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Ideas for Mass Effect 3/What went wrong with Mass Effect 2


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#76
overseer909

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Times Biogoon wrote...

Game is an amazing milestone of a blast to say the least - but I really wish you could do more with your crew and squadmates. There were great moments like controlling Joker, and of course the final battle where you assigned people to certain tasks. I hope mass effect 3 does that for almost every major mission - where you assign squadmates not in your 'main' squad to certain tasks or provide backup. Who you pick will not necessarily mean their deaths, but will instead advance their personal story or other things.

I also hope you get to use Joker more outside of story points in the missions. Like say, you call in normandy airstrikes or other Joker-related assistance so he has more of a presence than he already does.

Another thing I want in the next game is an even greater sense of scope of the battles you face. Leading a tiny squad and team of over a dozen ragtag troopers into the devil's maw is amazingly fun yes, but I miss the endgame warfare that happenned in ME1 with all the various galaxy races coming together to blow up the reaper ship - while you weakened it from the inside. I'd like to see more stuff that expands on the scope of the sheer numbers of individuals involved with your fight - even if it is just implied. I'd also love it if you had little armies of generic soldiers at your command in addition to your squadmates who are there to provide muscle to you as a small army on 'bigger scale' missions as part of the story. (Making recruitment of and the makeup of that army part of the story would be keen too.)

I would also love to see a space naval battle system in ME3. Not only would it give Joker a much more direct role in things but it would also mean that you could do cool **** like square off against space pirates, and once you weaken the ship enough, send out a shuttle team to board and take over/blow up a ship from the inside. I personally would like a space naval battle system to work as a combination of turn and rts combat with perhaps even some shoot-em-up fun mixed in, similar to what Bioware did with the Knights of the Old Republic series..


Ive been lookin at all the flaws that I totally forgot about the joker part. Yes, that was great suprise and I did like that little something extra alot.

Although i wasnt a big fan of the end mission and breaking your team up, you do make a point tho. You have so many squad members that you dont even use some of them at all by the time you beat the game. So i can see if you broke it up into 2 squads you would get to use all your guys. and the idea of progressing thier personally story by bringing them to mission is a great idea!

#77
overseer909

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Times Biogoon wrote...

Game is an amazing milestone of a blast to say the least - but I really wish you could do more with your crew and squadmates. There were great moments like controlling Joker, and of course the final battle where you assigned people to certain tasks. I hope mass effect 3 does that for almost every major mission - where you assign squadmates not in your 'main' squad to certain tasks or provide backup. Who you pick will not necessarily mean their deaths, but will instead advance their personal story or other things.

I also hope you get to use Joker more outside of story points in the missions. Like say, you call in normandy airstrikes or other Joker-related assistance so he has more of a presence than he already does.

Another thing I want in the next game is an even greater sense of scope of the battles you face. Leading a tiny squad and team of over a dozen ragtag troopers into the devil's maw is amazingly fun yes, but I miss the endgame warfare that happenned in ME1 with all the various galaxy races coming together to blow up the reaper ship - while you weakened it from the inside. I'd like to see more stuff that expands on the scope of the sheer numbers of individuals involved with your fight - even if it is just implied. I'd also love it if you had little armies of generic soldiers at your command in addition to your squadmates who are there to provide muscle to you as a small army on 'bigger scale' missions as part of the story. (Making recruitment of and the makeup of that army part of the story would be keen too.)

I would also love to see a space naval battle system in ME3. Not only would it give Joker a much more direct role in things but it would also mean that you could do cool **** like square off against space pirates, and once you weaken the ship enough, send out a shuttle team to board and take over/blow up a ship from the inside. I personally would like a space naval battle system to work as a combination of turn and rts combat with perhaps even some shoot-em-up fun mixed in, similar to what Bioware did with the Knights of the Old Republic series..


Ive been lookin at all the flaws that I totally forgot about the joker part. Yes, that was great suprise and I did like that little something extra alot.

Although i wasnt a big fan of the end mission and breaking your team up, you do make a point tho. You have so many squad members that you dont even use some of them at all by the time you beat the game. So i can see if you broke it up into 2 squads you would get to use all your guys. and the idea of progressing thier personally story by bringing them to mission is a great idea!

#78
Valmy

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overseer909 wrote...

you used the same gun all throughout ME1???? wow....i was changing guns all the time. lookin for the better one.


No.  What I said was the different assualt rifles in ME2 are different in their rates of fire, how they handle, and so forth.  In ME1 the assualt rifles were the same, you just found another identical assualt rifle with better states until you finally found the Spectre X gun...which was the same but with better stats.

#79
Valmy

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overseer909 wrote...

Valmy wrote...

I just want to say something about the story: the design of this game was to focus on building the team. That was the story. You were supposed to get involved with your squad and do their loyalty quests. I can only hope this is because these peeps will all have a big role to play in ME3.


but there still was no story there, with the excpetion of legion.


There were 20 stories there.

Modifié par Valmy, 11 février 2010 - 09:41 .


#80
AirWonderCross

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One thing I have in mind is instead of recruiting people because someone tells you to, we should be able to handpick our crew ourselves. That would take Bioware some time to make the story line and all, but I think it could work if they actually take their time in it. It'll just weed out the people that you don't like.

