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Bioware takes the fun out of replay.


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#51
_-Greywolf-_

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Canderous87 wrote...

I remember I replayed ME atleast 10 times over the 2 years I've owned it. I've played ME2 3 times and I'm finding it nearly unbearable to play again because there are no rewards in this game.

This game lacks rewards for the player. The only reward or "prize" you ever get is a choice of picking a weapon specialization or a new gun. Great.

But what happens when you do New game+? You get nothing new. You can't even pick a new weapon. Whats the point then? This system is stupid and removes significant amount of replay from the game.

Bioware should learn from past games of theirs that Treasure/Rewards enrich the gaming experience drastically. Removing this element from the game hurts EVERYONE and is NOT FAIR. Please make a patch that makes it so when starting a New game+ we are allowed to choose another weapon from the Collector ship, this would make a lot of people more intrigued at replaying with the same character as well as setting a goal.


I am sorry but what is the reward for replaying ME1? I got the best armour and the best guns on my first playthrough for every member of my squad and the only reason I can see to replay ME1 is to get to lvl 60.

Besides before I played ME2 I made the effort to go through ME1 one more time and let me tell you it was not fun doing all those planetary exploration side quests again, hell they sucked the first time I played it.

#52
Akimb0

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squid5580 wrote...

stofsk wrote...


Dethateer wrote...

Question. Exactly what the hell did ME1 reward you with for replaying it again?

A wicked pair of rose coloured glasses.:)


And a truckload of new types of gear ;)                                        

And on that note we only have ourselves to blame. Bioware listened to the fans and made the changes we asked for. Whaa inventory sucks. Whaa Mako sucks. Whaa it is to complicated to sell/omni gel my inventory. Whaa there wasn't enough action. Whaa missions were to long.


This. Look at the game we ended up with because of it -_-. I'm struggling to find a reason to complete my first playthrough.

Darth_Trethon wrote...

ME2 will have tons of DLC that
will have me going back again and again. ME1 had little DLC even though
they promised periodical DLC but this time they are serious about it
and so far they have more than delivered both for ME2 and DAO. Beyond
DLC ME2 has a far more compelling story than the mediocre ME1.


I don't want to have to pay for DLC to make ME2 the game it should have been instead of the somewhat barren game we have.

Modifié par Akimb0, 09 février 2010 - 10:54 .


#53
Palora

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_-Greywolf-_ wrote...

I am sorry but what is the reward for replaying ME1? I got the best armour and the best guns on my first playthrough for every member of my squad and the only reason I can see to replay ME1 is to get to lvl 60.

Besides before I played ME2 I made the effort to go through ME1 one more time and let me tell you it was not fun doing all those planetary exploration side quests again, hell they sucked the first time I played it.


 To use the unlocked skills on a new class, like having the impresive adept use rifles (that was fun), to make the choices you didn't do and see the implications, granted they weren't as impresive as the Witcher ones but they were better then the ones in ME 2. (coming from an infiltrator to an adept felt like a bloody downgrade)

 Also i'm one of the few who's indiferent about the mako, i loved blowing stuff up with it's main gun, i hated the all knowing turrets and enemies, i loved just plowing around on exotic planets, i hated the spikes of doom mountains, i loved trying to get a thruster jump right, i hated the RC feal of driving the mako. But keep this in mind, we got to drive it on the MOON!!! Yeah, that beats "Probing Uranus" !

 I also first played w/o a save import because i had none (lost mine in the constant win reinstal) and i got pissed on Omega because i had all the damn renegade options chosen, the Paragon, Renegade plays i mentioned were in fact different downloaded saves from different peopls, one for a fem paragon one for a male renegade, there was hardly any difference and the FAN acted the same in both, regardles of what you did to him in the first game, the same happens with Garrus and anyone of your old crew (unless you killed Wrex, wow 2 short missions and a store).

Modifié par Palora, 09 février 2010 - 11:01 .


#54
LostHH

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Akimb0 wrote...

squid5580 wrote...

stofsk wrote...


Dethateer wrote...

Question. Exactly what the hell did ME1 reward you with for replaying it again?

A wicked pair of rose coloured glasses.:)


And a truckload of new types of gear ;)                                        

And on that note we only have ourselves to blame. Bioware listened to the fans and made the changes we asked for. Whaa inventory sucks. Whaa Mako sucks. Whaa it is to complicated to sell/omni gel my inventory. Whaa there wasn't enough action. Whaa missions were to long.


This. Look at the game we ended up with because of it -_-. I'm struggling to find a reason to complete my first playthrough.

