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Bioware takes the fun out of replay.


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#101
Lt. Morke

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ME2 would have a much higher replay value if the squad recruitment/loyalty wasn't so linear. That's easily fixed on the PC version, but not so much on the 360. Image IPB

#102
Canderous87

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ImperialOperative wrote...

You necro'd a month old thread that nobody is interested in.  Get out.



This is the 2nd useless post you made that added nothing to the discussion, why don't YOU get out?

#103
Darth Drago

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Mass Effect 2 lacks a lot of replay value.

Achievements:
-ME1 had a lot of them that required you to replay the game to get them all.Things like the squad mate ones where you had to play with each one a certain amount to unlock it or the weapon and biotic use ones which required you to play as another class to get them all.
-ME2 had nothing noteworthy. When you hear about how people can get all the achievements in one run through of the game they are no longer achievements.

Dialog:
-ME1 had a lot of interesting dialog between your squad mates like in the elevators or even the sites on the Citadel. If you took Garrus with you he would say something different than Ashley when Wrex commented on the Krogan statue.
-ME2 had very little. For one you had to actively look for a certain spot in one of the main planets to get someone to even talk and when they did your other companion never opened their mouth. In nearly all of the quests everyone says the exact same lines. Take any loyalty mission, your group might as well be just you and whoever the loyalty mission is for. No one ever actually says anything. Yes you get some spots where someone will say something but not anything ground breaking to warrant a replay.

Missions:
-ME1 gave you free choice as to what order you could do the main quest ones. Do you hit Noveria first or Feros? Once you did two of the main quest ones Virmire opened up and you could even skip on to this planet. On a lot of spots you also had the opportunity to make a lot of choices on who lived or died. Virmire is a huge one since it affects your own group but there were a lot of other encounters where you decided the fate of someone by convincing them that its not in their best interest to attack you.
-ME2 was so linear in the Collector missions it’s a joke. In almost all of the quest you are only given one choice against a boss or sub-boss, even if you get to talk to them the end result is to kill them.

Shepard’s Background:
-In ME1 depending on your background you had an exclusive quest open to you. Same thing if you hit 75% in Paragon or Renegade.
-ME2 not a thing.



The Abridged Mass Effect 2, a must read. In the Spoilers Forum. http://social.bioware.com/forum/1/topic/105/index/1777005

#104
Domyk

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Deamon023 wrote...

What did ME1 not reward you with? replayed so many times and never gets old.
would love if the planet mining in ME2 would be replaced for more exploration on planets.


Please god no.  Riding around in a vehicle avoiding obstacles was 70pct of the play time in ME 1.  I woulda finished ME 1 in 5 hours were it not for driving around obstacles all game long

Modifié par Domyk, 28 mars 2010 - 12:27 .


#105
Domyk

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AdrynBliss wrote...

Pat on the head? How about MOTIVATION for playing the game.?


Gamers typically use another term ... Grind

Modifié par Domyk, 28 mars 2010 - 12:27 .


#106
TJSolo

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Domyk wrote...

Deamon023 wrote...

What did ME1 not reward you with? replayed so many times and never gets old.
would love if the planet mining in ME2 would be replaced for more exploration on planets.


Please god no.  Riding around in a vehicle avoiding obstacles was 70pct of the play time in ME 1.  I woulda finished ME 1 in 5 hours were it not for driving around obstacles all game long


lol@internet percentages.
95% of those are made up, including this one.

#107
Pocketgb

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TJSolo wrote...

A bonus is a bonus. What's not to like?


Personal reasons. I personally don't like being artificially stronger for essentially no reason: Why do I get lower cooldowns and other perks for sticking with certain squadmates through most of the game? Why do I have more health for all my characters - old and new - for killing a certain amount of enemies? It's not like most of these things are out of the way, either. It's also annoying that it applies to all other characters you create.

Achievements should just be achievements.

TJSolo wrote...

Also, there is still an experience bonus in ME2.
Bonus 25% Experience Beat the game on any difficulty
I f-ing swear some people try to taint any listing of enjoyability from ME1.


lolseriously, what the hell? So because I only say I don't like them in ME1 means I'm completely all for the ones in ME2? Not to mention an XP boost - which is the only boost - is completely different than a damage or shields boost - and no, that doesn't mean I advocate for it.