#81
overseer909

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CutterJohn1 wrote...

My wish list for ME3

-Bring back the Mako. Not the planet exploration, that was kinda crap. But the Mako was great for making the missions feel large. It was utilized perfectly on Noveria. Do more of that. The planet exploration bits weren't bad either, there was just too much of them, and the planets a bit too bare. Give us a few planets to romp around on, and maybe throw a few trees in. I don't expect Crysis jungles, but surely you could accomplish far cry?

-I liked the new weapons system. Inventory in ME1 was a bloated mess, so its loss is good. What I didn't like is the lack of additional weapons. Sure, DLC. Don't do that. DLC is for new content like missions, not new weapons for people who have already played the game. So more weapons, more variety from the start. Weapons are easy content. Trivial really, for those with your resources. I'd have even accepted recolored variants.

-Item upgrades. Yes, this is partially covered by the armor bonuses. Its also partially covered by the research. Weapons had nothing but research. And it was inadequate. More bonuses, BIGGER bonuses. Give weapons upgrade slots again, let us find upgrades around and about. I want to be able to really customize my character.

Some examples.

In ME2, you could customize your armor to better use biotic abilities by increasing biotic powers by a whopping 8%. :/

In ME1, you could customize your armor to better use biotic abilities by reducing power cooldown by 46%! :D

I want my armor choices to have a BIG impact on how my game plays. As it stands currently, I just mixed the armor so it looked the best and never noticed a difference.

By the same token, weapon upgrades. I want em back. I want to be able to customize the damage I deal, or how accurate my gun is. I'd probably even prefer having the ammos back as upgrades again, instead of powers. Surely you can think of other combat oriented powers to give instead... I certainly can. Flashbang(Disorients). Overcharge(reduced heat effect). Packrat(more ammo storage. Not everything needs to be an activateable power).

-Heavy weapons... I see what you did there. Took away the easily used grenade feature, and replaced it with a clunky grenade feature that required you to switch weapons to use. Not cool. Most of the heavy weapons could easily be converted to grenade form. Cryo grenade, HE grenade, Tracking grenade(hey, they floated, right? Why not track?), Singularity grenade, Nuke grenade. Sure, the flamethrower and laser wouldn't work, but those could simply be specialized regular weapons. Flamethrower for shotguns, particle beam for AR. Grenades in ME1 worked just fine, they simply needed more power to be useful in insanity. Give em back please. Plus, 3 weapons strapped to sheps back is entirely too much, to say nothing of all the clipping errors.

-Crouch.

-Allow the console to be enabled easily. I got many, many hours more of enjoyment in ME1 because I was able to play around with the console. Heck, even make it unlock only after beating the game. Its fun, and since its singleplayer it doesn't hurt anyone at all.

-More sections where cover is not paramount to success. I want some battles where you gotta keep moving to survive, not hunker down till everyone else is dead.

Good game. Definite room for improvement.


Man this is spot on. I pretty much agree with everything you said. Your points on the weaponsand their variants, its really what i wanted to say in my orginal post but it just came out a bit retarded.

Your point on heavy weapons....i could not agree more!!! they did all these "streamline" things to ME2 but it just made it clunkier instead. (the wheel, regenerating health, spotty cover system, ammo as spells, and heavy weapons)

#82
overseer909

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Valmy wrote...

overseer909 wrote...

Valmy wrote...

I just want to say something about the story: the design of this game was to focus on building the team. That was the story. You were supposed to get involved with your squad and do their loyalty quests. I can only hope this is because these peeps will all have a big role to play in ME3.


but there still was no story there, with the excpetion of legion.


There were 20 stories there.


are you trying to be oblivious????? Ive said it over and over and ill say it again. In ME1 you recruit a team too!!! and yet everything was intertwined. Everything made sense and everything added to the bigger picture. EXAMPLE: wrex has a problem with fist so do u, u team up, later wrex wants to gets saren cuz of his involvment with the genofaige, Garrus didnt trust saren from the start so he joins u to investigate, Tali, she finds the audio log from a broken geth and decides to help, Liara, her mom was workin with saren....you see how that works...everything fits....ME2 was a big ass cluster fuk...u just go out and recruit random ass ppl....why the fuk is zaeed on my team? or jack. or samara? or grunt...... Legion was the only one with an intertwining story, not only did it connect back to ME1 but it connect his story to the reapers....so good...all the char should have been like that.

#83
overseer909

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F0reordinator wrote...

C-C-C-C-Combo Breaker!

But Seriously, that wall of text made my eyes bleed.

TL:DR Version

1). Want more weapons and Armour.
2). Regenerating shields and health behind cover sucks.
3). Don't like scanning, bring back the Mako.
4). Don't like character development, want more action.
5) Endgame was disappointing.

My advice to you: Overseer909, would be to play it a second or third time on an increasingly harder difficulty, choose a different class, use different people in your squads and enjoy the game.

My two cents:

1) Bothered me at first... but then I got over it pretty quickly.
2) I quite like the health/shield system... I felt it made me a bit more wary and careful about what I was doing.
3) Agreed, but I will say that the second time I went through, I made sure that the advanced mineral scanner and probe upgrade were a top priority.. I reckon I spent 25% of the time gathering minerals than on my first run through.
4) Ehh.
5) I thought that the last part was awesome.. and it's not a freakin terminator... it's a human reaper!

