TJSolo wrote...
It was just a broad, flat, and minute stroke for base stats of health, weapons, shields and hardening all valuable to every class to varying degrees. There was not and is not a sound reason for Bioware to have thought a player would not have wanted to obtain bonus health as a reward for an achievment. So under the idea that bonus = good for all, it was implemented as such.
I think it's a given that most people are going to appreciate something that benefits them. I just don't see why someone should be given a crutch when they can already walk just fine.
I would've rather gotten a stuffed bear, personally.
TJSolo wrote...
It is called progression; a player does so much x and gets better or a player mets a milestone and gets a reward, gets better. Incentives, upgrades, rewards, bonuses, perks, ranks, skills, all function under the guise of character improvement not "help".
Correct, I love progression in an RPG - when it's tied to a character. In ME1 it felt like I was earning perks and bonuses to my ME1 account, not to my characters. More on this below.
TJSolo wrote...
There is no way an achievement is "supposed" to work, just because the majority of games don't have achiement based bonuses do not imply they are not "supposed" to work that way. It is merely an implementation choice.
Hm. This I agree with, because I've been saying the exact same thing in all these bloated "ME1 IS NO LONGER AN RPG" threads.
TJSolo wrote...
You do know the ME2 ties in available loyalty powers with achievments?
No **** dude, and it sucks. It makes sense when the powers become available for the character that unlocked them, not so much with other characters. My Shepard is able to learn how to properly use Ammo-Piercing rounds from Garrus because he's earned his trust. Why then can my second level 1 Shepard know how to do the exact same thing when my very first ME2 Shepard could not?
Of course, the difference here is that like the bonus powers in ME1
you'll still have the same amount of talent points. While I still don't like it too much, at least it's not a
flat-out upgrade to your whole account.
TJSolo wrote...
Well the getting all the bonus weapons, stats, and extra powers is partially what added to the replayability of ME1. Since getting ALL achievments in 1 play just is not possible. Also I am referring to normal playing not exploiting.
In ME1 and ME2, I would've much rather preferred all bonus talents to be usuable from the start, no XP bonuses, and all the weapon/ability achievements took a much longer time to get. The longer it takes the more significance the achievement has, although you have to be careful not to make it too insane to get them.
And as a reminder, read at the top what I said about preferring a teddy-bear to something I don't need ; )





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