Darth_Trethon wrote...

ME2 will have tons of DLC that
will have me going back again and again. ME1 had little DLC even though
they promised periodical DLC but this time they are serious about it
and so far they have more than delivered both for ME2 and DAO. Beyond
DLC ME2 has a far more compelling story than the mediocre ME1.


I don't want to have to pay for DLC to make ME2 the game it should have been instead of the somewhat barren game we have.


Hopefully we won't have to what with the Cerberus network that mentioned "free" dlc as long as you bought the game new.

#55
_-Greywolf-_

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Palora wrote...

_-Greywolf-_ wrote...

I am sorry but what is the reward for replaying ME1? I got the best armour and the best guns on my first playthrough for every member of my squad and the only reason I can see to replay ME1 is to get to lvl 60.

Besides before I played ME2 I made the effort to go through ME1 one more time and let me tell you it was not fun doing all those planetary exploration side quests again, hell they sucked the first time I played it.


 To use the unlocked skills on a new class, like having the impresive adept use rifles (that was fun), to make the choices you didn't do and see the implications, granted they weren't as impresive as the Witcher ones but they were better then the ones in ME 2. (coming from an infiltrator to an adept felt like a bloody downgrade)

 Also i'm one of the few who's indiferent about the mako, i loved blowing stuff up with it's main gun, i hated the all knowing turrets and enemies, i loved just plowing around on exotic planets, i hated the spikes of doom mountains, i loved trying to get a thruster jump right, i hated the RC feal of driving the mako. But keep this in mind, we got to drive it on the MOON!!! Yeah, that beats "Probing Uranus" !

 I also first played w/o a save import because i had none (lost mine in the constant win reinstal) and i got pissed on Omega because i had all the damn renegade options chosen, the Paragon, Renegade plays i mentioned were in fact different downloaded saves from different peopls, one for a fem paragon one for a male renegade, there was hardly any difference and the FAN acted the same in both, regardles of what you did to him in the first game, the same happens with Garrus and anyone of your old crew (unless you killed Wrex, wow 2 short missions and a store).


The fan is a glitch that I am hoping gets fixed soon but I think you are exagerating the greatness of ME1. You can still use unlocked skills on a new class in ME2 the only difference is that you can get access to them in the first playthrough by completing loyalty missions, besides there were only 2 skills that were worth transfering to a new class in ME1 and they were Assault Rifles and Singularity.

Hell if you had the Assault Rifle skill in ME1 there was no reason to use any other gun, Assault Rifles owned all in any situation. In ME1 there wasnt really much difference in the way the classes played but in ME2 with their unique skills like cloak, combat drones ect they each offer a unique gameplay style, add the fact that each weapon type has its advantages and disadvantages (unlike in ME1 where the Assault Rifle owns all) being restricted to certain weapon types also has a unique impact on the gameplay (that and the fact that gameplay actually requires skill this time around rather than superior gear and stats).

I have not yet completed the main story yet but so far I am enjoying the story, characters and gameplay in ME2 much more than I ever did in ME1. Other than Wrex and Garrus I diddnt really care much for the characters in ME1 and I even find that Garrus is so much cooler in ME2.

Even though Mass Effect 1 was a good game I still think it is the worse game that Bioware ever made and the only thing that saves it is its story (even though IMO the story in every other Bioware game is better). Mass Effect 2 is lightyears ahead of its predecesor and is the superior game in every way. 

#56
Selvec_Darkon

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DLC was the worst invention ever. Makes companies think they can release a half game and update the content later, of course charging players for the content which would have been added to the game anyway had they only kept it from release for a few more months.

#57
BiancoAngelo7

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Completely agree with the OP.



However: there are a few fixes for us lucky PC ME fans.



Go to Coalesced ini and search for "newgameplus"



There you can totally rewrite it so you start off with an ACTUAL reward of minerals,(just insert the amount you think is fair I always double the paltry 200k they give you) you get to activate it so you can choose a second special weapon (not replace actually choose another) and you also get to make it so you can add paragon points so you can actually carry over your par/ren points from the first playthrough.



I totally agree they really screwed the pooch on this one. They had a PERFECT replay value with ME1 and this time around they made such rookie mistakes it makes me wonder sometimes if they even had the same pple from the first time work on it.

#58
tryguy

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Wouldn't it be great if you could off-load planet scanning to EDI? They could make it like a quest. At the start, you have to do the planet scanning. And EDI notices how glazed your eyes are afterwards. You chat, and then... who knows.



