Whats a good bonus power for sentinels?
#1
Posté 09 février 2010 - 12:44
I like
Reave
AP ammo
Warp ammo
shredder ammo
Any opinions?
#2
Posté 09 février 2010 - 12:48
#3
Posté 09 février 2010 - 12:53
energy drain to replace overload
ap ammo to boost dmg (it gives the biggest general dmg increase of the ammo types)
geth shield boost to raise survivability to ridiculous levels (+10% wep dmg)
#4
Posté 09 février 2010 - 12:54
I chose reave and redone my powers, ignoring the warp all together to do up reave, which seemd to have more benefits and more power
#5
Posté 09 février 2010 - 12:54
#6
Posté 09 février 2010 - 12:55
Modifié par Kurupt87, 09 février 2010 - 12:56 .
#7
Posté 09 février 2010 - 12:55
just get all the upgrades done and hav the best armor choices for resistance and your set with the tech armor at full 100% shield
#8
Posté 09 février 2010 - 01:53
#9
Posté 09 février 2010 - 02:02
#10
Posté 09 février 2010 - 02:03
#11
Posté 09 février 2010 - 02:05
Edit: Somehow I missed the sentinel bit. Quick reading at work = me a moron. Ignore.
Modifié par Thessair, 09 février 2010 - 02:14 .
#12
Posté 09 février 2010 - 02:07
#13
Posté 09 février 2010 - 02:08
I didn't realize Sentinels got tactical cloak.Thessair wrote...
AP ammo is definitely my choice as well. Combined with all the sniper rifle bonuses and the tactical cloak, AP ammo makes for an effective kill.
I use energy drain to boost my shields. I end up with 1 point in overload though >.<;
Modifié par SmilingMirror, 09 février 2010 - 02:24 .
#14
Posté 09 février 2010 - 02:15
Kurupt87 wrote...
^^very helpful for the sentinel OP...
Yeah, I noticed that. Reading forums and working make for incomplete comprehension. I edited my post to reflect that.
Sorry for the wrong info, Yukonraider.
Modifié par Thessair, 09 février 2010 - 02:17 .
#15
Posté 09 février 2010 - 02:48
#16
Posté 09 février 2010 - 03:05
#17
Posté 09 février 2010 - 03:17
AP ammo gives the best damage bonus against health and armour, but warp ammo also gives a bonus vs biotic barriers as well as health/armor. According to the description, warp ammo also gives an additional health damage bonus vs enemies affected by biotics (presumably stacking with the existing bonus), but not clear how useful that is tbh (doesn't say how much).
Modifié par ReplicantZero, 09 février 2010 - 03:18 .
#18
Posté 09 février 2010 - 03:44
#19
Posté 09 février 2010 - 03:46
#20
Posté 09 février 2010 - 04:11
Great with Sentinel's Warp and Overload for stripping away barriers and shields. And just as the Dominated foe is about to die surrounded by his buddies use Warp to detonate him.
Yesterday, I got Gatatog Uvenk to wipe out his entire krant for me.
Modifié par phiont, 09 février 2010 - 04:13 .
#21
Posté 09 février 2010 - 04:21
#22
Posté 09 février 2010 - 04:26
Because a Geth Destroyer dies in one hit from Energy Drain and even Tech Armor won't protect you for long against his long range flamethrower.Koomaa wrote...
Why use Energy Drain when you can let the armor explode knock everything down and just reapply it with the same cool down time?
If your a smart Sentinel, you'll never let your shields go out on purpose so you can go on the offense with powers.
I don't use AP ammo....thats a job for a squad mate.
Modifié par SmilingMirror, 09 février 2010 - 04:29 .
#23
Posté 09 février 2010 - 04:33
1.) It's a (much) stronger version of Warp
2.) It makes it so that you don't have to waste points in throw to get warp, allowing you to max out five abilities.
#24
Posté 09 février 2010 - 04:59
warp does double damage to armor and barriers too, its immediate damage, its only less than 50 points weaker and it explodes other biotics like pull. most importantly warp curves allowing you to hit people without choosing area reave
When it comes down to it, you either bring Miranda in to warp your reave or you bring samara so her reave is warped.
Modifié par SmilingMirror, 09 février 2010 - 05:12 .
#25
Posté 09 février 2010 - 05:10




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