AtreiyaN7 wrote...
Yeah, ME1 was great - stand there and spam my pistol - oh, what a challenge that was. *sarcasm* Could they improve level design more in the next game or ME2 DLC? Sure, but ME2 combat is still far better than the completely unchallenging combat of ME1. If I can kill armatures in ME1 on Insanity while on foot, spamming abilities and using only my HMWP, that is no challenge at all (I had Kaidan and could just keep that armature in the air pretty much non-stop alternating Lift, and when it was on CD, I just Pushed).
This again, making statements against ME1 combat based on end game, top gear, certain powers most of us would agree were over the top anyway, and 20sec or less recharges.
That isn't a problem with the combat, that is a problem with scaling. Being in end gear with top powers trivializes most normal content of any game since at that point the player should be killing the boss or for the player to realize they have progressed out of average play.
I for one find the combat system in ME2 very repetitive. cover, shoot, get shot, cover, repeat.
Using cover isn't an option unlike ME1 where cover was there and you could use it or you could attack more forcibly.
Low health, low shields, and the never miss mechanics of the enemies make every fight cover or die.
Enemies are set to advance or not, melee based, most mechs, krogan, and flamethrowers will always advance while the other enemy types will just sit in their cover.
The "shooting ranges" as the OP calls them are easy to predict by the number of boxes/walls around.




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