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Bioware takes the fun out of replay.


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#76
KotOREffecT

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Relshar wrote...

yeh I must say ME1 had more replay value to it than ME2.
I miss the old inventry from ME1 and the ability to pick a skill for your next game if you unlocked the achievment.
Also in ME1 there were far more side missions to go on. Yeh sure the planets were bland and the MAKO was difficult to drive, but at least you felt part of something bigger than just being a Spectre. You also had the alliance calling in on you for help. Cerberus just calls you once for a missing agent.


Sounds like someone is wearing a nice pair of rose tinted glasses. Image IPB

Not saying which game is better, but from your post it sounds like you just prefer the things in ME 1 better, but that simply has nothing to do with ME 2 lacking replayability.

#77
Relshar

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KotOREffecT wrote...

Relshar wrote...

yeh I must say ME1 had more replay value to it than ME2.
I miss the old inventry from ME1 and the ability to pick a skill for your next game if you unlocked the achievment.
Also in ME1 there were far more side missions to go on. Yeh sure the planets were bland and the MAKO was difficult to drive, but at least you felt part of something bigger than just being a Spectre. You also had the alliance calling in on you for help. Cerberus just calls you once for a missing agent.


Sounds like someone is wearing a nice pair of rose tinted glasses. Image IPB

Not saying which game is better, but from your post it sounds like you just prefer the things in ME 1 better, but that simply has nothing to do with ME 2 lacking replayability.


Then you miss understood my post.

#78
TJSolo

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Canderous87 wrote...

I remember I replayed ME atleast 10 times over the 2 years I've owned it. I've played ME2 3 times and I'm finding it nearly unbearable to play again because there are no rewards in this game.

This game lacks rewards for the player. The only reward or "prize" you ever get is a choice of picking a weapon specialization or a new gun. Great.

But what happens when you do New game+? You get nothing new. You can't even pick a new weapon. Whats the point then? This system is stupid and removes significant amount of replay from the game.

Bioware should learn from past games of theirs that Treasure/Rewards enrich the gaming experience drastically. Removing this element from the game hurts EVERYONE and is NOT FAIR. Please make a patch that makes it so when starting a New game+ we are allowed to choose another weapon from the Collector ship, this would make a lot of people more intrigued at replaying with the same character as well as setting a goal.


Good points. I was dissapointed on my second run that on the Collector Ship I was not able to select another weapon or even change to a different special weapon.
Some RL people and people in my buddylist have sold ME2 before the DLC that is supposed to rejuvenate the game was even released, but still have their copies of ME1(for the most part). The stock game was to plain, limited, and partioned.

#79
JrayM16

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Not to be the BW defense force, but what were some of the other incentives for NG+ in ME1 that ME@ doesn't have? Jut curious.

#80
KotOREffecT

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Relshar wrote...

KotOREffecT wrote...

Relshar wrote...

yeh I must say ME1 had more replay value to it than ME2.
I miss the old inventry from ME1 and the ability to pick a skill for your next game if you unlocked the achievment.
Also in ME1 there were far more side missions to go on. Yeh sure the planets were bland and the MAKO was difficult to drive, but at least you felt part of something bigger than just being a Spectre. You also had the alliance calling in on you for help. Cerberus just calls you once for a missing agent.


Sounds like someone is wearing a nice pair of rose tinted glasses. Image IPB

Not saying which game is better, but from your post it sounds like you just prefer the things in ME 1 better, but that simply has nothing to do with ME 2 lacking replayability.


Then you miss understood my post.


I did? Maybe I did? Care to to explain?

It just seems like you miss some things from ME 1 like the cluster**** inventory system for example, but what does the inventory system have to do with ME 1 having more "replay" value than ME 1? It may be a thing that makes ME 1 better than ME 2 to you, or more RPG than ME 2 for you, but how does that make it more replayable? That's like me saying I think ME 1 has less replayability because I like to scan planets and upgrade my guns with the resources in ME 2. Or because of Shepards hilarious Citadel store speeches.