Also..

Skyblade012 wrote...

I had no problem with the scanning, but I did feel the unexplored planets were woefully underused. The majority of them serve no purpose.


QFT


character development is fine. they had it in ME1 and it was great...the way they approached in ME2 not so good...i dont need more action...wasnt ME2 suppose to be more action from ME1 already? and yet i like ME1 better. I think i just need a better story and integration of the characters.

bleeding, but you still finished the read
congrats!

Modifié par overseer909, 11 février 2010 - 10:00 .


#84
Grammarye

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I just replied in another post about the storyline, so I'm not going to repeat myself here (short version : ME2's story lacking, ME1 developed Shepard, ME2 developed team, except hang on, it's a different team - no real movement of plot or expansion of factions - Human Reaper not only makes no sense but isn't explained - is it just to justify the rest of the plot?). On the gameplay front (I hate that the forum makes this list so hard to read... sorry about that):

What they did right (because not enough people say this stuff and then Bioware go and cut it):
1) Lots of dissimilar squadmates to choose from. I would have absolutely hated the game had I been stuck with Jacob and Miranda, for example.
2) Great banter and dialogue (as always) particularly Dr Chakwas, the engineers, Joker, EDI - want more!
3) Less cluttered inventory.
4) Upgrades!
5) Armour customisation.
6) Meaningful choices.
7) (Slightly) More thought in shooting stuff than just 'point, shoot, and wear down'.
8) Sidequests that weren't 'shoot everything in sight'.
9) Planet scanning - as long as the resources are abundant, so that you do not have to obsessively scan down every planet just to upgrade things.

What they could have improved (I don't want to say 'got wrong' because that's too negative, it was a good effort and a great game):
1) Menu UI - I played ME1 on PC and I can't understand how Bioware didn't pay any attention to DemiUrge's port, given their entire existing PC market played that. ME2 UI just didn't seem as fluid.
2) Game UI - why make it so minimal and hard to read? What was so wrong with an at-a-glance readout of your squad that didn't need you to think hard as to what it was trying to tell you? I still don't know why my adept has a purple bar instead of blue for shields...
3) Cover - Halflife 2 did this with exploding barrels. Please stop using one mechanic heavily in a game. When you can guess that combat is coming because the interior decorator loves walls and crates and convenient places to hide, this is too much. Cover mechanic good - not a substitute for thinking & tactics.
4) On that subject, the reduction of powers coupled with cover meant that you no longer really had open spaces, or wide vistas, or ambushes, or any need to employ powers just to survive and race for some semblance of cover. The game even stuck you in cover at points where the story had you being carefully aimed at for sniping!
5) NPC Armour Customisation - what on earth happened? Why is each squadmate stuck with one inflexible armour that can't be changed to suit your own playstyle? It just encourages you to pick particular squadmates instead, and that's not good. That and ahem, some armours just aren't practical - give them casual stuff too!
6) Ammo - Yes, done to death I know - it still feels wrong. It's ammo, not heatsinks; it makes no sense and the background lore is woefully lacking - Bioware created an innovative system in ME1, why ditch it for ME2 completely? Was a hybrid compromise so hard?
7) NPCs no longer notice each other except for two scripted scenes. Why couldn't I interrupt Garrus and Thane discussing the finer points of sniper rifles? Do these people not notice each other? They don't even talk when we go out to shoot stuff, for the most part.
8) Exploration - I miss the Mako concept, even if the implementation (both vehicle and planet) was disliked.
9) Almost every major mission and most sidequests involve killing everyone in sight. More diplomacy, stealth, inflitration, and multiple ways to solve missions would be appreciated. I recall Deus Ex, as an example.

Minor things that either irritated or made me think 'I miss ME1':
1) Lack of vistas - wide open spaces - views across the Citadel's vast expanses - walking across an alien world with shifting sands or blowing snow.
2) Conrad assuming I pushed a gun in his face. My paragon didn't - please write these things more neutrally if you don't have the original save game data. To be patched, apparently.
3) NPCs contacting you via email yet nothing comes of it - I must have received half a dozen invitations and/or death threats and yet these people never turned up anywhere - Emily Wong being the most obvious.
4) Where are the Hanar!? Did they emigrate somewhere?
5) I for one hate the new loading screens and immersion-breaking undocks just to go visit the Normandy.
6) Ok, truly personal taste now, but the ending credits music wasn't a patch on ME1's credits.

Modifié par Grammarye, 11 février 2010 - 10:22 .


#85
Valmy

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overseer909 wrote...
are you trying to be oblivious????? Ive said it over and over and ill say it again. In ME1 you recruit a team too!!! and yet everything was intertwined. Everything made sense and everything added to the bigger picture. EXAMPLE: wrex has a problem with fist so do u, u team up, later wrex wants to gets saren cuz of his involvment with the genofaige, Garrus didnt trust saren from the start so he joins u to investigate, Tali, she finds the audio log from a broken geth and decides to help, Liara, her mom was workin with saren....you see how that works...everything fits....ME2 was a big ass cluster fuk...u just go out and recruit random ass ppl....why the fuk is zaeed on my team? or jack. or samara? or grunt...... Legion was the only one with an intertwining story, not only did it connect back to ME1 but it connect his story to the reapers....so good...all the char should have been like that.


