparent that many do in fact enjoy this game's story more. So repeating your assertions really do not further your argument.

Anyway, it is clear that you have already made up your mind and is using this thread to gather supporters, rather than a true exchange of views. I'm not a fan of talking to a wall, so ... have fun!

edited for typos

Modifié par ThePasserby, 11 février 2010 - 02:39 .


#64
Valmy

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overseer909 wrote...

It's more of a shooter? WHERE ARE ALL THE GUNS I CAN SHOOT WITH?! I really think Bioware dropped the ball on this one. The way items were found and distributed to your party members was very disapointing. Finding all those guns as well as armor was what made the first one so fun and gave it that RPG feel. You were constantly trying to figure out what gun worked with this battle or what armor was better than the other.


Well...except most armors were obviously better than others and because of weapon skills you generally used the same gun the entire game in ME1.  In ME2 there are many more guns, especially with the heavy weapons, and you can use them all without having to worry about specializing.  I have a hard time figuring out how it was dissapointing to have MORE options but maybe that is just me.

I mean you did find alot of guns in ME1 but you really just compared stats to get the better one and they all fired exactly the same.  You never had to sit down and decide which one was better, it was completely obvious.

In ME2 there are actual differences in how each model of each gun fires.  How can you possibly say there were fewer gun types in ME2?  That makes no sense to me.  And how were you trying to figure out what gun worked in a given situation?  EVERY MODEL OF ASSAULT RIFLE WAS EXACTLY THE SAME except some models did more damage.

The only interesting thing at all about the weapons and armors in ME1 was the mods slots you could fill...and even this was incredibly flawed because it enabled you make ridiculously unbalancing super guns.

Modifié par Valmy, 11 février 2010 - 02:51 .


#65
Valmy

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I just want to say something about the story: the design of this game was to focus on building the team. That was the story. You were supposed to get involved with your squad and do their loyalty quests. I can only hope this is because these peeps will all have a big role to play in ME3.

#66
Times Biogoon

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Game is an amazing milestone of a blast to say the least - but I really wish you could do more with your crew and squadmates. There were great moments like controlling Joker, and of course the final battle where you assigned people to certain tasks. I hope mass effect 3 does that for almost every major mission - where you assign squadmates not in your 'main' squad to certain tasks or provide backup. Who you pick will not necessarily mean their deaths, but will instead advance their personal story or other things.



I also hope you get to use Joker more outside of story points in the missions. Like say, you call in normandy airstrikes or other Joker-related assistance so he has more of a presence than he already does.



Another thing I want in the next game is an even greater sense of scope of the battles you face. Leading a tiny squad and team of over a dozen ragtag troopers into the devil's maw is amazingly fun yes, but I miss the endgame warfare that happenned in ME1 with all the various galaxy races coming together to blow up the reaper ship - while you weakened it from the inside. I'd like to see more stuff that expands on the scope of the sheer numbers of individuals involved with your fight - even if it is just implied. I'd also love it if you had little armies of generic soldiers at your command in addition to your squadmates who are there to provide muscle to you as a small army on 'bigger scale' missions as part of the story. (Making recruitment of and the makeup of that army part of the story would be keen too.)



I would also love to see a space naval battle system in ME3. Not only would it give Joker a much more direct role in things but it would also mean that you could do cool **** like square off against space pirates, and once you weaken the ship enough, send out a shuttle team to board and take over/blow up a ship from the inside. I personally would like a space naval battle system to work as a combination of turn and rts combat with perhaps even some shoot-em-up fun mixed in, similar to what Bioware did with the Knights of the Old Republic series..

#67
CutterJohn1

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My wish list for ME3



-Bring back the Mako. Not the planet exploration, that was kinda crap. But the Mako was great for making the missions feel large. It was utilized perfectly on Noveria. Do more of that. The planet exploration bits weren't bad either, there was just too much of them, and the planets a bit too bare. Give us a few planets to romp around on, and maybe throw a few trees in. I don't expect Crysis jungles, but surely you could accomplish far cry?



