Ok, I tire of these stupid claims so I took the freedom and picked out one random stupid post
Jonathan_Strange wrote...
bjdbwea wrote...
I get that BioWare and EA wanted to make the game more appealing to the mainstream / casual gamer crowd. Nothing new. It always means that story and "complicated" (RPG) elements have to take the back seat. Action! Flashy graphics! Explosions!
I'm sick of computer RPG nerds giving ME2 the high hat.
And I am sick of all the fanboys falling down on their knees shoving 90%-100% ratings into Bioware's/EA's butt and attacking everyone with a sense of criticism.
They improved the graphics. But this isn't a zero sum game. Forcing the player to intelligently select cover, rather than allowing players to stand out in the open and strafe around LASERS by slowly moving back and forth, a la ME1, seems like an improvement to me. If nothing else, it forces the player to consider at least a tiny bit of tactical strategy and to make use of the protection afforded by the environment. It's too bad the cover system is as obvious and simple as it is, but it's no less complicated, really, than in Gears of War 2, which is more or less state of the art w/r/t TPS cover.
Biggest and most idiotic fallacy I ever heard. For one especially at start and higher levels you are well advised to use cover or even combat drones shoot you down in 2-3 shots.
Enemy Snipers could 1 shot you until you got either Immunity or you got at least something like 500 shield points. Geht Armature and Collosi could one shot you. Fighting multiple of them openly was tantamount to suicide. Thresher Maws could one shot you ignoring shields.
So stop claiming that you can walk freely in open space at your leisure it is a big fat lie. Also Strafing imposed hit penalties so unless you were able to really imrpove your hit chance by a large margin you missed signifcantly more shots so it was still preferable to stay behind cover and pop around a corner and shot and go back to cover again.
One has to wonder who played on higher than normal difficulty in ME 1.
Unlike yourself, I actually play and excel at TPS/FPS games, as well as RPGs. And I think the combat in ME2 is terrifically entertaining. I like that I have to order my team into cover. I like that I can let them draw a bit of fire and flank the enemy, if I want. I like the fact that I can string together 2 and 3-hit combinations of biotic/tech powers and watch the results in real-time. That's extremely satisfying, and it's something I haven't seen in any other game -- TPS/FPS or RPG.
Wow, you can brag how awesome you are over the internet, now that holds some true merit and even better you are able to judge other players whom you have never seen playing! Terrific. Not.
Funny that all the stuff you describe for ME 2 you could do in ME 1 as well.
Frankly, if you have a problem with using cover and find yourself getting hit too often (which you also complain about), maybe you're playing on a difficulty setting (e.g., Normal) that's too intense for you. If you ramp the difficulty down to easy, the enemies will miss more often and your video-game-y strafing technique will be much more effective.
Yeah it is incredibly difficult to hide behind cover. You really need korean starcraft like skills with at least 300 APM to accomplish that. Not.
Although the thought initially disgusted me, I sort of hope they add multiplayer functionality to ME2. This would allow me to show you how strategic the combat can be in ME2, and then to teabag your face.
Good day, sir.
From my experience it is the standard avarage gamer who thinks too much of himself who opens up his mouth trap on the forums when he has nothing to loose.
/golfclap