I don't think it is terribly complicated and random that you are going on a very dangerous mission and need to build a team of powerful people.  I don't think it is terribly hard to figure out that Cerberus hired Zaeed to help you and that is why the fuk he is on your team.  Recruiting in ME1 was done in the traditional Bioware way with the exception of when you recruited Liara.  Now every recruitment except for Miranda and Jacob is like when you recruited Liara in ME1.

The whole tension is you do not know what you are going to be facing on the other end of the relay so you are trying to do everything you can.  Everything ties back to that mission and the mystery of how it fits together.

It is not only not that complicated by blatantly obvious, so let me ask you: are you trying to be oblivious????

#86
Valmy

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Grammarye wrote...

2) Conrad assuming I pushed a gun in his face. My paragon didn't - please write these things more neutrally if you don't have the original save game data.


First I want to say that I agree with most of what you said they did right and wrong.

Second I want to say that Bioware simply messed up here.  They had the save data and flubbed the coding.  They are trying to fix it in a patch.

#87
overseer909

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Valmy wrote...

overseer909 wrote...
are you trying to be oblivious????? Ive said it over and over and ill say it again. In ME1 you recruit a team too!!! and yet everything was intertwined. Everything made sense and everything added to the bigger picture. EXAMPLE: wrex has a problem with fist so do u, u team up, later wrex wants to gets saren cuz of his involvment with the genofaige, Garrus didnt trust saren from the start so he joins u to investigate, Tali, she finds the audio log from a broken geth and decides to help, Liara, her mom was workin with saren....you see how that works...everything fits....ME2 was a big ass cluster fuk...u just go out and recruit random ass ppl....why the fuk is zaeed on my team? or jack. or samara? or grunt...... Legion was the only one with an intertwining story, not only did it connect back to ME1 but it connect his story to the reapers....so good...all the char should have been like that.


I don't think it is terribly complicated and random that you are going on a very dangerous mission and need to build a team of powerful people.  I don't think it is terribly hard to figure out that Cerberus hired Zaeed to help you and that is why the fuk he is on your team.  Recruiting in ME1 was done in the traditional Bioware way with the exception of when you recruited Liara.  Now every recruitment except for Miranda and Jacob is like when you recruited Liara in ME1.

The whole tension is you do not know what you are going to be facing on the other end of the relay so you are trying to do everything you can.  Everything ties back to that mission and the mystery of how it fits together.

It is not only not that complicated by blatantly obvious, so let me ask you: are you trying to be oblivious????


How is Liara the exception??? She has a purpose in the game. First of all you save her, second she says she might know some stuff because of her research she does, 3rd her mommy is with saren, and 4th im pretty sure wrex mentions her biotics will be useful. She pretty much had more purpose than any char of ME2. My point is that the story in ME2 (this includes the main story, the character stories, and both of them being seemless) was really lacking. You still havent picked up on that...so in the end your the oblivious one.

#88
Grammarye

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Valmy wrote...

Grammarye wrote...
2) Conrad assuming I pushed a gun in his face. My paragon didn't - please write these things more neutrally if you don't have the original save game data.

First I want to say that I agree with most of what you said they did right and wrong.
Second I want to say that Bioware simply messed up here.  They had the save data and flubbed the coding.  They are trying to fix it in a patch.

Aha - good to hear. Thanks for the correction.

#89
overseer909

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Grammarye wrote...
What they did right (because not enough people say this stuff and then Bioware go and cut it):
1) Lots of dissimilar squadmates to choose from. I would have absolutely hated the game had I been stuck with Jacob and Miranda, for example.
2) Great banter and dialogue (as always) particularly Dr Chakwas, the engineers, Joker, EDI - want more!
3) Less cluttered inventory.
4) Upgrades!
5) Armour customisation.
6) Meaningful choices.
7) (Slightly) More thought in shooting stuff than just 'point, shoot, and wear down'.
8) Sidequests that weren't 'shoot everything in sight'.
9) Planet scanning - as long as the resources are abundant, so that you do not have to obsessively scan down every planet just to upgrade things.


1. Wher the really that different, other than personality and dialogue? the spells all crossed over to other characters with only some uniquness. Why is Jack this crazy ass biotic user, yet as a vanguard I pretty much have the same spells as her. and her loyalty unlock is warp ammo? weak :T There wasnt enough variation. I felt like I would been fine with just half the crew for the whole game.
2. cant disagree there.
3+4+5. I think they need to find a middle ground from ME1 and ME2. I still didnt like what they did with this in ME2
6. ehhhhh this is questionable. I thought i had meaningful choices from ME1....i dont see anything of the rachni, i made a huge choice by pickin a human council...that was flat as hell in ME2. Aslo the trigger events...could have been so much better...why wasnt there more of those....and why not have both trigger options in each event...instead of one...so i could shoot the guy with the right trigger, and just beat him up or something with the left option.
7. I want the old wheel back. take away ammo as spells
8. some sidequests were pointless...bring back the mako but with a refined exploration/better planets.
9 ^

I pretty much agree on what u thought needed improving.

also i miss the ending theme by the fuants from ME1 :P

#90
medlish

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I especially disagree with the gameplay part.