Look, I just think I'd like replaying ME2 a lot better without having to manually scan those stupid planets again. Did someone really think this was fun?! This will lead to RSI.

#59
BiancoAngelo7

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tryguy wrote...

Wouldn't it be great if you could off-load planet scanning to EDI? They could make it like a quest. At the start, you have to do the planet scanning. And EDI notices how glazed your eyes are afterwards. You chat, and then... who knows.

Look, I just think I'd like replaying ME2 a lot better without having to manually scan those stupid planets again. Did someone really think this was fun?! This will lead to RSI.


lol i liked it, but I think they should let you keep your upgrades from one playthrough to the next that way you only have to find resources and upgrades you missed on new game plus

#60
TruBlu82

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Canderous87 wrote...

How about instead of pointing out the "same gun just different color" excuse we've all read a thousand times, how about being more imaginitive? Slight tweaks to the gun's performance and how it reacts can easily set it aside and become it's own weapon.

We all know the Widowmaker sniper rifle is better then the Viper sniper rifle because it shoot's slower but with higher impact. You can apply the same characteristics to a battle rifle, which they did, to the Geth Pulse rifle which is more accurate, and the Revenant SMG to be less accurate but stronger impact.

Even the new DLC Shotgun is supposedly better ranged and has armor peircing ammo. This I like to see, If Bioware releases more weapons in this nature then I would definitely be happier. As of now the game is empty with this type of content. I am merely addressing it with some criticism I hope to share with the rest of you and maybe Bioware will do something about it.


"Better" stats aside, I just wanted to say I find the viper more satisfying to use than the widow, I think it looks cooler to plug your target repeatedly with rounds in slow-motion and not have to reload after each shot, I'm just not a one-shot-one-kill kinda player.

#61
Chris H. Fleming

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_-Greywolf-_ wrote...

Hell if you had the Assault Rifle skill in ME1 there was no reason to use any other gun, Assault Rifles owned all in any situation.



Pistol was better when fully leveled (higher DPS and more accurate).

There were mods that didn't make it to the final version of ME1 that made high RoF weapons far, far more powerful.

#62
Canderous87

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BiancoAngelo7 wrote...

Completely agree with the OP.

However: there are a few fixes for us lucky PC ME fans.

Go to Coalesced ini and search for "newgameplus"

There you can totally rewrite it so you start off with an ACTUAL reward of minerals,(just insert the amount you think is fair I always double the paltry 200k they give you) you get to activate it so you can choose a second special weapon (not replace actually choose another) and you also get to make it so you can add paragon points so you can actually carry over your par/ren points from the first playthrough.

I totally agree they really screwed the pooch on this one. They had a PERFECT replay value with ME1 and this time around they made such rookie mistakes it makes me wonder sometimes if they even had the same pple from the first time work on it.


Ugh if only Xbox360 had some sort of modding capability. I guess someday I will have to buy a decent PC to run games on, but I'm the type of person who hates using mouse/keyboard. I MUST have a controller.

But seeing this gives me a glimmer of hope Bioware can rectify their errors.

#63
Mendelevosa

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The large amount of DLC that they will be releasing is supposed to keep us entertained until ME3 comes out.

#64
Looy

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Some people enjoy the experience, some people enjoy the achievement stickers.

#65
Ragatosh

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I sadly have to agree that ME2 isnt quite what i had hoped for.

I started with my lvl. 60 Soldier, completed the game. Which left me with feeling of a beatifull game, with many aspects of Gears of war.

2nd try I went with my lvl. 60 Adept, which was completely diffent to play in ME1. Basically I felt that the only change was that I could squeeze of warp while reloading.

Now I allso have my sentinel, vanguard and Infiltrator left and I sadly feel like putting the game back on the shelve since I dont feel like completing Gears of war again.

Even Team setup is basically the same. Atleast in ME1 you were trying to balance a hacker, medic and a engineer into your team. That is allso no longer needed.

So they removed the Mako. I cant blame them for trying to accomodate the majority, but the alternative would have to be equal or better not less. Current "Exploration" method is simply boring, in the Mako you atleast had the feeling of freedom. You could search for those anomalies that dident show up on the map, and thereby feel like a real "explorer".

What happended to commerce since ME1? On my first play thru i had so much ore leftover, since I believed they would come in handy. How about the ability to sell it?
I know that the merchants are only carrying somewher between 3 to 5 items each. But seriously commerce is a locigal aspect of the game, since minning has been implemented.

What  happend to stats on armor and weapons? wheres my amps? i know the choice is now far simpler, but those geeky calculations added with team cosiderations and how to spec your character, gave the game alot of depth and the replayability was unending.

