EDarkness wrote...
medlish wrote...
I especially disagree with the gameplay part.
The weapons of ME1 didn't really matter that much because the mass of them just were too similar to even change the weapon. Also most skills are just useless. And you focus too much on one type of weapon. Also, the fights felt more like a dumbed down UT than anything of its own.
ME2 did a VERY good job at improving this. They removed the unimportant stuff which just seemed to be complex and tactical and replaced it with less stuff which really matters. And the combat feels much more unique with the improved cover system and a movement more fitting.
They just changed the game into Gears of War. Nothing special about that. I played that game last year.
Yup and ME1 was nothing but Castle Wolfeinstein with some "rpg elements". I played that like 15 years ago. .
OMG ME2 has levels and experiance points. I played that game back in the 80's I think it was called DnD.
OMG ME2 has guns. Nothing special about that. I used to play guns with my index finger and thumb while saying "BANG BANG".
A Snickers candy bar and Butterfinger candy bar are the same because they both have a chocolate coating on the outside.
What a shocker that some games share gamplay mechanics of previous games
About all Gears of War and ME2 have in common is cover and gunplay.