The weapons of ME1 didn't really matter that much because the mass of them just were too similar to even change the weapon. Also most skills are just useless. And you focus too much on one type of weapon. Also, the fights felt more like a dumbed down UT than anything of its own.

ME2 did a VERY good job at improving this. They removed the unimportant stuff which just seemed to be complex and tactical and replaced it with less stuff which really matters. And the combat feels much more unique with the improved cover system and a movement more fitting.

#91
overseer909

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medlish wrote...

I especially disagree with the gameplay part.

The weapons of ME1 didn't really matter that much because the mass of them just were too similar to even change the weapon. Also most skills are just useless. And you focus too much on one type of weapon. Also, the fights felt more like a dumbed down UT than anything of its own.
ME2 did a VERY good job at improving this. They removed the unimportant stuff which just seemed to be complex and tactical and replaced it with less stuff which really matters. And the combat feels much more unique with the improved cover system and a movement more fitting.


Yes they were similar. And yes the weapon system needed an improvment, not a reboot. you pretty much said it yourslef they "removed" and "replaced". why when you can just build and fix...instead of makin something completley knew that isnt fleshed out anyway...ME2 combat system had alot of its own flaws.

honestly the combat now feels alot like any over cover based FPS. not really unique.

#92
Valmy

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overseer909 wrote...

How is Liara the exception??? She has a purpose in the game. First of all you save her, second she says she might know some stuff because of her research she does, 3rd her mommy is with saren, and 4th im pretty sure wrex mentions her biotics will be useful. She pretty much had more purpose than any char of ME2. My point is that the story in ME2 (this includes the main story, the character stories, and both of them being seemless) was really lacking. You still havent picked up on that...so in the end your the oblivious one.


Um...what you are saying has nothing to do with what I was saying.

I said that you recruited most of the squad just like you recruit people in other Bioware games in ME1.  Liara was exceptional because there was an entire section of the game devoted to her recruitment which is what they did with most of the recruitable people in ME2.

Modifié par Valmy, 11 février 2010 - 10:46 .


#93
overseer909

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Valmy wrote...

overseer909 wrote...

How is Liara the exception??? She has a purpose in the game. First of all you save her, second she says she might know some stuff because of her research she does, 3rd her mommy is with saren, and 4th im pretty sure wrex mentions her biotics will be useful. She pretty much had more purpose than any char of ME2. My point is that the story in ME2 (this includes the main story, the character stories, and both of them being seemless) was really lacking. You still havent picked up on that...so in the end your the oblivious one.


Um...what you are saying has nothing to do with what I was saying.

I said that you recruited most of the squad just like you recruit people in other Bioware games in ME1.  Liara was exceptional because there was an entire section of the game devoted to her recruitment which is what they did with most of the recruitable people in ME2.


how is it incorrect? its an opinion broski. how am i misleading you? ive only stated facts and opinions. you played the game, you dont have to go down my paht of thinking, make your own.

OK. fine Liara is an exception. but you see what they did there, they changed things up. Liara recruitment was different. ME2...all the recruitment was the same... you fly out get the person, do their loyalty, rinse and repeat...boring! not to mention som of the crews story archs were weak.

Obvioulsy youre gonna keep fighting the fact that recruiting the team was THE STORY...and ima keep fighting that it was a weak plot device to go to...the whole building your team to prepare for battle has been done before countless times. Why not do something fresh for the 2nd part in a trilogy. something someone has never done before.  This is why ME1 was so fresh. one of a kind. The futuristic yet 80s sci-fi feel. the unique combat. the chars......ME2...i feel like im playin gear of war in the mass effect universe.

#94
overseer909

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overseer909 wrote...

Valmy wrote...

overseer909 wrote...

How is Liara the exception??? She has a purpose in the game. First of all you save her, second she says she might know some stuff because of her research she does, 3rd her mommy is with saren, and 4th im pretty sure wrex mentions her biotics will be useful. She pretty much had more purpose than any char of ME2. My point is that the story in ME2 (this includes the main story, the character stories, and both of them being seemless) was really lacking. You still havent picked up on that...so in the end your the oblivious one.


Um...what you are saying has nothing to do with what I was saying.

I said that you recruited most of the squad just like you recruit people in other Bioware games in ME1.  Liara was exceptional because there was an entire section of the game devoted to her recruitment which is what they did with most of the recruitable people in ME2.


how is it incorrect? its an opinion broski. how am i misleading you? ive only stated facts and opinions. you played the game, you dont have to go down my paht of thinking, make your own.

OK. fine Liara is an exception. but you see what they did there, they changed things up. Liara recruitment was different. ME2...all the recruitment was the same... you fly out get the person, do their loyalty, rinse and repeat...boring! not to mention som of the crews story archs were weak.

Obvioulsy youre gonna keep fighting the fact that recruiting the team was THE STORY...and ima keep fighting that it was a weak plot device to go to...the whole building your team to prepare for battle has been done before countless times. Why not do something fresh for the 2nd part in a trilogy. something someone has never done before.  This is why ME1 was so fresh. one of a kind. The futuristic yet 80s sci-fi feel. the unique combat. the chars......ME2...i feel like im playin gear of war in the mass effect universe.