Skills, where did my skills go? we used to have like 15-20 skills, now we suddenly only have in the neighborhood of 6. Again I understand that according to sales you needed to simplify it, but alas this is a game for somewhat mature people not kids (the rating on the box says so). So we should be able of handling a bit of information and work with it.

So was Zaeed supposed to be in the neighborhood of Shale (Dragon age), if so I must say that Shale's background history and quest seems much more thought through.

There are several other Issues like the size of the presidium, but Ill let these go.

All in all I find ME2 to be an awesome alternative to Gears of war and a very nice looking game. But it simply does not have the depth of ME1.

Regards

Raga

P.S.
this was on Xbox and on Insanity level.

#66
Canderous87

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So Biowares answer to lack of in-game customization for party members has turned into "appearance" packs with stupid looking sunglasses slapped on them.



See, If they came out with an "Appearance" pack for ME1, would anyone buy it? No. Because we had armor already for our squadmates. Me thinks Bioware did this on purpose so they could milk people for a couple extra bucks just so you could finally "fix" Garrus' broken armor, what a joke.



Now when you want to give a new set of clothing/armor for a squadmate, you will no longer be paying with credits, you will be paying with real $$$.

#67
Jaysonie

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Canderous87 wrote...

So Biowares answer to lack of in-game customization for party members has turned into "appearance" packs with stupid looking sunglasses slapped on them.

See, If they came out with an "Appearance" pack for ME1, would anyone buy it? No. Because we had armor already for our squadmates. Me thinks Bioware did this on purpose so they could milk people for a couple extra bucks just so you could finally "fix" Garrus' broken armor, what a joke.

Now when you want to give a new set of clothing/armor for a squadmate, you will no longer be paying with credits, you will be paying with real $$$.


Dont bump your own month old threads. The thread died for a reason.

#68
Elvis_Mazur

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I'm planning to start Mass Effect 1 again with a different character and class and then export him to Mass Effect 2, so i would not say that it have little replay elements

#69
Element Zero

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Dethateer wrote...

ZeroXraven wrote...

Yeah, because free stuff is so lame...you sir are a moron

^this. Regardless of what you say, allowing EA to squeeze money for everything out of you makes you a complete and utter idiot.



I don't think the OP of the "free DLC" remark was saying he preferred to pay for DLC rather than get it for free. He was suggesting Shepard find this gear in more creative ways than checking his email and finding it's already been added to his arsenal by the Illusive Man/Cerberus. This way, Shepard isn't handed "free" items that we've downloaded, but rather finds them in believable in-game encounters.


EDIT: Wow. I somehow failed to realize this thread was three pages and one month old when I posted. I guess my post is still valid, though more than a little untimely. Hell, it may even be invalidated by some of the posts on page one and two. Oh, well.  :shakes head:

Modifié par tallrickruush, 27 mars 2010 - 08:54 .


#70
phordicus

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genuine replayability comes from experiencing the game from a different perspective (i.e. different class, moral choices, etc), not having the game change around your static perspective.

#71
KotOREffecT

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ME 2 has the same amount of replayability that ME 1 had. They both are a shining example of great replayability in a game.

#72
ImperialOperative

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Canderous87 wrote...

So Biowares answer to lack of in-game customization for party members has turned into "appearance" packs with stupid looking sunglasses slapped on them.

See, If they came out with an "Appearance" pack for ME1, would anyone buy it? No. Because we had armor already for our squadmates. Me thinks Bioware did this on purpose so they could milk people for a couple extra bucks just so you could finally "fix" Garrus' broken armor, what a joke.

Now when you want to give a new set of clothing/armor for a squadmate, you will no longer be paying with credits, you will be paying with real $$$.

Image IPB

#73
Relshar

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yeh I must say ME1 had more replay value to it than ME2.

I miss the old inventry from ME1 and the ability to pick a skill for your next game if you unlocked the achievment.

Also in ME1 there were far more side missions to go on. Yeh sure the planets were bland and the MAKO was difficult to drive, but at least you felt part of something bigger than just being a Spectre. You also had the alliance calling in on you for help. Cerberus just calls you once for a missing agent.

#74
eternalnightmare13

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My main motivation for replaying ME1 and ME2 multiple times is making new choices and taking different actions throughout the game. That gives me a new game experience.

#75
ShadyKat

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I played through ME1 about 12 times in the 3 years I had it. I have already played through ME2 6 times. IMO ME2 has more replay value.