You've been doing this a lot with me. I don't get it. Chill plox.

Modifié par Pocketgb, 28 mars 2010 - 12:35 .


#108
TJSolo

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Pocketgb wrote...
Personal reasons. I personally don't like being artificially stronger for essentially no reason: Why do I get lower cooldowns and other perks for sticking with certain squadmates through most of the game? Why do I have more health for all my characters - old and new - for killing a certain amount of enemies? It's not like most of these things are out of the way, either. It's also annoying that it applies to all other characters you create.

Achievements should just be achievements.


Hilarious. I am really laughing my ass off reading this, Thank you. It is proven anything Bioware tried to do uniquely in  ME1 can be demeaned on these boards. Achievements attached to bonuses, I don't like being artificially stronger.
Apparently Bioware couldn't fathom there would be players that would honestly dislike bonuses neither can I.

lolseriously, what the hell? So because I only say I don't like them in ME1 means I'm completely all for the ones in ME2? Not to mention an XP boost - which is the only boost - is completely different than a damage or shields boost - and no, that doesn't mean I advocate for it.

You've been doing this a lot with me. I don't get it. Chill plox.


I only answered a question someone asked about what are some of the incentives for playing ME1 multiple times. That gets followed up with tainted statements about someone not liking XP bonuses for single player games and a dislike for bonuses for doing something for a lengthy period of time. I usually stick to posting opinion and feedback, answers to questions, and to posts that make me scratch my head in disbelief.

#109
steelcobra266

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How long is ME 2? hours wise/chapters

#110
Pocketgb

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TJSolo wrote...

Hilarious. I am really laughing my ass off reading this, Thank you. It is proven anything Bioware tried to do uniquely in  ME1 can be demeaned on these boards...


What's wrong with my opinion? I'm not deameaning them, I'm not berating them, I'm not saying that no one should agree with what I feel, I'm not saying anyone else is wrong, I'm just stating my views - and in the meantime, respecting others. What I'm saying is exactly like people saying they admire ME2 as a game, but wish that the RPG elements were more like ME1. Is there anything wrong with that.

Yeah, it's cool that they did something unique and attempted to give us a "bonus", I can't argue with that. I just personally (keyword there!) believe it devalues the original game, I don't like being given insane rewards for doing something I was going to do anyways, and in general believe a firm "player skill > time spent" philosophy.

I'm not biting the hand that feeds me. "I appreciate the thought, Bioware, but you don't have to go out of your way for me. Just do what you usually do: make a great game!"

This is what I'm talking about in regards "you've been doing this a lot with me", and what you've been doing has been construing my posts, jumping to conclusions, or (baselessly) believe I'm implying something else.
Either there's a major disconnect here from when you read what I'm
saying or your just a sauve douchebag, and I really hope it's the first
one.

I pretty much responded to the other part of your post, even though I'm still confused at how my post was "tainted".

Modifié par Pocketgb, 28 mars 2010 - 01:21 .


#111
Harcken

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When I first played ME2, I was like: "omg I'm going to replay this 20 times, so many cool decisions, and stuffz." Then like halfway through my second playthrough I was like: "Uhhhhh... I'm going to play Madden and DA:O again."

#112
Rikketik

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I don't think ME2's replay value is all that bad. I'm currently finishing my fourth playthrough and already planning a fifth one. The whole experience is just great. The dialogues keep me interested, the combat stays intense and the overall story is still very well told. I don't give a damn about a stupid gun really, or some flashy armor. I don't play a game because a few little things seperately. I play it for all the good things combined, which in ME2's case result in an excellent game that still keeps me interested.

#113
Jaysonie

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Harcken wrote...

When I first played ME2, I was like: "omg I'm going to replay this 20 times, so many cool decisions, and stuffz." Then like halfway through my second playthrough I was like: "Uhhhhh... I'm going to play Madden and DA:O again."


Put Mass Effect 2 away, play something else for a couple of weeks and then play Mass Effect 2 again. Dont try to play a game over and over again. It gets boring after a while.