They took ME1 and added Hollywood into it to make it ME2....ooo shinyy...graphics pretty, it playes like other cover based FPS niceeeeee. regenerating health..ooo im used to that awesome..



#95
ThePasserby

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overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...


Ummm ... isn't it obvious? Ok, let me spell it out:

You said:

ME2 has no story because we set out to defeat the Reapers in ME1 and in ME2, we still end up setting out to defeat the Reapers!

So, if that is the criterion for the second act of a trilogy not having a story, then The Empire Strikes Back has no story as well, using your criterion.

As for whether the story in ME2 is compelling or not, it is apparent that many do in fact enjoy this game's story more. So repeating your assertions really do not further your argument.

Anyway, it is clear that you have already made up your mind and is using this thread to gather supporters, rather than a true exchange of views. I'm not a fan of talking to a wall, so ... have fun!

edited for typos


First and foremost, I created this thread to share my views of the game. Im only one person and this is my opinion, you obviously dont have to agree, but if you respond to my thread then obviously ill reply back with what i think and with what i stand for in my original post. why do i need supporters? for what? youre trying to make me the fool here yet youre the fool with your quit rage.

Second, can people please stop comparing this game to empire strikes back. The story mechanic of preparing for the final battle and gathering people has been used countless of times, not just fukin star wars. Again, empire strikes back was far better story wise than ME2. Even tho they dont really do **** in ESB the story was so much more compelling and engrossing. I will state this again. YOU RECRUIT PPL IN ME1 TOO!!! you obviously dont really noticed it because its blended into the overall story arch. in ME2 its like youre hit with a blunt object. HERE GO RECRUIT PPL CUZ I TEL U TO. so lame.

i really hope u calm down from your quit rage and come back and let me know what you think about that ^


Ok, I'll bite, even though I really don't see any point to this as I'll just end up bumping your thread that has no real discussion. But if you think you really are looking for views to discuss, I'll address your points, but I've seen your replies to other posters, and you're really just repeating your opinions without addressing theirs.

Now, you keep saying that the story in ME2 is poor, not compelling, ends up still setting out to defeat the Reapers. Others have pointed out that the Reapers are the overarching villains in the trilogy, and this game is the middle story. The story would have ended here if we were to fight the Reapers directly and defeated them in this game. So, your reason for saying that the story in ME2 is not compelling is not as strong as you think. And yet you keep bringing this up.

You said that TESB is a lot more compelling than ME2 so we should stop compaing the Star Wars trilogy to the ME series. Why? We make the comparisons because you said ME2 did not fight the overarching villains, and therefore it is weak, so we point out that TESB does not have Skywalker fight the Empire as well. And your reply? "Stop comparing them! TESB has such a better story!" I hope you can follow. I really can't make it anymore simpler than this.

And now we come to your assertion that ME2 has a weak story. Many have pointed out that this game is focused on the characters, and that the story of this game is largely the story of the characters; their motivations for joining Shepard. their personal issues and their resolutions etc. You just brushed these aside and repeated your point that ME2 has a weak story.

So, if I do not come back again, it is not because of rage quiting. Just too bored with your incessant repeat of your points. Besides, your thread isn't the first to make them. Many have made the very same assertions and got very similar replies. Nothing new is happening here. My only regret is that by making this post, this thread gets bumped to the top.

edited for typos

Modifié par ThePasserby, 12 février 2010 - 02:16 .


#96
overseer909

overseer909
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ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...


Ummm ... isn't it obvious? Ok, let me spell it out:

You said:

ME2 has no story because we set out to defeat the Reapers in ME1 and in ME2, we still end up setting out to defeat the Reapers!

So, if that is the criterion for the second act of a trilogy not having a story, then The Empire Strikes Back has no story as well, using your criterion.

As for whether the story in ME2 is compelling or not, it is apparent that many do in fact enjoy this game's story more. So repeating your assertions really do not further your argument.

Anyway, it is clear that you have already made up your mind and is using this thread to gather supporters, rather than a true exchange of views. I'm not a fan of talking to a wall, so ... have fun!

edited for typos


First and foremost, I created this thread to share my views of the game. Im only one person and this is my opinion, you obviously dont have to agree, but if you respond to my thread then obviously ill reply back with what i think and with what i stand for in my original post. why do i need supporters? for what? youre trying to make me the fool here yet youre the fool with your quit rage.

Second, can people please stop comparing this game to empire strikes back. The story mechanic of preparing for the final battle and gathering people has been used countless of times, not just fukin star wars. Again, empire strikes back was far better story wise than ME2. Even tho they dont really do **** in ESB the story was so much more compelling and engrossing. I will state this again. YOU RECRUIT PPL IN ME1 TOO!!! you obviously dont really noticed it because its blended into the overall story arch. in ME2 its like youre hit with a blunt object. HERE GO RECRUIT PPL CUZ I TEL U TO. so lame.

i really hope u calm down from your quit rage and come back and let me know what you think about that ^


Ok, I'll bite, even though I really don't see any point to this as I'll just end up bumping your thread that has no real discussion. But if you think you really are looking for views to discuss, I'll address your points, but I've seen your replies to other posters, and you're really just repeating your opinions without addressing theirs.