I think its just one of those "IMO" or to "each their own" kinda things, and nothing wrong with that. It's basically, which game do you pretty much prefer? That's what this topic looks like to me anyway..

#81
TJSolo

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JrayM16 wrote...

Not to be the BW defense force, but what were some of the other incentives for NG+ in ME1 that ME@ doesn't have? Jut curious.


ME1 and ME2 have power achievments but ME1s achievements required multiple plays with most of the classes to get.
Here is a list of unlockables:
+10% Experience Bonus Complete 75% of Game
+10% Hardening BonusComplete 75% of Game with Ashley in Squad
+10% Health BonusKill 150 Organic Beings
+10% Shield BonusKill 250 Synthetics
+25% Marksman Cooldown BonusAttain 150 Kills with Pistol
+5% Experience BonusReach 50th level with one character
10% Reduced Cooldown for Barrier and StasisComplete 75% of Game with Liara in Squad
10% Reduced Cooldown for Lift and ThrowComplete 75% of Game with Kaiden in Squad
10% Reduced Cooldown for Overload and DampingComplete 75% of Game with Garrus in Squad
10% Reduced Cooldown for Sabotage and AI HackingComplete 75% of Game with Tali in Squad
10% Shield IncreaseSustain More Shield Damage than Health Damage on One Playthrough
5% Increase in Weapon DamageComplete the Game Twice on any Difficulty
Assault Rifle Skill for New Characters  Attain 150 Kills with Assault Rifle
Barrier Skill for New Characters Use Barrier 75 Times
Decryption Skill for New Characters Use Sabotage 75 Times
Electronics Skill for New CharactersUse Overload 75 Times
First Aid Skill for New CharactersUse 150 Medi-gel
Hacking Skill for New Characters Use AI Hacking 75 Times
Lift Skill (for non-biotics)Use Lift 75 Times
Medicine Skill for New Characters Use Neural Hacking 75 Times
Regenerate 1 Health per Second Complete 75% of Game with Wrex in Squad
Shielding Skill for New Characters Use Dampening 75 Times
Shotgun Skill for New Characters Attain 150 Kills with Shotgun
Sniper Rifle Skill for New Characters Attain 150 Kills with Sniper Rifle
Spectre Grade Weapons for Purchase Attain 1,000,000 Credits in your Wallet.
Statis Skill for New Characters Use Statis 75 Times
Throw Skill for New Characters Use Throw 75 Times
Unlocks "Singularity" skill for future characters Use "Singularity" 75 times
Warp Skill for New Characters Use Warp 75 Times

edit* Damn grid

Modifié par TJSolo, 27 mars 2010 - 10:06 .


#82
Dreadstruck

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TJSolo wrote...


A stonewall of text


Christ, what the heck is this?

#83
TJSolo

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Avalla'ch wrote...

TJSolo wrote...


A stonewall of text


Christ, what the heck is this?


it was a list from an online grid that looked fine within the comments before submitting. I just edited it...:(

Modifié par TJSolo, 27 mars 2010 - 10:28 .


#84
Pocketgb

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I think I played through ME1 about 7-9 times. ALL as Soldier, all Paragon, only one as a Female.



I'm on my 5th playthrough in ME2, same thing: All Soldier, Paragon, except my current is a Female Vanguard (third playthrough of ME1 was a Fem.). I'm actually finding a bit more replayability since I can actually mod the game this time around.

#85
KainrycKarr

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squid5580 wrote...

stofsk wrote...


Dethateer wrote...

Question. Exactly what the hell did ME1 reward you with for replaying it again?

A wicked pair of rose coloured glasses.:)


And a truckload of new types of gear ;)                                        

And on that note we only have ourselves to blame. Bioware listened to the fans and made the changes we asked for. Whaa inventory sucks. Whaa Mako sucks. Whaa it is to complicated to sell/omni gel my inventory. Whaa there wasn't enough action. Whaa missions were to long.


What gear? You could get any gear in one playthrough and get damn near level 58, which means access to everything.

