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My advice for Redcliffe battle with no deaths


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#1
SunKilMoon

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I finally, FINALLY did the Redcliffe battle without any knights or milita dying.(long messy post)
Thought I'd share the approach that finally won it for me--also, I didn't use any lyrium potions, and only 2 health potions

First off, I turned it down to easy for this, but in reality it could be higher and still work fine--my characters really weren't taking a lot of the damage.

My party was Me(rogue), Wrynn, Alistair, Morrigan
Morrigan had basic heal and cone of cold on her(aside from the skills she starts with and others I didn't use)
Wrynn had the stuff she starts with
Alistair and my character could really be any build and it would work fine, as long as you're killing off guys :)

The 1st part I don't think people were having too much trouble with, I still had tactics going on Morrigan and Wrynn and I had my party infront of the fire(closer to the enemies) and I just fought them until I was low on everything then ran back to the knights, by then there weren't that many left so it was focus fire kill them all.

The 2nd part---took many many many tries to get it right, but my final strategy is the one that paid off.
My melee characters were auto-killing, set to attack anything, but to first go for elites and stun them as much as possible(there are 2 elite walking corpses when you start, and they need to be addressed immediately).

1- Have morrigan with basic heal, and wrynn in party--disable their tactics so they don't waste any mana

2- Run in with Morrigan or Wrynn in the lead, look at all the NPCs immediately and toss heals on any that are close to death

3-Morrigan should run into big groups and mind blast, target an elite walking corpse and horror, and position herself well to cone of cold a group of mobs(very very effective)

4- If you successfully used Cone of Cold--especially if there's an elite walking corpse in it, have Wrynn use Stonefist to shatter the enemy

5- Cycle between Heal and Regenerate with Wrynn on NPCs that get low

6- Cycle between Heal and Mind Blast/Cone of Cold(if the position is right) on Morrigan

7- Sometimes take control of Alistair and Hero to finish off corpses that are almost dead, or severely hurting a milita

8- Repeat

Other notes--I did this without lyrium pots(I just had to wait to regen my mana enough to heal again)  But lyrium pots would make it MUCH easier and safer
-- In my case, first NPCs to heal would also be Lloyd(the blacksmith), Murdoch, and one militiaman.  Murdoch and the Militiaman have an elite walking corpse on them, Lloyd sometimes gets surrounded by 2 or 3 walking corpses at the very start.

--It is also a good idea to keep reloading and running in, until you start off well(sometimes you get there and someone is 1 hit away from dying).

#2
Daota

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Is there any difference in terms of reward or storyline if you keep everyone alive?

#3
Shinji_87

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sigh, i lost 2 militia and lloyd. i didnt have dwynn and my militia were drunk. it was brutal... tried my best but i only have time to save the mayor or lloyd. decided i didnt like lloyd much. haha

#4
SunKilMoon

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Militia being drunk doesn't do anything different I find, it's said to boost morale

The other quests I did them all--



You get a helm out of it, that is probably leveled with you if you keep everyone alive--that means all militiamen and knights as well as the important NPCs

#5
Skibo1219

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This should be doable on normal AI but it is not, changing each party member AI/preset for each battle is LAME, having to reload the game every single complicated battle is LAME, If a rogue can do better then a warrior - i would say, yep, that's LAME. If there is only 1 solution to any of the boss/elite battle scenarios (setting the game to easy!) then that's LAME too. If you can only complete this game with specific party make up, you - the developer need to quit and go play some DND paper and pencil with a real DM cause whoever taught you how to devolop content this way ought to be put out of his misery. Yep, that's LAME!

#6
Zeluna

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Skibo1219 wrote...

This should be doable on normal AI but it is not, changing each party member AI/preset for each battle is LAME, having to reload the game every single complicated battle is LAME, If a rogue can do better then a warrior - i would say, yep, that's LAME. If there is only 1 solution to any of the boss/elite battle scenarios (setting the game to easy!) then that's LAME too. If you can only complete this game with specific party make up, you - the developer need to quit and go play some DND paper and pencil with a real DM cause whoever taught you how to devolop content this way ought to be put out of his misery. Yep, that's LAME!


I totally agree after reloading this Redcliff battle about 25 times i gave up and just set it to Easy mode. Thats the key otherwise u just get steamrolled . THis part of the game Is TOTALLY LAME and IMPOSSIBLE in normal mode. I am not a shabby player and but when I have Allisatair set on defensive mode and I see him battleign ont he other side of the encounter 100m away from me then this part of the game is BROKEN. Defensive mode clearly states the party member will stay near the main character. WHICH HE DOESN'T!!!!

Micromanaging this fight is tedious and boring and needs to be fixed. SO many times being an archer I draw mob aggro and Allistair si just standing there sometimes running around with me but not fighting anything! Hit something you stupid templar!!!! I have to take over his action and have him start to engage int eh meantime my poor main toon (archer) is getting pummeled and knocked around by 3 mobs. REDCLIFF BATTLE SUCK!!!!!!

I almost returned this game out of shear spite at Bioware for making anything but easy mode in this encounter feel like IMPOSSIBLE MODE! Shame on you Bioware you dropped the ball big time at the Recliff Castle encounter.

Modifié par Yelina, 06 novembre 2009 - 08:04 .