Now, you keep saying that the story in ME2 is poor, not compelling, ends up still setting out to defeat the Reapers. Others have pointed out that the Reapers are the overarching villains in the trilogy, and this game is the middle story. The story would have ended here if we were to fight the Reapers directly and defeated them in this game. So, your reason for saying that the story in ME2 is not compelling is not as strong as you think. And yet you keep bringing this up.

You said that TESB is a lot more compelling than ME2 so we should stop compaing the Star Wars trilogy to the ME series. Why? We make the comparisons because you said ME2 did not fight the overarching villains, and therefore it is weak, so we point out that TESB does not have Skywalker fight the Empire as well. And your reply? "Stop comparing them! TESB has such a better story!" I hope you can follow. I really can't make it anymore simpler than this.

And now we come to your assertion that ME2 has a weak story. Many have pointed out that this game is focused on the characters, and that the story of this game is largely the story of the characters; their motivations for joining Shepard. their personal issues and their resolutions etc. You just brushed these aside and repeated your point that ME2 has a weak story.

So, if I do not come back again, it is not because of rage quiting. Just too bored with your incessant repeat of your points. Besides, your thread isn't the first to make them. Many have made the very same assertions and got very similar replies. Nothing new is happening here. My only regret is that by making this post, this thread gets bumped to the top.

edited for typos


wait so do you regret posting on this thread? cuz im not sure you repeated that enough. not only that you repeated pretty much what you and other ppl have said already. PLus paragrah 2 3 4 all pretty much sound the same.

My thoughts were a collection of views on different gameplay mechanics and diff story elements, yet you seem to be stuck on this one thing.....very stubborn. Im not even really sure how to reply to your post because all uve done was say what other ppl said and put in some of my own quotes...

concerning the story tho, i never said i wanted to fight the reapers nor to destroy them in ME2. I said it felt like we didnt get any closer. It felt like there was a piece of gum under me that i was walkin on tryin to reach the end of it and some just kept stretching it and stretching it. This is because of the character archs. and yes i am aware thats what people say ME2 was about. but in MY OPINION it was lacking because the character archs were poor. the characters didnt have an insenvite, they werent connected. everyone was doing their own thing. you went over to them said hey im doin this, u look strong, wana help? OK!

#97
ThePasserby

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overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

ThePasserby wrote...

overseer909 wrote...

Ya i totally agree with both of u. like i said at the end of ME1 you set out destroy the reapers, at the end of ME2 you set out to destroy the reapers....its like you havent done anything....u just got past a big obstacle that bioware put into place...they could have made the collectors more interesting or better if they were just gona use the stall card :T


Going by this logic, in The Empire Strike Back, nothing happened, as at the end of Episode 4, Skywalker set out to defeat the Galactic Empire and at the end of episode 5, he set out to defeat the Galactic Empire.

I'm happy with the portrayal of the Collectors. The story reveals what really happened to the Protheans, long venerated as masters of the galaxy. I wonder what this revelation will do to the hanar's religion of the Enkindlers.


Why are you comparing it to Star Wars? Mass Effect is Mass Effect. But to answer you statement, Empire Strikes BAck was far better for Star Wars than ME2 was for Mass Effect. ME2 story wasnt compelling at all...


Ummm ... isn't it obvious? Ok, let me spell it out:

You said:

ME2 has no story because we set out to defeat the Reapers in ME1 and in ME2, we still end up setting out to defeat the Reapers!

So, if that is the criterion for the second act of a trilogy not having a story, then The Empire Strikes Back has no story as well, using your criterion.

As for whether the story in ME2 is compelling or not, it is apparent that many do in fact enjoy this game's story more. So repeating your assertions really do not further your argument.

Anyway, it is clear that you have already made up your mind and is using this thread to gather supporters, rather than a true exchange of views. I'm not a fan of talking to a wall, so ... have fun!

edited for typos


First and foremost, I created this thread to share my views of the game. Im only one person and this is my opinion, you obviously dont have to agree, but if you respond to my thread then obviously ill reply back with what i think and with what i stand for in my original post. why do i need supporters? for what? youre trying to make me the fool here yet youre the fool with your quit rage.

Second, can people please stop comparing this game to empire strikes back. The story mechanic of preparing for the final battle and gathering people has been used countless of times, not just fukin star wars. Again, empire strikes back was far better story wise than ME2. Even tho they dont really do **** in ESB the story was so much more compelling and engrossing. I will state this again. YOU RECRUIT PPL IN ME1 TOO!!! you obviously dont really noticed it because its blended into the overall story arch. in ME2 its like youre hit with a blunt object. HERE GO RECRUIT PPL CUZ I TEL U TO. so lame.

i really hope u calm down from your quit rage and come back and let me know what you think about that ^


Ok, I'll bite, even though I really don't see any point to this as I'll just end up bumping your thread that has no real discussion. But if you think you really are looking for views to discuss, I'll address your points, but I've seen your replies to other posters, and you're really just repeating your opinions without addressing theirs.

Now, you keep saying that the story in ME2 is poor, not compelling, ends up still setting out to defeat the Reapers. Others have pointed out that the Reapers are the overarching villains in the trilogy, and this game is the middle story. The story would have ended here if we were to fight the Reapers directly and defeated them in this game. So, your reason for saying that the story in ME2 is not compelling is not as strong as you think. And yet you keep bringing this up.