#86
FataliTensei

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Canderous87 wrote...

I remember I replayed ME atleast 10 times over the 2 years I've owned it. I've played ME2 3 times and I'm finding it nearly unbearable to play again because there are no rewards in this game.

This game lacks rewards for the player. The only reward or "prize" you ever get is a choice of picking a weapon specialization or a new gun. Great.

But what happens when you do New game+? You get nothing new. You can't even pick a new weapon. Whats the point then? This system is stupid and removes significant amount of replay from the game.

Bioware should learn from past games of theirs that Treasure/Rewards enrich the gaming experience drastically. Removing this element from the game hurts EVERYONE and is NOT FAIR. Please make a patch that makes it so when starting a New game+ we are allowed to choose another weapon from the Collector ship, this would make a lot of people more intrigued at replaying with the same character as well as setting a goal.


Yeah i can play ME1 over and over, but ME2, just like any TPS, gets kinda boring on the thrid playthrough

#87
KotOREffecT

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FataliTensei wrote...

but ME2, just like any TPS


...... Image IPB

#88
Doctor_Jackstraw

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i think the replay of ME2 comes in that you aren't FORCED to replay it and that instead there are so many fun classes and different outcomes for ME2 than ME1 for things that it just has NATURAL replay value instead of "hey do this under this condition because I TELL YOU TO" sorta replay value. YOU MAKE YOUR OWN FUN. THAT IS VIDEOGAMES MAGIC AT WORK.

#89
Guest_gmartin40_*

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It seems people complain but don't put up some type of solution. so just Shut the **** up.

#90
Pocketgb

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gmartin40 wrote...

It seems people complain but don't put up some type of solution. so just Shut the **** up.


I think a lot of people are complaining that there are no longer the long-time benefits granted to your character for multiple playthroughs. I feel it'd be evident that they'd want them included in ME2.

I personally didn't like them too much. I don't like XP bonuses in a single-player game nor bonuses granted for just doing something for a lengthy amount of time.

Modifié par Pocketgb, 27 mars 2010 - 10:37 .


#91
Gilead26

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I loved both me 1 and me 2 but (planet scanning aside) me 2 is a better game. Let's be honest the Mass Effect franchise has never really been about stats or grinding/ looking everywhere for Phat Lootz. It's about the story of your Cmdr. Shepard and his/her allies as they try to save the galaxy from the evil race of Mecha Cthulus. And the story in ME 2 has far more emotional weight imo.



If I want to really customize my character or spend hours looking for that one amazing piece of gear I go play oblivion (which I've logged over 500 hrs in over the years) or fallout 3



I've played both me 1 and me 2 over and over again and will continue to do so. But I do it for the story, the experience and the characters not for +10% damage with assault rifles.

#92
Firndeloth

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I don't find that Mass Effect 2 is difficult to replay on account of the lack of extra weapons, rewards, and out-of-character incentives. I find it difficult to replay because the narrative line is less compelling. The characters, individual plot components, and scene setting are even more compelling than in Mass Effect 1. But the entire composition doesn't sit well enough with me that I enjoy playing it over and over. It isn't an entertaining enough shooter for me to play it purely for combat. There are too many frustrations for me to play it as a shooter (like the first and most powerful human biotic being unable to Pull a poorly-armored Vorcha), and I don't care overly much for shooters in the first place. What keeps me playing Mass Effect 1 is how different I feel it becomes with each play through. I can't argue that there are more choices in Mass Effect 1, or that they end up actually changing the plot all that much, I also had plenty of disappointed "what are they doing" moments in Mass Effect 1 (Zombie Saren). But the game as a whole worked better for me. It is a matter of style and taste. I prefer the style and atmosphere of the first game. I was expecting more of Mass Effect 2 when they promised a darker seconded act. I expected a different path toward maturity for the story. I like the directions Mass Effect 1 can go as much as the game itself, and Mass Effect 2 let me down in just enough ways to make it hard to replay as often.



The story may be less compelling, but the characters are just as fun to watch. So it is worth going back and reliving some of those conversations. But even making huge plot decisions and changing my relationship with these fascinating characters doesn't feel as powerful as it did in Mass Effect 1. It is more intricately designed, but it has lost the part of its character and spark that I most enjoyed in favor of one that apparently sells better for most people.

#93
Commander Darmok

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Okay, while I agree that there isn't much new to find in NG+, there wasn't in ME1 either. Maybe if you missed (somehow) Colossus X for one of your squaddies on the first run, you could find it on a new run, but there was absolutely NOTHING new in ME1's NG+ that wasn't in ME2's. On the other hand, in ME2, you can ramp up the difficulty and actually have a challenge. When I can run and gun through ME1's insanity wearing Onyx I, there's something wrong there.

#94
Kuraiken

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After I bought ME2, I played through ME1 first to have a complete Liara save. During that time my brother played ME2 and told me about the new systems, and at first I was put off.



About a week and a half after it had been released, I convinced myself to try it out, and was very disappointed at first. I liked switching mods for specific enemies, I liked having to use more tactics, etc.

But as I continued playing, not only did I get used to ME2, I realized that ME2 was a vast improvement over ME1. It's not perfect, but I think it's a step in the right direction.



Especially the very different heavy weapons and the power combos as well as the significant difference in skills between the classes really improved the game.



But while I prefer ME2's system over ME1, I do agree that there should be a little more ME1 in ME2.



Being able to use ammo powers instead of changing the ammunition is cool, but I would have liked to modify my weapons. Imagine two slots in every weapon, and you can add one (found or bought) mod into these slots. No ammo mods, but rather playstyle mods. More ammo for that weapon or more damage? Faster shooting rate, better accuracy, larger clip size, less reloading time, etc.?

That would allow the player to customize his gear further to fit his playstyle. An impact mod that pushes enemies back for example (relative to ammuntion size) would allow someone to delay enemies.

These would come in different levels and can be earned, found and purchased.



I definitely like the Armor System of ME2, especially the waay you can customize your own armor, but I would have liked more parts for each body part. Every part should have a mod slot (with a second slot through research) as well as being upgradeable and coming in different levels.



Especially these two areas would be a great field for replayability, because by replaying, some secret store might open up, that sells a few more armor parts or weapon mods that otherwise would not have been available.



So all in all, I prefer the ME2 approach, but I would like to see a bit more ME1 in ME2. I like buying and selling items, and I would like to be able to use the ressources I gather and the credits I find and earn in even more ways - which then would make +%xp and +% money more useful, because there actually is some sort of trading going on.



Also, imagine that after playing through ME2 once or twice, you could upgrade the heavy weapons with new research options. The Collector Rifle for example could become piercing (so it shoots through enemies and can hit two in a row), or the Cain getting even more power, the Black Hole thingy actually allows you to direct and move that hole after it's been shot, the cyro weapon would shoot two or three bombs at once, etc.



So yes, I agree that in replayability as far as the weapon/item/reward factor is concerned, I would like a lot of improvements that would go hand in hand with improving the gameplay.

However in terms of enjoyability, I like ME2 replays more - simply because there is so much diversity and I cannot Charge&Blast enemies enough as Vanguard, or Reave and Shockwave husks around. And as far as the depth of your companions and the feeling of the universe and thus the atmosphere is concerned, I prefer ME2 almost entirely over ME1. (Though I cannot get enough of The ME1 final. The elevator moves no more? Well, no problem. Let's set our boots to magnetic or something and just walk the wall up.

#95
TJSolo

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Pocketgb wrote...

gmartin40 wrote...

It seems people complain but don't put up some type of solution. so just Shut the **** up.


I think a lot of people are complaining that there are no longer the long-time benefits granted to your character for multiple playthroughs. I feel it'd be evident that they'd want them included in ME2.

I personally didn't like them too much. I don't like XP bonuses in a single-player game nor bonuses granted for just doing something for a lengthy amount of time.


A bonus is a bonus. What's not to like?
Also, there is still an experience bonus in ME2.
Bonus 25% Experience Beat the game on any difficulty
I f-ing swear some people try to taint any listing of enjoyability from ME1.

#96
Canderous87

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gmartin40 wrote...

It seems people complain but don't put up some type of solution. so just Shut the **** up.



Why don't you try reading the whole topic, or is 3 pages too much for you? I made very valid points and suggestions, even pointing out that KOTOR (Bioware game) was better simply because there were more rewards and unique items throughout the game, giving you a sense of progression and achievement when finding that badass blaster pistol or sabre crystal.

ME doesn't have this, they simply give you stock weapons and save all the good stuff for "Future DLC". So like someone already said, you are left with not much diversity in item selection. I doubt Borderlands would be as great as it is without all the different types of weapons you could find, right?

And why are you even arguing? you're telling me more content/equipment = stupid? That is my main point really.

#97
Tazzmission

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Canderous87 wrote...

gmartin40 wrote...

It seems people complain but don't put up some type of solution. so just Shut the **** up.



Why don't you try reading the whole topic, or is 3 pages too much for you? I made very valid points and suggestions, even pointing out that KOTOR (Bioware game) was better simply because there were more rewards and unique items throughout the game, giving you a sense of progression and achievement when finding that badass blaster pistol or sabre crystal.

ME doesn't have this, they simply give you stock weapons and save all the good stuff for "Future DLC". So like someone already said, you are left with not much diversity in item selection. I doubt Borderlands would be as great as it is without all the different types of weapons you could find, right?

And why are you even arguing? you're telling me more content/equipment = stupid? That is my main point really.




dude take a chill pill man. no need to be a ass to the guy for voicing his option

#98
Canderous87

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Gilead26 wrote...

I loved both me 1 and me 2 but (planet scanning aside) me 2 is a better game. Let's be honest the Mass Effect franchise has never really been about stats or grinding/ looking everywhere for Phat Lootz. It's about the story of your Cmdr. Shepard and his/her allies as they try to save the galaxy from the evil race of Mecha Cthulus. And the story in ME 2 has far more emotional weight imo.

If I want to really customize my character or spend hours looking for that one amazing piece of gear I go play oblivion (which I've logged over 500 hrs in over the years) or fallout 3

I've played both me 1 and me 2 over and over again and will continue to do so. But I do it for the story, the experience and the characters not for +10% damage with assault rifles.


Great, so do I, hell that's why everyone plays ME. But is adding unique items and armor going to change that? NO. It will only add more depth, this doesnt have to revert back to the ME1 inventory system, but they could atleast try. Like I said before, why the **** does Shepard get all these different suits of armor but your squad doesnt? And when they do get an "appearance" change you get charged real $$$ for it. I would rather use my credits in-game for stuff like that.

They went through the trouble of letting you change the color of Shepards armor, but not the weapons? that's like selling me a Bentley with Pleather seats in it, with no chance of upgrading to REAL leather.

#99
jamoau

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I finished every class in ME, except engineer, where I stopped after I got the AI hacking bonus and I have three level 60 characters. The most fun I had was with the level 60 characters with full charm and full intimidate points (automatically filled), so you really could choose what response you wanted, depending on the person and situation.



I'm on my third play through (about 1/4 done) in ME2 and I'm not finding the game engaging enough to continue.




#100
ImperialOperative

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Canderous87 wrote...

Why don't you try reading the whole topic, or is 3 pages too much for you? I made very valid points and suggestions, even pointing out that KOTOR (Bioware game) was better simply because there were more rewards and unique items throughout the game, giving you a sense of progression and achievement when finding that badass blaster pistol or sabre crystal.

ME doesn't have this, they simply give you stock weapons and save all the good stuff for "Future DLC". So like someone already said, you are left with not much diversity in item selection. I doubt Borderlands would be as great as it is without all the different types of weapons you could find, right?

And why are you even arguing? you're telling me more content/equipment = stupid? That is my main point really.


You necro'd a month old thread that nobody is interested in.  Get out.