#114
ImperialOperative

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Pocketgb wrote...

TJSolo wrote...

Hilarious. I am really laughing my ass off reading this, Thank you. It is proven anything Bioware tried to do uniquely in  ME1 can be demeaned on these boards...


Either there's a major disconnect here from when you read what I'm
saying or your just a sauve douchebag, and I really hope it's the first
one.


You must not be familiar with TJSolo.

#115
Darth Drago

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steelcobra266 wrote...

How long is ME 2? hours wise/chapters


Prologue: has 3
Act 1: has 5
Act 2: has 6
Act 3: is really just the 1, the final battle

There are loyalty missions for each of the companions you recruit so that’s another 10. Also there is not one quest except the final one that comes close to Feros, Noveria and Virmire from ME1 in size.

The above doesn’t include Zaeed’s or Kasumi’s loyalty missions. You cant count Zaeed’s recruiting mission (and probably Kasumi’s as well) since all you did to get him was talk to him.

As for playtime, here are my total time for each of the 3 games I’ve completed. These times aer set to once you beat the game, not continuing after that point.
-First run: 48 hours 44 minutes
-Second run: 54 hours 15 minutes (did more side quests and probably just let the game sit for a lot of time)
-Third run: 46 hours 13 minutes

#116
KotOREffecT

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This thread is an overrated ME 1 Vs ME 2 comparison, that is all it is. Like I said, both games have the same great replayability regardless of certain features both games have. If I made 8 characters in ME 1, better believe at some point all of those 8 characters are going to relive the dramatic events of Mass Effect 2 in their own different way.

#117
TJSolo

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Pocketgb wrote...

TJSolo wrote...

Hilarious. I am really laughing my ass off reading this, Thank you. It is proven anything Bioware tried to do uniquely in  ME1 can be demeaned on these boards...


What's wrong with my opinion? I'm not deameaning them, I'm not berating them, I'm not saying that no one should agree with what I feel, I'm not saying anyone else is wrong, I'm just stating my views - and in the meantime, respecting others. What I'm saying is exactly like people saying they admire ME2 as a game, but wish that the RPG elements were more like ME1. Is there anything wrong with that.

Yeah, it's cool that they did something unique and attempted to give us a "bonus", I can't argue with that. I just personally (keyword there!) believe it devalues the original game, I don't like being given insane rewards for doing something I was going to do anyways, and in general believe a firm "player skill > time spent" philosophy.

I'm not biting the hand that feeds me. "I appreciate the thought, Bioware, but you don't have to go out of your way for me. Just do what you usually do: make a great game!"

This is what I'm talking about in regards "you've been doing this a lot with me", and what you've been doing has been construing my posts, jumping to conclusions, or (baselessly) believe I'm implying something else.
Either there's a major disconnect here from when you read what I'm
saying or your just a sauve douchebag, and I really hope it's the first
one.

I pretty much responded to the other part of your post, even though I'm still confused at how my post was "tainted".


If there is a disconnect then it is my fault for taking it that way, as I appear to be getting jaded by some of the other forumites.
Back to the bonuses. They were +10%, interesting and rewarding nothing insane enough to devalue the base game. Your statements against them really looked disingenuous.

If you feel I have been doing a lot of response to you, then that is how you feel but I don't think am not responding to you anymore then any other person the frequently posts here. I don't go out of my way to hound anyone as that does not end well, as some here can attest.

#118
Guest_gmartin40_*

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Canderous87 wrote...

ImperialOperative wrote...

You necro'd a month old thread that nobody is interested in.  Get out.



This is the 2nd useless post you made that added nothing to the discussion, why don't YOU get out?


He can't find the exit.:lol:

#119
Pocketgb

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TJSolo wrote...

Back to the bonuses. They were +10%, interesting and rewarding nothing insane enough to devalue the base game.


My point was largely that they exist, not their values. And 10% isn't too bad of a number, even moreso when you can consider all the other possible bonuses.

#120
kregano

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The only bad part about replaying ME2 is that whenever you start a new playthrough in ME2, have have to get all the upgrades all over again. This isn't so bad when you're starting with a fresh character, but in New Game+ it's horrible, since it makes combat for the first few levels seem like going up against a brick wall at times. Plus heavy weapons don't get damage upgrades or have damage scale up with difficulty, so everything but the Cain is pretty much a paperweight on Hardcore and Insanity.

#121
Pocketgb

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Yeah that was one thing I didn't really get about Newgame+. If they did it for "difficulty" then why not just straight up toughen the enemies and let us keep our stuff?

#122
TJSolo

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Pocketgb wrote...

TJSolo wrote...

Back to the bonuses. They were +10%, interesting and rewarding nothing insane enough to devalue the base game.


My point was largely that they exist, not their values. And 10% isn't too bad of a number, even moreso when you can consider all the other possible bonuses.


Your statement now is that the mere existence to the bonuses devalues the game. This stance is even harder to support as the very same bonuses are in ME2 yet require less effort to obtain; simply purchase some n7 gear and stack it for matching health, shield, weapon damage, and power damage. Even if the actual percent is not in question stacking in ME2 will obtain close to the same percent. Then the someone could say those percents on the n7 gear is supposed to be there, YES but then again the bonus offered from the achievements are too supposed to be there after a player earns them.
Of course the percents are not based off the same respective initial values. The mere existence of these bonuses do not devalue the game; the amount offer by the bonuses is what matters in consideration of how balanced or not they are. 10% across the board to base stats and 10% to a few powers did not devalue the game or overpower the player.

#123
Pocketgb

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TJSolo wrote...

Pocketgb wrote...

TJSolo wrote...

Back to the bonuses. They were +10%, interesting and rewarding nothing insane enough to devalue the base game.


My point was largely that they exist, not their values. And 10% isn't too bad of a number, even moreso when you can consider all the other possible bonuses.


Your statement now is that the mere existence to the bonuses devalues the game. This stance is even harder to support as the very same bonuses are in ME2 yet require less effort to obtain; simply purchase some n7 gear and stack it for matching health, shield, weapon damage, and power damage.


Then why not just add items that provide those benefits (which could be equipped/unequipped by the players choosing) instead of a broad-sweeping bonus granted to every character on your 360/harddrive that's linked to something whose sole-purpose is to provide non in-game beneficial bonuses?

I just feel that players who already played through and beat the game once - or already dedicated a lot of their time with it - don't need the game made easier for them, especially when they've already shown they don't need any more "help". More aeshetic based rewards would've been much better (which is essentially all achievements are supposed to do anyways).

Modifié par Pocketgb, 28 mars 2010 - 04:18 .


#124
TJSolo

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Pocketgb wrote...

Then why not just add items that provide those benefits (which could be equipped/unequipped by the players choosing) instead of a broad-sweeping bonus granted to every character on your 360/harddrive that's linked to something whose sole-purpose is to provide non in-game beneficial bonuses?

I just feel that players who already played through and beat the game once - or already dedicated a lot of their time with it - don't need the game made easier for them, especially when they've already shown they don't need any more "help". More aeshetic based rewards would've been much better (which is essentially all achievements are supposed to do anyways).


It was just a broad, flat, and minute stroke for base stats of health, weapons, shields and hardening all valuable to every class to varying degrees. There was not and is not a sound reason for Bioware to have thought a player would not have wanted to obtain bonus health as a reward for an achievment. So under the idea that bonus = good for all, it was implemented as such.

It is called progression; a player does so much x and gets better or a player mets a milestone and gets a reward, gets better. Incentives, upgrades, rewards, bonuses, perks, ranks, skills, all function under the guise of character improvement not "help". There is no way an achievement is "supposed" to work, just because the majority of games don't have achiement based bonuses do not imply they are not "supposed" to work that way. It is merely an implementation choice. You do know the ME2 ties in available loyalty powers with achievments?
Other games have similar ways to encourage a gamer to do a new game+ some are directly tied to achievements or in game actions ingeneral.

Well the getting all the bonus weapons, stats, and extra powers is partially what added to the replayability of ME1. Since getting ALL achievments in 1 play just is not possible. Also I am referring to normal playing not exploiting.

#125
Chuvvy

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I've stopped doing new playthroughs because I hate mining I'd do some more if I didn't have to mine for two hours in the beginning.