You said that TESB is a lot more compelling than ME2 so we should stop compaing the Star Wars trilogy to the ME series. Why? We make the comparisons because you said ME2 did not fight the overarching villains, and therefore it is weak, so we point out that TESB does not have Skywalker fight the Empire as well. And your reply? "Stop comparing them! TESB has such a better story!" I hope you can follow. I really can't make it anymore simpler than this.

And now we come to your assertion that ME2 has a weak story. Many have pointed out that this game is focused on the characters, and that the story of this game is largely the story of the characters; their motivations for joining Shepard. their personal issues and their resolutions etc. You just brushed these aside and repeated your point that ME2 has a weak story.

So, if I do not come back again, it is not because of rage quiting. Just too bored with your incessant repeat of your points. Besides, your thread isn't the first to make them. Many have made the very same assertions and got very similar replies. Nothing new is happening here. My only regret is that by making this post, this thread gets bumped to the top.

edited for typos


wait so do you regret posting on this thread? cuz im not sure you repeated that enough. not only that you repeated pretty much what you and other ppl have said already. PLus paragrah 2 3 4 all pretty much sound the same.

My thoughts were a collection of views on different gameplay mechanics and diff story elements, yet you seem to be stuck on this one thing.....very stubborn. Im not even really sure how to reply to your post because all uve done was say what other ppl said and put in some of my own quotes...

concerning the story tho, i never said i wanted to fight the reapers nor to destroy them in ME2. I said it felt like we didnt get any closer. It felt like there was a piece of gum under me that i was walkin on tryin to reach the end of it and some just kept stretching it and stretching it. This is because of the character archs. and yes i am aware thats what people say ME2 was about. but in MY OPINION it was lacking because the character archs were poor. the characters didnt have an insenvite, they werent connected. everyone was doing their own thing. you went over to them said hey im doin this, u look strong, wana help? OK!




Your points are not new and have been advanced by others who write better and actually addressed the points of those who disagree. This is why I feel you've already got more attention than you deserve. I had to repeat some things because you did not get it the first few times, I'm glad they finally got through now.

You don't have to stress that so and so are your opinions. I'm sure we all can recognise facts from opinions when we see them. What you seem to be unable to do is supporting your views. It is fine if you can't or simply don't wish to. Some things just boil down to preference and they can't be explained. If that is the case, then there really isn't much to discuss, is there?

If all you can really say about the story of ME2 is:

You: I don't like it because I didn't get to confront the Reapers. The squad members are uninteresting.

Others: This story is focused on your companions, try to appreciate their stories.

You: I don't like it because I didn't get to confront the Reapers. The squad members are uninteresting.

This is a clear sign that the discussion has come to an end.

BTW, all your companions have their own reasons for joining you, and they are not the same. Try to see past your own disappointment at not being able to gun down the Reapers and actually talk to your team and learn about them.

#98
p.mcilwaine

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Ive only just had the chance to finish the game and I must say Im left a little empty after it. My Cons unfortunately far outweigh the pros.



Pros

- Characters were all fairly unique, with fairly interesting stories.

- Joker and Edi were pretty cool together probably the only interaction which made me laugh.

- Improvement in graphics was nice

- Some of the music was nice (not as good as ME1 though)



Cons

- Final boss was average at best to me it seemed rush in the attempt to explain it.

- I felt very disconnected with the game, I think the loading screens had something to do with this. I think with ME1 you were given this grand opening which created emotion, whilst ME2 was like being at a party and standing in the corner because you didnt know anybody.

- Been brought up but will reiterate, virtually no interaction with NPCs. ME1 had some great lines with characters in random spots.

- Collectors were not explored at all. In ME1 we got to research the keepers and find out what they were and how they came to be. In ME2 the Collectors we get oh their Prothean and that was the end of the discussion, and I very much doubt we will get to explore it further in ME3.

#99
EDarkness

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overseer909 wrote...

Why dont you want to see the Mako? what about space exploration? arent you interested in roaming a foreign planet? youll need som sort of vehicle for that....what if they fixed the mako?


I hated the Mako.  It needed to die...with fire.  I dreaded every time I had to explore some planet and the amount of crap I was going to have to deal with to get from place to place.  If we could hover and move around easier, I'm fine with planet exploration that way, but the way it was done in the first game...no way.


Loading screen sucked....there was nothing interesting about them. the elevetors not only provided a seemless transition into where ever you were going. it made the space you were in more believeable and it provided you with the most current news....instead now i get a bland loading screen...non of the data on it even makes sense...


This I agree with, though.  I hated the loading screens.  I'd much rather have elevator moments than deal with as many loading screens as we dealt with in this game.  You'd think after all these years they'd find a better way to handle loading than with loading screens.

#100
EDarkness

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medlish wrote...

I especially disagree with the gameplay part.

The weapons of ME1 didn't really matter that much because the mass of them just were too similar to even change the weapon. Also most skills are just useless. And you focus too much on one type of weapon. Also, the fights felt more like a dumbed down UT than anything of its own.
ME2 did a VERY good job at improving this. They removed the unimportant stuff which just seemed to be complex and tactical and replaced it with less stuff which really matters. And the combat feels much more unique with the improved cover system and a movement more fitting.


They just changed the game into Gears of War.  Nothing special about that.  I played that game last year.