-I liked the new weapons system. Inventory in ME1 was a bloated mess, so its loss is good. What I didn't like is the lack of additional weapons. Sure, DLC. Don't do that. DLC is for new content like missions, not new weapons for people who have already played the game. So more weapons, more variety from the start. Weapons are easy content. Trivial really, for those with your resources. I'd have even accepted recolored variants.



-Item upgrades. Yes, this is partially covered by the armor bonuses. Its also partially covered by the research. Weapons had nothing but research. And it was inadequate. More bonuses, BIGGER bonuses. Give weapons upgrade slots again, let us find upgrades around and about. I want to be able to really customize my character.



Some examples.



In ME2, you could customize your armor to better use biotic abilities by increasing biotic powers by a whopping 8%. :/



In ME1, you could customize your armor to better use biotic abilities by reducing power cooldown by 46%! :D



I want my armor choices to have a BIG impact on how my game plays. As it stands currently, I just mixed the armor so it looked the best and never noticed a difference.



By the same token, weapon upgrades. I want em back. I want to be able to customize the damage I deal, or how accurate my gun is. I'd probably even prefer having the ammos back as upgrades again, instead of powers. Surely you can think of other combat oriented powers to give instead... I certainly can. Flashbang(Disorients). Overcharge(reduced heat effect). Packrat(more ammo storage. Not everything needs to be an activateable power).



-Heavy weapons... I see what you did there. Took away the easily used grenade feature, and replaced it with a clunky grenade feature that required you to switch weapons to use. Not cool. Most of the heavy weapons could easily be converted to grenade form. Cryo grenade, HE grenade, Tracking grenade(hey, they floated, right? Why not track?), Singularity grenade, Nuke grenade. Sure, the flamethrower and laser wouldn't work, but those could simply be specialized regular weapons. Flamethrower for shotguns, particle beam for AR. Grenades in ME1 worked just fine, they simply needed more power to be useful in insanity. Give em back please. Plus, 3 weapons strapped to sheps back is entirely too much, to say nothing of all the clipping errors.



-Crouch.



-Allow the console to be enabled easily. I got many, many hours more of enjoyment in ME1 because I was able to play around with the console. Heck, even make it unlock only after beating the game. Its fun, and since its singleplayer it doesn't hurt anyone at all.



-More sections where cover is not paramount to success. I want some battles where you gotta keep moving to survive, not hunker down till everyone else is dead.



Good game. Definite room for improvement.

#68
Valmy

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Always room for improvement ;)



I do sorta miss my grenades....but come on. The Collector Beam has absolutely no remote analog in the grenades.

#69
Dark Specie

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Meh, the only problem for was the "scanning of planets". That could get really boring after a while, I'd rather just have been able scan the planet once and then have the option of harvesting everything - similar to how we could choose to scan plants in ME1. Also, as others have said, there's a lot of planets.. But woefully few gets used in any way whatsoever (beyond the scanning mini-game, that's it). Many planets are said to have settlements, yet we don't get to visit these. Pity, as there's a lot of place for side-missions in these. And why do we never get any side-missions/anomalities at gas giants?

#70
Forwen

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Modify the Persuade skill so that it isn't dependent on your morality score. Don't care how that happens, so long as it happens.

#71
F0reordinator

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C-C-C-C-Combo Breaker!

But Seriously, that wall of text made my eyes bleed.

TL:DR Version

1). Want more weapons and Armour.
2). Regenerating shields and health behind cover sucks.
3). Don't like scanning, bring back the Mako.
4). Don't like character development, want more action.
5) Endgame was disappointing.

My advice to you: Overseer909, would be to play it a second or third time on an increasingly harder difficulty, choose a different class, use different people in your squads and enjoy the game.

My two cents:

1) Bothered me at first... but then I got over it pretty quickly.
2) I quite like the health/shield system... I felt it made me a bit more wary and careful about what I was doing.
3) Agreed, but I will say that the second time I went through, I made sure that the advanced mineral scanner and probe upgrade were a top priority.. I reckon I spent 25% of the time gathering minerals than on my first run through.
4) Ehh.
5) I thought that the last part was awesome.. and it's not a freakin terminator... it's a human reaper!