#7
Shinji_87

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uhm... it is doable on normal AI...

many people dont change the AI every battle (at least i rarely do)

reloading is common in many rpgs (at least those that are not too easy)

and there are many ways of fighting each battle. you just hear the same versions in forum cos these are the optimal methods obtained after studying the situation. these are meant to help people who are having difficulties so you cant just give them any random method right?

while i agree that there are party make ups that are better than others, it is ridiculous to say that these are the only way to complete the game when its obvious that many are using unconventional parties. heck some guys even use the dog.

you seem to be extremely disgruntled at the difficulty of the game but my opinion is that its better hard than too easy. just try to be positive and youll enjoy the game more.

#8
Shinji_87

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@ yelina

you must set one of alistair's AI (preferably the lowest ranked one) to attack nearest visible enemy. also, if he has threat, it can keep most of the zombies off you. use pause and hold position more often. the controls/AI are by no means perfect and theyll probably patch it, so this is a payoff i guess, you either buy the game and play early or wait for patches and walkthroughs to make your life easy.

#9
Nial Black-Knee

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I haven't got to Redcliff yet. But Im getting itchy. Since everyone says it's so hard. I can't wait. I think I'll do it as soon as I finish the tower. :)

#10
Klosetmonkey

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redcliffe was a blast! there were two undead left and my main character + alistair were dead, morrigan was out of mana and leliana was almost out of health then i kited with morrigan while leliana took the two out slowly with her bow! barely made it out alive

#11
FFTARoxorz05

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I still reloaded if one person died at Redcliffe (especially since Bioware likes throwing 15 enemies at you and you have to have everyone since they only give you 4 party members) so I did it just fine. I usually go for the archers, then kill all the mooks, then the boss guy. For some reason it works. Then again, I never use AoE in these games, but unfortunately for me the enemies like running at me instead of waving from afar like some of these other posters seem to get.

#12
Skibo1219

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Shinji_87 wrote...

uhm... it is doable on normal AI...
many people dont change the AI every battle (at least i rarely do)
reloading is common in many rpgs (at least those that are not too easy)
and there are many ways of fighting each battle. you just hear the same versions in forum cos these are the optimal methods obtained after studying the situation. these are meant to help people who are having difficulties so you cant just give them any random method right?
while i agree that there are party make ups that are better than others, it is ridiculous to say that these are the only way to complete the game when its obvious that many are using unconventional parties. heck some guys even use the dog.
you seem to be extremely disgruntled at the difficulty of the game but my opinion is that its better hard than too easy. just try to be positive and youll enjoy the game more.


little late to repsond but...
 I never said it wasnt doable...it should be doable with each class too but it isnt as I said the game is caster lopsided making melee party make-up next to impossible without heavy and wasteful potion use and how hard it is to convert one of the casters to be a dedicated healer
The point is you shouldnt have to rely on only a couple different party make-ups and constant modifying the AI for each party member to finish the game, how far are you gonna go with Morrigan as the only caster made into a healer--totally useless-- her other abilities except on extremely easy fights (on Normal) are then barely used.
I am not disgruntled, I am severly disappointed in a game that was 5 years making and half the people including myself are having problems with it - one way or another ....if only I was a beta tester ...

#13
jazzy B 3

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I seem to be having completely the opposite problem. Redcliffe seems to be too easy. I'm playing on normal difficulty and I get a very slow trickle of undead, but even that has dried up and I'm sitting in the town center twiddling my thumbs. Is this a glitch?

#14
Shinji_87

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the zeds appear to sometimes only be triggered when u walk out nearer towards the areas that they spawn. try walking around outside the barricade (in the town centre of course, u dont need to go back to where the knights are.

#15
Setadoon

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When i did Redcliffe i just kited the undead from below back up to the top and let all the NPC's do the work. wash, rinse, repeat .. lol

#16
jazzy B 3

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It's the point where I'm down in the town. I've wandered everywhere and they've jsut stopped coming. The music's really getting on my nerves now :P

Edit:  I think it's an event not being triggered.  I'm going to go back and try again a third time after restarting my computer.  See if that has any effect.

Modifié par jazzy B 3, 07 novembre 2009 - 05:12 .


#17
SolaFide03

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Yeah, I struggled on normal tonight 3 times, almost did it the last time but wiped. When I first saw the mob spawns I'm like "what the ****?" Finally gave up and did easy. I've been a bit slow on using tactics "tactically" so maybe that would have made a difference.

Plus went there early (level 7) so future runs on difference classes/characters might also be different. As I get better with tactics though I'm sure I'll figure it out.

Funny thing is I am a glutton for punishment - love the game more because of these curve balls.:)

Modifié par SolaFide03, 07 novembre 2009 - 06:03 .


#18
Scarmiglion

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Every time the encounter has bugged out for me (with no mobs coming in), it's always been a single skeleton in the lower area, in the long alley opposite the hill where you come from. He hangs around back there and never approaches the center.

#19
SolaFide03

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Scarmiglion wrote...

Every time the encounter has bugged out for me (with no mobs coming in), it's always been a single skeleton in the lower area, in the long alley opposite the hill where you come from. He hangs around back there and never approaches the center.


Looks like I got all your mobs in my copy...:blink: