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Bioware takes the fun out of replay.


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#26
Tasker

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Dethateer wrote...

Are you insane? Payed-for DLC is one of the worst ideas possible.


Re-read his post.

He meant he didn't want to download the likes of a DLC armour set and then find it already in Shepards' cabin. He wants it to be a mission reward or sumsuch.

#27
Demigod

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I think he meant buy them from in game shops or do a quest to get them

#28
Taiko Roshi

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What really bothers me is that they close off sections of the instance you are on when you pass a certain point. I can't even back track to do what little exploring there is in this game because some idiot thought it would be cool to lock you out of an area....

I missed all of the apartments on the world where you first fight the collectors because I went a little to far forward in one area and when I turned back to explore the apartments I was locked out by a door. That is simply not good enough. I was so pissed off I force quit the game. I don't think I'll play it again. In fact I'm done here. Cya folks and good luck trying to say anything constructive about this game, the fanboys will just beat their drums and drown you out.

Modifié par Taiko Roshi, 09 février 2010 - 09:09 .


#29
Zero9ee

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Traditionally, with BioWare, you get at least 2 quality playthroughs of each of their games, based on the morality choices, as you'll have then seen most (if not all) of the content and you always get something extra in your second run. This holds true for both ME titles. Thereafter, it's a case whether or not you want to rise to the challenge of the various achievements (if you missed some of them), or if you just like playing the games enough to keep returning to them (perhaps with minor changes, like gender or class, to make it feel a bit different). This is how it's always been, and likely always will be.

#30
Deamon023

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Canderous87 wrote...

Not to mention, all these armor DLC just ****** me off even more that I can't equip my squad. Why the **** does Garrus have to walk around with busted armor? Why is Jack topless in firefights? Is Mirandas bra bulletproof, or does she have a shield generator stuffed in her ass cheeks?



Agreed

Off the record: wouldn't mind checking the location of Miranda's shield generator Image IPB

Modifié par Deamon023, 09 février 2010 - 09:12 .


#31
Typhojd

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AdrynBliss wrote...
 What if Shepherd went through the whole game in a Hawaiin shirt and shorts and just 1 pistol? Would that change your perspective?


You want Dead Rising m8 - tooooooootally rocking out teh Shirt and pistol - it's available from the Games on Demand Service :happy:

Modifié par Typhojd, 09 février 2010 - 09:15 .


#32
Fates end

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I agree somewhat. This is a great game, but I don't think I'll replay it nearly as much as the first one. Somethings about it just seem...a little tedious? (I enjoyed the Mako runs in the first game.)

#33
1xs3thx1

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Think about all of the sidequests you could have missed, also I think the replayability in this game is INFINITE! You can go back to ME1, make decisions for ME2, and see how they play out in ME2. See how every little situation plays out in every possible circumstance, I am only going to play it for an hour a day to make it last longer.



Seriously, with almost every sidequest having a different ending (including different endings depending on what you did in the first game) I have no idea why you people are whining about no "replayability". This is one of the most replayable games I have ever witnessed.



Goodbye, sorry If I sounded a bit rude :)

#34
Canderous87

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1xs3thx1 wrote...

Think about all of the sidequests you could have missed, also I think the replayability in this game is INFINITE! You can go back to ME1, make decisions for ME2, and see how they play out in ME2. See how every little situation plays out in every possible circumstance, I am only going to play it for an hour a day to make it last longer.

Seriously, with almost every sidequest having a different ending (including different endings depending on what you did in the first game) I have no idea why you people are whining about no "replayability". This is one of the most replayable games I have ever witnessed.

Goodbye, sorry If I sounded a bit rude :)



No you have a good veiw, I'm merely trying to point out the fact that this game has more potential. Adding new types of weapons just ups the flavor scale and immersion into wanting to replay again. Diversity and customization are important elements of any RPG. This game either trys to hide it or remove it which really sucks. Why let Shepherd color his armor and not the weapons? Why give Shepherd so many suits of armor and none for the team? Bioware has no reason to expand on this, more is better right?

#35
voteDC

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What kills the replay for me is having to get all my upgrades and resources again.



Now sure we get to keep the armour pieces for Shepard but in all honesty they don't make a huge amount of difference beyond the cosmetic.



What does make the difference is the upgrades we have to research in the lab for the weapons and abilities. Now I could stand having to find and research that stuff again if I could keep the resources I had gathered on the previous run but no, I am forced to go through the tedium of using a tediously slow scanner on planets.



Don't get me wrong, Mass Effect 2 is a great game but I honestly do prefer the original in almost every way.

#36
ZeroXraven

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Dethateer wrote...

ZeroXraven wrote...

Yeah, because free stuff is so lame...you sir are a moron

^this. Regardless of what you say, allowing EA to squeeze money for everything out of you makes you a complete and utter idiot.

WTH are you babbling about??

#37
LostHH

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Canderous87 wrote...

You're telling me it's not fun for you when you pick up a shiny new gun or armor in any RPG you've ever played? What if Shepherd went through the whole game in a Hawaiin shirt and shorts and just 1 pistol?


That sounds like it would be pretty funky actually. Got to have the shorts and flip flops too.

#38
Nildar

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*disclaimer* For all the people who think ME 1 has greater re playability than ME 2 there are most likely an equal number of players who think ME 2 has greater re playability than ME 1.

I for one really didn't feel like getting version X over version IX of gear as an only upgrade (and having to turn the other hundreds of useless items into omni-gel) in a replay adds to the re playability of a game. I much prefer the more different classes, difficulty settings and variation in teammates (and romances) to add to the re playability.

Modifié par Nildar, 09 février 2010 - 10:00 .


#39
Seraosha

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 I don't understand the OP at all. I always found Mass Effect 1 incredibly difficult to replay simply because uncharted worlds were interminably boring and the main quest line rather short without them. There were also fewer instances of morally grey during the first game and less interaction with your party, thus no reason to replay really once you'd done both Paragon and Renegade :-\\

#40
Zan Miguel

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voteDC wrote...

What kills the replay for me is having to get all my upgrades and resources again.


This. 

I'm on my second playthough, on Insanity mode. Damn, I sure could use my upgrades.

#41
LostHH

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Seraosha wrote...

 I don't understand the OP at all. I always found Mass Effect 1 incredibly difficult to replay simply because uncharted worlds were interminably boring


I loved them. Such a polarized stance on the first games UNCs. The bases were a let down but the worlds were cool. Mass Effect 2 is a lesser game without them for me.

#42
Yorick of the Damned

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Canderous87 wrote...


Excellent point. You remember Wardin Kuril from Purgotory right? Well we can all see that he uses the Revenant LMG in the boss fight. Now wouldn't you have preferred to kill this ***hole and take the gun from his cold dead fingers, or find it lying on the ground in a ship?

Wait, doesn't the Revenant LMG look like a giant ass friggen machine gun? Like the Mass effect equivalent of a SAW? I think the soldier class should only wield it because it would be extremely impractical for a sniper or engineer to. Plus it's also for balancing as the Revenant is a friggen machine gun and you can do Jack's mission right at the start of the game.

LostHH wrote...

Seraosha wrote...

 I don't
understand the OP at all. I always found Mass Effect 1 incredibly
difficult to replay simply because uncharted worlds were interminably
boring


I loved them. Such a polarized stance on the
first games UNCs. The bases were a let down but the worlds were cool.
Mass Effect 2 is a lesser game without them for me.


Yes doing the random mako drop again... oh look another big ass mountain I need to climb up... oh wait, I just fell and my Mako just did a backflip and I am at the bottom of the mountain. Time to haul ass and spend another 10 minutes doing this.

*30 minutes of random pathfinding due to the Mako's gawdauful controls later*

Alright I am at the generic base, time to fight the generic enemies to get some generic equipment that is only good for Collosus X laugh at it.

Modifié par Yorick of the Damned, 09 février 2010 - 10:16 .


#43
The Console Version is good

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To be honest Dragon age had more replay value, Overall I liked Dragon age better than Mass effect 2 when it comes to RPG elements. Dragon age also had more fully fleshed out characters, ME2 sqaudmates have nothing on Morrigan or Alistair or any Dragon age character for that matter hell even Duncan had more lines than most sqaudmates in ME2.

Modifié par The Console Version is good, 09 février 2010 - 10:18 .


#44
LostHH

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Yorick of the Damned wrote...

LostHH wrote...

I loved them. Such a polarized stance on the
first games UNCs. The bases were a let down but the worlds were cool.
Mass Effect 2 is a lesser game without them for me.


Yes doing the random mako drop again... oh look another big ass mountain I need to climb up... oh wait, I just fell and my Mako just did a backflip and I am at the bottom of the mountain. Time to haul ass and spend another 10 minutes doing this.

*30 minutes of random pathfinding due to the Mako's gawdauful controls later*

Alright I am at the generic base, time to fight the generic enemies to get some generic equipment that is only good for Collosus X laugh at it.

Guess you just sucked then. Not every planet had huge mountains that were difficult to drive up and most you just went around. If you were retarded to think you could just bowl straight over them then it sucks to be you.
Learn to play games before crying about them.
And godawful controls is a misnomer, the warthog on Halo is far worse. If you had trouble try working on your hand/eye co-ordination.
LOL implying that ME2s enemies arn't generic

#45
beermilk

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Not receiving the the paragon/renegade, minerals and cash bonuses from your me1 character whos already played throught me2 is ****.

#46
Yorick of the Damned

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LostHH wrote...
Guess you just sucked then. Not every planet had huge mountains that were difficult to drive up and most you just went around. If you were retarded to think you could just bowl straight over them then it sucks to be you.
Learn to play games before crying about them.
And godawful controls is a misnomer, the warthog on Halo is far worse. If you had trouble try working on your hand/eye co-ordination.
LOL implying that ME2s enemies arn't generic


Every planet had huge mountains. It's easy to see over the map since the mountains and depressions are visible.

I kinda find it a little unnecessary when you have a big ass mountain to go around, and that the only actual way around it is to either circle around another big ass mountain, or try and gradually bowl up one side until you bowl up another side, until you finally launch yourself somehow onto the other side. I once got stuck in a small pit because no matter what buttons I pressed, the Mako stuck itself inside and wouldn't unhinge itself

Also I don't play Halo, so I don't understand why you would reference a completely different game on the same console. I usually have trouble driving a big tank that functions just about the same as an RC car with low batteries.

At least the enemies in ME1 don't yell "I WILL DESTROY YOU" Every five seconds.

#47
rumpillstiltskin

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there is no way im replaying ME2 just for the fact of having 2 sit on a slow ass scanner for a couple of hours trying to find all the element zero just so i can upgrade. and if i hear edi say probe launched one more time ill crack for sure

#48
Palora

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Zero9ee wrote...

Traditionally, with BioWare, you get at least 2 quality playthroughs of each of their games, based on the morality choices, as you'll have then seen most (if not all) of the content and you always get something extra in your second run. This holds true for both ME titles. Thereafter, it's a case whether or not you want to rise to the challenge of the various achievements (if you missed some of them), or if you just like playing the games enough to keep returning to them (perhaps with minor changes, like gender or class, to make it feel a bit different). This is how it's always been, and likely always will be.


 I didn't see any lasting change (and by lastin i mean after you finish your quest related talk) between a pargon choice and a renegade choice and i played the game once as a mostly paragaon infiltrator and a 2nd as a full renegade adept(and some paragon, damn those quick time events) i stop playing once i got at the collector base (partly because i was dissapointed in the biotics), there was no difference apart some extra or modified dialogue lines and the end report. I will force my self to play a NG with the infiltrator to make an end save i'm comfortable with for ME 3 but since i can't get any of the special weapons (because i chose assault rifle training for my infiltrator), i can't romance Tali since my 'main' is female, and i don't get anything i didn't got eventually in first play, it's going to be a chore... luckly i didn't do most side missions and i didn't romanced Garrus (because i missed the wink at the "oh let's fk" option) so i'll still get a tiny portion of new there. (waiting for a patch though)

 The so called options from the 1'st game also don't change anything of mild importance, either there is some one who gives you 1 liners or there isn't, some email with no value what so ever,('Yeah thx for saving us shep, hope your doing well, bye') and you either get to see Anderson slap Undina verbaly or Undina being Undina. (an arrogant ****** for no reason and the EVIL choice, again for no reason).

Modifié par Palora, 09 février 2010 - 10:40 .


#49
Yorick of the Damned

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Palora wrote...

 The so called options from the 1'st game also don't change anything of mild importance, either there is some one who gives you 1 liners or there isn't, some email with no value what so ever,('Yeah thx for saving us shep, hope your doing well, bye') and you either get to see Anderson slap Undina verbaly or Undina being Undina. (an arrogant ****** for no reason and the EVIL choice, again for no reason).


Try playing Mass Effect 2 with no import, then play it with an import.

You'll see the big differences are more aestetic then power gaming. Mass Effect was never a game that indicated that every single thing you did was important. In this case, it's more nostalgia seeing previous characters you enjoyed talking to return for more conversations etc.

Plus there are also small subquests like Conrad Verner's return. Which I have to say was well worth the price of admission for ME2 just to see Shepard shoot him in the foot.

#50
Chromie

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LostHH wrote...

Yorick of the Damned wrote...

LostHH wrote...

I loved them. Such a polarized stance on the
first games UNCs. The bases were a let down but the worlds were cool.
Mass Effect 2 is a lesser game without them for me.


Yes doing the random mako drop again... oh look another big ass mountain I need to climb up... oh wait, I just fell and my Mako just did a backflip and I am at the bottom of the mountain. Time to haul ass and spend another 10 minutes doing this.

*30 minutes of random pathfinding due to the Mako's gawdauful controls later*

Alright I am at the generic base, time to fight the generic enemies to get some generic equipment that is only good for Collosus X laugh at it.

Guess you just sucked then. Not every planet had huge mountains that were difficult to drive up and most you just went around. If you were retarded to think you could just bowl straight over them then it sucks to be you.
Learn to play games before crying about them.
And godawful controls is a misnomer, the warthog on Halo is far worse. If you had trouble try working on your hand/eye co-ordination.
LOL implying that ME2s enemies arn't generic


The Mako sucked ****. Even on hills it would find someway for it to flip over. And do you realize this is a Bioware site? Not Bungie what the hell does a Warthog have to do with a Mako? Besides that the Warthog handles way better than the Mako ever did.