Also..

Skyblade012 wrote...

I had no problem with the scanning, but I did feel the unexplored planets were woefully underused. The majority of them serve no purpose.


QFT

Modifié par F0reordinator, 11 février 2010 - 09:00 .


#72
SL22

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What's wrong with Mass Effect 2 is an opinion, I liked everything about the game besides the really long intro.

#73
overseer909

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ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...


Ummm ... isn't it obvious? Ok, let me spell it out:

You said:

ME2 has no story because we set out to defeat the Reapers in ME1 and in ME2, we still end up setting out to defeat the Reapers!

So, if that is the criterion for the second act of a trilogy not having a story, then The Empire Strikes Back has no story as well, using your criterion.

As for whether the story in ME2 is compelling or not, it is apparent that many do in fact enjoy this game's story more. So repeating your assertions really do not further your argument.

Anyway, it is clear that you have already made up your mind and is using this thread to gather supporters, rather than a true exchange of views. I'm not a fan of talking to a wall, so ... have fun!

edited for typos


First and foremost, I created this thread to share my views of the game. Im only one person and this is my opinion, you obviously dont have to agree, but if you respond to my thread then obviously ill reply back with what i think and with what i stand for in my original post. why do i need supporters? for what? youre trying to make me the fool here yet youre the fool with your quit rage.

Second, can people please stop comparing this game to empire strikes back. The story mechanic of preparing for the final battle and gathering people has been used countless of times, not just fukin star wars. Again, empire strikes back was far better story wise than ME2. Even tho they dont really do **** in ESB the story was so much more compelling and engrossing. I will state this again. YOU RECRUIT PPL IN ME1 TOO!!! you obviously dont really noticed it because its blended into the overall story arch. in ME2 its like youre hit with a blunt object. HERE GO RECRUIT PPL CUZ I TEL U TO. so lame.

i really hope u calm down from your quit rage and come back and let me know what you think about that ^

#74
overseer909

overseer909
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Valmy wrote...

overseer909 wrote...

It's more of a shooter? WHERE ARE ALL THE GUNS I CAN SHOOT WITH?! I really think Bioware dropped the ball on this one. The way items were found and distributed to your party members was very disapointing. Finding all those guns as well as armor was what made the first one so fun and gave it that RPG feel. You were constantly trying to figure out what gun worked with this battle or what armor was better than the other.


Well...except most armors were obviously better than others and because of weapon skills you generally used the same gun the entire game in ME1.  In ME2 there are many more guns, especially with the heavy weapons, and you can use them all without having to worry about specializing.  I have a hard time figuring out how it was dissapointing to have MORE options but maybe that is just me.

I mean you did find alot of guns in ME1 but you really just compared stats to get the better one and they all fired exactly the same.  You never had to sit down and decide which one was better, it was completely obvious.

In ME2 there are actual differences in how each model of each gun fires.  How can you possibly say there were fewer gun types in ME2?  That makes no sense to me.  And how were you trying to figure out what gun worked in a given situation?  EVERY MODEL OF ASSAULT RIFLE WAS EXACTLY THE SAME except some models did more damage.

The only interesting thing at all about the weapons and armors in ME1 was the mods slots you could fill...and even this was incredibly flawed because it enabled you make ridiculously unbalancing super guns.


you used the same gun all throughout ME1???? wow....i was changing guns all the time. lookin for the better one.

I never said ME1 had the god of all gods weapon systems...it obviously needed alot of improving instead of just totally rebooting it to something new. I still like it more than what ME2 was. in addition guns had more stats than just weapon dmg, there was cool down and accuracy and alot of the time you had to pick do i want better dmg but it overlaods in 1 hit or do u wana get in 5 hits but not as much dmg...it all depended how you played.

#75
overseer909

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Valmy wrote...

I just want to say something about the story: the design of this game was to focus on building the team. That was the story. You were supposed to get involved with your squad and do their loyalty quests. I can only hope this is because these peeps will all have a big role to play in ME3.


but there still was no story there, with the excpetion of legion.